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| //     Backbone.js 1.3.3//     (c) 2010-2016 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors//     Backbone may be freely distributed under the MIT license.//     For all details and documentation://     http://backbonejs.org(function(factory) {  // Establish the root object, `window` (`self`) in the browser, or `global` on the server.  // We use `self` instead of `window` for `WebWorker` support.  var root = (typeof self == 'object' && self.self === self && self) ||            (typeof global == 'object' && global.global === global && global);  // Set up Backbone appropriately for the environment. Start with AMD.  if (typeof define === 'function' && define.amd) {    define(['underscore', 'jquery', 'exports'], function(_, $, exports) {      // Export global even in AMD case in case this script is loaded with      // others that may still expect a global Backbone.      root.Backbone = factory(root, exports, _, $);    });  // Next for Node.js or CommonJS. jQuery may not be needed as a module.  } else if (typeof exports !== 'undefined') {    var _ = require('underscore'), $;    try { $ = require('jquery'); } catch (e) {}    factory(root, exports, _, $);  // Finally, as a browser global.  } else {    root.Backbone = factory(root, {}, root._, (root.jQuery || root.Zepto || root.ender || root.$));  }})(function(root, Backbone, _, $) {  // Initial Setup  // -------------  // Save the previous value of the `Backbone` variable, so that it can be  // restored later on, if `noConflict` is used.  var previousBackbone = root.Backbone;  // Create a local reference to a common array method we'll want to use later.  var slice = Array.prototype.slice;  // Current version of the library. Keep in sync with `package.json`.  Backbone.VERSION = '1.3.3';  // For Backbone's purposes, jQuery, Zepto, Ender, or My Library (kidding) owns  // the `$` variable.  Backbone.$ = $;  // Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable  // to its previous owner. Returns a reference to this Backbone object.  Backbone.noConflict = function() {    root.Backbone = previousBackbone;    return this;  };  // Turn on `emulateHTTP` to support legacy HTTP servers. Setting this option  // will fake `"PATCH"`, `"PUT"` and `"DELETE"` requests via the `_method` parameter and  // set a `X-Http-Method-Override` header.  Backbone.emulateHTTP = false;  // Turn on `emulateJSON` to support legacy servers that can't deal with direct  // `application/json` requests ... this will encode the body as  // `application/x-www-form-urlencoded` instead and will send the model in a  // form param named `model`.  Backbone.emulateJSON = false;  // Proxy Backbone class methods to Underscore functions, wrapping the model's  // `attributes` object or collection's `models` array behind the scenes.  //  // collection.filter(function(model) { return model.get('age') > 10 });  // collection.each(this.addView);  //  // `Function#apply` can be slow so we use the method's arg count, if we know it.  var addMethod = function(length, method, attribute) {    switch (length) {      case 1: return function() {        return _[method](this[attribute]);      };      case 2: return function(value) {        return _[method](this[attribute], value);      };      case 3: return function(iteratee, context) {        return _[method](this[attribute], cb(iteratee, this), context);      };      case 4: return function(iteratee, defaultVal, context) {        return _[method](this[attribute], cb(iteratee, this), defaultVal, context);      };      default: return function() {        var args = slice.call(arguments);        args.unshift(this[attribute]);        return _[method].apply(_, args);      };    }  };  var addUnderscoreMethods = function(Class, methods, attribute) {    _.each(methods, function(length, method) {      if (_[method]) Class.prototype[method] = addMethod(length, method, attribute);    });  };  // Support `collection.sortBy('attr')` and `collection.findWhere({id: 1})`.  var cb = function(iteratee, instance) {    if (_.isFunction(iteratee)) return iteratee;    if (_.isObject(iteratee) && !instance._isModel(iteratee)) return modelMatcher(iteratee);    if (_.isString(iteratee)) return function(model) { return model.get(iteratee); };    return iteratee;  };  var modelMatcher = function(attrs) {    var matcher = _.matches(attrs);    return function(model) {      return matcher(model.attributes);    };  };  // Backbone.Events  // ---------------  // A module that can be mixed in to *any object* in order to provide it with  // a custom event channel. You may bind a callback to an event with `on` or  // remove with `off`; `trigger`-ing an event fires all callbacks in  // succession.  //  //     var object = {};  //     _.extend(object, Backbone.Events);  //     object.on('expand', function(){ alert('expanded'); });  //     object.trigger('expand');  //  var Events = Backbone.Events = {};  // Regular expression used to split event strings.  var eventSplitter = /\s+/;  // Iterates over the standard `event, callback` (as well as the fancy multiple  // space-separated events `"change blur", callback` and jQuery-style event  // maps `{event: callback}`).  var eventsApi = function(iteratee, events, name, callback, opts) {    var i = 0, names;    if (name && typeof name === 'object') {      // Handle event maps.      if (callback !== void 0 && 'context' in opts && opts.context === void 0) opts.context = callback;      for (names = _.keys(name); i < names.length ; i++) {        events = eventsApi(iteratee, events, names[i], name[names[i]], opts);      }    } else if (name && eventSplitter.test(name)) {      // Handle space-separated event names by delegating them individually.      for (names = name.split(eventSplitter); i < names.length; i++) {        events = iteratee(events, names[i], callback, opts);      }    } else {      // Finally, standard events.      events = iteratee(events, name, callback, opts);    }    return events;  };  // Bind an event to a `callback` function. Passing `"all"` will bind  // the callback to all events fired.  Events.on = function(name, callback, context) {    return internalOn(this, name, callback, context);  };  // Guard the `listening` argument from the public API.  var internalOn = function(obj, name, callback, context, listening) {    obj._events = eventsApi(onApi, obj._events || {}, name, callback, {      context: context,      ctx: obj,      listening: listening    });    if (listening) {      var listeners = obj._listeners || (obj._listeners = {});      listeners[listening.id] = listening;    }    return obj;  };  // Inversion-of-control versions of `on`. Tell *this* object to listen to  // an event in another object... keeping track of what it's listening to  // for easier unbinding later.  Events.listenTo = function(obj, name, callback) {    if (!obj) return this;    var id = obj._listenId || (obj._listenId = _.uniqueId('l'));    var listeningTo = this._listeningTo || (this._listeningTo = {});    var listening = listeningTo[id];    // This object is not listening to any other events on `obj` yet.    // Setup the necessary references to track the listening callbacks.    if (!listening) {      var thisId = this._listenId || (this._listenId = _.uniqueId('l'));      listening = listeningTo[id] = {obj: obj, objId: id, id: thisId, listeningTo: listeningTo, count: 0};    }    // Bind callbacks on obj, and keep track of them on listening.    internalOn(obj, name, callback, this, listening);    return this;  };  // The reducing API that adds a callback to the `events` object.  var onApi = function(events, name, callback, options) {    if (callback) {      var handlers = events[name] || (events[name] = []);      var context = options.context, ctx = options.ctx, listening = options.listening;      if (listening) listening.count++;      handlers.push({callback: callback, context: context, ctx: context || ctx, listening: listening});    }    return events;  };  // Remove one or many callbacks. If `context` is null, removes all  // callbacks with that function. If `callback` is null, removes all  // callbacks for the event. If `name` is null, removes all bound  // callbacks for all events.  Events.off = function(name, callback, context) {    if (!this._events) return this;    this._events = eventsApi(offApi, this._events, name, callback, {      context: context,      listeners: this._listeners    });    return this;  };  // Tell this object to stop listening to either specific events ... or  // to every object it's currently listening to.  