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- #region Copyright notice and license
- // Protocol Buffers - Google's data interchange format
- // Copyright 2008 Google Inc. All rights reserved.
- // https://developers.google.com/protocol-buffers/
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- //
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Google Inc. nor the names of its
- // contributors may be used to endorse or promote products derived from
- // this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- #endregion
- using System;
- using System.Collections.Generic;
- using System.IO;
- namespace Google.Protobuf
- {
- /// <summary>
- /// Readings and decodes protocol message fields.
- /// </summary>
- /// <remarks>
- /// This class contains two kinds of methods: methods that read specific
- /// protocol message constructs and field types (e.g. ReadTag and
- /// ReadInt32) and methods that read low-level values (e.g.
- /// ReadRawVarint32 and ReadRawBytes). If you are reading encoded protocol
- /// messages, you should use the former methods, but if you are reading some
- /// other format of your own design, use the latter. The names of the former
- /// methods are taken from the protocol buffer type names, not .NET types.
- /// (Hence ReadFloat instead of ReadSingle, and ReadBool instead of ReadBoolean.)
- ///
- /// TODO(jonskeet): Consider whether recursion and size limits shouldn't be readonly,
- /// set at construction time.
- /// </remarks>
- public sealed class CodedInputStream
- {
- private readonly byte[] buffer;
- private int bufferSize;
- private int bufferSizeAfterLimit = 0;
- private int bufferPos = 0;
- private readonly Stream input;
- private uint lastTag = 0;
- private uint nextTag = 0;
- private bool hasNextTag = false;
- internal const int DefaultRecursionLimit = 64;
- internal const int DefaultSizeLimit = 64 << 20; // 64MB
- internal const int BufferSize = 4096;
- /// <summary>
- /// The total number of bytes read before the current buffer. The
- /// total bytes read up to the current position can be computed as
- /// totalBytesRetired + bufferPos.
- /// </summary>
- private int totalBytesRetired = 0;
- /// <summary>
- /// The absolute position of the end of the current message.
- /// </summary>
- private int currentLimit = int.MaxValue;
- /// <summary>
- /// <see cref="SetRecursionLimit"/>
- /// </summary>
- private int recursionDepth = 0;
- private int recursionLimit = DefaultRecursionLimit;
- /// <summary>
- /// <see cref="SetSizeLimit"/>
- /// </summary>
- private int sizeLimit = DefaultSizeLimit;
- #region Construction
- /// <summary>
- /// Creates a new CodedInputStream reading data from the given
- /// byte array.
- /// </summary>
- public CodedInputStream(byte[] buf) : this(buf, 0, buf.Length)
- {
- }
- /// <summary>
- /// Creates a new CodedInputStream that reads from the given
- /// byte array slice.
- /// </summary>
- public CodedInputStream(byte[] buffer, int offset, int length)
- {
- this.buffer = buffer;
- this.bufferPos = offset;
- this.bufferSize = offset + length;
- this.input = null;
- }
- /// <summary>
- /// Creates a new CodedInputStream reading data from the given stream.
- /// </summary>
- public CodedInputStream(Stream input)
- {
- this.buffer = new byte[BufferSize];
- this.bufferSize = 0;
- this.input = input;
- }
- /// <summary>
- /// Creates a new CodedInputStream reading data from the given
- /// stream, with a pre-allocated buffer.
- /// </summary>
- internal CodedInputStream(Stream input, byte[] buffer)
- {
- this.buffer = buffer;
- this.bufferSize = 0;
- this.input = input;
- }
- #endregion
- /// <summary>
- /// Returns the current position in the input stream, or the position in the input buffer
- /// </summary>
- public long Position
- {
- get
- {
- if (input != null)
- {
- return input.Position - ((bufferSize + bufferSizeAfterLimit) - bufferPos);
- }
- return bufferPos;
- }
- }
- /// <summary>
- /// Returns the last tag read, or 0 if no tags have been read or we've read beyond
- /// the end of the stream.
- /// </summary>
- internal uint LastTag { get { return lastTag; } }
- #region Limits for recursion and length
- /// <summary>
- /// Set the maximum message recursion depth.
- /// </summary>
- /// <remarks>
- /// In order to prevent malicious
- /// messages from causing stack overflows, CodedInputStream limits
- /// how deeply messages may be nested. The default limit is 64.
