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							- /*
 
-  *
 
-  * Copyright 2016 gRPC authors.
 
-  *
 
-  * Licensed under the Apache License, Version 2.0 (the "License");
 
-  * you may not use this file except in compliance with the License.
 
-  * You may obtain a copy of the License at
 
-  *
 
-  *     http://www.apache.org/licenses/LICENSE-2.0
 
-  *
 
-  * Unless required by applicable law or agreed to in writing, software
 
-  * distributed under the License is distributed on an "AS IS" BASIS,
 
-  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 
-  * See the License for the specific language governing permissions and
 
-  * limitations under the License.
 
-  *
 
-  */
 
- /* Benchmark gRPC end2end in various configurations */
 
- #ifndef TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H
 
- #define TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H
 
- #include <benchmark/benchmark.h>
 
- #include <sstream>
 
- #include "src/core/lib/profiling/timers.h"
 
- #include "src/proto/grpc/testing/echo.grpc.pb.h"
 
- #include "test/cpp/microbenchmarks/fullstack_context_mutators.h"
 
- #include "test/cpp/microbenchmarks/fullstack_fixtures.h"
 
- namespace grpc {
 
- namespace testing {
 
- /*******************************************************************************
 
-  * BENCHMARKING KERNELS
 
-  */
 
- static void* tag(intptr_t x) { return reinterpret_cast<void*>(x); }
 
- // Repeatedly makes Streaming Bidi calls (exchanging a configurable number of
 
- // messages in each call) in a loop on a single channel
 
- //
 
- //  First parmeter (i.e state.range(0)):  Message size (in bytes) to use
 
- //  Second parameter (i.e state.range(1)): Number of ping pong messages.
 
- //      Note: One ping-pong means two messages (one from client to server and
 
- //      the other from server to client):
 
- template <class Fixture, class ClientContextMutator, class ServerContextMutator>
 
- static void BM_StreamingPingPong(benchmark::State& state) {
 
-   const int msg_size = state.range(0);
 
-   const int max_ping_pongs = state.range(1);
 
-   EchoTestService::AsyncService service;
 
-   std::unique_ptr<Fixture> fixture(new Fixture(&service));
 
-   {
 
-     EchoResponse send_response;
 
-     EchoResponse recv_response;
 
-     EchoRequest send_request;
 
-     EchoRequest recv_request;
 
-     if (msg_size > 0) {
 
-       send_request.set_message(std::string(msg_size, 'a'));
 
-       send_response.set_message(std::string(msg_size, 'b'));
 
-     }
 
-     std::unique_ptr<EchoTestService::Stub> stub(
 
-         EchoTestService::NewStub(fixture->channel()));
 
-     while (state.KeepRunning()) {
 
-       ServerContext svr_ctx;
 
-       ServerContextMutator svr_ctx_mut(&svr_ctx);
 
-       ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx);
 
-       service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(),
 
-                                 fixture->cq(), tag(0));
 
-       ClientContext cli_ctx;
 
-       ClientContextMutator cli_ctx_mut(&cli_ctx);
 
-       auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1));
 
-       // Establish async stream between client side and server side
 
-       void* t;
 
-       bool ok;
 
-       int need_tags = (1 << 0) | (1 << 1);
 
-       while (need_tags) {
 
-         GPR_ASSERT(fixture->cq()->Next(&t, &ok));
 
-         GPR_ASSERT(ok);
 
-         int i = static_cast<int>((intptr_t)t);
 
-         GPR_ASSERT(need_tags & (1 << i));
 
-         need_tags &= ~(1 << i);
 
-       }
 
-       // Send 'max_ping_pongs' number of ping pong messages
 
-       int ping_pong_cnt = 0;
 
-       while (ping_pong_cnt < max_ping_pongs) {
 
-         request_rw->Write(send_request, tag(0));   // Start client send
 
-         response_rw.Read(&recv_request, tag(1));   // Start server recv
 
-         request_rw->Read(&recv_response, tag(2));  // Start client recv
 
-         need_tags = (1 << 0) | (1 << 1) | (1 << 2) | (1 << 3);
 
-         while (need_tags) {
 
-           GPR_ASSERT(fixture->cq()->Next(&t, &ok));
 
-           GPR_ASSERT(ok);
 
-           int i = static_cast<int>((intptr_t)t);
 