Events.stopListening = function(obj, name, callback) {    var listeningTo = this._listeningTo;    if (!listeningTo) return this;    var ids = obj ? [obj._listenId] : _.keys(listeningTo);    for (var i = 0; i < ids.length; i++) {      var listening = listeningTo[ids[i]];      // If listening doesn't exist, this object is not currently      // listening to obj. Break out early.      if (!listening) break;      listening.obj.off(name, callback, this);    }    return this;  };  // The reducing API that removes a callback from the `events` object.  var offApi = function(events, name, callback, options) {    if (!events) return;    var i = 0, listening;    var context = options.context, listeners = options.listeners;    // Delete all events listeners and "drop" events.    if (!name && !callback && !context) {      var ids = _.keys(listeners);      for (; i < ids.length; i++) {        listening = listeners[ids[i]];        delete listeners[listening.id];        delete listening.listeningTo[listening.objId];      }      return;    }    var names = name ? [name] : _.keys(events);    for (; i < names.length; i++) {      name = names[i];      var handlers = events[name];      // Bail out if there are no events stored.      if (!handlers) break;      // Replace events if there are any remaining.  Otherwise, clean up.      var remaining = [];      for (var j = 0; j < handlers.length; j++) {        var handler = handlers[j];        if (          callback && callback !== handler.callback &&            callback !== handler.callback._callback ||              context && context !== handler.context        ) {          remaining.push(handler);        } else {          listening = handler.listening;          if (listening && --listening.count === 0) {            delete listeners[listening.id];            delete listening.listeningTo[listening.objId];          }        }      }      // Update tail event if the list has any events.  Otherwise, clean up.      if (remaining.length) {        events[name] = remaining;      } else {        delete events[name];      }    }    return events;  };  // Bind an event to only be triggered a single time. After the first time  // the callback is invoked, its listener will be removed. If multiple events  // are passed in using the space-separated syntax, the handler will fire  // once for each event, not once for a combination of all events.  Events.once = function(name, callback, context) {    // Map the event into a `{event: once}` object.    var events = eventsApi(onceMap, {}, name, callback, _.bind(this.off, this));    if (typeof name === 'string' && context == null) callback = void 0;    return this.on(events, callback, context);  };  // Inversion-of-control versions of `once`.  Events.listenToOnce = function(obj, name, callback) {    // Map the event into a `{event: once}` object.    var events = eventsApi(onceMap, {}, name, callback, _.bind(this.stopListening, this, obj));    return this.listenTo(obj, events);  };  // Reduces the event callbacks into a map of `{event: onceWrapper}`.  // `offer` unbinds the `onceWrapper` after it has been called.  var onceMap = function(map, name, callback, offer) {    if (callback) {      var once = map[name] = _.once(function() {        offer(name, once);        callback.apply(this, arguments);      });      once._callback = callback;    }    return map;  };  // Trigger one or many events, firing all bound callbacks. Callbacks are  // passed the same arguments as `trigger` is, apart from the event name  // (unless you're listening on `"all"`, which will cause your callback to  // receive the true name of the event as the first argument).  Events.trigger = function(name) {    if (!this._events) return this;    var length = Math.max(0, arguments.length - 1);    var args = Array(length);    for (var i = 0; i < length; i++) args[i] = arguments[i + 1];    eventsApi(triggerApi, this._events, name, void 0, args);    return this;  };  // Handles triggering the appropriate event callbacks.  var triggerApi = function(objEvents, name, callback, args) {    if (objEvents) {      var events = objEvents[name];      var allEvents = objEvents.all;      if (events && allEvents) allEvents = allEvents.slice();      if (events) triggerEvents(events, args);      if (allEvents) triggerEvents(allEvents, [name].concat(args));    }    return objEvents;  };  // A difficult-to-believe, but optimized internal dispatch function for  // triggering events. Tries to keep the usual cases speedy (most internal  // Backbone events have 3 arguments).  var triggerEvents = function(events, args) {    var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2];    switch (args.length) {      case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); return;      case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1); return;      case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2); return;      case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2, a3); return;      default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args); return;    }  };  // Aliases for backwards compatibility.  Events.bind   = Events.on;  Events.unbind = Events.off;  // Allow the `Backbone` object to serve as a global event bus, for folks who  // want global "pubsub" in a convenient place.  _.extend(Backbone, Events);  // Backbone.Model  // --------------  // Backbone **Models** are the basic data object in the framework --  // frequently representing a row in a table in a database on your server.  // A discrete chunk of data and a bunch of useful, related methods for  // performing computations and transformations on that data.  // Create a new model with the specified attributes. A client id (`cid`)  // is automatically generated and assigned for you.  var Model = Backbone.Model = function(attributes, options) {    var attrs = attributes || {};    options || (options = {});    this.cid = _.uniqueId(this.cidPrefix);    this.attributes = {};    if (options.collection) this.collection = options.collection;    if (options.parse) attrs = this.parse(attrs, options) || {};    var defaults = _.result(this, 'defaults');    attrs = _.defaults(_.extend({}, defaults, attrs), defaults);    this.set(attrs, options);    this.changed = {};    this.initialize.apply(this, arguments);  };  // Attach all inheritable methods to the Model prototype.  _.extend(Model.prototype, Events, {    // A hash of attributes whose current and previous value differ.    changed: null,    // The value returned during the last failed validation.    validationError: null,    // The default name for the JSON `id` attribute is `"id"`. MongoDB and    // CouchDB users may want to set this to `"_id"`.    idAttribute: 'id',    // The prefix is used to create the client id which is used to identify models locally.    // You may want to override this if you're experiencing name clashes with model ids.    cidPrefix: 'c',    // Initialize is an empty function by default. Override it with your own    // initialization logic.    initialize: function(){},    // Return a copy of the model's `attributes` object.    toJSON: function(options) {      return _.clone(this.attributes);    },    // Proxy `Backbone.sync` by default -- but override this if you need    // custom syncing semantics for *this* particular model.    sync: function() {      return Backbone.sync.apply(this, arguments);    },    // Get the value of an attribute.    get: function(attr) {      return this.attributes[attr];    },    // Get the HTML-escaped value of an attribute.    escape: function(attr) {      return _.escape(this.get(attr));    },    // Returns `true` if the attribute contains a value that is not null    // or undefined.    has: function(attr) {      return this.get(attr) != null;    },    // Special-cased proxy to underscore's `_.matches` method.    matches: function(attrs) {      return !!_.iteratee(attrs, this)(this.attributes);    },    // Set a hash of model attributes on the object, firing `"change"`. This is    // the core primitive operation of a model, updating the data and notifying    // anyone who needs to know about the change in state. The heart of the beast.    set: function(key, val, options) {      if (key == null) return this;      // Handle both `"key", value` and `{key: value}` -style arguments.      var attrs;      if (typeof key === 'object') {        attrs = key;        options = val;      } else {        (attrs = {})[key] = val;      }      options || (options = {});      // Run validation.      if (!this._validate(attrs, options)) return false;      // Extract attributes and options.      var unset      = options.unset;      var silent     = options.silent;      var changes    = [];      var changing   = this._changing;      this._changing = true;      if (!changing) {        this._previousAttributes = _.clone(this.attributes);        this.changed = {};      }      var current = this.attributes;      var changed = this.changed;      var prev    = this._previousAttributes;      // For each `set` attribute, update or delete the current value.      