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							- /*
 
-  *
 
-  * Copyright 2015 gRPC authors.
 
-  *
 
-  * Licensed under the Apache License, Version 2.0 (the "License");
 
-  * you may not use this file except in compliance with the License.
 
-  * You may obtain a copy of the License at
 
-  *
 
-  *     http://www.apache.org/licenses/LICENSE-2.0
 
-  *
 
-  * Unless required by applicable law or agreed to in writing, software
 
-  * distributed under the License is distributed on an "AS IS" BASIS,
 
-  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 
-  * See the License for the specific language governing permissions and
 
-  * limitations under the License.
 
-  *
 
-  */
 
- #include <iostream>
 
- #include <memory>
 
- #include <string>
 
- #include <grpcpp/grpcpp.h>
 
- #ifdef BAZEL_BUILD
 
- #include "examples/protos/helloworld.grpc.pb.h"
 
- #else
 
- #include "helloworld.grpc.pb.h"
 
- #endif
 
- using grpc::Server;
 
- using grpc::ServerBuilder;
 
- using grpc::ServerContext;
 
- using grpc::Status;
 
- using helloworld::HelloRequest;
 
- using helloworld::HelloReply;
 
- using helloworld::Greeter;
 
- // Logic and data behind the server's behavior.
 
- class GreeterServiceImpl final : public Greeter::Service {
 
-   Status SayHello(ServerContext* context, const HelloRequest* request,
 
-                   HelloReply* reply) override {
 
-     std::string prefix("Hello ");
 
-     reply->set_message(prefix + request->name());
 
-     return Status::OK;
 
-   }
 
- };
 
- void RunServer() {
 
-   std::string server_address("0.0.0.0:50051");
 
-   GreeterServiceImpl service;
 
-   ServerBuilder builder;
 
-   // Listen on the given address without any authentication mechanism.
 
-   builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
 
-   // Register "service" as the instance through which we'll communicate with
 
-   // clients. In this case it corresponds to an *synchronous* service.
 
-   builder.RegisterService(&service);
 
-   // Finally assemble the server.
 
-   std::unique_ptr<Server> server(builder.BuildAndStart());
 
-   std::cout << "Server listening on " << server_address << std::endl;
 
-   // Wait for the server to shutdown. Note that some other thread must be
 
-   // responsible for shutting down the server for this call to ever return.
 
-   server->Wait();
 
- }
 
- int main(int argc, char** argv) {
 
-   RunServer();
 
-   return 0;
 
- }
 
 
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