- /// </remarks>
- public int SetRecursionLimit(int limit)
- {
- if (limit < 0)
- {
- throw new ArgumentOutOfRangeException("Recursion limit cannot be negative: " + limit);
- }
- int oldLimit = recursionLimit;
- recursionLimit = limit;
- return oldLimit;
- }
- /// <summary>
- /// Set the maximum message size.
- /// </summary>
- /// <remarks>
- /// In order to prevent malicious messages from exhausting memory or
- /// causing integer overflows, CodedInputStream limits how large a message may be.
- /// The default limit is 64MB. You should set this limit as small
- /// as you can without harming your app's functionality. Note that
- /// size limits only apply when reading from an InputStream, not
- /// when constructed around a raw byte array (nor with ByteString.NewCodedInput).
- /// If you want to read several messages from a single CodedInputStream, you
- /// can call ResetSizeCounter() after each message to avoid hitting the
- /// size limit.
- /// </remarks>
- public int SetSizeLimit(int limit)
- {
- if (limit < 0)
- {
- throw new ArgumentOutOfRangeException("Size limit cannot be negative: " + limit);
- }
- int oldLimit = sizeLimit;
- sizeLimit = limit;
- return oldLimit;
- }
- /// <summary>
- /// Resets the current size counter to zero (see <see cref="SetSizeLimit"/>).
- /// </summary>
- public void ResetSizeCounter()
- {
- totalBytesRetired = 0;
- }
- #endregion
- #region Validation
- /// <summary>
- /// Verifies that the last call to ReadTag() returned the given tag value.
- /// This is used to verify that a nested group ended with the correct
- /// end tag.
- /// </summary>
- /// <exception cref="InvalidProtocolBufferException">The last
- /// tag read was not the one specified</exception>
- internal void CheckLastTagWas(uint value)
- {
- if (lastTag != value)
- {
- throw InvalidProtocolBufferException.InvalidEndTag();
- }
- }
- #endregion
- #region Reading of tags etc
- /// <summary>
- /// Attempts to peek at the next field tag.
- /// </summary>
- public bool PeekNextTag(out uint fieldTag)
- {
- if (hasNextTag)
- {
- fieldTag = nextTag;
- return true;
- }
- uint savedLast = lastTag;
- hasNextTag = ReadTag(out nextTag);
- lastTag = savedLast;
- fieldTag = nextTag;
- return hasNextTag;
- }
- /// <summary>
- /// Attempts to read a field tag, returning false if we have reached the end
- /// of the input data.
- /// </summary>
- /// <param name="fieldTag">The 'tag' of the field (id * 8 + wire-format)</param>
- /// <returns>true if the next fieldTag was read</returns>
- public bool ReadTag(out uint fieldTag)
- {
- if (hasNextTag)
- {
- fieldTag = nextTag;
- lastTag = fieldTag;
- hasNextTag = false;
- return true;
- }
- // Optimize for the incredibly common case of having at least two bytes left in the buffer,
- // and those two bytes being enough to get the tag. This will be true for fields up to 4095.
- if (bufferPos + 2 <= bufferSize)
- {
- int tmp = buffer[bufferPos++];
- if (tmp < 128)
- {
- fieldTag = (uint)tmp;
- }
- else
- {
- int result = tmp & 0x7f;
- if ((tmp = buffer[bufferPos++]) < 128)
- {
- result |= tmp << 7;
- fieldTag = (uint) result;
- }
- else
- {
- // Nope, rewind and go the potentially slow route.
- bufferPos -= 2;
- fieldTag = ReadRawVarint32();
- }
- }
- }
- else
- {
- if (IsAtEnd)
- {
- fieldTag = 0;
- lastTag = fieldTag;
- return false;
- }
- fieldTag = ReadRawVarint32();
- }
- lastTag = fieldTag;
- if (lastTag == 0)
- {
- // If we actually read zero, that's not a valid tag.
- throw InvalidProtocolBufferException.InvalidTag();
- }
- return true;
- }
- /// <summary>
- /// Reads a double field from the stream.
- /// </summary>
- public double ReadDouble()
- {
- return BitConverter.Int64BitsToDouble((long) ReadRawLittleEndian64());
- }
- /// <summary>
- /// Reads a float field from the stream.
