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- #region Copyright notice and license
- // Protocol Buffers - Google's data interchange format
- // Copyright 2008 Google Inc. All rights reserved.
- // https://developers.google.com/protocol-buffers/
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- //
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Google Inc. nor the names of its
- // contributors may be used to endorse or promote products derived from
- // this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- #endregion
- using Google.Protobuf.Collections;
- using System;
- using System.IO;
- using System.Security;
- using System.Text;
- namespace Google.Protobuf
- {
- /// <summary>
- /// Encodes and writes protocol message fields.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This class is generally used by generated code to write appropriate
- /// primitives to the stream. It effectively encapsulates the lowest
- /// levels of protocol buffer format. Unlike some other implementations,
- /// this does not include combined "write tag and value" methods. Generated
- /// code knows the exact byte representations of the tags they're going to write,
- /// so there's no need to re-encode them each time. Manually-written code calling
- /// this class should just call one of the <c>WriteTag</c> overloads before each value.
- /// </para>
- /// <para>
- /// Repeated fields and map fields are not handled by this class; use <c>RepeatedField<T></c>
- /// and <c>MapField<TKey, TValue></c> to serialize such fields.
- /// </para>
- /// </remarks>
- [SecuritySafeCritical]
- public sealed partial class CodedOutputStream : IDisposable
- {
- // "Local" copy of Encoding.UTF8, for efficiency. (Yes, it makes a difference.)
- internal static readonly Encoding Utf8Encoding = Encoding.UTF8;
- /// <summary>
- /// The buffer size used by CreateInstance(Stream).
- /// </summary>
- public static readonly int DefaultBufferSize = 4096;
- private readonly bool leaveOpen;
- private readonly byte[] buffer;
- private WriterInternalState state;
- private readonly Stream output;
- #region Construction
- /// <summary>
- /// Creates a new CodedOutputStream that writes directly to the given
- /// byte array. If more bytes are written than fit in the array,
- /// OutOfSpaceException will be thrown.
- /// </summary>
- public CodedOutputStream(byte[] flatArray) : this(flatArray, 0, flatArray.Length)
- {
- }
- /// <summary>
- /// Creates a new CodedOutputStream that writes directly to the given
- /// byte array slice. If more bytes are written than fit in the array,
- /// OutOfSpaceException will be thrown.
- /// </summary>
- private CodedOutputStream(byte[] buffer, int offset, int length)
- {
- this.output = null;
- this.buffer = ProtoPreconditions.CheckNotNull(buffer, nameof(buffer));
- this.state.position = offset;
- this.state.limit = offset + length;
- WriteBufferHelper.Initialize(this, out this.state.writeBufferHelper);
- leaveOpen = true; // Simple way of avoiding trying to dispose of a null reference
- }
- private CodedOutputStream(Stream output, byte[] buffer, bool leaveOpen)
- {
- this.output = ProtoPreconditions.CheckNotNull(output, nameof(output));
- this.buffer = buffer;
- this.state.position = 0;
- this.state.limit = buffer.Length;
- WriteBufferHelper.Initialize(this, out this.state.writeBufferHelper);
- this.leaveOpen = leaveOpen;
- }
- /// <summary>
- /// Creates a new <see cref="CodedOutputStream" /> which write to the given stream, and disposes of that
- /// stream when the returned <c>CodedOutputStream</c> is disposed.
- /// </summary>
- /// <param name="output">The stream to write to. It will be disposed when the returned <c>CodedOutputStream is disposed.</c></param>
- public CodedOutputStream(Stream output) : this(output, DefaultBufferSize, false)
- {
- }
- /// <summary>
- /// Creates a new CodedOutputStream which write to the given stream and uses
- /// the specified buffer size.
- /// </summary>
- /// <param name="output">The stream to write to. It will be disposed when the returned <c>CodedOutputStream is disposed.</c></param>
- /// <param name="bufferSize">The size of buffer to use internally.</param>
- public CodedOutputStream(Stream output, int bufferSize) : this(output, new byte[bufferSize], false)
- {
- }
- /// <summary>
- /// Creates a new CodedOutputStream which write to the given stream.
