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- #region Copyright notice and license
- // Protocol Buffers - Google's data interchange format
- // Copyright 2008 Google Inc. All rights reserved.
- // https://developers.google.com/protocol-buffers/
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- //
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Google Inc. nor the names of its
- // contributors may be used to endorse or promote products derived from
- // this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- #endregion
- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices.ComTypes;
- using System.Security;
- namespace Google.Protobuf
- {
- /// <summary>
- /// Writing messages / groups.
- /// </summary>
- [SecuritySafeCritical]
- internal static class WritingPrimitivesMessages
- {
- /// <summary>
- /// Writes a message, without a tag.
- /// The data is length-prefixed.
- /// </summary>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void WriteMessage(ref WriteContext ctx, IMessage value)
- {
- WritingPrimitives.WriteLength(ref ctx.buffer, ref ctx.state, value.CalculateSize());
- WriteRawMessage(ref ctx, value);
- }
- /// <summary>
- /// Writes a group, without a tag.
- /// </summary>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void WriteGroup(ref WriteContext ctx, IMessage value)
- {
- WriteRawMessage(ref ctx, value);
- }
- /// <summary>
- /// Writes a message, without a tag.
- /// Message will be written without a length prefix.
- /// </summary>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void WriteRawMessage(ref WriteContext ctx, IMessage message)
- {
- if (message is IBufferMessage bufferMessage)
- {
- bufferMessage.InternalWriteTo(ref ctx);
- }
- else
- {
- // If we reached here, it means we've ran into a nested message with older generated code
- // which doesn't provide the InternalWriteTo method that takes a WriteContext.
- // With a slight performance overhead, we can still serialize this message just fine,
- // but we need to find the original CodedOutputStream instance that initiated this
- // serialization process and make sure its internal state is up to date.
- // Note that this performance overhead is not very high (basically copying contents of a struct)
- // and it will only be incurred in case the application mixes older and newer generated code.
- // Regenerating the code from .proto files will remove this overhead because it will
- // generate the InternalWriteTo method we need.
- if (ctx.state.CodedOutputStream == null)
- {
- // This can only happen when the serialization started without providing a CodedOutputStream instance
- // (e.g. WriteContext was created directly from a IBufferWriter).
- // That also means that one of the new parsing APIs was used at the top level
- // and in such case it is reasonable to require that all the nested message provide
- // up-to-date generated code with WriteContext support (and fail otherwise).
- throw new InvalidProtocolBufferException($"Message {message.GetType().Name} doesn't provide the generated method that enables WriteContext-based serialization. You might need to regenerate the generated protobuf code.");
- }
- ctx.CopyStateTo(ctx.state.CodedOutputStream);
- try
- {
- // fallback parse using the CodedOutputStream that started current serialization tree
- message.WriteTo(ctx.state.CodedOutputStream);
- }
- finally
- {
- ctx.LoadStateFrom(ctx.state.CodedOutputStream);
- }
- }
- }
- }
- }
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