for (var attr in attrs) {        val = attrs[attr];        if (!_.isEqual(current[attr], val)) changes.push(attr);        if (!_.isEqual(prev[attr], val)) {          changed[attr] = val;        } else {          delete changed[attr];        }        unset ? delete current[attr] : current[attr] = val;      }      // Update the `id`.      if (this.idAttribute in attrs) this.id = this.get(this.idAttribute);      // Trigger all relevant attribute changes.      if (!silent) {        if (changes.length) this._pending = options;        for (var i = 0; i < changes.length; i++) {          this.trigger('change:' + changes[i], this, current[changes[i]], options);        }      }      // You might be wondering why there's a `while` loop here. Changes can      // be recursively nested within `"change"` events.      if (changing) return this;      if (!silent) {        while (this._pending) {          options = this._pending;          this._pending = false;          this.trigger('change', this, options);        }      }      this._pending = false;      this._changing = false;      return this;    },    // Remove an attribute from the model, firing `"change"`. `unset` is a noop    // if the attribute doesn't exist.    unset: function(attr, options) {      return this.set(attr, void 0, _.extend({}, options, {unset: true}));    },    // Clear all attributes on the model, firing `"change"`.    clear: function(options) {      var attrs = {};      for (var key in this.attributes) attrs[key] = void 0;      return this.set(attrs, _.extend({}, options, {unset: true}));    },    // Determine if the model has changed since the last `"change"` event.    // If you specify an attribute name, determine if that attribute has changed.    hasChanged: function(attr) {      if (attr == null) return !_.isEmpty(this.changed);      return _.has(this.changed, attr);    },    // Return an object containing all the attributes that have changed, or    // false if there are no changed attributes. Useful for determining what    // parts of a view need to be updated and/or what attributes need to be    // persisted to the server. Unset attributes will be set to undefined.    // You can also pass an attributes object to diff against the model,    // determining if there *would be* a change.    changedAttributes: function(diff) {      if (!diff) return this.hasChanged() ? _.clone(this.changed) : false;      var old = this._changing ? this._previousAttributes : this.attributes;      var changed = {};      for (var attr in diff) {        var val = diff[attr];        if (_.isEqual(old[attr], val)) continue;        changed[attr] = val;      }      return _.size(changed) ? changed : false;    },    // Get the previous value of an attribute, recorded at the time the last    // `"change"` event was fired.    previous: function(attr) {      if (attr == null || !this._previousAttributes) return null;      return this._previousAttributes[attr];    },    // Get all of the attributes of the model at the time of the previous    // `"change"` event.    previousAttributes: function() {      return _.clone(this._previousAttributes);    },    // Fetch the model from the server, merging the response with the model's    // local attributes. Any changed attributes will trigger a "change" event.    fetch: function(options) {      options = _.extend({parse: true}, options);      var model = this;      var success = options.success;      options.success = function(resp) {        var serverAttrs = options.parse ? model.parse(resp, options) : resp;        if (!model.set(serverAttrs, options)) return false;        if (success) success.call(options.context, model, resp, options);        model.trigger('sync', model, resp, options);      };      wrapError(this, options);      return this.sync('read', this, options);    },    // Set a hash of model attributes, and sync the model to the server.    // If the server returns an attributes hash that differs, the model's    // state will be `set` again.    save: function(key, val, options) {      // Handle both `"key", value` and `{key: value}` -style arguments.      var attrs;      if (key == null || typeof key === 'object') {        attrs = key;        options = val;      } else {        (attrs = {})[key] = val;      }      options = _.extend({validate: true, parse: true}, options);      var wait = options.wait;      // If we're not waiting and attributes exist, save acts as      // `set(attr).save(null, opts)` with validation. Otherwise, check if      // the model will be valid when the attributes, if any, are set.      if (attrs && !wait) {        if (!this.set(attrs, options)) return false;      } else if (!this._validate(attrs, options)) {        return false;      }      // After a successful server-side save, the client is (optionally)      // updated with the server-side state.      var model = this;      var success = options.success;      var attributes = this.attributes;      options.success = function(resp) {        // Ensure attributes are restored during synchronous saves.        model.attributes = attributes;        var serverAttrs = options.parse ? model.parse(resp, options) : resp;        if (wait) serverAttrs = _.extend({}, attrs, serverAttrs);        if (serverAttrs && !model.set(serverAttrs, options)) return false;        if (success) success.call(options.context, model, resp, options);        model.trigger('sync', model, resp, options);      };      wrapError(this, options);      // Set temporary attributes if `{wait: true}` to properly find new ids.      if (attrs && wait) this.attributes = _.extend({}, attributes, attrs);      var method = this.isNew() ? 'create' : (options.patch ? 'patch' : 'update');      if (method === 'patch' && !options.attrs) options.attrs = attrs;      var xhr = this.sync(method, this, options);      // Restore attributes.      this.attributes = attributes;      return xhr;    },    // Destroy this model on the server if it was already persisted.    // Optimistically removes the model from its collection, if it has one.    // If `wait: true` is passed, waits for the server to respond before removal.    destroy: function(options) {      options = options ? _.clone(options) : {};      var model = this;      var success = options.success;      var wait = options.wait;      var destroy = function() {        model.stopListening();        model.trigger('destroy', model, model.collection, options);      };      options.success = function(resp) {        if (wait) destroy();        if (success) success.call(options.context, model, resp, options);        if (!model.isNew()) model.trigger('sync', model, resp, options);      };      var xhr = false;      if (this.isNew()) {        _.defer(options.success);      } else {        wrapError(this, options);        xhr = this.sync('delete', this, options);      }      if (!wait) destroy();      return xhr;    },    // Default URL for the model's representation on the server -- if you're    // using Backbone's restful methods, override this to change the endpoint    // that will be called.    url: function() {      var base =        _.result(this, 'urlRoot') ||        _.result(this.collection, 'url') ||        urlError();      if (this.isNew()) return base;      var id = this.get(this.idAttribute);      return base.replace(/[^\/]$/, '$&/') + encodeURIComponent(id);    },    // **parse** converts a response into the hash of attributes to be `set` on    // the model. The default implementation is just to pass the response along.    parse: function(resp, options) {      return resp;    },    // Create a new model with identical attributes to this one.    clone: function() {      return new this.constructor(this.attributes);    },    // A model is new if it has never been saved to the server, and lacks an id.    isNew: function() {      return !this.has(this.idAttribute);    },    // Check if the model is currently in a valid state.    isValid: function(options) {      return this._validate({}, _.extend({}, options, {validate: true}));    },    // Run validation against the next complete set of model attributes,    // returning `true` if all is well. Otherwise, fire an `"invalid"` event.    _validate: function(attrs, options) {      if (!options.validate || !this.validate) return true;      attrs = _.extend({}, this.attributes, attrs);      var error = this.validationError = this.validate(attrs, options) || null;      if (!error) return true;      this.trigger('invalid', this, error, _.extend(options, {validationError: error}));      return false;    }  });  // Underscore methods that we want to implement on the Model, mapped to the  // number of arguments they take.  var modelMethods = {keys: 1, values: 1, pairs: 1, invert: 1, pick: 0,      omit: 0, chain: 1, isEmpty: 1};  // Mix in each Underscore method as a proxy to `Model#attributes`.  