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							- #region Copyright notice and license
 
- // Protocol Buffers - Google's data interchange format
 
- // Copyright 2008 Google Inc.  All rights reserved.
 
- // https://developers.google.com/protocol-buffers/
 
- //
 
- // Redistribution and use in source and binary forms, with or without
 
- // modification, are permitted provided that the following conditions are
 
- // met:
 
- //
 
- //     * Redistributions of source code must retain the above copyright
 
- // notice, this list of conditions and the following disclaimer.
 
- //     * Redistributions in binary form must reproduce the above
 
- // copyright notice, this list of conditions and the following disclaimer
 
- // in the documentation and/or other materials provided with the
 
- // distribution.
 
- //     * Neither the name of Google Inc. nor the names of its
 
- // contributors may be used to endorse or promote products derived from
 
- // this software without specific prior written permission.
 
- //
 
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
- #endregion
 
- using System;
 
- using System.Buffers.Binary;
 
- using System.Runtime.CompilerServices;
 
- using System.Runtime.InteropServices;
 
- using System.Security;
 
- using System.Text;
 
- namespace Google.Protobuf
 
- {
 
-     /// <summary>
 
-     /// Primitives for encoding protobuf wire format.
 
-     /// </summary>
 
-     [SecuritySafeCritical]
 
-     internal static class WritingPrimitives
 
-     {
 
-         // "Local" copy of Encoding.UTF8, for efficiency. (Yes, it makes a difference.)
 
-         internal static readonly Encoding Utf8Encoding = Encoding.UTF8;
 
-         #region Writing of values (not including tags)
 
-         /// <summary>
 
-         /// Writes a double field value, without a tag, to the stream.
 
-         /// </summary>
 
-         public static void WriteDouble(ref Span<byte> buffer, ref WriterInternalState state, double value)
 
-         {
 
-             WriteRawLittleEndian64(ref buffer, ref state, (ulong)BitConverter.DoubleToInt64Bits(value));
 
-         }
 
-         /// <summary>
 
-         /// Writes a float field value, without a tag, to the stream.
 
-         /// </summary>
 
-         public static unsafe void WriteFloat(ref Span<byte> buffer, ref WriterInternalState state, float value)
 
-         {
 
-             const int length = sizeof(float);
 
-             if (buffer.Length - state.position >= length)
 
-             {
 
-                 // if there's enough space in the buffer, write the float directly into the buffer
 
-                 var floatSpan = buffer.Slice(state.position, length);
 
-                 Unsafe.WriteUnaligned(ref MemoryMarshal.GetReference(floatSpan), value);
 
-                 if (!BitConverter.IsLittleEndian)
 
-                 {
 
-                     floatSpan.Reverse();
 
-                 }
 
-                 state.position += length;
 
-             }
 
-             else
 
-             {
 
-                 WriteFloatSlowPath(ref buffer, ref state, value);
 
-             }
 
-         }
 
-         [MethodImpl(MethodImplOptions.NoInlining)]
 
-         private static unsafe void WriteFloatSlowPath(ref Span<byte> buffer, ref WriterInternalState state, float value)
 
-         {
 
-             const int length = sizeof(float);
 
-             // TODO(jtattermusch): deduplicate the code. Populating the span is the same as for the fastpath.
 
-             Span<byte> floatSpan = stackalloc byte[length];
 
-             Unsafe.WriteUnaligned(ref MemoryMarshal.GetReference(floatSpan), value);
 
-             if (!BitConverter.IsLittleEndian)
 
-             {
 
-                 floatSpan.Reverse();
 
-             }
 
-             WriteRawByte(ref buffer, ref state, floatSpan[0]);
 
-             WriteRawByte(ref buffer, ref state, floatSpan[1]);
 
-             WriteRawByte(ref buffer, ref state, floatSpan[2]);
 
-             WriteRawByte(ref buffer, ref state, floatSpan[3]);
 
-         }
 
-         /// <summary>
 
-         /// Writes a uint64 field value, without a tag, to the stream.
 
