Tidak Ada Deskripsi

csharptest d7f9749fc0 Added tag 2.3.0.277 for changeset 32c55b51f8a3 15 tahun lalu
benchmarks 7a66a6d3f4 Benchmark data update. 17 tahun lalu
build bf9821e074 Fixes to package generation, and convert all tabs to spaces in MSBuild files. 15 tahun lalu
lib 5a89177000 Deleted old nunit.framework 15 tahun lalu
mono 1a79d04d25 Mono build file improvements and readme 17 tahun lalu
protos cb7fc65716 Tests and fixes 15 tahun lalu
src 77dc364802 versioned assemblies to 2.3.0.277 15 tahun lalu
testdata bceed3c198 Commit earlier deletes 17 tahun lalu
.gitignore 7691473a71 Completion of 3.5 build integration and Lite runtime build changes. 15 tahun lalu
.hgignore f8b8864abe enabled xml documentation generation 15 tahun lalu
license.txt 7f419b131d Added license file 16 tahun lalu
readme.txt 7f419b131d Added license file 16 tahun lalu
todo.txt 57599ef16d A few stylistic issues 15 tahun lalu

readme.txt

Welcome to the C# port of Google Protocol Buffers, written by Jon Skeet
(skeet@pobox.com) based on the work of many talented people.

For more information about this port, visit its homepage:
http://protobuf-csharp-port.googlecode.com

For more information about Protocol Buffers in general, visit the
project page for the C++, Java and Python project:
http://protobuf.googlecode.com


Release 0.9.1
-------------

Fix to release 0.9:

- Include protos in binary download
- Fix issue 10: incorrect encoding of packed fields when serialized
size wasn't fetched first


Release 0.9
-----------

Due to popular demand, I have built a version of the binaries to put
on the web site. Currently these are set at assembly version 0.9,
and an assembly file version of 0.9. This should be seen as a mark
of the readiness of the release process more than the stability of
the code. As far as I'm aware, the code itself is perfectly fine: I
certainly have plans for more features particularly around making
code generation simpler, but you should feel confident about the
parsing and serialization of messages produced with this version of
the library. Of course, if you do find any problems, *please* report
them at the web site.

Currently the downloadable release is built with the snk file which
is in the open source library. I am considering having a privately
held key so that you can check that you're building against a
"blessed" release - feedback on this (and any other aspect of the
release process) is very welcome.