addUnderscoreMethods(Model, modelMethods, 'attributes');  // Backbone.Collection  // -------------------  // If models tend to represent a single row of data, a Backbone Collection is  // more analogous to a table full of data ... or a small slice or page of that  // table, or a collection of rows that belong together for a particular reason  // -- all of the messages in this particular folder, all of the documents  // belonging to this particular author, and so on. Collections maintain  // indexes of their models, both in order, and for lookup by `id`.  // Create a new **Collection**, perhaps to contain a specific type of `model`.  // If a `comparator` is specified, the Collection will maintain  // its models in sort order, as they're added and removed.  var Collection = Backbone.Collection = function(models, options) {    options || (options = {});    if (options.model) this.model = options.model;    if (options.comparator !== void 0) this.comparator = options.comparator;    this._reset();    this.initialize.apply(this, arguments);    if (models) this.reset(models, _.extend({silent: true}, options));  };  // Default options for `Collection#set`.  var setOptions = {add: true, remove: true, merge: true};  var addOptions = {add: true, remove: false};  // Splices `insert` into `array` at index `at`.  var splice = function(array, insert, at) {    at = Math.min(Math.max(at, 0), array.length);    var tail = Array(array.length - at);    var length = insert.length;    var i;    for (i = 0; i < tail.length; i++) tail[i] = array[i + at];    for (i = 0; i < length; i++) array[i + at] = insert[i];    for (i = 0; i < tail.length; i++) array[i + length + at] = tail[i];  };  // Define the Collection's inheritable methods.  _.extend(Collection.prototype, Events, {    // The default model for a collection is just a **Backbone.Model**.    // This should be overridden in most cases.    model: Model,    // Initialize is an empty function by default. Override it with your own    // initialization logic.    initialize: function(){},    // The JSON representation of a Collection is an array of the    // models' attributes.    toJSON: function(options) {      return this.map(function(model) { return model.toJSON(options); });    },    // Proxy `Backbone.sync` by default.    sync: function() {      return Backbone.sync.apply(this, arguments);    },    // Add a model, or list of models to the set. `models` may be Backbone    // Models or raw JavaScript objects to be converted to Models, or any    // combination of the two.    add: function(models, options) {      return this.set(models, _.extend({merge: false}, options, addOptions));    },    // Remove a model, or a list of models from the set.    remove: function(models, options) {      options = _.extend({}, options);      var singular = !_.isArray(models);      models = singular ? [models] : models.slice();      var removed = this._removeModels(models, options);      if (!options.silent && removed.length) {        options.changes = {added: [], merged: [], removed: removed};        this.trigger('update', this, options);      }      return singular ? removed[0] : removed;    },    // Update a collection by `set`-ing a new list of models, adding new ones,    // removing models that are no longer present, and merging models that    // already exist in the collection, as necessary. Similar to **Model#set**,    // the core operation for updating the data contained by the collection.    set: function(models, options) {      if (models == null) return;      options = _.extend({}, setOptions, options);      if (options.parse && !this._isModel(models)) {        models = this.parse(models, options) || [];      }      var singular = !_.isArray(models);      models = singular ? [models] : models.slice();      var at = options.at;      if (at != null) at = +at;      if (at > this.length) at = this.length;      if (at < 0) at += this.length + 1;      var set = [];      var toAdd = [];      var toMerge = [];      var toRemove = [];      var modelMap = {};      var add = options.add;      var merge = options.merge;      var remove = options.remove;      var sort = false;      var sortable = this.comparator && at == null && options.sort !== false;      var sortAttr = _.isString(this.comparator) ? this.comparator : null;      // Turn bare objects into model references, and prevent invalid models      // from being added.      var model, i;      for (i = 0; i < models.length; i++) {        model = models[i];        // If a duplicate is found, prevent it from being added and        // optionally merge it into the existing model.        var existing = this.get(model);        if (existing) {          if (merge && model !== existing) {            var attrs = this._isModel(model) ? model.attributes : model;            if (options.parse) attrs = existing.parse(attrs, options);            existing.set(attrs, options);            toMerge.push(existing);            if (sortable && !sort) sort = existing.hasChanged(sortAttr);          }          if (!modelMap[existing.cid]) {            modelMap[existing.cid] = true;            set.push(existing);          }          models[i] = existing;        // If this is a new, valid model, push it to the `toAdd` list.        } else if (add) {          model = models[i] = this._prepareModel(model, options);          if (model) {            toAdd.push(model);            this._addReference(model, options);            modelMap[model.cid] = true;            set.push(model);          }        }      }      // Remove stale models.      if (remove) {        for (i = 0; i < this.length; i++) {          model = this.models[i];          if (!modelMap[model.cid]) toRemove.push(model);        }        if (toRemove.length) this._removeModels(toRemove, options);      }      // See if sorting is needed, update `length` and splice in new models.      var orderChanged = false;      var replace = !sortable && add && remove;      if (set.length && replace) {        orderChanged = this.length !== set.length || _.some(this.models, function(m, index) {          return m !== set[index];        });        this.models.length = 0;        splice(this.models, set, 0);        this.length = this.models.length;      } else if (toAdd.length) {        if (sortable) sort = true;        splice(this.models, toAdd, at == null ? this.length : at);        this.length = this.models.length;      }      // Silently sort the collection if appropriate.      if (sort) this.sort({silent: true});      // Unless silenced, it's time to fire all appropriate add/sort/update events.      if (!options.silent) {        for (i = 0; i < toAdd.length; i++) {          if (at != null) options.index = at + i;          model = toAdd[i];          model.trigger('add', model, this, options);        }        if (sort || orderChanged) this.trigger('sort', this, options);        if (toAdd.length || toRemove.length || toMerge.length) {          options.changes = {            added: toAdd,            removed: toRemove,            merged: toMerge          };          this.trigger('update', this, options);        }      }      // Return the added (or merged) model (or models).      return singular ? models[0] : models;    },    // When you have more items than you want to add or remove individually,    // you can reset the entire set with a new list of models, without firing    // any granular `add` or `remove` events. Fires `reset` when finished.    // Useful for bulk operations and optimizations.    reset: function(models, options) {      options = options ? _.clone(options) : {};      for (var i = 0; i < this.models.length; i++) {        this._removeReference(this.models[i], options);      }      options.previousModels = this.models;      this._reset();      models = this.add(models, _.extend({silent: true}, options));      if (!options.silent) this.trigger('reset', this, options);      return models;    },    // Add a model to the end of the collection.    push: function(model, options) {      return this.add(model, _.extend({at: this.length}, options));    },    // Remove a model from the end of the collection.    pop: function(options) {      var model = this.at(this.length - 1);      return this.remove(model, options);    },    // Add a model to the beginning of the collection.    unshift: function(model, options) {      return this.add(model, _.extend({at: 0}, options));    },    // Remove a model from the beginning of the collection.    shift: function(options) {      var model = this.at(0);      return this.remove(model, options);    },    // Slice out a sub-array of models from the collection.    