-           // If server recv is complete, start the server send operation
 
-           if (i == 1) {
 
-             response_rw.Write(send_response, tag(3));
 
-           }
 
-           GPR_ASSERT(need_tags & (1 << i));
 
-           need_tags &= ~(1 << i);
 
-         }
 
-         ping_pong_cnt++;
 
-       }
 
-       request_rw->WritesDone(tag(0));
 
-       response_rw.Finish(Status::OK, tag(1));
 
-       Status recv_status;
 
-       request_rw->Finish(&recv_status, tag(2));
 
-       need_tags = (1 << 0) | (1 << 1) | (1 << 2);
 
-       while (need_tags) {
 
-         GPR_ASSERT(fixture->cq()->Next(&t, &ok));
 
-         int i = static_cast<int>((intptr_t)t);
 
-         GPR_ASSERT(need_tags & (1 << i));
 
-         need_tags &= ~(1 << i);
 
-       }
 
-       GPR_ASSERT(recv_status.ok());
 
-     }
 
-   }
 
-   fixture->Finish(state);
 
-   fixture.reset();
 
-   state.SetBytesProcessed(msg_size * state.iterations() * max_ping_pongs * 2);
 
- }
 
- // Repeatedly sends ping pong messages in a single streaming Bidi call in a loop
 
- //     First parmeter (i.e state.range(0)):  Message size (in bytes) to use
 
- template <class Fixture, class ClientContextMutator, class ServerContextMutator>
 
- static void BM_StreamingPingPongMsgs(benchmark::State& state) {
 
-   const int msg_size = state.range(0);
 
-   EchoTestService::AsyncService service;
 
-   std::unique_ptr<Fixture> fixture(new Fixture(&service));
 
-   {
 
-     EchoResponse send_response;
 
-     EchoResponse recv_response;
 
-     EchoRequest send_request;
 
-     EchoRequest recv_request;
 
-     if (msg_size > 0) {
 
-       send_request.set_message(std::string(msg_size, 'a'));
 
-       send_response.set_message(std::string(msg_size, 'b'));
 
-     }
 
-     std::unique_ptr<EchoTestService::Stub> stub(
 
-         EchoTestService::NewStub(fixture->channel()));
 
-     ServerContext svr_ctx;
 
-     ServerContextMutator svr_ctx_mut(&svr_ctx);
 
-     ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx);
 
-     service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(),
 
-                               fixture->cq(), tag(0));
 
-     ClientContext cli_ctx;
 
-     ClientContextMutator cli_ctx_mut(&cli_ctx);
 
-     auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1));
 
-     // Establish async stream between client side and server side
 
-     void* t;
 
-     bool ok;
 
-     int need_tags = (1 << 0) | (1 << 1);
 
-     while (need_tags) {
 
-       GPR_ASSERT(fixture->cq()->Next(&t, &ok));
 
-       GPR_ASSERT(ok);
 
-       int i = static_cast<int>((intptr_t)t);
 
-       GPR_ASSERT(need_tags & (1 << i));
 
-       need_tags &= ~(1 << i);
 
-     }
 
-     while (state.KeepRunning()) {
 
-       GPR_TIMER_SCOPE("BenchmarkCycle", 0);
 
-       request_rw->Write(send_request, tag(0));   // Start client send
 
-       response_rw.Read(&recv_request, tag(1));   // Start server recv
 
-       request_rw->Read(&recv_response, tag(2));  // Start client recv
 
-       need_tags = (1 << 0) | (1 << 1) | (1 << 2) | (1 << 3);
 
-       while (need_tags) {
 
-         GPR_ASSERT(fixture->cq()->Next(&t, &ok));
 
-         GPR_ASSERT(ok);
 
-         int i = static_cast<int>((intptr_t)t);
 
-         // If server recv is complete, start the server send operation
 
-         if (i == 1) {
 
-           response_rw.Write(send_response, tag(3));
 
-         }
 
-         GPR_ASSERT(need_tags & (1 << i));
 
-         need_tags &= ~(1 << i);
 
-       }
 
-     }
 
-     request_rw->WritesDone(tag(0));
 
-     response_rw.Finish(Status::OK, tag(1));
 
-     Status recv_status;
 
-     request_rw->Finish(&recv_status, tag(2));
 