- /// </summary>
- public float ReadFloat()
- {
- if (BitConverter.IsLittleEndian && 4 <= bufferSize - bufferPos)
- {
- float ret = BitConverter.ToSingle(buffer, bufferPos);
- bufferPos += 4;
- return ret;
- }
- else
- {
- byte[] rawBytes = ReadRawBytes(4);
- if (!BitConverter.IsLittleEndian)
- {
- ByteArray.Reverse(rawBytes);
- }
- return BitConverter.ToSingle(rawBytes, 0);
- }
- }
- /// <summary>
- /// Reads a uint64 field from the stream.
- /// </summary>
- public ulong ReadUInt64()
- {
- return ReadRawVarint64();
- }
- /// <summary>
- /// Reads an int64 field from the stream.
- /// </summary>
- public long ReadInt64()
- {
- return (long) ReadRawVarint64();
- }
- /// <summary>
- /// Reads an int32 field from the stream.
- /// </summary>
- public int ReadInt32()
- {
- return (int) ReadRawVarint32();
- }
- /// <summary>
- /// Reads a fixed64 field from the stream.
- /// </summary>
- public ulong ReadFixed64()
- {
- return ReadRawLittleEndian64();
- }
- /// <summary>
- /// Reads a fixed32 field from the stream.
- /// </summary>
- public uint ReadFixed32()
- {
- return ReadRawLittleEndian32();
- }
- /// <summary>
- /// Reads a bool field from the stream.
- /// </summary>
- public bool ReadBool()
- {
- return ReadRawVarint32() != 0;
- }
- /// <summary>
- /// Reads a string field from the stream.
- /// </summary>
- public string ReadString()
- {
- int length = ReadLength();
- // No need to read any data for an empty string.
- if (length == 0)
- {
- return "";
- }
- if (length <= bufferSize - bufferPos)
- {
- // Fast path: We already have the bytes in a contiguous buffer, so
- // just copy directly from it.
- String result = CodedOutputStream.Utf8Encoding.GetString(buffer, bufferPos, length);
- bufferPos += length;
- return result;
- }
- // Slow path: Build a byte array first then copy it.
- return CodedOutputStream.Utf8Encoding.GetString(ReadRawBytes(length), 0, length);
- }
- /// <summary>
- /// Reads an embedded message field value from the stream.
- /// </summary>
- public void ReadMessage(IMessage builder)
- {
- int length = ReadLength();
- if (recursionDepth >= recursionLimit)
- {
- throw InvalidProtocolBufferException.RecursionLimitExceeded();
- }
- int oldLimit = PushLimit(length);
- ++recursionDepth;
- builder.MergeFrom(this);
- CheckLastTagWas(0);
- --recursionDepth;
- PopLimit(oldLimit);
- }
- /// <summary>
- /// Reads a bytes field value from the stream.
- /// </summary>
- public ByteString ReadBytes()
- {
- int length = ReadLength();
- if (length <= bufferSize - bufferPos && length > 0)
- {
- // Fast path: We already have the bytes in a contiguous buffer, so
- // just copy directly from it.
- ByteString result = ByteString.CopyFrom(buffer, bufferPos, length);
- bufferPos += length;
- return result;
- }
- else
- {
- // Slow path: Build a byte array and attach it to a new ByteString.
- return ByteString.AttachBytes(ReadRawBytes(length));
- }
- }
- /// <summary>
- /// Reads a uint32 field value from the stream.
- /// </summary>
- public uint ReadUInt32()
- {
- return ReadRawVarint32();
- }
- /// <summary>
- /// Reads an enum field value from the stream. If the enum is valid for type T,
- /// then the ref value is set and it returns true. Otherwise the unknown output
- /// value is set and this method returns false.
- /// </summary>
- public int ReadEnum()
- {
- // Currently just a pass-through, but it's nice to separate it logically from WriteInt32.
- return (int) ReadRawVarint32();
- }
- /// <summary>
- /// Reads an sfixed32 field value from the stream.
- /// </summary>
- public int ReadSFixed32()
- {
- return (int) ReadRawLittleEndian32();
- }
- /// <summary>
- /// Reads an sfixed64 field value from the stream.
- /// </summary>
- public long ReadSFixed64()
- {
- return (long) ReadRawLittleEndian64();
- }
- /// <summary>
- /// Reads an sint32 field value from the stream.
- /// </summary>
- public int ReadSInt32()
- {
- return DecodeZigZag32(ReadRawVarint32());
- }
- /// <summary>
- /// Reads an sint64 field value from the stream.
