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Use string.Concat instead of String.Concat to avoid potential import problems,
and fix number of times the final base64 chunk is emitted.

Jon Skeet 12 năm trước cách đây
mục cha
commit
3b0795c15a
1 tập tin đã thay đổi với 5 bổ sung5 xóa
  1. 5 5
      src/ProtoGen/UmbrellaClassGenerator.cs

+ 5 - 5
src/ProtoGen/UmbrellaClassGenerator.cs

@@ -143,7 +143,6 @@ namespace Google.ProtocolBuffers.ProtoGen
             writer.WriteLine("#region Designer generated code");
 
             writer.WriteLine();
-            writer.WriteLine("using System;");
             writer.WriteLine("using pb = global::Google.ProtocolBuffers;");
             writer.WriteLine("using pbc = global::Google.ProtocolBuffers.Collections;");
             writer.WriteLine("using pbd = global::Google.ProtocolBuffers.Descriptors;");
@@ -207,18 +206,19 @@ namespace Google.ProtocolBuffers.ProtoGen
             writer.WriteLine("byte[] descriptorData = global::System.Convert.FromBase64String(");
             writer.Indent();
             writer.Indent();
-            writer.WriteLine("String.Concat(");
+            writer.WriteLine("string.Concat(");
+            writer.Indent();
             // TODO(jonskeet): Consider a C#-escaping format here instead of just Base64.
             byte[] bytes = Descriptor.Proto.ToByteArray();
             string base64 = Convert.ToBase64String(bytes);
 
             while (base64.Length > 60)
             {
-                writer.WriteLine("\"{0}\" , ", base64.Substring(0, 60));
+                writer.WriteLine("\"{0}\", ", base64.Substring(0, 60));
                 base64 = base64.Substring(60);
             }
-            writer.WriteLine("\"{0}\") );", base64);
-            writer.WriteLine("\"{0}\");", base64);
+            writer.Outdent();
+            writer.WriteLine("\"{0}\"));", base64);
             writer.Outdent();
             writer.Outdent();
             writer.WriteLine(