- /// </summary>
- /// <param name="output">The stream to write to.</param>
- /// <param name="leaveOpen">If <c>true</c>, <paramref name="output"/> is left open when the returned <c>CodedOutputStream</c> is disposed;
- /// if <c>false</c>, the provided stream is disposed as well.</param>
- public CodedOutputStream(Stream output, bool leaveOpen) : this(output, DefaultBufferSize, leaveOpen)
- {
- }
- /// <summary>
- /// Creates a new CodedOutputStream which write to the given stream and uses
- /// the specified buffer size.
- /// </summary>
- /// <param name="output">The stream to write to.</param>
- /// <param name="bufferSize">The size of buffer to use internally.</param>
- /// <param name="leaveOpen">If <c>true</c>, <paramref name="output"/> is left open when the returned <c>CodedOutputStream</c> is disposed;
- /// if <c>false</c>, the provided stream is disposed as well.</param>
- public CodedOutputStream(Stream output, int bufferSize, bool leaveOpen) : this(output, new byte[bufferSize], leaveOpen)
- {
- }
- #endregion
- /// <summary>
- /// Returns the current position in the stream, or the position in the output buffer
- /// </summary>
- public long Position
- {
- get
- {
- if (output != null)
- {
- return output.Position + state.position;
- }
- return state.position;
- }
- }
- #region Writing of values (not including tags)
- /// <summary>
- /// Writes a double field value, without a tag, to the stream.
- /// </summary>
- /// <param name="value">The value to write</param>
- public void WriteDouble(double value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteDouble(ref span, ref state, value);
- }
- /// <summary>
- /// Writes a float field value, without a tag, to the stream.
- /// </summary>
- /// <param name="value">The value to write</param>
- public void WriteFloat(float value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteFloat(ref span, ref state, value);
- }
- /// <summary>
- /// Writes a uint64 field value, without a tag, to the stream.
- /// </summary>
- /// <param name="value">The value to write</param>
- public void WriteUInt64(ulong value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteUInt64(ref span, ref state, value);
- }
- /// <summary>
- /// Writes an int64 field value, without a tag, to the stream.
- /// </summary>
- /// <param name="value">The value to write</param>
- public void WriteInt64(long value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteInt64(ref span, ref state, value);
- }
- /// <summary>
- /// Writes an int32 field value, without a tag, to the stream.
- /// </summary>
- /// <param name="value">The value to write</param>
- public void WriteInt32(int value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteInt32(ref span, ref state, value);
- }
- /// <summary>
- /// Writes a fixed64 field value, without a tag, to the stream.
- /// </summary>
- /// <param name="value">The value to write</param>
- public void WriteFixed64(ulong value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteFixed64(ref span, ref state, value);
- }
- /// <summary>
- /// Writes a fixed32 field value, without a tag, to the stream.
- /// </summary>
- /// <param name="value">The value to write</param>
- public void WriteFixed32(uint value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteFixed32(ref span, ref state, value);
- }
- /// <summary>
- /// Writes a bool field value, without a tag, to the stream.
- /// </summary>
- /// <param name="value">The value to write</param>
- public void WriteBool(bool value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteBool(ref span, ref state, value);
- }
- /// <summary>
- /// Writes a string field value, without a tag, to the stream.
- /// The data is length-prefixed.
- /// </summary>
- /// <param name="value">The value to write</param>
- public void WriteString(string value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteString(ref span, ref state, value);
- }
- /// <summary>
- /// Writes a message, without a tag, to the stream.
- /// The data is length-prefixed.
- /// </summary>
- /// <param name="value">The value to write</param>
- public void WriteMessage(IMessage value)
- {
- // TODO(jtattermusch): if the message doesn't implement IBufferMessage (and thus does not provide the InternalWriteTo method),
- // what we're doing here works fine, but could be more efficient.
