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							- #region Copyright notice and license
 
- // Protocol Buffers - Google's data interchange format
 
- // Copyright 2008 Google Inc.  All rights reserved.
 
- // https://developers.google.com/protocol-buffers/
 
- //
 
- // Redistribution and use in source and binary forms, with or without
 
- // modification, are permitted provided that the following conditions are
 
- // met:
 
- //
 
- //     * Redistributions of source code must retain the above copyright
 
- // notice, this list of conditions and the following disclaimer.
 
- //     * Redistributions in binary form must reproduce the above
 
- // copyright notice, this list of conditions and the following disclaimer
 
- // in the documentation and/or other materials provided with the
 
- // distribution.
 
- //     * Neither the name of Google Inc. nor the names of its
 
- // contributors may be used to endorse or promote products derived from
 
- // this software without specific prior written permission.
 
- //
 
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
- #endregion
 
- using Google.Protobuf.Collections;
 
- using System;
 
- using System.IO;
 
- using System.Security;
 
- using System.Text;
 
- namespace Google.Protobuf
 
- {
 
-     /// <summary>
 
-     /// Encodes and writes protocol message fields.
 
-     /// </summary>
 
-     /// <remarks>
 
-     /// <para>
 
-     /// This class is generally used by generated code to write appropriate
 
-     /// primitives to the stream. It effectively encapsulates the lowest
 
-     /// levels of protocol buffer format. Unlike some other implementations,
 
-     /// this does not include combined "write tag and value" methods. Generated
 
-     /// code knows the exact byte representations of the tags they're going to write,
 
-     /// so there's no need to re-encode them each time. Manually-written code calling
 
-     /// this class should just call one of the <c>WriteTag</c> overloads before each value.
 
-     /// </para>
 
-     /// <para>
 
-     /// Repeated fields and map fields are not handled by this class; use <c>RepeatedField<T></c>
 
-     /// and <c>MapField<TKey, TValue></c> to serialize such fields.
 
-     /// </para>
 
-     /// </remarks>
 
-     [SecuritySafeCritical]
 
-     public sealed partial class CodedOutputStream : IDisposable
 
-     {
 
-         // "Local" copy of Encoding.UTF8, for efficiency. (Yes, it makes a difference.)
 
-         internal static readonly Encoding Utf8Encoding = Encoding.UTF8;
 
-         /// <summary>
 
-         /// The buffer size used by CreateInstance(Stream).
 
-         /// </summary>
 
-         public static readonly int DefaultBufferSize = 4096;
 
-         private readonly bool leaveOpen;
 
-         private readonly byte[] buffer;
 
-         private WriterInternalState state;
 
-         private readonly Stream output;
 
-         #region Construction
 
-         /// <summary>
 
-         /// Creates a new CodedOutputStream that writes directly to the given
 
-         /// byte array. If more bytes are written than fit in the array,
 
-         /// OutOfSpaceException will be thrown.
 
-         /// </summary>
 
-         public CodedOutputStream(byte[] flatArray) : this(flatArray, 0, flatArray.Length)
 
-         {
 
-         }
 
-         /// <summary>
 
-         /// Creates a new CodedOutputStream that writes directly to the given
 
-         /// byte array slice. If more bytes are written than fit in the array,
 
-         /// OutOfSpaceException will be thrown.
 
-         /// </summary>
 
-         private CodedOutputStream(byte[] buffer, int offset, int length)
 
-         {
 
-             this.output = null;
 
-             this.buffer = ProtoPreconditions.CheckNotNull(buffer, nameof(buffer));
 
-             this.state.position = offset;
 
-             this.state.limit = offset + length;
 
-             WriteBufferHelper.Initialize(this, out this.state.writeBufferHelper);
 
-             leaveOpen = true; // Simple way of avoiding trying to dispose of a null reference
 
-         }
 
-         private CodedOutputStream(Stream output, byte[] buffer, bool leaveOpen)
 
-         {
 
-             this.output = ProtoPreconditions.CheckNotNull(output, nameof(output));
 
-             this.buffer = buffer;
 
-             this.state.position = 0;
 
-             this.state.limit = buffer.Length;
 
-             WriteBufferHelper.Initialize(this, out this.state.writeBufferHelper);
 
-             this.leaveOpen = leaveOpen;
 
-         }
 
-         /// <summary>
 
-         /// Creates a new <see cref="CodedOutputStream" /> which write to the given stream, and disposes of that
 
-         /// stream when the returned <c>CodedOutputStream</c> is disposed.
 
