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- #region Copyright notice and license
- // Protocol Buffers - Google's data interchange format
- // Copyright 2017 Google Inc. All rights reserved.
- // https://developers.google.com/protocol-buffers/
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- //
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Google Inc. nor the names of its
- // contributors may be used to endorse or promote products derived from
- // this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- #endregion
- using System;
- namespace Google.Protobuf
- {
- /// <summary>
- /// Samples of different not-a-number values, for testing equality comparisons.
- /// </summary>
- public static class SampleNaNs
- {
- public static double Regular { get; } = double.NaN;
- // Signalling bit is inverted compared with double.NaN. Doesn't really matter
- // whether that makes it quiet or signalling - it's different.
- public static double SignallingFlipped { get; } =
- BitConverter.Int64BitsToDouble(BitConverter.DoubleToInt64Bits(double.NaN) ^ -0x8000_0000_0000_0000L);
- // A bit in the middle of the mantissa is flipped; this difference is preserved when casting to float.
- public static double PayloadFlipped { get; } =
- BitConverter.Int64BitsToDouble(BitConverter.DoubleToInt64Bits(double.NaN) ^ 0x1_0000_0000L);
- }
- }
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