slice: function() {      return slice.apply(this.models, arguments);    },    // Get a model from the set by id, cid, model object with id or cid    // properties, or an attributes object that is transformed through modelId.    get: function(obj) {      if (obj == null) return void 0;      return this._byId[obj] ||        this._byId[this.modelId(obj.attributes || obj)] ||        obj.cid && this._byId[obj.cid];    },    // Returns `true` if the model is in the collection.    has: function(obj) {      return this.get(obj) != null;    },    // Get the model at the given index.    at: function(index) {      if (index < 0) index += this.length;      return this.models[index];    },    // Return models with matching attributes. Useful for simple cases of    // `filter`.    where: function(attrs, first) {      return this[first ? 'find' : 'filter'](attrs);    },    // Return the first model with matching attributes. Useful for simple cases    // of `find`.    findWhere: function(attrs) {      return this.where(attrs, true);    },    // Force the collection to re-sort itself. You don't need to call this under    // normal circumstances, as the set will maintain sort order as each item    // is added.    sort: function(options) {      var comparator = this.comparator;      if (!comparator) throw new Error('Cannot sort a set without a comparator');      options || (options = {});      var length = comparator.length;      if (_.isFunction(comparator)) comparator = _.bind(comparator, this);      // Run sort based on type of `comparator`.      if (length === 1 || _.isString(comparator)) {        this.models = this.sortBy(comparator);      } else {        this.models.sort(comparator);      }      if (!options.silent) this.trigger('sort', this, options);      return this;    },    // Pluck an attribute from each model in the collection.    pluck: function(attr) {      return this.map(attr + '');    },    // Fetch the default set of models for this collection, resetting the    // collection when they arrive. If `reset: true` is passed, the response    // data will be passed through the `reset` method instead of `set`.    fetch: function(options) {      options = _.extend({parse: true}, options);      var success = options.success;      var collection = this;      options.success = function(resp) {        var method = options.reset ? 'reset' : 'set';        collection[method](resp, options);        if (success) success.call(options.context, collection, resp, options);        collection.trigger('sync', collection, resp, options);      };      wrapError(this, options);      return this.sync('read', this, options);    },    // Create a new instance of a model in this collection. Add the model to the    // collection immediately, unless `wait: true` is passed, in which case we    // wait for the server to agree.    create: function(model, options) {      options = options ? _.clone(options) : {};      var wait = options.wait;      model = this._prepareModel(model, options);      if (!model) return false;      if (!wait) this.add(model, options);      var collection = this;      var success = options.success;      options.success = function(m, resp, callbackOpts) {        if (wait) collection.add(m, callbackOpts);        if (success) success.call(callbackOpts.context, m, resp, callbackOpts);      };      model.save(null, options);      return model;    },    // **parse** converts a response into a list of models to be added to the    // collection. The default implementation is just to pass it through.    parse: function(resp, options) {      return resp;    },    // Create a new collection with an identical list of models as this one.    clone: function() {      return new this.constructor(this.models, {        model: this.model,        comparator: this.comparator      });    },    // Define how to uniquely identify models in the collection.    modelId: function(attrs) {      return attrs[this.model.prototype.idAttribute || 'id'];    },    // Private method to reset all internal state. Called when the collection    // is first initialized or reset.    _reset: function() {      this.length = 0;      this.models = [];      this._byId  = {};    },    // Prepare a hash of attributes (or other model) to be added to this    // collection.    _prepareModel: function(attrs, options) {      if (this._isModel(attrs)) {        if (!attrs.collection) attrs.collection = this;        return attrs;      }      options = options ? _.clone(options) : {};      options.collection = this;      var model = new this.model(attrs, options);      if (!model.validationError) return model;      this.trigger('invalid', this, model.validationError, options);      return false;    },    // Internal method called by both remove and set.    _removeModels: function(models, options) {      var removed = [];      for (var i = 0; i < models.length; i++) {        var model = this.get(models[i]);        if (!model) continue;        var index = this.indexOf(model);        this.models.splice(index, 1);        this.length--;        // Remove references before triggering 'remove' event to prevent an        // infinite loop. #3693        delete this._byId[model.cid];        var id = this.modelId(model.attributes);        if (id != null) delete this._byId[id];        if (!options.silent) {          options.index = index;          model.trigger('remove', model, this, options);        }        removed.push(model);        this._removeReference(model, options);      }      return removed;    },    // Method for checking whether an object should be considered a model for    // the purposes of adding to the collection.    _isModel: function(model) {      return model instanceof Model;    },    // Internal method to create a model's ties to a collection.    _addReference: function(model, options) {      this._byId[model.cid] = model;      var id = this.modelId(model.attributes);      if (id != null) this._byId[id] = model;      model.on('all', this._onModelEvent, this);    },    // Internal method to sever a model's ties to a collection.    _removeReference: function(model, options) {      delete this._byId[model.cid];      var id = this.modelId(model.attributes);      if (id != null) delete this._byId[id];      if (this === model.collection) delete model.collection;      model.off('all', this._onModelEvent, this);    },    // Internal method called every time a model in the set fires an event.    // Sets need to update their indexes when models change ids. All other    // events simply proxy through. "add" and "remove" events that originate    // in other collections are ignored.    _onModelEvent: function(event, model, collection, options) {      if (model) {        if ((event === 'add' || event === 'remove') && collection !== this) return;        if (event === 'destroy') this.remove(model, options);        if (event === 'change') {          var prevId = this.modelId(model.previousAttributes());          var id = this.modelId(model.attributes);          if (prevId !== id) {            if (prevId != null) delete this._byId[prevId];            if (id != null) this._byId[id] = model;          }        }      }      this.trigger.apply(this, arguments);    }  });  // Underscore methods that we want to implement on the Collection.  // 90% of the core usefulness of Backbone Collections is actually implemented  // right here:  var collectionMethods = {forEach: 3, each: 3, map: 3, collect: 3, reduce: 0,      foldl: 0, inject: 0, reduceRight: 0, foldr: 0, find: 3, detect: 3, filter: 3,      select: 3, reject: 3, every: 3, all: 3, some: 3, any: 3, include: 3, includes: 3,      contains: 3, invoke: 0, max: 3, min: 3, toArray: 1, size: 1, first: 3,      head: 3, take: 3, initial: 3, rest: 3, tail: 3, drop: 3, last: 3,      without: 0, difference: 0, indexOf: 3, shuffle: 1, lastIndexOf: 3,      isEmpty: 1, chain: 1, sample: 3, partition: 3, groupBy: 3, countBy: 3,      sortBy: 3, indexBy: 3, findIndex: 3, findLastIndex: 3};  // Mix in each Underscore method as a proxy to `Collection#models`.  addUnderscoreMethods(Collection, collectionMethods, 'models');  // Backbone.View  // -------------  // Backbone Views are almost more convention than they are actual code. A View  // is simply a JavaScript object that represents a logical chunk of UI in the  // DOM. This might be a single item, an entire list, a sidebar or panel, or  // even the surrounding frame which wraps your whole app. Defining a chunk of  // UI as a **View** allows you to define your DOM events declaratively, without  // having to worry about render order ... and makes it easy for the view to  // react to specific changes in the state of your models.  // Creating a Backbone.View creates its initial element outside of the DOM,  // if an existing element is not provided...  