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@@ -62,7 +62,7 @@ namespace Google.Protobuf
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}
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/// <summary>
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- /// Initialize an instance with a coded output stream.
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+ /// Initialize an instance with a buffer writer.
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/// This approach is faster than using a constructor because the instance to initialize is passed by reference
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/// and we can write directly into it without copying.
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/// </summary>
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@@ -74,21 +74,65 @@ namespace Google.Protobuf
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buffer = default; // TODO: initialize the initial buffer so that the first write is not via slowpath.
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}
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- public void RefreshBuffer(ref Span<byte> buffer, ref WriterInternalState state)
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+ /// <summary>
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+ /// Initialize an instance with a buffer represented by a single span (i.e. buffer cannot be refreshed)
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+ /// This approach is faster than using a constructor because the instance to initialize is passed by reference
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+ /// and we can write directly into it without copying.
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+ /// </summary>
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+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
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+ public static void InitializeNonRefreshable(out WriteBufferHelper instance)
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+ {
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+ instance.bufferWriter = null;
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+ instance.codedOutputStream = null;
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+ }
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+
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+ /// <summary>
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+ /// Verifies that SpaceLeft returns zero.
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+ /// </summary>
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+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
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+ public static void CheckNoSpaceLeft(ref WriterInternalState state)
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+ {
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+ if (GetSpaceLeft(ref state) != 0)
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+ {
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+ throw new InvalidOperationException("Did not write as much data as expected.");
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+ }
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+ }
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+
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+ /// <summary>
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+ /// If writing to a flat array, returns the space left in the array. Otherwise,
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+ /// throws an InvalidOperationException.
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+ /// </summary>
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+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
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+ public static int GetSpaceLeft(ref WriterInternalState state)
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+ {
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+ if (state.writeBufferHelper.codedOutputStream?.InternalOutputStream == null && state.writeBufferHelper.bufferWriter == null)
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+ {
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+ return state.limit - state.position;
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+ }
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+ else
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+ {
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+ throw new InvalidOperationException(
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+ "SpaceLeft can only be called on CodedOutputStreams that are " +
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+ "writing to a flat array or when writing to a single span.");
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+ }
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+ }
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+
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+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
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+ public static void RefreshBuffer(ref Span<byte> buffer, ref WriterInternalState state)
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{
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- if (codedOutputStream?.InternalOutputStream != null)
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+ if (state.writeBufferHelper.codedOutputStream?.InternalOutputStream != null)
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{
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// because we're using coded output stream, we know that "buffer" and codedOutputStream.InternalBuffer are identical.
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- codedOutputStream.InternalOutputStream.Write(codedOutputStream.InternalBuffer, 0, state.position);
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+ state.writeBufferHelper.codedOutputStream.InternalOutputStream.Write(state.writeBufferHelper.codedOutputStream.InternalBuffer, 0, state.position);
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// reset position, limit stays the same because we are reusing the codedOutputStream's internal buffer.
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state.position = 0;
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}
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- else if (bufferWriter != null)
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+ else if (state.writeBufferHelper.bufferWriter != null)
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{
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// commit the bytes and get a new buffer to write to.
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- bufferWriter.Advance(state.position);
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+ state.writeBufferHelper.bufferWriter.Advance(state.position);
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state.position = 0;
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- buffer = bufferWriter.GetSpan();
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+ buffer = state.writeBufferHelper.bufferWriter.GetSpan();
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state.limit = buffer.Length;
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}
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else
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@@ -98,17 +142,18 @@ namespace Google.Protobuf
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}
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}
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- public void Flush(ref Span<byte> buffer, ref WriterInternalState state)
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+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
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+ public static void Flush(ref Span<byte> buffer, ref WriterInternalState state)
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{
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- if (codedOutputStream?.InternalOutputStream != null)
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+ if (state.writeBufferHelper.codedOutputStream?.InternalOutputStream != null)
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{
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// because we're using coded output stream, we know that "buffer" and codedOutputStream.InternalBuffer are identical.
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- codedOutputStream.InternalOutputStream.Write(codedOutputStream.InternalBuffer, 0, state.position);
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+ state.writeBufferHelper.codedOutputStream.InternalOutputStream.Write(state.writeBufferHelper.codedOutputStream.InternalBuffer, 0, state.position);
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state.position = 0;
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}
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- else if (bufferWriter != null)
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+ else if (state.writeBufferHelper.bufferWriter != null)
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{
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- bufferWriter.Advance(state.position);
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+ state.writeBufferHelper.bufferWriter.Advance(state.position);
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state.position = 0;
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state.limit = 0;
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buffer = default; // invalidate the current buffer
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