-         /// </summary>
 
-         public static void WriteUInt64(ref Span<byte> buffer, ref WriterInternalState state, ulong value)
 
-         {
 
-             WriteRawVarint64(ref buffer, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes an int64 field value, without a tag, to the stream.
 
-         /// </summary>
 
-         public static void WriteInt64(ref Span<byte> buffer, ref WriterInternalState state, long value)
 
-         {
 
-             WriteRawVarint64(ref buffer, ref state, (ulong)value);
 
-         }
 
-         /// <summary>
 
-         /// Writes an int32 field value, without a tag, to the stream.
 
-         /// </summary>
 
-         public static void WriteInt32(ref Span<byte> buffer, ref WriterInternalState state, int value)
 
-         {
 
-             if (value >= 0)
 
-             {
 
-                 WriteRawVarint32(ref buffer, ref state, (uint)value);
 
-             }
 
-             else
 
-             {
 
-                 // Must sign-extend.
 
-                 WriteRawVarint64(ref buffer, ref state, (ulong)value);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Writes a fixed64 field value, without a tag, to the stream.
 
-         /// </summary>
 
-         public static void WriteFixed64(ref Span<byte> buffer, ref WriterInternalState state, ulong value)
 
-         {
 
-             WriteRawLittleEndian64(ref buffer, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes a fixed32 field value, without a tag, to the stream.
 
-         /// </summary>
 
-         public static void WriteFixed32(ref Span<byte> buffer, ref WriterInternalState state, uint value)
 
-         {
 
-             WriteRawLittleEndian32(ref buffer, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes a bool field value, without a tag, to the stream.
 
-         /// </summary>
 
-         public static void WriteBool(ref Span<byte> buffer, ref WriterInternalState state, bool value)
 
-         {
 
-             WriteRawByte(ref buffer, ref state, value ? (byte)1 : (byte)0);
 
-         }
 
-         /// <summary>
 
-         /// Writes a string field value, without a tag, to the stream.
 
-         /// The data is length-prefixed.
 
-         /// </summary>
 
-         public static void WriteString(ref Span<byte> buffer, ref WriterInternalState state, string value)
 
-         {
 
-             // Optimise the case where we have enough space to write
 
-             // the string directly to the buffer, which should be common.
 
-             int length = Utf8Encoding.GetByteCount(value);
 
-             WriteLength(ref buffer, ref state, length);
 
-             if (buffer.Length - state.position >= length)
 
-             {
 
-                 if (length == value.Length) // Must be all ASCII...
 
-                 {
 
-                     for (int i = 0; i < length; i++)
 
-                     {
 
-                         buffer[state.position + i] = (byte)value[i];
 
-                     }
 
-                     state.position += length;
 
-                 }
 
-                 else
 
-                 {
 
- #if NETSTANDARD1_1
 
-                     // slowpath when Encoding.GetBytes(Char*, Int32, Byte*, Int32) is not available
 
-                     byte[] bytes = Utf8Encoding.GetBytes(value);
 
-                     WriteRawBytes(ref buffer, ref state, bytes);
 
- #else
 
-                     ReadOnlySpan<char> source = value.AsSpan();
 
-                     int bytesUsed;
 
-                     unsafe
 
-                     {
 
-                         fixed (char* sourceChars = &MemoryMarshal.GetReference(source))
 
-                         fixed (byte* destinationBytes = &MemoryMarshal.GetReference(buffer.Slice(state.position)))
 
-                         {
 
-                             bytesUsed = Utf8Encoding.GetBytes(sourceChars, source.Length, destinationBytes, buffer.Length);
 
-                         }
 
-                     }
 
-                     state.position += bytesUsed;
 
- #endif
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 // Opportunity for future optimization:
 
-                 // Large strings that don't fit into the current buffer segment
 
-                 // can probably be optimized by using Utf8Encoding.GetEncoder()
 
-                 // but more benchmarks would need to be added as evidence.
 