- /// </summary>
- public long ReadSInt64()
- {
- return DecodeZigZag64(ReadRawVarint64());
- }
- /// <summary>
- /// Reads a length for length-delimited data.
- /// </summary>
- /// <remarks>
- /// This is internally just reading a varint, but this method exists
- /// to make the calling code clearer.
- /// </remarks>
- public int ReadLength()
- {
- return (int) ReadRawVarint32();
- }
- /// <summary>
- /// Peeks at the next tag in the stream. If it matches <paramref name="tag"/>,
- /// the tag is consumed and the method returns <c>true</c>; otherwise, the
- /// stream is left in the original position and the method returns <c>false</c>.
- /// </summary>
- public bool MaybeConsumeTag(uint tag)
- {
- uint next;
- if (PeekNextTag(out next))
- {
- if (next == tag)
- {
- hasNextTag = false;
- return true;
- }
- }
- return false;
- }
- #endregion
- #region Underlying reading primitives
- /// <summary>
- /// Same code as ReadRawVarint32, but read each byte individually, checking for
- /// buffer overflow.
- /// </summary>
- private uint SlowReadRawVarint32()
- {
- int tmp = ReadRawByte();
- if (tmp < 128)
- {
- return (uint) tmp;
- }
- int result = tmp & 0x7f;
- if ((tmp = ReadRawByte()) < 128)
- {
- result |= tmp << 7;
- }
- else
- {
- result |= (tmp & 0x7f) << 7;
- if ((tmp = ReadRawByte()) < 128)
- {
- result |= tmp << 14;
- }
- else
- {
- result |= (tmp & 0x7f) << 14;
- if ((tmp = ReadRawByte()) < 128)
- {
- result |= tmp << 21;
- }
- else
- {
- result |= (tmp & 0x7f) << 21;
- result |= (tmp = ReadRawByte()) << 28;
- if (tmp >= 128)
- {
- // Discard upper 32 bits.
- for (int i = 0; i < 5; i++)
- {
- if (ReadRawByte() < 128)
- {
- return (uint) result;
- }
- }
- throw InvalidProtocolBufferException.MalformedVarint();
- }
- }
- }
- }
- return (uint) result;
- }
- /// <summary>
- /// Reads a raw Varint from the stream. If larger than 32 bits, discard the upper bits.
- /// This method is optimised for the case where we've got lots of data in the buffer.
- /// That means we can check the size just once, then just read directly from the buffer
- /// without constant rechecking of the buffer length.
- /// </summary>
- internal uint ReadRawVarint32()
- {
- if (bufferPos + 5 > bufferSize)
- {
- return SlowReadRawVarint32();
- }
- int tmp = buffer[bufferPos++];
- if (tmp < 128)
- {
- return (uint) tmp;
- }
- int result = tmp & 0x7f;
- if ((tmp = buffer[bufferPos++]) < 128)
- {
- result |= tmp << 7;
- }
- else
- {
- result |= (tmp & 0x7f) << 7;
- if ((tmp = buffer[bufferPos++]) < 128)
- {
- result |= tmp << 14;
- }
- else
- {
- result |= (tmp & 0x7f) << 14;
- if ((tmp = buffer[bufferPos++]) < 128)
- {
- result |= tmp << 21;
- }
- else
- {
- result |= (tmp & 0x7f) << 21;
- result |= (tmp = buffer[bufferPos++]) << 28;
- if (tmp >= 128)
- {
- // Discard upper 32 bits.
- // Note that this has to use ReadRawByte() as we only ensure we've
- // got at least 5 bytes at the start of the method. This lets us
- // use the fast path in more cases, and we rarely hit this section of code.
- for (int i = 0; i < 5; i++)
- {
- if (ReadRawByte() < 128)
- {
- return (uint) result;
- }
- }
- throw InvalidProtocolBufferException.MalformedVarint();
- }
- }
- }
- }
- return (uint) result;
- }
- /// <summary>
- /// Reads a varint from the input one byte at a time, so that it does not
- /// read any bytes after the end of the varint. If you simply wrapped the
- /// stream in a CodedInputStream and used ReadRawVarint32(Stream)
- /// then you would probably end up reading past the end of the varint since
- /// CodedInputStream buffers its input.
