|  | @@ -384,18 +384,8 @@ namespace Google.Protobuf
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				|  |  |              }
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				|  |  |              else
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				|  |  |              {
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				|  |  | -                // TODO(jtattermusch): According to the benchmarks, writing byte-by-byte is actually faster
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				|  |  | -                // than using BinaryPrimitives.WriteUInt64LittleEndian.
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				|  |  | -                // This is strange especially because WriteUInt32LittleEndian seems to be much faster
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				|  |  | -                // in terms of throughput.
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				|  |  | -                buffer[state.position++] = ((byte)value);
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				|  |  | -                buffer[state.position++] = ((byte)(value >> 8));
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				|  |  | -                buffer[state.position++] = ((byte)(value >> 16));
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				|  |  | -                buffer[state.position++] = ((byte)(value >> 24));
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				|  |  | -                buffer[state.position++] = ((byte)(value >> 32));
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				|  |  | -                buffer[state.position++] = ((byte)(value >> 40));
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				|  |  | -                buffer[state.position++] = ((byte)(value >> 48));
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				|  |  | -                buffer[state.position++] = ((byte)(value >> 56));
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				|  |  | +                BinaryPrimitives.WriteUInt64LittleEndian(buffer.Slice(state.position), value);
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				|  |  | +                state.position += length;
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				|  |  |              }
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				|  |  |          }
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