IMessage.cs 6.0 KB

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  1. #region Copyright notice and license
  2. // Protocol Buffers - Google's data interchange format
  3. // Copyright 2008 Google Inc. All rights reserved.
  4. // https://developers.google.com/protocol-buffers/
  5. //
  6. // Redistribution and use in source and binary forms, with or without
  7. // modification, are permitted provided that the following conditions are
  8. // met:
  9. //
  10. // * Redistributions of source code must retain the above copyright
  11. // notice, this list of conditions and the following disclaimer.
  12. // * Redistributions in binary form must reproduce the above
  13. // copyright notice, this list of conditions and the following disclaimer
  14. // in the documentation and/or other materials provided with the
  15. // distribution.
  16. // * Neither the name of Google Inc. nor the names of its
  17. // contributors may be used to endorse or promote products derived from
  18. // this software without specific prior written permission.
  19. //
  20. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. #endregion
  32. using System;
  33. using Google.Protobuf.Reflection;
  34. namespace Google.Protobuf
  35. {
  36. // TODO(jonskeet): Do we want a "weak" (non-generic) version of IReflectedMessage?
  37. // TODO(jonskeet): Split these interfaces into separate files when we're happy with them.
  38. /// <summary>
  39. /// Reflection support for accessing field values.
  40. /// </summary>
  41. public interface IReflectedMessage : IMessage
  42. {
  43. FieldAccessorTable Fields { get; }
  44. // TODO(jonskeet): Descriptor? Or a single property which has "all you need for reflection"?
  45. }
  46. /// <summary>
  47. /// Interface for a Protocol Buffers message, supporting
  48. /// basic operations required for serialization.
  49. /// </summary>
  50. public interface IMessage
  51. {
  52. /// <summary>
  53. /// Merges the data from the specified coded input stream with the current message.
  54. /// </summary>
  55. /// <remarks>See the user guide for precise merge semantics.</remarks>
  56. /// <param name="input"></param>
  57. void MergeFrom(CodedInputStream input);
  58. /// <summary>
  59. /// Writes the data to the given coded output stream.
  60. /// </summary>
  61. /// <param name="output">Coded output stream to write the data to. Must not be null.</param>
  62. void WriteTo(CodedOutputStream output);
  63. /// <summary>
  64. /// Calculates the size of this message in Protocol Buffer wire format, in bytes.
  65. /// </summary>
  66. /// <returns>The number of bytes required to write this message
  67. /// to a coded output stream.</returns>
  68. int CalculateSize();
  69. }
  70. /// <summary>
  71. /// Generic interface for a Protocol Buffers message,
  72. /// where the type parameter is expected to be the same type as
  73. /// the implementation class.
  74. /// </summary>
  75. /// <typeparam name="T">The message type.</typeparam>
  76. public interface IMessage<T> : IReflectedMessage, IEquatable<T>, IDeepCloneable<T>, IFreezable where T : IMessage<T>
  77. {
  78. /// <summary>
  79. /// Merges the given message into this one.
  80. /// </summary>
  81. /// <remarks>See the user guide for precise merge semantics.</remarks>
  82. /// <param name="message">The message to merge with this one. Must not be null.</param>
  83. void MergeFrom(T message);
  84. }
  85. /// <summary>
  86. /// Generic interface for a deeply cloneable type.
  87. /// <summary>
  88. /// <remarks>
  89. /// All generated messages implement this interface, but so do some non-message types.
  90. /// Additionally, due to the type constraint on <c>T</c> in <see cref="IMessage{T}"/>,
  91. /// it is simpler to keep this as a separate interface.
  92. /// </para>
  93. /// <para>
  94. /// Freezable types which implement this interface should always return a mutable clone,
  95. /// even if the original object is frozen.
  96. /// </para>
  97. /// </remarks>
  98. /// <typeparam name="T">The type itself, returned by the <see cref="Clone"/> method.</typeparam>
  99. public interface IDeepCloneable<T>
  100. {
  101. /// <summary>
  102. /// Creates a deep clone of this object.
  103. /// </summary>
  104. /// <returns>A deep clone of this object.</returns>
  105. T Clone();
  106. }
  107. /// <summary>
  108. /// Provides a mechanism for freezing a message (or repeated field collection)
  109. /// to make it immutable.
  110. /// </summary>
  111. /// <remarks>
  112. /// Implementations are under no obligation to make this thread-safe: if a freezable
  113. /// type instance is shared between threads before being frozen, and one thread then
  114. /// freezes it, it is possible for other threads to make changes during the freezing
  115. /// operation and also to observe stale values for mutated fields. Objects should be
  116. /// frozen before being made available to other threads.
  117. /// </remarks>
  118. public interface IFreezable
  119. {
  120. /// <summary>
  121. /// Freezes this object.
  122. /// </summary>
  123. /// <remarks>
  124. /// If the object is already frozen, this method has no effect.
  125. /// </remarks>
  126. void Freeze();
  127. /// <summary>
  128. /// Returns whether or not this object is frozen (and therefore immutable).
  129. /// </summary>
  130. /// <value><c>true</c> if this object is frozen; <c>false</c> otherwise.</value>
  131. bool IsFrozen { get; }
  132. }
  133. }