- /// </summary>
- /// <param name="input"></param>
- /// <returns></returns>
- internal static uint ReadRawVarint32(Stream input)
- {
- int result = 0;
- int offset = 0;
- for (; offset < 32; offset += 7)
- {
- int b = input.ReadByte();
- if (b == -1)
- {
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
- result |= (b & 0x7f) << offset;
- if ((b & 0x80) == 0)
- {
- return (uint) result;
- }
- }
- // Keep reading up to 64 bits.
- for (; offset < 64; offset += 7)
- {
- int b = input.ReadByte();
- if (b == -1)
- {
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
- if ((b & 0x80) == 0)
- {
- return (uint) result;
- }
- }
- throw InvalidProtocolBufferException.MalformedVarint();
- }
- /// <summary>
- /// Reads a raw varint from the stream.
- /// </summary>
- internal ulong ReadRawVarint64()
- {
- int shift = 0;
- ulong result = 0;
- while (shift < 64)
- {
- byte b = ReadRawByte();
- result |= (ulong) (b & 0x7F) << shift;
- if ((b & 0x80) == 0)
- {
- return result;
- }
- shift += 7;
- }
- throw InvalidProtocolBufferException.MalformedVarint();
- }
- /// <summary>
- /// Reads a 32-bit little-endian integer from the stream.
- /// </summary>
- internal uint ReadRawLittleEndian32()
- {
- uint b1 = ReadRawByte();
- uint b2 = ReadRawByte();
- uint b3 = ReadRawByte();
- uint b4 = ReadRawByte();
- return b1 | (b2 << 8) | (b3 << 16) | (b4 << 24);
- }
- /// <summary>
- /// Reads a 64-bit little-endian integer from the stream.
- /// </summary>
- internal ulong ReadRawLittleEndian64()
- {
- ulong b1 = ReadRawByte();
- ulong b2 = ReadRawByte();
- ulong b3 = ReadRawByte();
- ulong b4 = ReadRawByte();
- ulong b5 = ReadRawByte();
- ulong b6 = ReadRawByte();
- ulong b7 = ReadRawByte();
- ulong b8 = ReadRawByte();
- return b1 | (b2 << 8) | (b3 << 16) | (b4 << 24)
- | (b5 << 32) | (b6 << 40) | (b7 << 48) | (b8 << 56);
- }
- /// <summary>
- /// Decode a 32-bit value with ZigZag encoding.
- /// </summary>
- /// <remarks>
- /// ZigZag encodes signed integers into values that can be efficiently
- /// encoded with varint. (Otherwise, negative values must be
- /// sign-extended to 64 bits to be varint encoded, thus always taking
- /// 10 bytes on the wire.)
- /// </remarks>
- internal static int DecodeZigZag32(uint n)
- {
- return (int)(n >> 1) ^ -(int)(n & 1);
- }
- /// <summary>
- /// Decode a 32-bit value with ZigZag encoding.
- /// </summary>
- /// <remarks>
- /// ZigZag encodes signed integers into values that can be efficiently
- /// encoded with varint. (Otherwise, negative values must be
- /// sign-extended to 64 bits to be varint encoded, thus always taking
- /// 10 bytes on the wire.)
- /// </remarks>
- internal static long DecodeZigZag64(ulong n)
- {
- return (long)(n >> 1) ^ -(long)(n & 1);
- }
- #endregion
- #region Internal reading and buffer management
- /// <summary>
- /// Sets currentLimit to (current position) + byteLimit. This is called
- /// when descending into a length-delimited embedded message. The previous
- /// limit is returned.
- /// </summary>
- /// <returns>The old limit.</returns>
- internal int PushLimit(int byteLimit)
- {
- if (byteLimit < 0)
- {
- throw InvalidProtocolBufferException.NegativeSize();
- }
- byteLimit += totalBytesRetired + bufferPos;
- int oldLimit = currentLimit;
- if (byteLimit > oldLimit)
- {
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
- currentLimit = byteLimit;
- RecomputeBufferSizeAfterLimit();
- return oldLimit;
- }
- private void RecomputeBufferSizeAfterLimit()
- {
- bufferSize += bufferSizeAfterLimit;
- int bufferEnd = totalBytesRetired + bufferSize;
- if (bufferEnd > currentLimit)
- {
- // Limit is in current buffer.
- bufferSizeAfterLimit = bufferEnd - currentLimit;
- bufferSize -= bufferSizeAfterLimit;
- }
- else
- {
- bufferSizeAfterLimit = 0;
- }
- }
- /// <summary>
- /// Discards the current limit, returning the previous limit.
