|
@@ -143,7 +143,6 @@ namespace Google.ProtocolBuffers.ProtoGen
|
|
|
writer.WriteLine("#region Designer generated code");
|
|
|
|
|
|
writer.WriteLine();
|
|
|
- writer.WriteLine("using System;");
|
|
|
writer.WriteLine("using pb = global::Google.ProtocolBuffers;");
|
|
|
writer.WriteLine("using pbc = global::Google.ProtocolBuffers.Collections;");
|
|
|
writer.WriteLine("using pbd = global::Google.ProtocolBuffers.Descriptors;");
|
|
@@ -207,18 +206,19 @@ namespace Google.ProtocolBuffers.ProtoGen
|
|
|
writer.WriteLine("byte[] descriptorData = global::System.Convert.FromBase64String(");
|
|
|
writer.Indent();
|
|
|
writer.Indent();
|
|
|
- writer.WriteLine("String.Concat(");
|
|
|
+ writer.WriteLine("string.Concat(");
|
|
|
+ writer.Indent();
|
|
|
// TODO(jonskeet): Consider a C#-escaping format here instead of just Base64.
|
|
|
byte[] bytes = Descriptor.Proto.ToByteArray();
|
|
|
string base64 = Convert.ToBase64String(bytes);
|
|
|
|
|
|
while (base64.Length > 60)
|
|
|
{
|
|
|
- writer.WriteLine("\"{0}\" , ", base64.Substring(0, 60));
|
|
|
+ writer.WriteLine("\"{0}\", ", base64.Substring(0, 60));
|
|
|
base64 = base64.Substring(60);
|
|
|
}
|
|
|
- writer.WriteLine("\"{0}\") );", base64);
|
|
|
- writer.WriteLine("\"{0}\");", base64);
|
|
|
+ writer.Outdent();
|
|
|
+ writer.WriteLine("\"{0}\"));", base64);
|
|
|
writer.Outdent();
|
|
|
writer.Outdent();
|
|
|
writer.WriteLine(
|