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- using System;
- using System.Collections;
- using System.Collections.Generic;
- // Protocol Buffers - Google's data interchange format
- // Copyright 2008 Google Inc.
- // http://code.google.com/p/protobuf/
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- using System.Text;
- namespace Google.ProtocolBuffers {
- /// <summary>
- /// Immutable array of bytes.
- /// TODO(jonskeet): Implement the common collection interfaces?
- /// </summary>
- public sealed class ByteString : IEnumerable<byte>, IEquatable<ByteString> {
- private static readonly ByteString empty = new ByteString(new byte[0]);
- private readonly byte[] bytes;
- /// <summary>
- /// Constructs a new ByteString from the given byte array. The array is
- /// *not* copied, and must not be modified after this constructor is called.
- /// </summary>
- private ByteString(byte[] bytes) {
- this.bytes = bytes;
- }
- /// <summary>
- /// Returns an empty ByteString.
- /// </summary>
- public static ByteString Empty {
- get { return empty; }
- }
- /// <summary>
- /// Returns the length of this ByteString in bytes.
- /// </summary>
- public int Length {
- get { return bytes.Length; }
- }
- public bool IsEmpty {
- get { return Length == 0; }
- }
- public byte[] ToByteArray() {
- return (byte[])bytes.Clone();
- }
- /// <summary>
- /// Constructs a ByteString from the given array. The contents
- /// are copied, so further modifications to the array will not
- /// be reflected in the returned ByteString.
- /// </summary>
- public static ByteString CopyFrom(byte[] bytes) {
- return new ByteString((byte[]) bytes.Clone());
- }
- /// <summary>
- /// Constructs a ByteString from a portion of a byte array.
- /// </summary>
- public static ByteString CopyFrom(byte[] bytes, int offset, int count) {
- byte[] portion = new byte[count];
- Array.Copy(bytes, offset, portion, 0, count);
- return new ByteString(portion);
- }
- /// <summary>
- /// Creates a new ByteString by encoding the specified text with
- /// the given encoding.
- /// </summary>
- public static ByteString CopyFrom(string text, Encoding encoding) {
- return new ByteString(encoding.GetBytes(text));
- }
- /// <summary>
- /// Creates a new ByteString by encoding the specified text in UTF-8.
- /// </summary>
- public static ByteString CopyFromUtf8(string text) {
- return CopyFrom(text, Encoding.UTF8);
- }
-
- /// <summary>
- /// Retuns the byte at the given index.
- /// </summary>
- public byte this[int index] {
- get { return bytes[index]; }
- }
- public string ToString(Encoding encoding) {
- return encoding.GetString(bytes);
- }
- public string ToStringUtf8() {
- return ToString(Encoding.UTF8);
- }
- public IEnumerator<byte> GetEnumerator() {
- return ((IEnumerable<byte>) bytes).GetEnumerator();
- }
- IEnumerator IEnumerable.GetEnumerator() {
- return GetEnumerator();
- }
- /// <summary>
- /// Creates a CodedInputStream from this ByteString's data.
- /// </summary>
- public CodedInputStream CreateCodedInput() {
-
- // We trust CodedInputStream not to reveal the provided byte array or modify it
- return CodedInputStream.CreateInstance(bytes);
- }
- // TODO(jonskeet): CopyTo if it turns out to be required
- public override bool Equals(object obj) {
- ByteString other = obj as ByteString;
- if (obj == null) {
- return false;
- }
- return Equals(other);
- }
- public override int GetHashCode() {
- int ret = 23;
- foreach (byte b in bytes) {
- ret = (ret << 8) | b;
- }
- return ret;
- }
- public bool Equals(ByteString other) {
- if (other.bytes.Length != bytes.Length) {
- return false;
- }
- for (int i = 0; i < bytes.Length; i++) {
- if (other.bytes[i] != bytes[i]) {
- return false;
- }
- }
- return true;
- }
- /// <summary>
- /// Builder for ByteStrings which allows them to be created without extra
- /// copying being involved. This has to be a nested type in order to have access
- /// to the private ByteString constructor.
- /// </summary>
- internal sealed class CodedBuilder {
- private readonly CodedOutputStream output;
- private readonly byte[] buffer;
- internal CodedBuilder(int size) {
- buffer = new byte[size];
- output = CodedOutputStream.CreateInstance(buffer);
- }
- public ByteString Build() {
- output.CheckNoSpaceLeft();
- // We can be confident that the CodedOutputStream will not modify the
- // underlying bytes anymore because it already wrote all of them. So,
- // no need to make a copy.
- return new ByteString(buffer);
- }
- public CodedOutputStream CodedOutput {
- get {
- return output;
- }
- }
- }
- }
- }
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