| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999 | //     Underscore.js 1.3.1//     (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc.//     Underscore is freely distributable under the MIT license.//     Portions of Underscore are inspired or borrowed from Prototype,//     Oliver Steele's Functional, and John Resig's Micro-Templating.//     For all details and documentation://     http://documentcloud.github.com/underscore(function() {  // Baseline setup  // --------------  // Establish the root object, `window` in the browser, or `global` on the server.  var root = this;  // Save the previous value of the `_` variable.  var previousUnderscore = root._;  // Establish the object that gets returned to break out of a loop iteration.  var breaker = {};  // Save bytes in the minified (but not gzipped) version:  var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;  // Create quick reference variables for speed access to core prototypes.  var slice            = ArrayProto.slice,      unshift          = ArrayProto.unshift,      toString         = ObjProto.toString,      hasOwnProperty   = ObjProto.hasOwnProperty;  // All **ECMAScript 5** native function implementations that we hope to use  // are declared here.  var    nativeForEach      = ArrayProto.forEach,    nativeMap          = ArrayProto.map,    nativeReduce       = ArrayProto.reduce,    nativeReduceRight  = ArrayProto.reduceRight,    nativeFilter       = ArrayProto.filter,    nativeEvery        = ArrayProto.every,    nativeSome         = ArrayProto.some,    nativeIndexOf      = ArrayProto.indexOf,    nativeLastIndexOf  = ArrayProto.lastIndexOf,    nativeIsArray      = Array.isArray,    nativeKeys         = Object.keys,    nativeBind         = FuncProto.bind;  // Create a safe reference to the Underscore object for use below.  var _ = function(obj) { return new wrapper(obj); };  // Export the Underscore object for **Node.js**, with  // backwards-compatibility for the old `require()` API. If we're in  // the browser, add `_` as a global object via a string identifier,  // for Closure Compiler "advanced" mode.  if (typeof exports !== 'undefined') {    if (typeof module !== 'undefined' && module.exports) {      exports = module.exports = _;    }    exports._ = _;  } else {    root['_'] = _;  }  // Current version.  _.VERSION = '1.3.1';  // Collection Functions  // --------------------  // The cornerstone, an `each` implementation, aka `forEach`.  // Handles objects with the built-in `forEach`, arrays, and raw objects.  // Delegates to **ECMAScript 5**'s native `forEach` if available.  var each = _.each = _.forEach = function(obj, iterator, context) {    if (obj == null) return;    if (nativeForEach && obj.forEach === nativeForEach) {      obj.forEach(iterator, context);    } else if (obj.length === +obj.length) {      for (var i = 0, l = obj.length; i < l; i++) {        if (i in obj && iterator.call(context, obj[i], i, obj) === breaker) return;      }    } else {      for (var key in obj) {        if (_.has(obj, key)) {          if (iterator.call(context, obj[key], key, obj) === breaker) return;        }      }    }  };  // Return the results of applying the iterator to each element.  // Delegates to **ECMAScript 5**'s native `map` if available.  _.map = _.collect = function(obj, iterator, context) {    var results = [];    if (obj == null) return results;    if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);    each(obj, function(value, index, list) {      results[results.length] = iterator.call(context, value, index, list);    });    if (obj.length === +obj.length) results.length = obj.length;    return results;  };  // **Reduce** builds up a single result from a list of values, aka `inject`,  // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.  _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {    var initial = arguments.length > 2;    if (obj == null) obj = [];    if (nativeReduce && obj.reduce === nativeReduce) {      if (context) iterator = _.bind(iterator, context);      return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);    }    each(obj, function(value, index, list) {      if (!initial) {        memo = value;        initial = true;      } else {        memo = iterator.call(context, memo, value, index, list);      }    });    if (!initial) throw new TypeError('Reduce of empty array with no initial value');    return memo;  };  // The right-associative version of reduce, also known as `foldr`.  // Delegates to **ECMAScript 5**'s native `reduceRight` if available.  _.reduceRight = _.foldr = function(obj, iterator, memo, context) {    var initial = arguments.length > 2;    if (obj == null) obj = [];    if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {      if (context) iterator = _.bind(iterator, context);      return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);    }    var reversed = _.toArray(obj).reverse();    if (context && !initial) iterator = _.bind(iterator, context);    return initial ? _.reduce(reversed, iterator, memo, context) : _.reduce(reversed, iterator);  };  // Return the first value which passes a truth test. Aliased as `detect`.  _.find = _.detect = function(obj, iterator, context) {    var result;    any(obj, function(value, index, list) {      if (iterator.call(context, value, index, list)) {        result = value;        return true;      }    });    return result;  };  // Return all the elements that pass a truth test.  // Delegates to **ECMAScript 5**'s native `filter` if available.  // Aliased as `select`.  _.filter = _.select = function(obj, iterator, context) {    var results = [];    if (obj == null) return results;    if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context);    each(obj, function(value, index, list) {      if (iterator.call(context, value, index, list)) results[results.length] = value;    });    return results;  };  // Return all the elements for which a truth test fails.  _.reject = function(obj, iterator, context) {    var results = [];    if (obj == null) return results;    each(obj, function(value, index, list) {      if (!iterator.call(context, value, index, list)) results[results.length] = value;    });    return results;  };  // Determine whether all of the elements match a truth test.  // Delegates to **ECMAScript 5**'s native `every` if available.  // Aliased as `all`.  _.every = _.all = function(obj, iterator, context) {    var result = true;    if (obj == null) return result;    if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context);    each(obj, function(value, index, list) {      if (!(result = result && iterator.call(context, value, index, list))) return breaker;    });    return result;  };  // Determine if at least one element in the object matches a truth test.  // Delegates to **ECMAScript 5**'s native `some` if available.  // Aliased as `any`.  var any = _.some = _.any = function(obj, iterator, context) {    iterator || (iterator = _.identity);    var result = false;    if (obj == null) return result;    if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context);    each(obj, function(value, index, list) {      if (result || (result = iterator.call(context, value, index, list))) return breaker;    });    return !!result;  };  // Determine if a given value is included in the array or object using `===`.  // Aliased as `contains`.  _.include = _.contains = function(obj, target) {    var found = false;    if (obj == null) return found;    if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;    found = any(obj, function(value) {      return value === target;    });    return found;  };  // Invoke a method (with arguments) on every item in a collection.  _.invoke = function(obj, method) {    var args = slice.call(arguments, 2);    return _.map(obj, function(value) {      return (_.isFunction(method) ? method || value : value[method]).apply(value, args);    });  };  // Convenience version of a common use case of `map`: fetching a property.  _.pluck = function(obj, key) {    return _.map(obj, function(value){ return value[key]; });  };  // Return the maximum element or (element-based computation).  _.max = function(obj, iterator, context) {    if (!iterator && _.isArray(obj)) return Math.max.apply(Math, obj);    if (!iterator && _.isEmpty(obj)) return -Infinity;    var result = {computed : -Infinity};    each(obj, function(value, index, list) {      var computed = iterator ? iterator.call(context, value, index, list) : value;      computed >= result.computed && (result = {value : value, computed : computed});    });    return result.value;  };  // Return the minimum element (or element-based computation).  _.min = function(obj, iterator, context) {    if (!iterator && _.isArray(obj)) return Math.min.apply(Math, obj);    if (!iterator && _.isEmpty(obj)) return Infinity;    var result = {computed : Infinity};    each(obj, function(value, index, list) {      var computed = iterator ? iterator.call(context, value, index, list) : value;      computed < result.computed && (result = {value : value, computed : computed});    });    return result.value;  };  // Shuffle an array.  _.shuffle = function(obj) {    var shuffled = [], rand;    each(obj, function(value, index, list) {      if (index == 0) {        shuffled[0] = value;      } else {        rand = Math.floor(Math.random() * (index + 1));        shuffled[index] = shuffled[rand];        shuffled[rand] = value;      }    });    return shuffled;  };  // Sort the object's values by a criterion produced by an iterator.  _.sortBy = function(obj, iterator, context) {    return _.pluck(_.map(obj, function(value, index, list) {      return {        value : value,        criteria : iterator.call(context, value, index, list)      };    }).sort(function(left, right) {      var a = left.criteria, b = right.criteria;      return a < b ? -1 : a > b ? 1 : 0;    }), 'value');  };  // Groups the object's values by a criterion. Pass either a string attribute  // to group by, or a function that returns the criterion.  _.groupBy = function(obj, val) {    var result = {};    var iterator = _.isFunction(val) ? val : function(obj) { return obj[val]; };    each(obj, function(value, index) {      var key = iterator(value, index);      (result[key] || (result[key] = [])).push(value);    });    return result;  };  // Use a comparator function to figure out at what index an object should  // be inserted so as to maintain order. Uses binary search.  _.sortedIndex = function(array, obj, iterator) {    iterator || (iterator = _.identity);    var low = 0, high = array.length;    while (low < high) {      var mid = (low + high) >> 1;      iterator(array[mid]) < iterator(obj) ? low = mid + 1 : high = mid;    }    return low;  };  // Safely convert anything iterable into a real, live array.  _.toArray = function(iterable) {    if (!iterable)                return [];    if (iterable.toArray)         return iterable.toArray();    if (_.isArray(iterable))      return slice.call(iterable);    if (_.isArguments(iterable))  return slice.call(iterable);    return _.values(iterable);  };  // Return the number of elements in an object.  _.size = function(obj) {    return _.toArray(obj).length;  };  // Array Functions  // ---------------  // Get the first element of an array. Passing **n** will return the first N  // values in the array. Aliased as `head`. The **guard** check allows it to work  // with `_.map`.  _.first = _.head = function(array, n, guard) {    return (n != null) && !guard ? slice.call(array, 0, n) : array[0];  };  // Returns everything but the last entry of the array. Especcialy useful on  // the arguments object. Passing **n** will return all the values in  // the array, excluding the last N. The **guard** check allows it to work with  // `_.map`.  _.initial = function(array, n, guard) {    return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n));  };  // Get the last element of an array. Passing **n** will return the last N  // values in the array. The **guard** check allows it to work with `_.map`.  _.last = function(array, n, guard) {    if ((n != null) && !guard) {      return slice.call(array, Math.max(array.length - n, 0));    } else {      return array[array.length - 1];    }  };  // Returns everything but the first entry of the array. Aliased as `tail`.  // Especially useful on the arguments object. Passing an **index** will return  // the rest of the values in the array from that index onward. The **guard**  // check allows it to work with `_.map`.  _.rest = _.tail = function(array, index, guard) {    return slice.call(array, (index == null) || guard ? 1 : index);  };  // Trim out all falsy values from an array.  _.compact = function(array) {    return _.filter(array, function(value){ return !!value; });  };  // Return a completely flattened version of an array.  _.flatten = function(array, shallow) {    return _.reduce(array, function(memo, value) {      if (_.isArray(value)) return memo.concat(shallow ? value : _.flatten(value));      memo[memo.length] = value;      return memo;    }, []);  };  // Return a version of the array that does not contain the specified value(s).  _.without = function(array) {    return _.difference(array, slice.call(arguments, 1));  };  // Produce a duplicate-free version of the array. If the array has already  // been sorted, you have the option of using a faster algorithm.  // Aliased as `unique`.  _.uniq = _.unique = function(array, isSorted, iterator) {    var initial = iterator ? _.map(array, iterator) : array;    var result = [];    _.reduce(initial, function(memo, el, i) {      if (0 == i || (isSorted === true ? _.last(memo) != el : !_.include(memo, el))) {        memo[memo.length] = el;        result[result.length] = array[i];      }      return memo;    }, []);    return result;  };  // Produce an array that contains the union: each distinct element from all of  // the passed-in arrays.  _.union = function() {    return _.uniq(_.flatten(arguments, true));  };  // Produce an array that contains every item shared between all the  // passed-in arrays. (Aliased as "intersect" for back-compat.)  _.intersection = _.intersect = function(array) {    var rest = slice.call(arguments, 1);    return _.filter(_.uniq(array), function(item) {      return _.every(rest, function(other) {        return _.indexOf(other, item) >= 0;      });    });  };  // Take the difference between one array and a number of other arrays.  // Only the elements present in just the first array will remain.  _.difference = function(array) {    var rest = _.flatten(slice.call(arguments, 1));    return _.filter(array, function(value){ return !_.include(rest, value); });  };  // Zip together multiple lists into a single array -- elements that share  // an index go together.  _.zip = function() {    var args = slice.call(arguments);    var length = _.max(_.pluck(args, 'length'));    var results = new Array(length);    for (var i = 0; i < length; i++) results[i] = _.pluck(args, "" + i);    return results;  };  // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),  // we need this function. Return the position of the first occurrence of an  // item in an array, or -1 if the item is not included in the array.  // Delegates to **ECMAScript 5**'s native `indexOf` if available.  // If the array is large and already in sort order, pass `true`  // for **isSorted** to use binary search.  _.indexOf = function(array, item, isSorted) {    if (array == null) return -1;    var i, l;    if (isSorted) {      i = _.sortedIndex(array, item);      return array[i] === item ? i : -1;    }    if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item);    for (i = 0, l = array.length; i < l; i++) if (i in array && array[i] === item) return i;    return -1;  };  // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.  _.lastIndexOf = function(array, item) {    if (array == null) return -1;    if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) return array.lastIndexOf(item);    var i = array.length;    while (i--) if (i in array && array[i] === item) return i;    return -1;  };  // Generate an integer Array containing an arithmetic progression. A port of  // the native Python `range()` function. See  // [the Python documentation](http://docs.python.org/library/functions.html#range).  _.range = function(start, stop, step) {    if (arguments.length <= 1) {      stop = start || 0;      start = 0;    }    step = arguments[2] || 1;    var len = Math.max(Math.ceil((stop - start) / step), 0);    var idx = 0;    var range = new Array(len);    while(idx < len) {      range[idx++] = start;      start += step;    }    return range;  };  // Function (ahem) Functions  // ------------------  // Reusable constructor function for prototype setting.  var ctor = function(){};  // Create a function bound to a given object (assigning `this`, and arguments,  // optionally). Binding with arguments is also known as `curry`.  // Delegates to **ECMAScript 5**'s native `Function.bind` if available.  // We check for `func.bind` first, to fail fast when `func` is undefined.  _.bind = function bind(func, context) {    var bound, args;    if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));    if (!_.isFunction(func)) throw new TypeError;    args = slice.call(arguments, 2);    return bound = function() {      if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));      ctor.prototype = func.prototype;      var self = new ctor;      var result = func.apply(self, args.concat(slice.call(arguments)));      if (Object(result) === result) return result;      return self;    };  };  // Bind all of an object's methods to that object. Useful for ensuring that  // all callbacks defined on an object belong to it.  _.bindAll = function(obj) {    var funcs = slice.call(arguments, 1);    if (funcs.length == 0) funcs = _.functions(obj);    each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });    return obj;  };  // Memoize an expensive function by storing its results.  _.memoize = function(func, hasher) {    var memo = {};    hasher || (hasher = _.identity);    return function() {      var key = hasher.apply(this, arguments);      return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));    };  };  // Delays a function for the given number of milliseconds, and then calls  // it with the arguments supplied.  _.delay = function(func, wait) {    var args = slice.call(arguments, 2);    return setTimeout(function(){ return func.apply(func, args); }, wait);  };  // Defers a function, scheduling it to run after the current call stack has  // cleared.  _.defer = function(func) {    return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));  };  // Returns a function, that, when invoked, will only be triggered at most once  // during a given window of time.  _.throttle = function(func, wait) {    var context, args, timeout, throttling, more;    var whenDone = _.debounce(function(){ more = throttling = false; }, wait);    return function() {      context = this; args = arguments;      var later = function() {        timeout = null;        if (more) func.apply(context, args);        whenDone();      };      if (!timeout) timeout = setTimeout(later, wait);      if (throttling) {        more = true;      } else {        func.apply(context, args);      }      whenDone();      throttling = true;    };  };  // Returns a function, that, as long as it continues to be invoked, will not  // be triggered. The function will be called after it stops being called for  // N milliseconds.  _.debounce = function(func, wait) {    var timeout;    return function() {      var context = this, args = arguments;      var later = function() {        timeout = null;        func.apply(context, args);      };      clearTimeout(timeout);      timeout = setTimeout(later, wait);    };  };  // Returns a function that will be executed at most one time, no matter how  // often you call it. Useful for lazy initialization.  _.once = function(func) {    var ran = false, memo;    return function() {      if (ran) return memo;      ran = true;      return memo = func.apply(this, arguments);    };  };  // Returns the first function passed as an argument to the second,  // allowing you to adjust arguments, run code before and after, and  // conditionally execute the original function.  _.wrap = function(func, wrapper) {    return function() {      var args = [func].concat(slice.call(arguments, 0));      return wrapper.apply(this, args);    };  };  // Returns a function that is the composition of a list of functions, each  // consuming the return value of the function that follows.  _.compose = function() {    var funcs = arguments;    return function() {      var args = arguments;      for (var i = funcs.length - 1; i >= 0; i--) {        args = [funcs[i].apply(this, args)];      }      return args[0];    };  };  // Returns a function that will only be executed after being called N times.  _.after = function(times, func) {    if (times <= 0) return func();    return function() {      if (--times < 1) { return func.apply(this, arguments); }    };  };  // Object Functions  // ----------------  // Retrieve the names of an object's properties.  // Delegates to **ECMAScript 5**'s native `Object.keys`  _.keys = nativeKeys || function(obj) {    if (obj !== Object(obj)) throw new TypeError('Invalid object');    var keys = [];    for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key;    return keys;  };  // Retrieve the values of an object's properties.  _.values = function(obj) {    return _.map(obj, _.identity);  };  // Return a sorted list of the function names available on the object.  // Aliased as `methods`  _.functions = _.methods = function(obj) {    var names = [];    for (var key in obj) {      if (_.isFunction(obj[key])) names.push(key);    }    return names.sort();  };  // Extend a given object with all the properties in passed-in object(s).  _.extend = function(obj) {    each(slice.call(arguments, 1), function(source) {      for (var prop in source) {        obj[prop] = source[prop];      }    });    return obj;  };  // Fill in a given object with default properties.  _.defaults = function(obj) {    each(slice.call(arguments, 1), function(source) {      for (var prop in source) {        if (obj[prop] == null) obj[prop] = source[prop];      }    });    return obj;  };  // Create a (shallow-cloned) duplicate of an object.  _.clone = function(obj) {    if (!_.isObject(obj)) return obj;    return _.isArray(obj) ? obj.slice() : _.extend({}, obj);  };  // Invokes interceptor with the obj, and then returns obj.  // The primary purpose of this method is to "tap into" a method chain, in  // order to perform operations on intermediate results within the chain.  _.tap = function(obj, interceptor) {    interceptor(obj);    return obj;  };  // Internal recursive comparison function.  function eq(a, b, stack) {    // Identical objects are equal. `0 === -0`, but they aren't identical.    // See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal.    if (a === b) return a !== 0 || 1 / a == 1 / b;    // A strict comparison is necessary because `null == undefined`.    if (a == null || b == null) return a === b;    // Unwrap any wrapped objects.    if (a._chain) a = a._wrapped;    if (b._chain) b = b._wrapped;    // Invoke a custom `isEqual` method if one is provided.    if (a.isEqual && _.isFunction(a.isEqual)) return a.isEqual(b);    if (b.isEqual && _.isFunction(b.isEqual)) return b.isEqual(a);    // Compare `[[Class]]` names.    var className = toString.call(a);    if (className != toString.call(b)) return false;    switch (className) {      // Strings, numbers, dates, and booleans are compared by value.      case '[object String]':        // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is        // equivalent to `new String("5")`.        return a == String(b);      case '[object Number]':        // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for        // other numeric values.        