-     need_tags = (1 << 0) | (1 << 1) | (1 << 2);
 
-     while (need_tags) {
 
-       GPR_ASSERT(fixture->cq()->Next(&t, &ok));
 
-       int i = static_cast<int>((intptr_t)t);
 
-       GPR_ASSERT(need_tags & (1 << i));
 
-       need_tags &= ~(1 << i);
 
-     }
 
-     GPR_ASSERT(recv_status.ok());
 
-   }
 
-   fixture->Finish(state);
 
-   fixture.reset();
 
-   state.SetBytesProcessed(msg_size * state.iterations() * 2);
 
- }
 
- // Repeatedly makes Streaming Bidi calls (exchanging a configurable number of
 
- // messages in each call) in a loop on a single channel. Different from
 
- // BM_StreamingPingPong we are using stream coalescing api, e.g. WriteLast,
 
- // WriteAndFinish, set_initial_metadata_corked. These apis aim at saving
 
- // sendmsg syscalls for streaming by coalescing 1. initial metadata with first
 
- // message; 2. final streaming message with trailing metadata.
 
- //
 
- //  First parmeter (i.e state.range(0)):  Message size (in bytes) to use
 
- //  Second parameter (i.e state.range(1)): Number of ping pong messages.
 
- //      Note: One ping-pong means two messages (one from client to server and
 
- //      the other from server to client):
 
- //  Third parameter (i.e state.range(2)): Switch between using WriteAndFinish
 
- //  API and WriteLast API for server.
 
- template <class Fixture, class ClientContextMutator, class ServerContextMutator>
 
- static void BM_StreamingPingPongWithCoalescingApi(benchmark::State& state) {
 
-   const int msg_size = state.range(0);
 
-   const int max_ping_pongs = state.range(1);
 
-   // This options is used to test out server API: WriteLast and WriteAndFinish
 
-   // respectively, since we can not use both of them on server side at the same
 
-   // time. Value 1 means we are testing out the WriteAndFinish API, and
 
-   // otherwise we are testing out the WriteLast API.
 
-   const int write_and_finish = state.range(2);
 
-   EchoTestService::AsyncService service;
 
-   std::unique_ptr<Fixture> fixture(new Fixture(&service));
 
-   {
 
-     EchoResponse send_response;
 
-     EchoResponse recv_response;
 
-     EchoRequest send_request;
 
-     EchoRequest recv_request;
 
-     if (msg_size > 0) {
 
-       send_request.set_message(std::string(msg_size, 'a'));
 
-       send_response.set_message(std::string(msg_size, 'b'));
 
-     }
 
-     std::unique_ptr<EchoTestService::Stub> stub(
 
-         EchoTestService::NewStub(fixture->channel()));
 
-     while (state.KeepRunning()) {
 
-       ServerContext svr_ctx;
 
-       ServerContextMutator svr_ctx_mut(&svr_ctx);
 
-       ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx);
 
-       service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(),
 
-                                 fixture->cq(), tag(0));
 
-       ClientContext cli_ctx;
 
-       ClientContextMutator cli_ctx_mut(&cli_ctx);
 
-       cli_ctx.set_initial_metadata_corked(true);
 
-       // tag:1 here will never comes up, since we are not performing any op due
 
-       // to initial metadata coalescing.
 
-       auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1));
 
-       void* t;
 
-       bool ok;
 
-       int expect_tags = 0;
 
-       // Send 'max_ping_pongs' number of ping pong messages
 
-       int ping_pong_cnt = 0;
 
-       while (ping_pong_cnt < max_ping_pongs) {
 
-         if (ping_pong_cnt == max_ping_pongs - 1) {
 
-           request_rw->WriteLast(send_request, WriteOptions(), tag(2));
 
-         } else {
 
-           request_rw->Write(send_request, tag(2));  // Start client send
 
-         }
 
-         int await_tags = (1 << 2);
 
-         if (ping_pong_cnt == 0) {
 
-           // wait for the server call structure (call_hook, etc.) to be
 
-           // initialized (async stream between client side and server side
 
-           // established). It is necessary when client init metadata is
 
-           // coalesced
 
-           GPR_ASSERT(fixture->cq()->Next(&t, &ok));
 
-           while (static_cast<int>((intptr_t)t) != 0) {
 
-             // In some cases tag:2 comes before tag:0 (write tag comes out
 
-             // first), this while loop is to make sure get tag:0.
 