- // For now, this inefficiency is fine, considering this is only a backward-compatibility scenario (and regenerating the code fixes it).
- var span = new Span<byte>(buffer);
- WriteContext.Initialize(ref span, ref state, out WriteContext ctx);
- try
- {
- WritingPrimitivesMessages.WriteMessage(ref ctx, value);
- }
- finally
- {
- ctx.CopyStateTo(this);
- }
- }
- /// <summary>
- /// Writes a message, without a tag, to the stream.
- /// Only the message data is written, without a length-delimiter.
- /// </summary>
- /// <param name="value">The value to write</param>
- public void WriteRawMessage(IMessage value)
- {
- // TODO(jtattermusch): if the message doesn't implement IBufferMessage (and thus does not provide the InternalWriteTo method),
- // what we're doing here works fine, but could be more efficient.
- // For now, this inefficiency is fine, considering this is only a backward-compatibility scenario (and regenerating the code fixes it).
- var span = new Span<byte>(buffer);
- WriteContext.Initialize(ref span, ref state, out WriteContext ctx);
- try
- {
- // TODO: fix fix fix
- WritingPrimitivesMessages.WriteMessage(ref ctx, value);
- }
- finally
- {
- ctx.CopyStateTo(this);
- }
- }
- /// <summary>
- /// Writes a group, without a tag, to the stream.
- /// </summary>
- /// <param name="value">The value to write</param>
- public void WriteGroup(IMessage value)
- {
- var span = new Span<byte>(buffer);
- WriteContext.Initialize(ref span, ref state, out WriteContext ctx);
- try
- {
- WritingPrimitivesMessages.WriteGroup(ref ctx, value);
- }
- finally
- {
- ctx.CopyStateTo(this);
- }
- }
- /// <summary>
- /// Write a byte string, without a tag, to the stream.
- /// The data is length-prefixed.
- /// </summary>
- /// <param name="value">The value to write</param>
- public void WriteBytes(ByteString value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteBytes(ref span, ref state, value);
- }
- /// <summary>
- /// Writes a uint32 value, without a tag, to the stream.
- /// </summary>
- /// <param name="value">The value to write</param>
- public void WriteUInt32(uint value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteUInt32(ref span, ref state, value);
- }
- /// <summary>
- /// Writes an enum value, without a tag, to the stream.
- /// </summary>
- /// <param name="value">The value to write</param>
- public void WriteEnum(int value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteEnum(ref span, ref state, value);
- }
- /// <summary>
- /// Writes an sfixed32 value, without a tag, to the stream.
- /// </summary>
- /// <param name="value">The value to write.</param>
- public void WriteSFixed32(int value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteSFixed32(ref span, ref state, value);
- }
- /// <summary>
- /// Writes an sfixed64 value, without a tag, to the stream.
- /// </summary>
- /// <param name="value">The value to write</param>
- public void WriteSFixed64(long value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteSFixed64(ref span, ref state, value);
- }
- /// <summary>
- /// Writes an sint32 value, without a tag, to the stream.
- /// </summary>
- /// <param name="value">The value to write</param>
- public void WriteSInt32(int value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteSInt32(ref span, ref state, value);
- }
- /// <summary>
- /// Writes an sint64 value, without a tag, to the stream.
- /// </summary>
- /// <param name="value">The value to write</param>
- public void WriteSInt64(long value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteSInt64(ref span, ref state, value);
- }
- /// <summary>
- /// Writes a length (in bytes) for length-delimited data.
- /// </summary>
- /// <remarks>
- /// This method simply writes a rawint, but exists for clarity in calling code.
- /// </remarks>
- /// <param name="length">Length value, in bytes.</param>
- public void WriteLength(int length)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteLength(ref span, ref state, length);
- }
- #endregion
- #region Raw tag writing
- /// <summary>
- /// Encodes and writes a tag.