-                 byte[] bytes = Utf8Encoding.GetBytes(value);
 
-                 WriteRawBytes(ref buffer, ref state, bytes);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Write a byte string, without a tag, to the stream.
 
-         /// The data is length-prefixed.
 
-         /// </summary>
 
-         public static void WriteBytes(ref Span<byte> buffer, ref WriterInternalState state, ByteString value)
 
-         {
 
-             WriteLength(ref buffer, ref state, value.Length);
 
-             WriteRawBytes(ref buffer, ref state, value.Span);
 
-         }
 
-         /// <summary>
 
-         /// Writes a uint32 value, without a tag, to the stream.
 
-         /// </summary>
 
-         public static void WriteUInt32(ref Span<byte> buffer, ref WriterInternalState state, uint value)
 
-         {
 
-             WriteRawVarint32(ref buffer, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes an enum value, without a tag, to the stream.
 
-         /// </summary>
 
-         public static void WriteEnum(ref Span<byte> buffer, ref WriterInternalState state, int value)
 
-         {
 
-             WriteInt32(ref buffer, ref state, value);
 
-         }
 
-         /// <summary>
 
-         /// Writes an sfixed32 value, without a tag, to the stream.
 
-         /// </summary>
 
-         public static void WriteSFixed32(ref Span<byte> buffer, ref WriterInternalState state, int value)
 
-         {
 
-             WriteRawLittleEndian32(ref buffer, ref state, (uint)value);
 
-         }
 
-         /// <summary>
 
-         /// Writes an sfixed64 value, without a tag, to the stream.
 
-         /// </summary>
 
-         public static void WriteSFixed64(ref Span<byte> buffer, ref WriterInternalState state, long value)
 
-         {
 
-             WriteRawLittleEndian64(ref buffer, ref state, (ulong)value);
 
-         }
 
-         /// <summary>
 
-         /// Writes an sint32 value, without a tag, to the stream.
 
-         /// </summary>
 
-         public static void WriteSInt32(ref Span<byte> buffer, ref WriterInternalState state, int value)
 
-         {
 
-             WriteRawVarint32(ref buffer, ref state, EncodeZigZag32(value));
 
-         }
 
-         /// <summary>
 
-         /// Writes an sint64 value, without a tag, to the stream.
 
-         /// </summary>
 
-         public static void WriteSInt64(ref Span<byte> buffer, ref WriterInternalState state, long value)
 
-         {
 
-             WriteRawVarint64(ref buffer, ref state, EncodeZigZag64(value));
 
-         }
 
-         /// <summary>
 
-         /// Writes a length (in bytes) for length-delimited data.
 
-         /// </summary>
 
-         /// <remarks>
 
-         /// This method simply writes a rawint, but exists for clarity in calling code.
 
-         /// </remarks>
 
-         public static void WriteLength(ref Span<byte> buffer, ref WriterInternalState state, int length)
 
-         {
 
-             WriteRawVarint32(ref buffer, ref state, (uint)length);
 
-         }
 
-         #endregion
 
-         #region Writing primitives
 
-         /// <summary>
 
-         /// Writes a 32 bit value as a varint. The fast route is taken when
 
-         /// there's enough buffer space left to whizz through without checking
 
-         /// for each byte; otherwise, we resort to calling WriteRawByte each time.
 
-         /// </summary>
 
-         public static void WriteRawVarint32(ref Span<byte> buffer, ref WriterInternalState state, uint value)
 
-         {
 
-             // Optimize for the common case of a single byte value
 
-             if (value < 128 && state.position < buffer.Length)
 
-             {
 
-                 buffer[state.position++] = (byte)value;
 
-                 return;
 
-             }
 
-             // Fast path when capacity is available
 
-             while (state.position < buffer.Length)
 
-             {
 
-                 if (value > 127)
 
-                 {
 
-                     buffer[state.position++] = (byte)((value & 0x7F) | 0x80);
 
-                     value >>= 7;
 