-             int i = static_cast<int>((intptr_t)t);
 
-             GPR_ASSERT(await_tags & (1 << i));
 
-             await_tags &= ~(1 << i);
 
-             GPR_ASSERT(fixture->cq()->Next(&t, &ok));
 
-           }
 
-         }
 
-         response_rw.Read(&recv_request, tag(3));   // Start server recv
 
-         request_rw->Read(&recv_response, tag(4));  // Start client recv
 
-         await_tags |= (1 << 3) | (1 << 4);
 
-         expect_tags = await_tags;
 
-         await_tags |= (1 << 5);
 
-         while (await_tags != 0) {
 
-           GPR_ASSERT(fixture->cq()->Next(&t, &ok));
 
-           GPR_ASSERT(ok);
 
-           int i = static_cast<int>((intptr_t)t);
 
-           // If server recv is complete, start the server send operation
 
-           if (i == 3) {
 
-             if (ping_pong_cnt == max_ping_pongs - 1) {
 
-               if (write_and_finish == 1) {
 
-                 response_rw.WriteAndFinish(send_response, WriteOptions(),
 
-                                            Status::OK, tag(5));
 
-                 expect_tags |= (1 << 5);
 
-               } else {
 
-                 response_rw.WriteLast(send_response, WriteOptions(), tag(5));
 
-                 // WriteLast buffers the write, so it's possible neither server
 
-                 // write op nor client read op will finish inside the while
 
-                 // loop.
 
-                 await_tags &= ~(1 << 4);
 
-                 await_tags &= ~(1 << 5);
 
-                 expect_tags |= (1 << 5);
 
-               }
 
-             } else {
 
-               response_rw.Write(send_response, tag(5));
 
-               expect_tags |= (1 << 5);
 
-             }
 
-           }
 
-           GPR_ASSERT(expect_tags & (1 << i));
 
-           expect_tags &= ~(1 << i);
 
-           await_tags &= ~(1 << i);
 
-         }
 
-         ping_pong_cnt++;
 
-       }
 
-       if (max_ping_pongs == 0) {
 
-         expect_tags |= (1 << 6) | (1 << 7) | (1 << 8);
 
-       } else {
 
-         if (write_and_finish == 1) {
 
-           expect_tags |= (1 << 8);
 
-         } else {
 
-           // server's buffered write and the client's read of the buffered write
 
-           // tags should come up.
 
-           expect_tags |= (1 << 7) | (1 << 8);
 
-         }
 
-       }
 
-       // No message write or initial metadata write happened yet.
 
-       if (max_ping_pongs == 0) {
 
-         request_rw->WritesDone(tag(6));
 
-         // wait for server call data structure(call_hook, etc.) to be
 
-         // initialized, since initial metadata is corked.
 
-         GPR_ASSERT(fixture->cq()->Next(&t, &ok));
 
-         while (static_cast<int>((intptr_t)t) != 0) {
 
-           int i = static_cast<int>((intptr_t)t);
 
-           GPR_ASSERT(expect_tags & (1 << i));
 
-           expect_tags &= ~(1 << i);
 
-           GPR_ASSERT(fixture->cq()->Next(&t, &ok));
 
-         }
 
-         response_rw.Finish(Status::OK, tag(7));
 
-       } else {
 
-         if (write_and_finish != 1) {
 
-           response_rw.Finish(Status::OK, tag(7));
 
-         }
 
-       }
 
-       Status recv_status;
 
-       request_rw->Finish(&recv_status, tag(8));
 
-       while (expect_tags) {
 
-         GPR_ASSERT(fixture->cq()->Next(&t, &ok));
 
-         int i = static_cast<int>((intptr_t)t);
 
-         GPR_ASSERT(expect_tags & (1 << i));
 
-         expect_tags &= ~(1 << i);
 
-       }
 
-       GPR_ASSERT(recv_status.ok());
 
-     }
 
-   }
 
-   fixture->Finish(state);
 
-   fixture.reset();
 
-   state.SetBytesProcessed(msg_size * state.iterations() * max_ping_pongs * 2);
 
- }
 
- }  // namespace testing
 
- }  // namespace grpc
 
- #endif  // TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H
 
 
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