- /// </summary>
- internal void PopLimit(int oldLimit)
- {
- currentLimit = oldLimit;
- RecomputeBufferSizeAfterLimit();
- }
- /// <summary>
- /// Returns whether or not all the data before the limit has been read.
- /// </summary>
- /// <returns></returns>
- internal bool ReachedLimit
- {
- get
- {
- if (currentLimit == int.MaxValue)
- {
- return false;
- }
- int currentAbsolutePosition = totalBytesRetired + bufferPos;
- return currentAbsolutePosition >= currentLimit;
- }
- }
- /// <summary>
- /// Returns true if the stream has reached the end of the input. This is the
- /// case if either the end of the underlying input source has been reached or
- /// the stream has reached a limit created using PushLimit.
- /// </summary>
- public bool IsAtEnd
- {
- get { return bufferPos == bufferSize && !RefillBuffer(false); }
- }
- /// <summary>
- /// Called when buffer is empty to read more bytes from the
- /// input. If <paramref name="mustSucceed"/> is true, RefillBuffer() gurantees that
- /// either there will be at least one byte in the buffer when it returns
- /// or it will throw an exception. If <paramref name="mustSucceed"/> is false,
- /// RefillBuffer() returns false if no more bytes were available.
- /// </summary>
- /// <param name="mustSucceed"></param>
- /// <returns></returns>
- private bool RefillBuffer(bool mustSucceed)
- {
- if (bufferPos < bufferSize)
- {
- throw new InvalidOperationException("RefillBuffer() called when buffer wasn't empty.");
- }
- if (totalBytesRetired + bufferSize == currentLimit)
- {
- // Oops, we hit a limit.
- if (mustSucceed)
- {
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
- else
- {
- return false;
- }
- }
- totalBytesRetired += bufferSize;
- bufferPos = 0;
- bufferSize = (input == null) ? 0 : input.Read(buffer, 0, buffer.Length);
- if (bufferSize < 0)
- {
- throw new InvalidOperationException("Stream.Read returned a negative count");
- }
- if (bufferSize == 0)
- {
- if (mustSucceed)
- {
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
- else
- {
- return false;
- }
- }
- else
- {
- RecomputeBufferSizeAfterLimit();
- int totalBytesRead =
- totalBytesRetired + bufferSize + bufferSizeAfterLimit;
- if (totalBytesRead > sizeLimit || totalBytesRead < 0)
- {
- throw InvalidProtocolBufferException.SizeLimitExceeded();
- }
- return true;
- }
- }
- /// <summary>
- /// Read one byte from the input.
- /// </summary>
- /// <exception cref="InvalidProtocolBufferException">
- /// the end of the stream or the current limit was reached
- /// </exception>
- internal byte ReadRawByte()
- {
- if (bufferPos == bufferSize)
- {
- RefillBuffer(true);
- }
- return buffer[bufferPos++];
- }
- /// <summary>
- /// Reads a fixed size of bytes from the input.
- /// </summary>
- /// <exception cref="InvalidProtocolBufferException">
- /// the end of the stream or the current limit was reached
- /// </exception>
- internal byte[] ReadRawBytes(int size)
- {
- if (size < 0)
- {
- throw InvalidProtocolBufferException.NegativeSize();
- }
- if (totalBytesRetired + bufferPos + size > currentLimit)
- {
- // Read to the end of the stream (up to the current limit) anyway.
- // TODO(jonskeet): This is the only usage of SkipRawBytes. Do we really need to do it?
- SkipRawBytes(currentLimit - totalBytesRetired - bufferPos);
- // Then fail.
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
- if (size <= bufferSize - bufferPos)
- {
- // We have all the bytes we need already.
- byte[] bytes = new byte[size];
- ByteArray.Copy(buffer, bufferPos, bytes, 0, size);
- bufferPos += size;
- return bytes;
- }
- else if (size < buffer.Length)
- {
- // Reading more bytes than are in the buffer, but not an excessive number
- // of bytes. We can safely allocate the resulting array ahead of time.
- // First copy what we have.
- byte[] bytes = new byte[size];
- int pos = bufferSize - bufferPos;
- ByteArray.Copy(buffer, bufferPos, bytes, 0, pos);
- bufferPos = bufferSize;
- // We want to use RefillBuffer() and then copy from the buffer into our
- // byte array rather than reading directly into our byte array because
- // the input may be unbuffered.
