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Make FieldDescriptor.IsPacked work appropriately.

This is a bit of a grotty hack, as we need to sort of fake proto2 field presence, but with only a proto3 version of the descriptor messages (a bit like oneof detection).
Should be okay, but will need to be careful of this if we ever implement proto2.
Jon Skeet 10 жил өмнө
parent
commit
547d8e8221

+ 1 - 1
csharp/src/Google.Protobuf.Test/Reflection/FieldAccessTest.cs

@@ -213,6 +213,6 @@ namespace Google.Protobuf.Reflection
             var descriptor = TestAllTypes.Descriptor;
             Assert.Throws<KeyNotFoundException>(() => descriptor.Fields[999999].ToString());
             Assert.Throws<KeyNotFoundException>(() => descriptor.Fields["not found"].ToString());
-        }
+        }        
     }
 }

+ 5 - 3
csharp/src/Google.Protobuf/Reflection/FieldDescriptor.cs

@@ -168,14 +168,16 @@ namespace Google.Protobuf.Reflection
             get { return fieldType == FieldType.Message && messageType.Proto.Options != null && messageType.Proto.Options.MapEntry; }
         }
 
-        // TODO(jonskeet): Check whether this is correct with proto3, where we default to packed...
-
         /// <summary>
         /// Returns <c>true</c> if this field is a packed, repeated field; <c>false</c> otherwise.
         /// </summary>
         public bool IsPacked
         {
-            get { return Proto.Options != null && Proto.Options.Packed; }
+            // Note the || rather than && here - we're effectively defaulting to packed, because that *is*
+            // the default in proto3, which is all we support. We may give the wrong result for the protos
+            // within descriptor.proto, but that's okay, as they're never exposed and we don't use IsPacked
+            // within the runtime.
+            get { return Proto.Options == null || Proto.Options.Packed; }
         }        
 
         /// <summary>

+ 12 - 0
csharp/src/Google.Protobuf/Reflection/PartialClasses.cs

@@ -44,4 +44,16 @@ namespace Google.Protobuf.Reflection
             OneofIndex = -1;
         }
     }
+
+    internal partial class FieldOptions
+    {
+        // We can't tell the difference between "explicitly set to false" and "not set"
+        // in proto3, but we need to tell the difference for FieldDescriptor.IsPacked.
+        // This won't work if we ever need to support proto2, but at that point we'll be
+        // able to remove this hack and use field presence instead. 
+        partial void OnConstruction()
+        {
+            Packed = true;
+        }
+    }
 }