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				+/* 
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				+ * 
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				+ * Copyright 2015, Google Inc. 
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				+ * All rights reserved. 
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				+ * 
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				+ * Redistribution and use in source and binary forms, with or without 
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				+ * modification, are permitted provided that the following conditions are 
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				+ * met: 
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				+ * 
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				+ *     * Redistributions of source code must retain the above copyright 
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				+ * notice, this list of conditions and the following disclaimer. 
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				+ *     * Redistributions in binary form must reproduce the above 
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				+ * copyright notice, this list of conditions and the following disclaimer 
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				+ * in the documentation and/or other materials provided with the 
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				+ * distribution. 
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				+ *     * Neither the name of Google Inc. nor the names of its 
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				+ * contributors may be used to endorse or promote products derived from 
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				+ * this software without specific prior written permission. 
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				+ * 
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				+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
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				+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
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				+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
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				+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
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				+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
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				+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
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				+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
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				+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
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				+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
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				+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
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				+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
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				+ * 
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				+ */ 
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				+ 
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				+#include <iostream> 
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				+#include <memory> 
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				+#include <string> 
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				+ 
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				+#include <grpc++/grpc++.h> 
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				+#include <thread> 
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				+ 
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				+#include "helloworld.grpc.pb.h" 
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				+ 
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				+using grpc::Channel; 
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				+using grpc::ClientAsyncResponseReader; 
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				+using grpc::ClientContext; 
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				+using grpc::CompletionQueue; 
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				+using grpc::Status; 
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				+using helloworld::HelloRequest; 
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				+using helloworld::HelloReply; 
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				+using helloworld::Greeter; 
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				+ 
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				+class GreeterClient { 
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				+  public: 
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				+    explicit GreeterClient(std::shared_ptr<Channel> channel) 
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				+            : stub_(Greeter::NewStub(channel)) {} 
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				+ 
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				+    // Assembles the client's payload and sends it to the server. 
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				+    void SayHello(const std::string& user) { 
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				+        // Data we are sending to the server. 
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				+        HelloRequest request; 
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				+        request.set_name(user); 
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				+ 
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				+        // Call object to store rpc data 
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				+        AsyncClientCall* call = new AsyncClientCall; 
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				+ 
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				+        // stub_->AsyncSayHello() performs the RPC call, returning an instance to 
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				+        // store in "call". Because we are using the asynchronous API, we need to 
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				+        // hold on to the "call" instance in order to get updates on the ongoing RPC. 
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				+        call->response_reader = stub_->AsyncSayHello(&call->context, request, &cq_); 
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				+ 
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				+ 
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				+        // Request that, upon completion of the RPC, "reply" be updated with the 
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				+        // server's response; "status" with the indication of whether the operation 
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				+        // was successful. Tag the request with the memory address of the call object. 
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				+        call->response_reader->Finish(&call->reply, &call->status, (void*)call); 
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				+ 
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				+    } 
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				+ 
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				+    // Loop while listening for completed responses. 
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				+    // Prints out the response from the server. 
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				+    void AsyncCompleteRpc() { 
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				+        void* got_tag; 
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				+        bool ok = false; 
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				+ 
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				+        // Block until the next result is available in the completion queue "cq". 
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				+        while (cq_.Next(&got_tag, &ok)) { 
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				+            // The tag in this example is the memory location of the call object 
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				+            AsyncClientCall* call = static_cast<AsyncClientCall*>(got_tag); 
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				+ 
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				+            // Verify that the request was completed successfully. Note that "ok" 
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				+            // corresponds solely to the request for updates introduced by Finish(). 
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				+            GPR_ASSERT(ok); 
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				+ 
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				+            if (call->status.ok()) 
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				+                std::cout << "Greeter received: " << call->reply.message() << std::endl; 
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				+            else 
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				+                std::cout << "RPC failed" << std::endl; 
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				+ 
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				+            // Once we're complete, deallocate the call object. 
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				+            delete call; 
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				+        } 
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				+    } 
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				+ 
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				+  private: 
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				+ 
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				+    // struct for keeping state and data information 
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				+    struct AsyncClientCall { 
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				+        // Container for the data we expect from the server. 
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				+        HelloReply reply; 
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				+ 
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				+        // Context for the client. It could be used to convey extra information to 
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				+        // the server and/or tweak certain RPC behaviors. 
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				+        ClientContext context; 
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				+ 
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				+        // Storage for the status of the RPC upon completion. 
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				+        Status status; 
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				+ 
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				+ 
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				+        std::unique_ptr<ClientAsyncResponseReader<HelloReply>> response_reader; 
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				+    }; 
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				+ 
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				+    // Out of the passed in Channel comes the stub, stored here, our view of the 
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				+    // server's exposed services. 
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				+    std::unique_ptr<Greeter::Stub> stub_; 
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				+ 
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				+    // The producer-consumer queue we use to communicate asynchronously with the 
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				+    // gRPC runtime. 
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				+    CompletionQueue cq_; 
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				+}; 
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				+ 
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				+int main(int argc, char** argv) { 
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				+ 
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				+ 
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				+    // Instantiate the client. It requires a channel, out of which the actual RPCs 
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				+    // are created. This channel models a connection to an endpoint (in this case, 
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				+    // localhost at port 50051). We indicate that the channel isn't authenticated 
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				+    // (use of InsecureChannelCredentials()). 
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				+    GreeterClient greeter(grpc::CreateChannel( 
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				+            "localhost:50051", grpc::InsecureChannelCredentials())); 
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				+ 
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				+    // Spawn reader thread that loops indefinitely 
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				+    std::thread thread_ = std::thread(&GreeterClient::AsyncCompleteRpc, &greeter); 
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				+ 
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				+    for (int i = 0; i < 100; i++) { 
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				+        std::string user("world " + std::to_string(i)); 
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				+        greeter.SayHello(user);  // The actual RPC call! 
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				+    } 
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				+ 
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				+    std::cout << "Press control-c to quit" << std::endl << std::endl; 
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				+    thread_.join();  //blocks forever 
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				+ 
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				+    return 0; 
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				+} 
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