- /// </summary>
- /// <param name="fieldNumber">The number of the field to write the tag for</param>
- /// <param name="type">The wire format type of the tag to write</param>
- public void WriteTag(int fieldNumber, WireFormat.WireType type)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteTag(ref span, ref state, fieldNumber, type);
- }
- /// <summary>
- /// Writes an already-encoded tag.
- /// </summary>
- /// <param name="tag">The encoded tag</param>
- public void WriteTag(uint tag)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteTag(ref span, ref state, tag);
- }
- /// <summary>
- /// Writes the given single-byte tag directly to the stream.
- /// </summary>
- /// <param name="b1">The encoded tag</param>
- public void WriteRawTag(byte b1)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteRawTag(ref span, ref state, b1);
- }
- /// <summary>
- /// Writes the given two-byte tag directly to the stream.
- /// </summary>
- /// <param name="b1">The first byte of the encoded tag</param>
- /// <param name="b2">The second byte of the encoded tag</param>
- public void WriteRawTag(byte b1, byte b2)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2);
- }
- /// <summary>
- /// Writes the given three-byte tag directly to the stream.
- /// </summary>
- /// <param name="b1">The first byte of the encoded tag</param>
- /// <param name="b2">The second byte of the encoded tag</param>
- /// <param name="b3">The third byte of the encoded tag</param>
- public void WriteRawTag(byte b1, byte b2, byte b3)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2, b3);
- }
- /// <summary>
- /// Writes the given four-byte tag directly to the stream.
- /// </summary>
- /// <param name="b1">The first byte of the encoded tag</param>
- /// <param name="b2">The second byte of the encoded tag</param>
- /// <param name="b3">The third byte of the encoded tag</param>
- /// <param name="b4">The fourth byte of the encoded tag</param>
- public void WriteRawTag(byte b1, byte b2, byte b3, byte b4)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2, b3, b4);
- }
- /// <summary>
- /// Writes the given five-byte tag directly to the stream.
- /// </summary>
- /// <param name="b1">The first byte of the encoded tag</param>
- /// <param name="b2">The second byte of the encoded tag</param>
- /// <param name="b3">The third byte of the encoded tag</param>
- /// <param name="b4">The fourth byte of the encoded tag</param>
- /// <param name="b5">The fifth byte of the encoded tag</param>
- public void WriteRawTag(byte b1, byte b2, byte b3, byte b4, byte b5)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2, b3, b4, b5);
- }
- #endregion
- #region Underlying writing primitives
-
- /// <summary>
- /// Writes a 32 bit value as a varint. The fast route is taken when
- /// there's enough buffer space left to whizz through without checking
- /// for each byte; otherwise, we resort to calling WriteRawByte each time.
- /// </summary>
- internal void WriteRawVarint32(uint value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteRawVarint32(ref span, ref state, value);
- }
- internal void WriteRawVarint64(ulong value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteRawVarint64(ref span, ref state, value);
- }
- internal void WriteRawLittleEndian32(uint value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteRawLittleEndian32(ref span, ref state, value);
- }
- internal void WriteRawLittleEndian64(ulong value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteRawLittleEndian64(ref span, ref state, value);
- }
- internal void WriteRawByte(byte value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteRawByte(ref span, ref state, value);
- }
- internal void WriteRawByte(uint value)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteRawByte(ref span, ref state, value);
- }
- /// <summary>
- /// Writes out an array of bytes.
- /// </summary>
- internal void WriteRawBytes(byte[] value)
- {
- WriteRawBytes(value, 0, value.Length);
- }
- /// <summary>
- /// Writes out part of an array of bytes.
- /// </summary>
- internal void WriteRawBytes(byte[] value, int offset, int length)
- {
- var span = new Span<byte>(buffer);
- WritingPrimitives.WriteRawBytes(ref span, ref state, value, offset, length);
- }
- #endregion
- ///// <summary>
- ///// Encode a 32-bit value with ZigZag encoding.
