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Jon Skeet 5bacf7d11f Use the v2 benchmarking system from the build. 14 年 前
benchmarks 7a66a6d3f4 Benchmark data update. 17 年 前
build 5bacf7d11f Use the v2 benchmarking system from the build. 14 年 前
keys 7a0797f972 added batch for creating a new key 14 年 前
lib 0f3540e24b Split off the Serialization namespace into a new assembly. 14 年 前
mono 5a80c37842 Moved key file to /keys directory 14 年 前
protos b5ba93bf3c Integrated feedback from revision c97eeb8d933f 14 年 前
src cdb4518ae0 Overload of ContinueArray for situations where we know in advance that the array isn't packed. 14 年 前
testdata d965c666ec line-ending-to-crlf 14 年 前
.gitignore 7691473a71 Completion of 3.5 build integration and Lite runtime build changes. 15 年 前
.hgignore 2503740153 version 2.3.0.277 14 年 前
license.txt 7f419b131d Added license file 15 年 前
readme.txt 7f419b131d Added license file 15 年 前
todo.txt d965c666ec line-ending-to-crlf 14 年 前

readme.txt

Welcome to the C# port of Google Protocol Buffers, written by Jon Skeet
(skeet@pobox.com) based on the work of many talented people.

For more information about this port, visit its homepage:
http://protobuf-csharp-port.googlecode.com

For more information about Protocol Buffers in general, visit the
project page for the C++, Java and Python project:
http://protobuf.googlecode.com


Release 0.9.1
-------------

Fix to release 0.9:

- Include protos in binary download
- Fix issue 10: incorrect encoding of packed fields when serialized
size wasn't fetched first


Release 0.9
-----------

Due to popular demand, I have built a version of the binaries to put
on the web site. Currently these are set at assembly version 0.9,
and an assembly file version of 0.9. This should be seen as a mark
of the readiness of the release process more than the stability of
the code. As far as I'm aware, the code itself is perfectly fine: I
certainly have plans for more features particularly around making
code generation simpler, but you should feel confident about the
parsing and serialization of messages produced with this version of
the library. Of course, if you do find any problems, *please* report
them at the web site.

Currently the downloadable release is built with the snk file which
is in the open source library. I am considering having a privately
held key so that you can check that you're building against a
"blessed" release - feedback on this (and any other aspect of the
release process) is very welcome.