-                 }
 
-                 else
 
-                 {
 
-                     buffer[state.position++] = (byte)value;
 
-                     return;
 
-                 }
 
-             }
 
-             while (value > 127)
 
-             {
 
-                 WriteRawByte(ref buffer, ref state, (byte)((value & 0x7F) | 0x80));
 
-                 value >>= 7;
 
-             }
 
-             WriteRawByte(ref buffer, ref state, (byte)value);
 
-         }
 
-         public static void WriteRawVarint64(ref Span<byte> buffer, ref WriterInternalState state, ulong value)
 
-         {
 
-             // Optimize for the common case of a single byte value
 
-             if (value < 128 && state.position < buffer.Length)
 
-             {
 
-                 buffer[state.position++] = (byte)value;
 
-                 return;
 
-             }
 
-             // Fast path when capacity is available
 
-             while (state.position < buffer.Length)
 
-             {
 
-                 if (value > 127)
 
-                 {
 
-                     buffer[state.position++] = (byte)((value & 0x7F) | 0x80);
 
-                     value >>= 7;
 
-                 }
 
-                 else
 
-                 {
 
-                     buffer[state.position++] = (byte)value;
 
-                     return;
 
-                 }
 
-             }
 
-             while (value > 127)
 
-             {
 
-                 WriteRawByte(ref buffer, ref state, (byte)((value & 0x7F) | 0x80));
 
-                 value >>= 7;
 
-             }
 
-             WriteRawByte(ref buffer, ref state, (byte)value);
 
-         }
 
-         public static void WriteRawLittleEndian32(ref Span<byte> buffer, ref WriterInternalState state, uint value)
 
-         {
 
-             const int length = sizeof(uint);
 
-             if (state.position + length > buffer.Length)
 
-             {
 
-                 WriteRawLittleEndian32SlowPath(ref buffer, ref state, value);
 
-             }
 
-             else
 
-             {
 
-                 BinaryPrimitives.WriteUInt32LittleEndian(buffer.Slice(state.position), value);
 
-                 state.position += length;
 
-             }
 
-         }
 
-         [MethodImpl(MethodImplOptions.NoInlining)]
 
-         private static void WriteRawLittleEndian32SlowPath(ref Span<byte> buffer, ref WriterInternalState state, uint value)
 
-         {
 
-             WriteRawByte(ref buffer, ref state, (byte)value);
 
-             WriteRawByte(ref buffer, ref state, (byte)(value >> 8));
 
-             WriteRawByte(ref buffer, ref state, (byte)(value >> 16));
 
-             WriteRawByte(ref buffer, ref state, (byte)(value >> 24));
 
-         }
 
-         public static void WriteRawLittleEndian64(ref Span<byte> buffer, ref WriterInternalState state, ulong value)
 
-         {
 
-             const int length = sizeof(ulong);
 
-             if (state.position + length > buffer.Length)
 
-             {
 
-                 WriteRawLittleEndian64SlowPath(ref buffer, ref state, value);
 
-             }
 
-             else
 
-             {
 
-                 // TODO(jtattermusch): According to the benchmarks, writing byte-by-byte is actually faster
 
-                 // than using BinaryPrimitives.WriteUInt64LittleEndian.
 
-                 // This is strange especially because WriteUInt32LittleEndian seems to be much faster
 
-                 // in terms of throughput.
 
-                 buffer[state.position++] = ((byte)value);
 
-                 buffer[state.position++] = ((byte)(value >> 8));
 
-                 buffer[state.position++] = ((byte)(value >> 16));
 
-                 buffer[state.position++] = ((byte)(value >> 24));
 
-                 buffer[state.position++] = ((byte)(value >> 32));
 
-                 buffer[state.position++] = ((byte)(value >> 40));
 
-                 buffer[state.position++] = ((byte)(value >> 48));
 
-                 buffer[state.position++] = ((byte)(value >> 56));
 
-             }
 
-         }
 
-         [MethodImpl(MethodImplOptions.NoInlining)]
 