-         /// </summary>
 
-         /// <param name="output">The stream to write to. It will be disposed when the returned <c>CodedOutputStream is disposed.</c></param>
 
-         public CodedOutputStream(Stream output) : this(output, DefaultBufferSize, false)
 
-         {
 
-         }
 
-         /// <summary>
 
-         /// Creates a new CodedOutputStream which write to the given stream and uses
 
-         /// the specified buffer size.
 
-         /// </summary>
 
-         /// <param name="output">The stream to write to. It will be disposed when the returned <c>CodedOutputStream is disposed.</c></param>
 
-         /// <param name="bufferSize">The size of buffer to use internally.</param>
 
-         public CodedOutputStream(Stream output, int bufferSize) : this(output, new byte[bufferSize], false)
 
-         {
 
-         }
 
-         /// <summary>
 
-         /// Creates a new CodedOutputStream which write to the given stream.
 
-         /// </summary>
 
-         /// <param name="output">The stream to write to.</param>
 
-         /// <param name="leaveOpen">If <c>true</c>, <paramref name="output"/> is left open when the returned <c>CodedOutputStream</c> is disposed;
 
-         /// if <c>false</c>, the provided stream is disposed as well.</param>
 
-         public CodedOutputStream(Stream output, bool leaveOpen) : this(output, DefaultBufferSize, leaveOpen)
 
-         {
 
-         }
 
-         /// <summary>
 
-         /// Creates a new CodedOutputStream which write to the given stream and uses
 
-         /// the specified buffer size.
 
-         /// </summary>
 
-         /// <param name="output">The stream to write to.</param>
 
-         /// <param name="bufferSize">The size of buffer to use internally.</param>
 
-         /// <param name="leaveOpen">If <c>true</c>, <paramref name="output"/> is left open when the returned <c>CodedOutputStream</c> is disposed;
 
-         /// if <c>false</c>, the provided stream is disposed as well.</param>
 
-         public CodedOutputStream(Stream output, int bufferSize, bool leaveOpen) : this(output, new byte[bufferSize], leaveOpen)
 
-         {
 
-         }
 
-         #endregion
 
-         /// <summary>
 
-         /// Returns the current position in the stream, or the position in the output buffer
 
-         /// </summary>
 
-         public long Position
 
-         {
 
-             get
 
-             {
 
-                 if (output != null)
 
-                 {
 
-                     return output.Position + state.position;
 
-                 }
 
-                 return state.position;
 
-             }
 
-         }
 
-         #region Writing of values (not including tags)
 
-         /// <summary>
 
-         /// Writes a double field value, without a tag, to the stream.
 
-         /// </summary>
 
-         /// <param name="value">The value to write</param>
 
-         public void WriteDouble(double value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteDouble(ref span, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes a float field value, without a tag, to the stream.
 
-         /// </summary>
 
-         /// <param name="value">The value to write</param>
 
-         public void WriteFloat(float value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteFloat(ref span, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes a uint64 field value, without a tag, to the stream.
 
-         /// </summary>
 
-         /// <param name="value">The value to write</param>
 
-         public void WriteUInt64(ulong value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteUInt64(ref span, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes an int64 field value, without a tag, to the stream.
 
-         /// </summary>
 
-         /// <param name="value">The value to write</param>
 
-         public void WriteInt64(long value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteInt64(ref span, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes an int32 field value, without a tag, to the stream.
 
-         /// </summary>
 
-         /// <param name="value">The value to write</param>
 
-         public void WriteInt32(int value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteInt32(ref span, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes a fixed64 field value, without a tag, to the stream.
 
-         /// </summary>
 
-         /// <param name="value">The value to write</param>
 
-         public void WriteFixed64(ulong value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteFixed64(ref span, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes a fixed32 field value, without a tag, to the stream.
 
-         /// </summary>
 
-         /// <param name="value">The value to write</param>
 
-         public void WriteFixed32(uint value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteFixed32(ref span, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes a bool field value, without a tag, to the stream.
 
-         /// </summary>
 
-         /// <param name="value">The value to write</param>
 
-         public void WriteBool(bool value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteBool(ref span, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes a string field value, without a tag, to the stream.
 
-         /// The data is length-prefixed.
 
-         /// </summary>
 
-         /// <param name="value">The value to write</param>
 
-         public void WriteString(string value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteString(ref span, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes a message, without a tag, to the stream.
 