return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);      case '[object Date]':      case '[object Boolean]':        // Coerce dates and booleans to numeric primitive values. Dates are compared by their        // millisecond representations. Note that invalid dates with millisecond representations        // of `NaN` are not equivalent.        return +a == +b;      // RegExps are compared by their source patterns and flags.      case '[object RegExp]':        return a.source == b.source &&               a.global == b.global &&               a.multiline == b.multiline &&               a.ignoreCase == b.ignoreCase;    }    if (typeof a != 'object' || typeof b != 'object') return false;    // Assume equality for cyclic structures. The algorithm for detecting cyclic    // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.    var length = stack.length;    while (length--) {      // Linear search. Performance is inversely proportional to the number of      // unique nested structures.      if (stack[length] == a) return true;    }    // Add the first object to the stack of traversed objects.    stack.push(a);    var size = 0, result = true;    // Recursively compare objects and arrays.    if (className == '[object Array]') {      // Compare array lengths to determine if a deep comparison is necessary.      size = a.length;      result = size == b.length;      if (result) {        // Deep compare the contents, ignoring non-numeric properties.        while (size--) {          // Ensure commutative equality for sparse arrays.          if (!(result = size in a == size in b && eq(a[size], b[size], stack))) break;        }      }    } else {      // Objects with different constructors are not equivalent.      if ('constructor' in a != 'constructor' in b || a.constructor != b.constructor) return false;      // Deep compare objects.      for (var key in a) {        if (_.has(a, key)) {          // Count the expected number of properties.          size++;          // Deep compare each member.          if (!(result = _.has(b, key) && eq(a[key], b[key], stack))) break;        }      }      // Ensure that both objects contain the same number of properties.      if (result) {        for (key in b) {          if (_.has(b, key) && !(size--)) break;        }        result = !size;      }    }    // Remove the first object from the stack of traversed objects.    stack.pop();    return result;  }  // Perform a deep comparison to check if two objects are equal.  _.isEqual = function(a, b) {    return eq(a, b, []);  };  // Is a given array, string, or object empty?  // An "empty" object has no enumerable own-properties.  _.isEmpty = function(obj) {    if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;    for (var key in obj) if (_.has(obj, key)) return false;    return true;  };  // Is a given value a DOM element?  _.isElement = function(obj) {    return !!(obj && obj.nodeType == 1);  };  // Is a given value an array?  // Delegates to ECMA5's native Array.isArray  _.isArray = nativeIsArray || function(obj) {    return toString.call(obj) == '[object Array]';  };  // Is a given variable an object?  _.isObject = function(obj) {    return obj === Object(obj);  };  // Is a given variable an arguments object?  _.isArguments = function(obj) {    return toString.call(obj) == '[object Arguments]';  };  if (!_.isArguments(arguments)) {    _.isArguments = function(obj) {      return !!(obj && _.has(obj, 'callee'));    };  }  // Is a given value a function?  _.isFunction = function(obj) {    return toString.call(obj) == '[object Function]';  };  // Is a given value a string?  _.isString = function(obj) {    return toString.call(obj) == '[object String]';  };  // Is a given value a number?  _.isNumber = function(obj) {    return toString.call(obj) == '[object Number]';  };  // Is the given value `NaN`?  _.isNaN = function(obj) {    // `NaN` is the only value for which `===` is not reflexive.    return obj !== obj;  };  // Is a given value a boolean?  _.isBoolean = function(obj) {    return obj === true || obj === false || toString.call(obj) == '[object Boolean]';  };  // Is a given value a date?  _.isDate = function(obj) {    return toString.call(obj) == '[object Date]';  };  // Is the given value a regular expression?  _.isRegExp = function(obj) {    return toString.call(obj) == '[object RegExp]';  };  // Is a given value equal to null?  _.isNull = function(obj) {    return obj === null;  };  // Is a given variable undefined?  _.isUndefined = function(obj) {    return obj === void 0;  };  // Has own property?  _.has = function(obj, key) {    return hasOwnProperty.call(obj, key);  };  // Utility Functions  // -----------------  // Run Underscore.js in *noConflict* mode, returning the `_` variable to its  // previous owner. Returns a reference to the Underscore object.  _.noConflict = function() {    root._ = previousUnderscore;    return this;  };  // Keep the identity function around for default iterators.  _.identity = function(value) {    return value;  };  // Run a function **n** times.  _.times = function (n, iterator, context) {    for (var i = 0; i < n; i++) iterator.call(context, i);  };  // Escape a string for HTML interpolation.  _.escape = function(string) {    return (''+string).replace(/&/g, '&').replace(/</g, '<').replace(/>/g, '>').replace(/"/g, '"').replace(/'/g, ''').replace(/\//g,'/');  };  // Add your own custom functions to the Underscore object, ensuring that  // they're correctly added to the OOP wrapper as well.  _.mixin = function(obj) {    each(_.functions(obj), function(name){      addToWrapper(name, _[name] = obj[name]);    });  };  // Generate a unique integer id (unique within the entire client session).  // Useful for temporary DOM ids.  var idCounter = 0;  _.uniqueId = function(prefix) {    var id = idCounter++;    return prefix ? prefix + id : id;  };  // By default, Underscore uses ERB-style template delimiters, change the  // following template settings to use alternative delimiters.  _.templateSettings = {    evaluate    : /<%([\s\S]+?)%>/g,    interpolate : /<%=([\s\S]+?)%>/g,    escape      : /<%-([\s\S]+?)%>/g  };  // When customizing `templateSettings`, if you don't want to define an  // interpolation, evaluation or escaping regex, we need one that is  // guaranteed not to match.  var noMatch = /.^/;  // Within an interpolation, evaluation, or escaping, remove HTML escaping  // that had been previously added.  var unescape = function(code) {    return code.replace(/\\\\/g, '\\').replace(/\\'/g, "'");  };  // JavaScript micro-templating, similar to John Resig's implementation.  // Underscore templating handles arbitrary delimiters, preserves whitespace,  // and correctly escapes quotes within interpolated code.  _.template = function(str, data) {    var c  = _.templateSettings;    var tmpl = 'var __p=[],print=function(){__p.push.apply(__p,arguments);};' +      'with(obj||{}){__p.push(\'' +      str.replace(/\\/g, '\\\\')         .replace(/'/g, "\\'")         .replace(c.escape || noMatch, function(match, code) {           return "',_.escape(" + unescape(code) + "),'";         })         .replace(c.interpolate || noMatch, function(match, code) {           return "'," + unescape(code) + ",'";         })         .replace(c.evaluate || noMatch, function(match, code) {           return "');" + unescape(code).replace(/[\r\n\t]/g, ' ') + ";__p.push('";         })         .replace(/\r/g, '\\r')         .replace(/\n/g, '\\n')         .replace(/\t/g, '\\t')         + "');}return __p.join('');";    var func = new Function('obj', '_', tmpl);    if (data) return func(data, _);    return function(data) {      return func.call(this, data, _);    };  };  // Add a "chain" function, which will delegate to the wrapper.  _.chain = function(obj) {    return _(obj).chain();  };  // The OOP Wrapper  // ---------------  // If Underscore is called as a function, it returns a wrapped object that  // can be used OO-style. This wrapper holds altered versions of all the  // underscore functions. Wrapped objects may be chained.  var wrapper = function(obj) { this._wrapped = obj; };  // Expose `wrapper.prototype` as `_.prototype`  _.prototype = wrapper.prototype;  // Helper function to continue chaining intermediate results.  var result = function(obj, chain) {    return chain ? _(obj).chain() : obj;  };  // A method to easily add functions to the OOP wrapper.  var addToWrapper = function(name, func) {    wrapper.prototype[name] = function() {      var args = slice.call(arguments);      unshift.call(args, this._wrapped);      return result(func.apply(_, args), this._chain);    };  };  // Add all of the Underscore functions to the wrapper object.  _.mixin(_);  // Add all mutator Array functions to the wrapper.  each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {    var method = ArrayProto[name];    wrapper.prototype[name] = function() {      var wrapped = this._wrapped;      method.apply(wrapped, arguments);      var length = wrapped.length;      if ((name == 'shift' || name == 'splice') && length === 0) delete wrapped[0];      return result(wrapped, this._chain);    };  });  // Add all accessor Array functions to the wrapper.  each(['concat', 'join', 'slice'], function(name) {    var method = ArrayProto[name];    wrapper.prototype[name] = function() {      return result(method.apply(this._wrapped, arguments), this._chain);    };  });  // Start chaining a wrapped Underscore object.  wrapper.prototype.chain = function() {    this._chain = true;    return this;  };  // Extracts the result from a wrapped and chained object.  wrapper.prototype.value = function() {    return this._wrapped;  };}).call(this);
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