-         public static void WriteRawLittleEndian64SlowPath(ref Span<byte> buffer, ref WriterInternalState state, ulong value)
 
-         {
 
-             WriteRawByte(ref buffer, ref state, (byte)value);
 
-             WriteRawByte(ref buffer, ref state, (byte)(value >> 8));
 
-             WriteRawByte(ref buffer, ref state, (byte)(value >> 16));
 
-             WriteRawByte(ref buffer, ref state, (byte)(value >> 24));
 
-             WriteRawByte(ref buffer, ref state, (byte)(value >> 32));
 
-             WriteRawByte(ref buffer, ref state, (byte)(value >> 40));
 
-             WriteRawByte(ref buffer, ref state, (byte)(value >> 48));
 
-             WriteRawByte(ref buffer, ref state, (byte)(value >> 56));
 
-         }
 
-         private static void WriteRawByte(ref Span<byte> buffer, ref WriterInternalState state, byte value)
 
-         {
 
-             if (state.position == buffer.Length)
 
-             {
 
-                 WriteBufferHelper.RefreshBuffer(ref buffer, ref state);
 
-             }
 
-             buffer[state.position++] = value;
 
-         }
 
-         /// <summary>
 
-         /// Writes out an array of bytes.
 
-         /// </summary>
 
-         public static void WriteRawBytes(ref Span<byte> buffer, ref WriterInternalState state, byte[] value)
 
-         {
 
-             WriteRawBytes(ref buffer, ref state, new ReadOnlySpan<byte>(value));
 
-         }
 
-         /// <summary>
 
-         /// Writes out part of an array of bytes.
 
-         /// </summary>
 
-         public static void WriteRawBytes(ref Span<byte> buffer, ref WriterInternalState state, byte[] value, int offset, int length)
 
-         {
 
-             WriteRawBytes(ref buffer, ref state, new ReadOnlySpan<byte>(value, offset, length));
 
-         }
 
-         /// <summary>
 
-         /// Writes out part of an array of bytes.
 
-         /// </summary>
 
-         public static void WriteRawBytes(ref Span<byte> buffer, ref WriterInternalState state, ReadOnlySpan<byte> value)
 
-         {
 
-             if (buffer.Length - state.position >= value.Length)
 
-             {
 
-                 // We have room in the current buffer.    
 
-                 value.CopyTo(buffer.Slice(state.position, value.Length));
 
-                 state.position += value.Length;
 
-             }
 
-             else
 
-             {
 
-                 // When writing to a CodedOutputStream backed by a Stream, we could avoid
 
-                 // copying the data twice (first copying to the current buffer and
 
-                 // and later writing from the current buffer to the underlying Stream)
 
-                 // in some circumstances by writing the data directly to the underlying Stream.
 
-                 // Current this is not being done to avoid specialcasing the code for
 
-                 // CodedOutputStream vs IBufferWriter<byte>.
 
-                 int bytesWritten = 0;
 
-                 while (buffer.Length - state.position < value.Length - bytesWritten)
 
-                 {
 
-                     int length = buffer.Length - state.position;
 
-                     value.Slice(bytesWritten, length).CopyTo(buffer.Slice(state.position, length));
 
-                     bytesWritten += length;
 
-                     state.position += length;
 
-                     WriteBufferHelper.RefreshBuffer(ref buffer, ref state);
 
-                 }
 
-                 // copy the remaining data
 
-                 int remainderLength = value.Length - bytesWritten;
 
-                 value.Slice(bytesWritten, remainderLength).CopyTo(buffer.Slice(state.position, remainderLength));
 
-                 state.position += remainderLength;
 
-             }
 
-         }
 
-         #endregion
 
-         #region Raw tag writing
 
-         /// <summary>
 
-         /// Encodes and writes a tag.
 
