| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 | /* * * Copyright 2015 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *     http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */#include <iostream>#include <memory>#include <string>#include <grpcpp/grpcpp.h>#ifdef BAZEL_BUILD#include "examples/protos/helloworld.grpc.pb.h"#else#include "helloworld.grpc.pb.h"#endifusing grpc::Server;using grpc::ServerBuilder;using grpc::ServerContext;using grpc::Status;using helloworld::HelloRequest;using helloworld::HelloReply;using helloworld::Greeter;// Logic and data behind the server's behavior.class GreeterServiceImpl final : public Greeter::Service {  Status SayHello(ServerContext* context, const HelloRequest* request,                  HelloReply* reply) override {    std::string prefix("Hello ");    reply->set_message(prefix + request->name());    return Status::OK;  }};void RunServer() {  std::string server_address("0.0.0.0:50051");  GreeterServiceImpl service;  ServerBuilder builder;  // Listen on the given address without any authentication mechanism.  builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());  // Register "service" as the instance through which we'll communicate with  // clients. In this case it corresponds to an *synchronous* service.  builder.RegisterService(&service);  // Finally assemble the server.  std::unique_ptr<Server> server(builder.BuildAndStart());  std::cout << "Server listening on " << server_address << std::endl;  // Wait for the server to shutdown. Note that some other thread must be  // responsible for shutting down the server for this call to ever return.  server->Wait();}int main(int argc, char** argv) {  RunServer();  return 0;}
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