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- #region Copyright notice and license
- // Protocol Buffers - Google's data interchange format
- // Copyright 2008 Google Inc. All rights reserved.
- // https://developers.google.com/protocol-buffers/
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- //
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Google Inc. nor the names of its
- // contributors may be used to endorse or promote products derived from
- // this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- #endregion
- using System;
- using System.Buffers;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace Google.Protobuf
- {
- internal static class ReadOnlySequenceFactory
- {
- /// <summary>
- /// Create a sequence from the specified data. The data will be divided up into segments in the sequence.
- /// </summary>
- public static ReadOnlySequence<byte> CreateWithContent(byte[] data, int segmentSize = 1, bool addEmptySegmentDelimiters = true)
- {
- var segments = new List<byte[]>();
- if (addEmptySegmentDelimiters)
- {
- segments.Add(new byte[0]);
- }
- var currentIndex = 0;
- while (currentIndex < data.Length)
- {
- var segment = new List<byte>();
- while (segment.Count < segmentSize && currentIndex < data.Length)
- {
- segment.Add(data[currentIndex++]);
- }
- segments.Add(segment.ToArray());
- if (addEmptySegmentDelimiters)
- {
- segments.Add(new byte[0]);
- }
- }
- return CreateSegments(segments.ToArray());
- }
- /// <summary>
- /// Originally from corefx, and has been contributed to Protobuf
- /// https://github.com/dotnet/corefx/blob/e99ec129cfd594d53f4390bf97d1d736cff6f860/src/System.Memory/tests/ReadOnlyBuffer/ReadOnlySequenceFactory.byte.cs
- /// </summary>
- private static ReadOnlySequence<byte> CreateSegments(params byte[][] inputs)
- {
- if (inputs == null || inputs.Length == 0)
- {
- throw new InvalidOperationException();
- }
- int i = 0;
- BufferSegment last = null;
- BufferSegment first = null;
- do
- {
- byte[] s = inputs[i];
- int length = s.Length;
- int dataOffset = length;
- var chars = new byte[length * 2];
- for (int j = 0; j < length; j++)
- {
- chars[dataOffset + j] = s[j];
- }
- // Create a segment that has offset relative to the OwnedMemory and OwnedMemory itself has offset relative to array
- var memory = new Memory<byte>(chars).Slice(length, length);
- if (first == null)
- {
- first = new BufferSegment(memory);
- last = first;
- }
- else
- {
- last = last.Append(memory);
- }
- i++;
- } while (i < inputs.Length);
- return new ReadOnlySequence<byte>(first, 0, last, last.Memory.Length);
- }
- private class BufferSegment : ReadOnlySequenceSegment<byte>
- {
- public BufferSegment(Memory<byte> memory)
- {
- Memory = memory;
- }
- public BufferSegment Append(Memory<byte> memory)
- {
- var segment = new BufferSegment(memory)
- {
- RunningIndex = RunningIndex + Memory.Length
- };
- Next = segment;
- return segment;
- }
- }
- }
- }
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