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Use 0 as the default value for all enums, rather than finding the actual enum value name

This will make it easier to change the enum value names, as it reduces the number of places they're used.
Jon Skeet 9 年 前
コミット
2a197b3eb0
1 ファイル変更3 行追加1 行削除
  1. 3 1
      src/google/protobuf/compiler/csharp/csharp_field_base.cc

+ 3 - 1
src/google/protobuf/compiler/csharp/csharp_field_base.cc

@@ -306,7 +306,9 @@ std::string FieldGeneratorBase::default_value() {
 std::string FieldGeneratorBase::default_value(const FieldDescriptor* descriptor) {
   switch (descriptor->type()) {
     case FieldDescriptor::TYPE_ENUM:
-      return type_name() + "." + descriptor->default_value_enum()->name();
+      // All proto3 enums have a default value of 0, and there's an implicit conversion from the constant 0 to
+      // any C# enum. This means we don't need to work out what we actually mapped the enum value name to.
+     return "0";
     case FieldDescriptor::TYPE_MESSAGE:
     case FieldDescriptor::TYPE_GROUP:
       if (IsWrapperType(descriptor)) {