- RefillBuffer(true);
- while (size - pos > bufferSize)
- {
- Buffer.BlockCopy(buffer, 0, bytes, pos, bufferSize);
- pos += bufferSize;
- bufferPos = bufferSize;
- RefillBuffer(true);
- }
- ByteArray.Copy(buffer, 0, bytes, pos, size - pos);
- bufferPos = size - pos;
- return bytes;
- }
- else
- {
- // The size is very large. For security reasons, we can't allocate the
- // entire byte array yet. The size comes directly from the input, so a
- // maliciously-crafted message could provide a bogus very large size in
- // order to trick the app into allocating a lot of memory. We avoid this
- // by allocating and reading only a small chunk at a time, so that the
- // malicious message must actually *be* extremely large to cause
- // problems. Meanwhile, we limit the allowed size of a message elsewhere.
- // Remember the buffer markers since we'll have to copy the bytes out of
- // it later.
- int originalBufferPos = bufferPos;
- int originalBufferSize = bufferSize;
- // Mark the current buffer consumed.
- totalBytesRetired += bufferSize;
- bufferPos = 0;
- bufferSize = 0;
- // Read all the rest of the bytes we need.
- int sizeLeft = size - (originalBufferSize - originalBufferPos);
- List<byte[]> chunks = new List<byte[]>();
- while (sizeLeft > 0)
- {
- byte[] chunk = new byte[Math.Min(sizeLeft, buffer.Length)];
- int pos = 0;
- while (pos < chunk.Length)
- {
- int n = (input == null) ? -1 : input.Read(chunk, pos, chunk.Length - pos);
- if (n <= 0)
- {
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
- totalBytesRetired += n;
- pos += n;
- }
- sizeLeft -= chunk.Length;
- chunks.Add(chunk);
- }
- // OK, got everything. Now concatenate it all into one buffer.
- byte[] bytes = new byte[size];
- // Start by copying the leftover bytes from this.buffer.
- int newPos = originalBufferSize - originalBufferPos;
- ByteArray.Copy(buffer, originalBufferPos, bytes, 0, newPos);
- // And now all the chunks.
- foreach (byte[] chunk in chunks)
- {
- Buffer.BlockCopy(chunk, 0, bytes, newPos, chunk.Length);
- newPos += chunk.Length;
- }
- // Done.
- return bytes;
- }
- }
- /// <summary>
- /// Reads and discards <paramref name="size"/> bytes.
- /// </summary>
- /// <exception cref="InvalidProtocolBufferException">the end of the stream
- /// or the current limit was reached</exception>
- private void SkipRawBytes(int size)
- {
- if (size < 0)
- {
- throw InvalidProtocolBufferException.NegativeSize();
- }
- if (totalBytesRetired + bufferPos + size > currentLimit)
- {
- // Read to the end of the stream anyway.
- SkipRawBytes(currentLimit - totalBytesRetired - bufferPos);
- // Then fail.
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
- if (size <= bufferSize - bufferPos)
- {
- // We have all the bytes we need already.
- bufferPos += size;
- }
- else
- {
- // Skipping more bytes than are in the buffer. First skip what we have.
- int pos = bufferSize - bufferPos;
- // ROK 5/7/2013 Issue #54: should retire all bytes in buffer (bufferSize)
- // totalBytesRetired += pos;
- totalBytesRetired += bufferSize;
-
- bufferPos = 0;
- bufferSize = 0;
- // Then skip directly from the InputStream for the rest.
- if (pos < size)
- {
- if (input == null)
- {
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
- SkipImpl(size - pos);
- totalBytesRetired += size - pos;
- }
- }
- }
- /// <summary>
- /// Abstraction of skipping to cope with streams which can't really skip.
- /// </summary>
- private void SkipImpl(int amountToSkip)
- {
- if (input.CanSeek)
- {
- long previousPosition = input.Position;
- input.Position += amountToSkip;
- if (input.Position != previousPosition + amountToSkip)
- {
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
- }
- else
- {
- byte[] skipBuffer = new byte[Math.Min(1024, amountToSkip)];
- while (amountToSkip > 0)
- {
- int bytesRead = input.Read(skipBuffer, 0, Math.Min(skipBuffer.Length, amountToSkip));
- if (bytesRead <= 0)
- {
- throw InvalidProtocolBufferException.TruncatedMessage();
- }
- amountToSkip -= bytesRead;
- }
- }
- }
- #endregion
- }
- }
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