-         /// The data is length-prefixed.
 
-         /// </summary>
 
-         /// <param name="value">The value to write</param>
 
-         public void WriteMessage(IMessage value)
 
-         {
 
-             // TODO(jtattermusch): if the message doesn't implement IBufferMessage (and thus does not provide the InternalWriteTo method),
 
-             // what we're doing here works fine, but could be more efficient.
 
-             // For now, this inefficiency is fine, considering this is only a backward-compatibility scenario (and regenerating the code fixes it).
 
-             var span = new Span<byte>(buffer);
 
-             WriteContext.Initialize(ref span, ref state, out WriteContext ctx);
 
-             try
 
-             {
 
-                 WritingPrimitivesMessages.WriteMessage(ref ctx, value);
 
-             }
 
-             finally
 
-             {
 
-                 ctx.CopyStateTo(this);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Writes a message, without a tag, to the stream.
 
-         /// Only the message data is written, without a length-delimiter.
 
-         /// </summary>
 
-         /// <param name="value">The value to write</param>
 
-         public void WriteRawMessage(IMessage value)
 
-         {
 
-             // TODO(jtattermusch): if the message doesn't implement IBufferMessage (and thus does not provide the InternalWriteTo method),
 
-             // what we're doing here works fine, but could be more efficient.
 
-             // For now, this inefficiency is fine, considering this is only a backward-compatibility scenario (and regenerating the code fixes it).
 
-             var span = new Span<byte>(buffer);
 
-             WriteContext.Initialize(ref span, ref state, out WriteContext ctx);
 
-             try
 
-             {
 
-                 // TODO: fix fix fix
 
-                 WritingPrimitivesMessages.WriteMessage(ref ctx, value);
 
-             }
 
-             finally
 
-             {
 
-                 ctx.CopyStateTo(this);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Writes a group, without a tag, to the stream.
 
-         /// </summary>
 
-         /// <param name="value">The value to write</param>
 
-         public void WriteGroup(IMessage value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WriteContext.Initialize(ref span, ref state, out WriteContext ctx);
 
-             try
 
-             {
 
-                 WritingPrimitivesMessages.WriteGroup(ref ctx, value);
 
-             }
 
-             finally
 
-             {
 
-                 ctx.CopyStateTo(this);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Write a byte string, without a tag, to the stream.
 
-         /// The data is length-prefixed.
 
-         /// </summary>
 
-         /// <param name="value">The value to write</param>
 
-         public void WriteBytes(ByteString value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteBytes(ref span, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes a uint32 value, without a tag, to the stream.
 
-         /// </summary>
 
-         /// <param name="value">The value to write</param>
 
-         public void WriteUInt32(uint value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteUInt32(ref span, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes an enum value, without a tag, to the stream.
 
-         /// </summary>
 
-         /// <param name="value">The value to write</param>
 
-         public void WriteEnum(int value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteEnum(ref span, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes an sfixed32 value, without a tag, to the stream.
 
-         /// </summary>
 
-         /// <param name="value">The value to write.</param>
 
-         public void WriteSFixed32(int value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteSFixed32(ref span, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes an sfixed64 value, without a tag, to the stream.
 
-         /// </summary>
 
-         /// <param name="value">The value to write</param>
 
-         public void WriteSFixed64(long value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteSFixed64(ref span, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes an sint32 value, without a tag, to the stream.
 
-         /// </summary>
 
-         /// <param name="value">The value to write</param>
 
-         public void WriteSInt32(int value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteSInt32(ref span, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes an sint64 value, without a tag, to the stream.
 
-         /// </summary>
 
-         /// <param name="value">The value to write</param>
 
-         public void WriteSInt64(long value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteSInt64(ref span, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes a length (in bytes) for length-delimited data.
 
-         /// </summary>
 
-         /// <remarks>
 
-         /// This method simply writes a rawint, but exists for clarity in calling code.
 
-         /// </remarks>
 
-         /// <param name="length">Length value, in bytes.</param>
 
-         public void WriteLength(int length)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteLength(ref span, ref state, length);
 
-         }
 
-         #endregion
 
-         #region Raw tag writing
 
-         /// <summary>
 
-         /// Encodes and writes a tag.
 
-         /// </summary>
 
-         /// <param name="fieldNumber">The number of the field to write the tag for</param>
 
-         /// <param name="type">The wire format type of the tag to write</param>
 
-         public void WriteTag(int fieldNumber, WireFormat.WireType type)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteTag(ref span, ref state, fieldNumber, type);
 
-         }
 
-         /// <summary>
 
-         /// Writes an already-encoded tag.
 
