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csharptest bbefae3c81 Merged branch for issue 13 преди 14 години
benchmarks 7a66a6d3f4 Benchmark data update. преди 17 години
build 50a89c1c85 Fixed removal of all '_' from names, Added unit test. преди 14 години
keys 7a0797f972 added batch for creating a new key преди 14 години
lib 0f3540e24b Split off the Serialization namespace into a new assembly. преди 14 години
mono 5a80c37842 Moved key file to /keys directory преди 14 години
protos bde57ffc75 Cleanup per review comments. преди 14 години
src bde57ffc75 Cleanup per review comments. преди 14 години
testdata d965c666ec line-ending-to-crlf преди 14 години
.gitignore 7691473a71 Completion of 3.5 build integration and Lite runtime build changes. преди 15 години
.hgignore 2503740153 version 2.3.0.277 преди 14 години
license.txt 7f419b131d Added license file преди 15 години
readme.txt 7f419b131d Added license file преди 15 години
todo.txt d965c666ec line-ending-to-crlf преди 14 години

readme.txt

Welcome to the C# port of Google Protocol Buffers, written by Jon Skeet
(skeet@pobox.com) based on the work of many talented people.

For more information about this port, visit its homepage:
http://protobuf-csharp-port.googlecode.com

For more information about Protocol Buffers in general, visit the
project page for the C++, Java and Python project:
http://protobuf.googlecode.com


Release 0.9.1
-------------

Fix to release 0.9:

- Include protos in binary download
- Fix issue 10: incorrect encoding of packed fields when serialized
size wasn't fetched first


Release 0.9
-----------

Due to popular demand, I have built a version of the binaries to put
on the web site. Currently these are set at assembly version 0.9,
and an assembly file version of 0.9. This should be seen as a mark
of the readiness of the release process more than the stability of
the code. As far as I'm aware, the code itself is perfectly fine: I
certainly have plans for more features particularly around making
code generation simpler, but you should feel confident about the
parsing and serialization of messages produced with this version of
the library. Of course, if you do find any problems, *please* report
them at the web site.

Currently the downloadable release is built with the snk file which
is in the open source library. I am considering having a privately
held key so that you can check that you're building against a
"blessed" release - feedback on this (and any other aspect of the
release process) is very welcome.