ByteArray.cs 3.2 KB

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  1. #region Copyright notice and license
  2. // Protocol Buffers - Google's data interchange format
  3. // Copyright 2008 Google Inc. All rights reserved.
  4. // http://github.com/jskeet/dotnet-protobufs/
  5. // Original C++/Java/Python code:
  6. // http://code.google.com/p/protobuf/
  7. //
  8. // Redistribution and use in source and binary forms, with or without
  9. // modification, are permitted provided that the following conditions are
  10. // met:
  11. //
  12. // * Redistributions of source code must retain the above copyright
  13. // notice, this list of conditions and the following disclaimer.
  14. // * Redistributions in binary form must reproduce the above
  15. // copyright notice, this list of conditions and the following disclaimer
  16. // in the documentation and/or other materials provided with the
  17. // distribution.
  18. // * Neither the name of Google Inc. nor the names of its
  19. // contributors may be used to endorse or promote products derived from
  20. // this software without specific prior written permission.
  21. //
  22. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  23. // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  24. // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  25. // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  26. // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  27. // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  28. // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  29. // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  30. // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  31. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  32. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  33. #endregion
  34. using System;
  35. namespace Google.Protobuf
  36. {
  37. /// <summary>
  38. /// Provides a utility routine to copy small arrays much more quickly than Buffer.BlockCopy
  39. /// </summary>
  40. internal static class ByteArray
  41. {
  42. /// <summary>
  43. /// The threshold above which you should use Buffer.BlockCopy rather than ByteArray.Copy
  44. /// </summary>
  45. private const int CopyThreshold = 12;
  46. /// <summary>
  47. /// Determines which copy routine to use based on the number of bytes to be copied.
  48. /// </summary>
  49. internal static void Copy(byte[] src, int srcOffset, byte[] dst, int dstOffset, int count)
  50. {
  51. if (count > CopyThreshold)
  52. {
  53. Buffer.BlockCopy(src, srcOffset, dst, dstOffset, count);
  54. }
  55. else
  56. {
  57. int stop = srcOffset + count;
  58. for (int i = srcOffset; i < stop; i++)
  59. {
  60. dst[dstOffset++] = src[i];
  61. }
  62. }
  63. }
  64. /// <summary>
  65. /// Reverses the order of bytes in the array
  66. /// </summary>
  67. internal static void Reverse(byte[] bytes)
  68. {
  69. for (int first = 0, last = bytes.Length - 1; first < last; first++, last--)
  70. {
  71. byte temp = bytes[first];
  72. bytes[first] = bytes[last];
  73. bytes[last] = temp;
  74. }
  75. }
  76. }
  77. }