var View = Backbone.View = function(options) {    this.cid = _.uniqueId('view');    _.extend(this, _.pick(options, viewOptions));    this._ensureElement();    this.initialize.apply(this, arguments);  };  // Cached regex to split keys for `delegate`.  var delegateEventSplitter = /^(\S+)\s*(.*)$/;  // List of view options to be set as properties.  var viewOptions = ['model', 'collection', 'el', 'id', 'attributes', 'className', 'tagName', 'events'];  // Set up all inheritable **Backbone.View** properties and methods.  _.extend(View.prototype, Events, {    // The default `tagName` of a View's element is `"div"`.    tagName: 'div',    // jQuery delegate for element lookup, scoped to DOM elements within the    // current view. This should be preferred to global lookups where possible.    $: function(selector) {      return this.$el.find(selector);    },    // Initialize is an empty function by default. Override it with your own    // initialization logic.    initialize: function(){},    // **render** is the core function that your view should override, in order    // to populate its element (`this.el`), with the appropriate HTML. The    // convention is for **render** to always return `this`.    render: function() {      return this;    },    // Remove this view by taking the element out of the DOM, and removing any    // applicable Backbone.Events listeners.    remove: function() {      this._removeElement();      this.stopListening();      return this;    },    // Remove this view's element from the document and all event listeners    // attached to it. Exposed for subclasses using an alternative DOM    // manipulation API.    _removeElement: function() {      this.$el.remove();    },    // Change the view's element (`this.el` property) and re-delegate the    // view's events on the new element.    setElement: function(element) {      this.undelegateEvents();      this._setElement(element);      this.delegateEvents();      return this;    },    // Creates the `this.el` and `this.$el` references for this view using the    // given `el`. `el` can be a CSS selector or an HTML string, a jQuery    // context or an element. Subclasses can override this to utilize an    // alternative DOM manipulation API and are only required to set the    // `this.el` property.    _setElement: function(el) {      this.$el = el instanceof Backbone.$ ? el : Backbone.$(el);      this.el = this.$el[0];    },    // Set callbacks, where `this.events` is a hash of    //    // *{"event selector": "callback"}*    //    //     {    //       'mousedown .title':  'edit',    //       'click .button':     'save',    //       'click .open':       function(e) { ... }    //     }    //    // pairs. Callbacks will be bound to the view, with `this` set properly.    // Uses event delegation for efficiency.    // Omitting the selector binds the event to `this.el`.    delegateEvents: function(events) {      events || (events = _.result(this, 'events'));      if (!events) return this;      this.undelegateEvents();      for (var key in events) {        var method = events[key];        if (!_.isFunction(method)) method = this[method];        if (!method) continue;        var match = key.match(delegateEventSplitter);        this.delegate(match[1], match[2], _.bind(method, this));      }      return this;    },    // Add a single event listener to the view's element (or a child element    // using `selector`). This only works for delegate-able events: not `focus`,    // `blur`, and not `change`, `submit`, and `reset` in Internet Explorer.    delegate: function(eventName, selector, listener) {      this.$el.on(eventName + '.delegateEvents' + this.cid, selector, listener);      return this;    },    // Clears all callbacks previously bound to the view by `delegateEvents`.    // You usually don't need to use this, but may wish to if you have multiple    // Backbone views attached to the same DOM element.    undelegateEvents: function() {      if (this.$el) this.$el.off('.delegateEvents' + this.cid);      return this;    },    // A finer-grained `undelegateEvents` for removing a single delegated event.    // `selector` and `listener` are both optional.    undelegate: function(eventName, selector, listener) {      this.$el.off(eventName + '.delegateEvents' + this.cid, selector, listener);      return this;    },    // Produces a DOM element to be assigned to your view. Exposed for    // subclasses using an alternative DOM manipulation API.    _createElement: function(tagName) {      return document.createElement(tagName);    },    // Ensure that the View has a DOM element to render into.    // If `this.el` is a string, pass it through `$()`, take the first    // matching element, and re-assign it to `el`. Otherwise, create    // an element from the `id`, `className` and `tagName` properties.    _ensureElement: function() {      if (!this.el) {        var attrs = _.extend({}, _.result(this, 'attributes'));        if (this.id) attrs.id = _.result(this, 'id');        if (this.className) attrs['class'] = _.result(this, 'className');        this.setElement(this._createElement(_.result(this, 'tagName')));        this._setAttributes(attrs);      } else {        this.setElement(_.result(this, 'el'));      }    },    // Set attributes from a hash on this view's element.  Exposed for    // subclasses using an alternative DOM manipulation API.    _setAttributes: function(attributes) {      this.$el.attr(attributes);    }  });  // Backbone.sync  // -------------  // Override this function to change the manner in which Backbone persists  // models to the server. You will be passed the type of request, and the  // model in question. By default, makes a RESTful Ajax request  // to the model's `url()`. Some possible customizations could be:  //  // * Use `setTimeout` to batch rapid-fire updates into a single request.  // * Send up the models as XML instead of JSON.  // * Persist models via WebSockets instead of Ajax.  //  // Turn on `Backbone.emulateHTTP` in order to send `PUT` and `DELETE` requests  // as `POST`, with a `_method` parameter containing the true HTTP method,  // as well as all requests with the body as `application/x-www-form-urlencoded`  // instead of `application/json` with the model in a param named `model`.  // Useful when interfacing with server-side languages like **PHP** that make  // it difficult to read the body of `PUT` requests.  Backbone.sync = function(method, model, options) {    var type = methodMap[method];    // Default options, unless specified.    _.defaults(options || (options = {}), {      emulateHTTP: Backbone.emulateHTTP,      emulateJSON: Backbone.emulateJSON    });    // Default JSON-request options.    var params = {type: type, dataType: 'json'};    // Ensure that we have a URL.    if (!options.url) {      params.url = _.result(model, 'url') || urlError();    }    // Ensure that we have the appropriate request data.    if (options.data == null && model && (method === 'create' || method === 'update' || method === 'patch')) {      params.contentType = 'application/json';      params.data = JSON.stringify(options.attrs || model.toJSON(options));    }    // For older servers, emulate JSON by encoding the request into an HTML-form.    if (options.emulateJSON) {      params.contentType = 'application/x-www-form-urlencoded';      params.data = params.data ? {model: params.data} : {};    }    // For older servers, emulate HTTP by mimicking the HTTP method with `_method`    // And an `X-HTTP-Method-Override` header.    if (options.emulateHTTP && (type === 'PUT' || type === 'DELETE' || type === 'PATCH')) {      params.type = 'POST';      if (options.emulateJSON) params.data._method = type;      var beforeSend = options.beforeSend;      options.beforeSend = function(xhr) {        xhr.setRequestHeader('X-HTTP-Method-Override', type);        if (beforeSend) return beforeSend.apply(this, arguments);      };    }    // Don't process data on a non-GET request.    if (params.type !== 'GET' && !options.emulateJSON) {      params.processData = false;    }    // Pass along `textStatus` and `errorThrown` from jQuery.    var error = options.error;    options.error = function(xhr, textStatus, errorThrown) {      options.textStatus = textStatus;      options.errorThrown = errorThrown;      if (error) error.call(options.context, xhr, textStatus, errorThrown);    };    // Make the request, allowing the user to override any Ajax options.    var xhr = options.xhr = Backbone.ajax(_.extend(params, options));    model.trigger('request', model, xhr, options);    return xhr;  };  // Map from CRUD to HTTP for our default `Backbone.sync` implementation.  