-         /// </summary>
 
-         /// <param name="tag">The encoded tag</param>
 
-         public void WriteTag(uint tag)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteTag(ref span, ref state, tag);
 
-         }
 
-         /// <summary>
 
-         /// Writes the given single-byte tag directly to the stream.
 
-         /// </summary>
 
-         /// <param name="b1">The encoded tag</param>
 
-         public void WriteRawTag(byte b1)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteRawTag(ref span, ref state, b1);
 
-         }
 
-         /// <summary>
 
-         /// Writes the given two-byte tag directly to the stream.
 
-         /// </summary>
 
-         /// <param name="b1">The first byte of the encoded tag</param>
 
-         /// <param name="b2">The second byte of the encoded tag</param>
 
-         public void WriteRawTag(byte b1, byte b2)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2);
 
-         }
 
-         /// <summary>
 
-         /// Writes the given three-byte tag directly to the stream.
 
-         /// </summary>
 
-         /// <param name="b1">The first byte of the encoded tag</param>
 
-         /// <param name="b2">The second byte of the encoded tag</param>
 
-         /// <param name="b3">The third byte of the encoded tag</param>
 
-         public void WriteRawTag(byte b1, byte b2, byte b3)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2, b3);
 
-         }
 
-         /// <summary>
 
-         /// Writes the given four-byte tag directly to the stream.
 
-         /// </summary>
 
-         /// <param name="b1">The first byte of the encoded tag</param>
 
-         /// <param name="b2">The second byte of the encoded tag</param>
 
-         /// <param name="b3">The third byte of the encoded tag</param>
 
-         /// <param name="b4">The fourth byte of the encoded tag</param>
 
-         public void WriteRawTag(byte b1, byte b2, byte b3, byte b4)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2, b3, b4);
 
-         }
 
-         /// <summary>
 
-         /// Writes the given five-byte tag directly to the stream.
 
-         /// </summary>
 
-         /// <param name="b1">The first byte of the encoded tag</param>
 
-         /// <param name="b2">The second byte of the encoded tag</param>
 
-         /// <param name="b3">The third byte of the encoded tag</param>
 
-         /// <param name="b4">The fourth byte of the encoded tag</param>
 
-         /// <param name="b5">The fifth byte of the encoded tag</param>
 
-         public void WriteRawTag(byte b1, byte b2, byte b3, byte b4, byte b5)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2, b3, b4, b5);
 
-         }
 
-         #endregion
 
-         #region Underlying writing primitives
 
-         
 
-         /// <summary>
 
-         /// Writes a 32 bit value as a varint. The fast route is taken when
 
-         /// there's enough buffer space left to whizz through without checking
 
-         /// for each byte; otherwise, we resort to calling WriteRawByte each time.
 
-         /// </summary>
 
-         internal void WriteRawVarint32(uint value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteRawVarint32(ref span, ref state, value);
 
-         }
 
-         internal void WriteRawVarint64(ulong value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteRawVarint64(ref span, ref state, value);
 
-         }
 
-         internal void WriteRawLittleEndian32(uint value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteRawLittleEndian32(ref span, ref state, value);
 
-         }
 
-         internal void WriteRawLittleEndian64(ulong value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteRawLittleEndian64(ref span, ref state, value);
 
-         }
 
-         internal void WriteRawByte(byte value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteRawByte(ref span, ref state, value);
 
-         }
 
-         internal void WriteRawByte(uint value)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteRawByte(ref span, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes out an array of bytes.
 
-         /// </summary>
 
-         internal void WriteRawBytes(byte[] value)
 
-         {
 
-             WriteRawBytes(value, 0, value.Length);
 
-         }
 
-         /// <summary>
 
-         /// Writes out part of an array of bytes.
 
-         /// </summary>
 
-         internal void WriteRawBytes(byte[] value, int offset, int length)
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             WritingPrimitives.WriteRawBytes(ref span, ref state, value, offset, length);
 
-         }
 
-         #endregion
 
-         ///// <summary>
 
-         ///// Encode a 32-bit value with ZigZag encoding.
 
-         ///// </summary>
 
-         ///// <remarks>
 
-         ///// ZigZag encodes signed integers into values that can be efficiently
 
-         ///// encoded with varint.  (Otherwise, negative values must be 
 
-         ///// sign-extended to 64 bits to be varint encoded, thus always taking
 
-         ///// 10 bytes on the wire.)
 