- ///// </summary>
- ///// <remarks>
- ///// ZigZag encodes signed integers into values that can be efficiently
- ///// encoded with varint. (Otherwise, negative values must be
- ///// sign-extended to 64 bits to be varint encoded, thus always taking
- ///// 10 bytes on the wire.)
- ///// </remarks>
- //internal static uint EncodeZigZag32(int n)
- //{
- // // Note: the right-shift must be arithmetic
- // return (uint) ((n << 1) ^ (n >> 31));
- //}
- ///// <summary>
- ///// Encode a 64-bit value with ZigZag encoding.
- ///// </summary>
- ///// <remarks>
- ///// ZigZag encodes signed integers into values that can be efficiently
- ///// encoded with varint. (Otherwise, negative values must be
- ///// sign-extended to 64 bits to be varint encoded, thus always taking
- ///// 10 bytes on the wire.)
- ///// </remarks>
- //internal static ulong EncodeZigZag64(long n)
- //{
- // return (ulong) ((n << 1) ^ (n >> 63));
- //}
- //private void RefreshBuffer()
- //{
- // if (output == null)
- // {
- // // We're writing to a single buffer.
- // throw new OutOfSpaceException();
- // }
- // // Since we have an output stream, this is our buffer
- // // and buffer offset == 0
- // output.Write(buffer, 0, position);
- // position = 0;
- //}
- /// <summary>
- /// Indicates that a CodedOutputStream wrapping a flat byte array
- /// ran out of space.
- /// </summary>
- public sealed class OutOfSpaceException : IOException
- {
- internal OutOfSpaceException()
- : base("CodedOutputStream was writing to a flat byte array and ran out of space.")
- {
- }
- }
- /// <summary>
- /// Flushes any buffered data and optionally closes the underlying stream, if any.
- /// </summary>
- /// <remarks>
- /// <para>
- /// By default, any underlying stream is closed by this method. To configure this behaviour,
- /// use a constructor overload with a <c>leaveOpen</c> parameter. If this instance does not
- /// have an underlying stream, this method does nothing.
- /// </para>
- /// <para>
- /// For the sake of efficiency, calling this method does not prevent future write calls - but
- /// if a later write ends up writing to a stream which has been disposed, that is likely to
- /// fail. It is recommend that you not call any other methods after this.
- /// </para>
- /// </remarks>
- public void Dispose()
- {
- Flush();
- if (!leaveOpen)
- {
- output.Dispose();
- }
- }
- /// <summary>
- /// Flushes any buffered data to the underlying stream (if there is one).
- /// </summary>
- public void Flush()
- {
- var span = new Span<byte>(buffer);
- state.writeBufferHelper.Flush(ref span, ref state);
-
- /*if (output != null)
- {
- RefreshBuffer();
- }*/
- }
- /// <summary>
- /// Verifies that SpaceLeft returns zero. It's common to create a byte array
- /// that is exactly big enough to hold a message, then write to it with
- /// a CodedOutputStream. Calling CheckNoSpaceLeft after writing verifies that
- /// the message was actually as big as expected, which can help bugs.
- /// </summary>
- public void CheckNoSpaceLeft()
- {
- if (SpaceLeft != 0)
- {
- throw new InvalidOperationException("Did not write as much data as expected.");
- }
- }
- /// <summary>
- /// If writing to a flat array, returns the space left in the array. Otherwise,
- /// throws an InvalidOperationException.
- /// </summary>
- public int SpaceLeft
- {
- get
- {
- if (output == null)
- {
- return state.limit - state.position;
- }
- else
- {
- throw new InvalidOperationException(
- "SpaceLeft can only be called on CodedOutputStreams that are " +
- "writing to a flat array.");
- }
- }
- }
- internal byte[] InternalBuffer => buffer;
- internal Stream InternalOutputStream => output;
- internal ref WriterInternalState InternalState => ref state;
- }
- }
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