-         /// </summary>
 
-         public static void WriteTag(ref Span<byte> buffer, ref WriterInternalState state, int fieldNumber, WireFormat.WireType type)
 
-         {
 
-             WriteRawVarint32(ref buffer, ref state, WireFormat.MakeTag(fieldNumber, type));
 
-         }
 
-         /// <summary>
 
-         /// Writes an already-encoded tag.
 
-         /// </summary>
 
-         public static void WriteTag(ref Span<byte> buffer, ref WriterInternalState state, uint tag)
 
-         {
 
-             WriteRawVarint32(ref buffer, ref state, tag);
 
-         }
 
-         /// <summary>
 
-         /// Writes the given single-byte tag directly to the stream.
 
-         /// </summary>
 
-         public static void WriteRawTag(ref Span<byte> buffer, ref WriterInternalState state, byte b1)
 
-         {
 
-             WriteRawByte(ref buffer, ref state, b1);
 
-         }
 
-         /// <summary>
 
-         /// Writes the given two-byte tag directly to the stream.
 
-         /// </summary>
 
-         public static void WriteRawTag(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2)
 
-         {
 
-             WriteRawByte(ref buffer, ref state, b1);
 
-             WriteRawByte(ref buffer, ref state, b2);
 
-         }
 
-         /// <summary>
 
-         /// Writes the given three-byte tag directly to the stream.
 
-         /// </summary>
 
-         public static void WriteRawTag(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2, byte b3)
 
-         {
 
-             WriteRawByte(ref buffer, ref state, b1);
 
-             WriteRawByte(ref buffer, ref state, b2);
 
-             WriteRawByte(ref buffer, ref state, b3);
 
-         }
 
-         /// <summary>
 
-         /// Writes the given four-byte tag directly to the stream.
 
-         /// </summary>
 
-         public static void WriteRawTag(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2, byte b3, byte b4)
 
-         {
 
-             WriteRawByte(ref buffer, ref state, b1);
 
-             WriteRawByte(ref buffer, ref state, b2);
 
-             WriteRawByte(ref buffer, ref state, b3);
 
-             WriteRawByte(ref buffer, ref state, b4);
 
-         }
 
-         /// <summary>
 
-         /// Writes the given five-byte tag directly to the stream.
 
-         /// </summary>
 
-         public static void WriteRawTag(ref Span<byte> buffer, ref WriterInternalState state, byte b1, byte b2, byte b3, byte b4, byte b5)
 
-         {
 
-             WriteRawByte(ref buffer, ref state, b1);
 
-             WriteRawByte(ref buffer, ref state, b2);
 
-             WriteRawByte(ref buffer, ref state, b3);
 
-             WriteRawByte(ref buffer, ref state, b4);
 
-             WriteRawByte(ref buffer, ref state, b5);
 
-         }
 
-         #endregion
 
-         /// <summary>
 
-         /// Encode a 32-bit value with ZigZag encoding.
 
-         /// </summary>
 
-         /// <remarks>
 
-         /// ZigZag encodes signed integers into values that can be efficiently
 
-         /// encoded with varint.  (Otherwise, negative values must be 
 
-         /// sign-extended to 64 bits to be varint encoded, thus always taking
 
-         /// 10 bytes on the wire.)
 
-         /// </remarks>
 
-         public static uint EncodeZigZag32(int n)
 
-         {
 
-             // Note:  the right-shift must be arithmetic
 
-             return (uint)((n << 1) ^ (n >> 31));
 
-         }
 
-         /// <summary>
 
-         /// Encode a 64-bit value with ZigZag encoding.
 
-         /// </summary>
 
-         /// <remarks>
 
-         /// ZigZag encodes signed integers into values that can be efficiently
 
-         /// encoded with varint.  (Otherwise, negative values must be 
 
-         /// sign-extended to 64 bits to be varint encoded, thus always taking
 
-         /// 10 bytes on the wire.)
 
-         /// </remarks>
 
-         public static ulong EncodeZigZag64(long n)
 
-         {
 
-             return (ulong)((n << 1) ^ (n >> 63));
 
-         }
 
-     }
 
- }
 
 
  |