-         ///// </remarks>
 
-         //internal static uint EncodeZigZag32(int n)
 
-         //{
 
-         //    // Note:  the right-shift must be arithmetic
 
-         //    return (uint) ((n << 1) ^ (n >> 31));
 
-         //}
 
-         ///// <summary>
 
-         ///// Encode a 64-bit value with ZigZag encoding.
 
-         ///// </summary>
 
-         ///// <remarks>
 
-         ///// ZigZag encodes signed integers into values that can be efficiently
 
-         ///// encoded with varint.  (Otherwise, negative values must be 
 
-         ///// sign-extended to 64 bits to be varint encoded, thus always taking
 
-         ///// 10 bytes on the wire.)
 
-         ///// </remarks>
 
-         //internal static ulong EncodeZigZag64(long n)
 
-         //{
 
-         //    return (ulong) ((n << 1) ^ (n >> 63));
 
-         //}
 
-         //private void RefreshBuffer()
 
-         //{
 
-         //    if (output == null)
 
-         //    {
 
-         //        // We're writing to a single buffer.
 
-         //        throw new OutOfSpaceException();
 
-         //    }
 
-         //    // Since we have an output stream, this is our buffer
 
-         //    // and buffer offset == 0
 
-         //    output.Write(buffer, 0, position);
 
-         //    position = 0;
 
-         //}
 
-         /// <summary>
 
-         /// Indicates that a CodedOutputStream wrapping a flat byte array
 
-         /// ran out of space.
 
-         /// </summary>
 
-         public sealed class OutOfSpaceException : IOException
 
-         {
 
-             internal OutOfSpaceException()
 
-                 : base("CodedOutputStream was writing to a flat byte array and ran out of space.")
 
-             {
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Flushes any buffered data and optionally closes the underlying stream, if any.
 
-         /// </summary>
 
-         /// <remarks>
 
-         /// <para>
 
-         /// By default, any underlying stream is closed by this method. To configure this behaviour,
 
-         /// use a constructor overload with a <c>leaveOpen</c> parameter. If this instance does not
 
-         /// have an underlying stream, this method does nothing.
 
-         /// </para>
 
-         /// <para>
 
-         /// For the sake of efficiency, calling this method does not prevent future write calls - but
 
-         /// if a later write ends up writing to a stream which has been disposed, that is likely to
 
-         /// fail. It is recommend that you not call any other methods after this.
 
-         /// </para>
 
-         /// </remarks>
 
-         public void Dispose()
 
-         {
 
-             Flush();
 
-             if (!leaveOpen)
 
-             {
 
-                 output.Dispose();
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Flushes any buffered data to the underlying stream (if there is one).
 
-         /// </summary>
 
-         public void Flush()
 
-         {
 
-             var span = new Span<byte>(buffer);
 
-             state.writeBufferHelper.Flush(ref span, ref state);
 
-             
 
-             /*if (output != null)
 
-             {
 
-                 RefreshBuffer();
 
-             }*/
 
-         }
 
-         /// <summary>
 
-         /// Verifies that SpaceLeft returns zero. It's common to create a byte array
 
-         /// that is exactly big enough to hold a message, then write to it with
 
-         /// a CodedOutputStream. Calling CheckNoSpaceLeft after writing verifies that
 
-         /// the message was actually as big as expected, which can help bugs.
 
-         /// </summary>
 
-         public void CheckNoSpaceLeft()
 
-         {
 
-             if (SpaceLeft != 0)
 
-             {
 
-                 throw new InvalidOperationException("Did not write as much data as expected.");
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// If writing to a flat array, returns the space left in the array. Otherwise,
 
-         /// throws an InvalidOperationException.
 
-         /// </summary>
 
-         public int SpaceLeft
 
-         {
 
-             get
 
-             {
 
-                 if (output == null)
 
-                 {
 
-                     return state.limit - state.position;
 
-                 }
 
-                 else
 
-                 {
 
-                     throw new InvalidOperationException(
 
-                         "SpaceLeft can only be called on CodedOutputStreams that are " +
 
-                         "writing to a flat array.");
 
-                 }
 
-             }
 
-         }
 
-         internal byte[] InternalBuffer => buffer;
 
-         internal Stream InternalOutputStream => output;
 
-         internal ref WriterInternalState InternalState => ref state;
 
-     }
 
- }
 
 
  |