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							- /*
 
-  *
 
-  * Copyright 2015 gRPC authors.
 
-  *
 
-  * Licensed under the Apache License, Version 2.0 (the "License");
 
-  * you may not use this file except in compliance with the License.
 
-  * You may obtain a copy of the License at
 
-  *
 
-  *     http://www.apache.org/licenses/LICENSE-2.0
 
-  *
 
-  * Unless required by applicable law or agreed to in writing, software
 
-  * distributed under the License is distributed on an "AS IS" BASIS,
 
-  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 
-  * See the License for the specific language governing permissions and
 
-  * limitations under the License.
 
-  *
 
-  */
 
- #include <iostream>
 
- #include <memory>
 
- #include <string>
 
- #include <grpc++/grpc++.h>
 
- #include <grpc/support/log.h>
 
- #include "helloworld.grpc.pb.h"
 
- using grpc::Channel;
 
- using grpc::ClientAsyncResponseReader;
 
- using grpc::ClientContext;
 
- using grpc::CompletionQueue;
 
- using grpc::Status;
 
- using helloworld::HelloRequest;
 
- using helloworld::HelloReply;
 
- using helloworld::Greeter;
 
- class GreeterClient {
 
-  public:
 
-   explicit GreeterClient(std::shared_ptr<Channel> channel)
 
-       : stub_(Greeter::NewStub(channel)) {}
 
-   // Assembles the client's payload, sends it and presents the response back
 
-   // from the server.
 
-   std::string SayHello(const std::string& user) {
 
-     // Data we are sending to the server.
 
-     HelloRequest request;
 
-     request.set_name(user);
 
-     // Container for the data we expect from the server.
 
-     HelloReply reply;
 
-     // Context for the client. It could be used to convey extra information to
 
-     // the server and/or tweak certain RPC behaviors.
 
-     ClientContext context;
 
-     // The producer-consumer queue we use to communicate asynchronously with the
 
-     // gRPC runtime.
 
-     CompletionQueue cq;
 
-     // Storage for the status of the RPC upon completion.
 
-     Status status;
 
-     // stub_->PrepareAsyncSayHello() creates an RPC object, returning
 
-     // an instance to store in "call" but does not actually start the RPC
 
-     // Because we are using the asynchronous API, we need to hold on to
 
-     // the "call" instance in order to get updates on the ongoing RPC.
 
-     std::unique_ptr<ClientAsyncResponseReader<HelloReply> > rpc(
 
-         stub_->PrepareAsyncSayHello(&context, request, &cq));
 
-     // StartCall initiates the RPC call
 
-     rpc->StartCall();
 
-     // Request that, upon completion of the RPC, "reply" be updated with the
 
-     // server's response; "status" with the indication of whether the operation
 
-     // was successful. Tag the request with the integer 1.
 
-     rpc->Finish(&reply, &status, (void*)1);
 
-     void* got_tag;
 
-     bool ok = false;
 
-     // Block until the next result is available in the completion queue "cq".
 
-     // The return value of Next should always be checked. This return value
 
-     // tells us whether there is any kind of event or the cq_ is shutting down.
 
-     GPR_ASSERT(cq.Next(&got_tag, &ok));
 
-     // Verify that the result from "cq" corresponds, by its tag, our previous
 
-     // request.
 
-     GPR_ASSERT(got_tag == (void*)1);
 
-     // ... and that the request was completed successfully. Note that "ok"
 
-     // corresponds solely to the request for updates introduced by Finish().
 
-     GPR_ASSERT(ok);
 
-     // Act upon the status of the actual RPC.
 
-     if (status.ok()) {
 
-       return reply.message();
 
-     } else {
 
-       return "RPC failed";
 
-     }
 
-   }
 
-  private:
 
-   // Out of the passed in Channel comes the stub, stored here, our view of the
 
-   // server's exposed services.
 
-   std::unique_ptr<Greeter::Stub> stub_;
 
- };
 
- int main(int argc, char** argv) {
 
-   // Instantiate the client. It requires a channel, out of which the actual RPCs
 
-   // are created. This channel models a connection to an endpoint (in this case,
 
-   // localhost at port 50051). We indicate that the channel isn't authenticated
 
-   // (use of InsecureChannelCredentials()).
 
-   GreeterClient greeter(grpc::CreateChannel(
 
-       "localhost:50051", grpc::InsecureChannelCredentials()));
 
-   std::string user("world");
 
-   std::string reply = greeter.SayHello(user);  // The actual RPC call!
 
-   std::cout << "Greeter received: " << reply << std::endl;
 
-   return 0;
 
- }
 
 
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