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@@ -306,7 +306,9 @@ std::string FieldGeneratorBase::default_value() {
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std::string FieldGeneratorBase::default_value(const FieldDescriptor* descriptor) {
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std::string FieldGeneratorBase::default_value(const FieldDescriptor* descriptor) {
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switch (descriptor->type()) {
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switch (descriptor->type()) {
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case FieldDescriptor::TYPE_ENUM:
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case FieldDescriptor::TYPE_ENUM:
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- return type_name() + "." + descriptor->default_value_enum()->name();
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+ // All proto3 enums have a default value of 0, and there's an implicit conversion from the constant 0 to
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+ // any C# enum. This means we don't need to work out what we actually mapped the enum value name to.
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+ return "0";
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case FieldDescriptor::TYPE_MESSAGE:
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case FieldDescriptor::TYPE_MESSAGE:
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case FieldDescriptor::TYPE_GROUP:
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case FieldDescriptor::TYPE_GROUP:
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if (IsWrapperType(descriptor)) {
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if (IsWrapperType(descriptor)) {
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