var methodMap = {    'create': 'POST',    'update': 'PUT',    'patch': 'PATCH',    'delete': 'DELETE',    'read': 'GET'  };  // Set the default implementation of `Backbone.ajax` to proxy through to `$`.  // Override this if you'd like to use a different library.  Backbone.ajax = function() {    return Backbone.$.ajax.apply(Backbone.$, arguments);  };  // Backbone.Router  // ---------------  // Routers map faux-URLs to actions, and fire events when routes are  // matched. Creating a new one sets its `routes` hash, if not set statically.  var Router = Backbone.Router = function(options) {    options || (options = {});    if (options.routes) this.routes = options.routes;    this._bindRoutes();    this.initialize.apply(this, arguments);  };  // Cached regular expressions for matching named param parts and splatted  // parts of route strings.  var optionalParam = /\((.*?)\)/g;  var namedParam    = /(\(\?)?:\w+/g;  var splatParam    = /\*\w+/g;  var escapeRegExp  = /[\-{}\[\]+?.,\\\^$|#\s]/g;  // Set up all inheritable **Backbone.Router** properties and methods.  _.extend(Router.prototype, Events, {    // Initialize is an empty function by default. Override it with your own    // initialization logic.    initialize: function(){},    // Manually bind a single named route to a callback. For example:    //    //     this.route('search/:query/p:num', 'search', function(query, num) {    //       ...    //     });    //    route: function(route, name, callback) {      if (!_.isRegExp(route)) route = this._routeToRegExp(route);      if (_.isFunction(name)) {        callback = name;        name = '';      }      if (!callback) callback = this[name];      var router = this;      Backbone.history.route(route, function(fragment) {        var args = router._extractParameters(route, fragment);        if (router.execute(callback, args, name) !== false) {          router.trigger.apply(router, ['route:' + name].concat(args));          router.trigger('route', name, args);          Backbone.history.trigger('route', router, name, args);        }      });      return this;    },    // Execute a route handler with the provided parameters.  This is an    // excellent place to do pre-route setup or post-route cleanup.    execute: function(callback, args, name) {      if (callback) callback.apply(this, args);    },    // Simple proxy to `Backbone.history` to save a fragment into the history.    navigate: function(fragment, options) {      Backbone.history.navigate(fragment, options);      return this;    },    // Bind all defined routes to `Backbone.history`. We have to reverse the    // order of the routes here to support behavior where the most general    // routes can be defined at the bottom of the route map.    _bindRoutes: function() {      if (!this.routes) return;      this.routes = _.result(this, 'routes');      var route, routes = _.keys(this.routes);      while ((route = routes.pop()) != null) {        this.route(route, this.routes[route]);      }    },    // Convert a route string into a regular expression, suitable for matching    // against the current location hash.    _routeToRegExp: function(route) {      route = route.replace(escapeRegExp, '\\$&')                   .replace(optionalParam, '(?:$1)?')                   .replace(namedParam, function(match, optional) {                     return optional ? match : '([^/?]+)';                   })                   .replace(splatParam, '([^?]*?)');      return new RegExp('^' + route + '(?:\\?([\\s\\S]*))?$');    },    // Given a route, and a URL fragment that it matches, return the array of    // extracted decoded parameters. Empty or unmatched parameters will be    // treated as `null` to normalize cross-browser behavior.    _extractParameters: function(route, fragment) {      var params = route.exec(fragment).slice(1);      return _.map(params, function(param, i) {        // Don't decode the search params.        if (i === params.length - 1) return param || null;        return param ? decodeURIComponent(param) : null;      });    }  });  // Backbone.History  // ----------------  // Handles cross-browser history management, based on either  // [pushState](http://diveintohtml5.info/history.html) and real URLs, or  // [onhashchange](https://developer.mozilla.org/en-US/docs/DOM/window.onhashchange)  // and URL fragments. If the browser supports neither (old IE, natch),  // falls back to polling.  var History = Backbone.History = function() {    this.handlers = [];    this.checkUrl = _.bind(this.checkUrl, this);    // Ensure that `History` can be used outside of the browser.    if (typeof window !== 'undefined') {      this.location = window.location;      this.history = window.history;    }  };  // Cached regex for stripping a leading hash/slash and trailing space.  var routeStripper = /^[#\/]|\s+$/g;  // Cached regex for stripping leading and trailing slashes.  var rootStripper = /^\/+|\/+$/g;  // Cached regex for stripping urls of hash.  var pathStripper = /#.*$/;  // Has the history handling already been started?  History.started = false;  // Set up all inheritable **Backbone.History** properties and methods.  _.extend(History.prototype, Events, {    // The default interval to poll for hash changes, if necessary, is    // twenty times a second.    interval: 50,    // Are we at the app root?    atRoot: function() {      var path = this.location.pathname.replace(/[^\/]$/, '$&/');      return path === this.root && !this.getSearch();    },    // Does the pathname match the root?    matchRoot: function() {      var path = this.decodeFragment(this.location.pathname);      var rootPath = path.slice(0, this.root.length - 1) + '/';      return rootPath === this.root;    },    // Unicode characters in `location.pathname` are percent encoded so they're    // decoded for comparison. `%25` should not be decoded since it may be part    // of an encoded parameter.    decodeFragment: function(fragment) {      return decodeURI(fragment.replace(/%25/g, '%2525'));    },    // In IE6, the hash fragment and search params are incorrect if the    // fragment contains `?`.    getSearch: function() {      var match = this.location.href.replace(/#.*/, '').match(/\?.+/);      return match ? match[0] : '';    },    // Gets the true hash value. Cannot use location.hash directly due to bug    // in Firefox where location.hash will always be decoded.    getHash: function(window) {      var match = (window || this).location.href.match(/#(.*)$/);      return match ? match[1] : '';    },    // Get the pathname and search params, without the root.    getPath: function() {      var path = this.decodeFragment(        this.location.pathname + this.getSearch()      ).slice(this.root.length - 1);      return path.charAt(0) === '/' ? path.slice(1) : path;    },    // Get the cross-browser normalized URL fragment from the path or hash.    getFragment: function(fragment) {      if (fragment == null) {        if (this._usePushState || !this._wantsHashChange) {          fragment = this.getPath();        } else {          fragment = this.getHash();        }      }      return fragment.replace(routeStripper, '');    },    // Start the hash change handling, returning `true` if the current URL matches    // an existing route, and `false` otherwise.    start: function(options) {      if (History.started) throw new Error('Backbone.history has already been started');      History.started = true;      // Figure out the initial configuration. Do we need an iframe?      // Is pushState desired ... is it available?      this.options          = _.extend({root: '/'}, this.options, options);      this.root             = this.options.root;      this._wantsHashChange = this.options.hashChange !== false;      this._hasHashChange   = 'onhashchange' in window && (document.documentMode === void 0 || document.documentMode > 7);      this._useHashChange   = this._wantsHashChange && this._hasHashChange;      this._wantsPushState  = !!this.options.pushState;      this._hasPushState    = !!(this.history && this.history.pushState);      this._usePushState    = this._wantsPushState && this._hasPushState;      this.fragment         = this.getFragment();      // Normalize root to always include a leading and trailing slash.      this.root = ('/' + this.root + '/').replace(rootStripper, '/');      // Transition from hashChange to pushState or vice versa if both are      // requested.      if (this._wantsHashChange && this._wantsPushState) {        // If we've started off with a route from a `pushState`-enabled        // browser, but we're currently in a browser that doesn't support it...        if (!this._hasPushState && !this.atRoot()) {          var rootPath = this.root.slice(0, -1) || '/';          this.location.replace(rootPath + '#' + this.getPath());          // Return immediately as browser will do redirect to new url          return true;        // Or if we've started out with a hash-based route, but we're currently        // in a browser where it could be `pushState`-based instead...        } else if (this._hasPushState && this.atRoot()) {          this.navigate(this.getHash(), {replace: true});        }      }      // Proxy an iframe to handle location events if the browser doesn't      // support the `hashchange` event, HTML5 history, or the user wants      // `hashChange` but not `pushState`.      if (!this._hasHashChange && this._wantsHashChange && !this._usePushState) {        this.iframe = document.createElement('iframe');        this.iframe.src = 'javascript:0';        this.iframe.style.display = 'none';        this.iframe.tabIndex = -1;        var body = document.body;        // Using `appendChild` will throw on IE < 9 if the document is not ready.        var iWindow = body.insertBefore(this.iframe, body.firstChild).contentWindow;        iWindow.document.open();        iWindow.document.close();        iWindow.location.hash = '#' + this.fragment;      }      // Add a cross-platform `addEventListener` shim for older browsers.      var addEventListener = window.addEventListener || function(eventName, listener) {        return attachEvent('on' + eventName, listener);      };      // Depending on whether we're using pushState or hashes, and whether      // 'onhashchange' is supported, determine how we check the URL state.      if (this._usePushState) {        addEventListener('popstate', this.checkUrl, false);      } else if (this._useHashChange && !this.iframe) {        addEventListener('hashchange', this.checkUrl, false);      } else if (this._wantsHashChange) {        this._checkUrlInterval = setInterval(this.checkUrl, this.interval);      }      if (!this.options.silent) return this.loadUrl();    },    // Disable Backbone.history, perhaps temporarily. Not useful in a real app,    // but possibly useful for unit testing Routers.    stop: function() {      // Add a cross-platform `removeEventListener` shim for older browsers.      var removeEventListener = window.removeEventListener || function(eventName, listener) {        return detachEvent('on' + eventName, listener);      };      // Remove window listeners.      if (this._usePushState) {        removeEventListener('popstate', this.checkUrl, false);      } else if (this._useHashChange && !this.iframe) {        removeEventListener('hashchange', this.checkUrl, false);      }      // Clean up the iframe if necessary.      if (this.iframe) {        document.body.removeChild(this.iframe);        this.iframe = null;      }      // Some environments will throw when clearing an undefined interval.      if (this._checkUrlInterval) clearInterval(this._checkUrlInterval);      History.started = false;    },    // Add a route to be tested when the fragment changes. Routes added later    // may override previous routes.    route: function(route, callback) {      this.handlers.unshift({route: route, callback: callback});    },    // Checks the current URL to see if it has changed, and if it has,    // calls `loadUrl`, normalizing across the hidden iframe.    checkUrl: function(e) {      var current = this.getFragment();      // If the user pressed the back button, the iframe's hash will have      // changed and we should use that for comparison.      if (current === this.fragment && this.iframe) {        current = this.getHash(this.iframe.contentWindow);      }      if (current === this.fragment) return false;      if (this.iframe) this.navigate(current);      this.loadUrl();    },    // Attempt to load the current URL fragment. If a route succeeds with a    // match, returns `true`. If no defined routes matches the fragment,    // returns `false`.    loadUrl: function(fragment) {      // If the root doesn't match, no routes can match either.      if (!this.matchRoot()) return false;      fragment = this.fragment = this.getFragment(fragment);      return _.some(this.handlers, function(handler) {        if (handler.route.test(fragment)) {          handler.callback(fragment);          return true;        }      });    },    // Save a fragment into the hash history, or replace the URL state if the    // 'replace' option is passed. You are responsible for properly URL-encoding    // the fragment in advance.    //    // The options object can contain `trigger: true` if you wish to have the    // route callback be fired (not usually desirable), or `replace: true`, if    // you wish to modify the current URL without adding an entry to the history.    navigate: function(fragment, options) {      if (!History.started) return false;      if (!options || options === true) options = {trigger: !!options};      // Normalize the fragment.      fragment = this.getFragment(fragment || '');      // Don't include a trailing slash on the root.      var rootPath = this.root;      if (fragment === '' || fragment.charAt(0) === '?') {        rootPath = rootPath.slice(0, -1) || '/';      }      var url = rootPath + fragment;      // Strip the hash and decode for matching.      fragment = this.decodeFragment(fragment.replace(pathStripper, ''));      if (this.fragment === fragment) return;      this.fragment = fragment;      // If pushState is available, we use it to set the fragment as a real URL.      if (this._usePushState) {        this.history[options.replace ? 'replaceState' : 'pushState']({}, document.title, url);      // If hash changes haven't been explicitly disabled, update the hash      // fragment to store history.      } else if (this._wantsHashChange) {        this._updateHash(this.location, fragment, options.replace);        if (this.iframe && fragment !== this.getHash(this.iframe.contentWindow)) {          var iWindow = this.iframe.contentWindow;          // Opening and closing the iframe tricks IE7 and earlier to push a          // history entry on hash-tag change.  When replace is true, we don't          // want this.          if (!options.replace) {            iWindow.document.open();            iWindow.document.close();          }          this._updateHash(iWindow.location, fragment, options.replace);        }      // If you've told us that you explicitly don't want fallback hashchange-      // based history, then `navigate` becomes a page refresh.      } else {        return this.location.assign(url);      }      if (options.trigger) return this.loadUrl(fragment);    },    // Update the hash location, either replacing the current entry, or adding    // a new one to the browser history.    _updateHash: function(location, fragment, replace) {      if (replace) {        var href = location.href.replace(/(javascript:|#).*$/, '');        location.replace(href + '#' + fragment);      } else {        // Some browsers require that `hash` contains a leading #.        location.hash = '#' + fragment;      }    }  });  // Create the default Backbone.history.  Backbone.history = new History;  // Helpers  // -------  // Helper function to correctly set up the prototype chain for subclasses.  // Similar to `goog.inherits`, but uses a hash of prototype properties and  // class properties to be extended.  var extend = function(protoProps, staticProps) {    var parent = this;    var child;    // The constructor function for the new subclass is either defined by you    // (the "constructor" property in your `extend` definition), or defaulted    // by us to simply call the parent constructor.    if (protoProps && _.has(protoProps, 'constructor')) {      child = protoProps.constructor;    } else {      child = function(){ return parent.apply(this, arguments); };    }    // Add static properties to the constructor function, if supplied.    _.extend(child, parent, staticProps);    // Set the prototype chain to inherit from `parent`, without calling    // `parent`'s constructor function and add the prototype properties.    child.prototype = _.create(parent.prototype, protoProps);    child.prototype.constructor = child;    // Set a convenience property in case the parent's prototype is needed    // later.    child.__super__ = parent.prototype;    return child;  };  // Set up inheritance for the model, collection, router, view and history.  Model.extend = Collection.extend = Router.extend = View.extend = History.extend = extend;  // Throw an error when a URL is needed, and none is supplied.  var urlError = function() {    throw new Error('A "url" property or function must be specified');  };  // Wrap an optional error callback with a fallback error event.  var wrapError = function(model, options) {    var error = options.error;    options.error = function(resp) {      if (error) error.call(options.context, model, resp, options);      model.trigger('error', model, resp, options);    };  };  return Backbone;});
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