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							- /*
 
-  *
 
-  * Copyright 2015 gRPC authors.
 
-  *
 
-  * Licensed under the Apache License, Version 2.0 (the "License");
 
-  * you may not use this file except in compliance with the License.
 
-  * You may obtain a copy of the License at
 
-  *
 
-  *     http://www.apache.org/licenses/LICENSE-2.0
 
-  *
 
-  * Unless required by applicable law or agreed to in writing, software
 
-  * distributed under the License is distributed on an "AS IS" BASIS,
 
-  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 
-  * See the License for the specific language governing permissions and
 
-  * limitations under the License.
 
-  *
 
-  */
 
- #include <iostream>
 
- #include <memory>
 
- #include <string>
 
- #include <grpc++/grpc++.h>
 
- #include <grpc/support/log.h>
 
- #include <thread>
 
- #include "helloworld.grpc.pb.h"
 
- using grpc::Channel;
 
- using grpc::ClientAsyncResponseReader;
 
- using grpc::ClientContext;
 
- using grpc::CompletionQueue;
 
- using grpc::Status;
 
- using helloworld::HelloRequest;
 
- using helloworld::HelloReply;
 
- using helloworld::Greeter;
 
- class GreeterClient {
 
-   public:
 
-     explicit GreeterClient(std::shared_ptr<Channel> channel)
 
-             : stub_(Greeter::NewStub(channel)) {}
 
-     // Assembles the client's payload and sends it to the server.
 
-     void SayHello(const std::string& user) {
 
-         // Data we are sending to the server.
 
-         HelloRequest request;
 
-         request.set_name(user);
 
-         // Call object to store rpc data
 
-         AsyncClientCall* call = new AsyncClientCall;
 
-         // stub_->AsyncSayHello() performs the RPC call, returning an instance to
 
-         // store in "call". Because we are using the asynchronous API, we need to
 
-         // hold on to the "call" instance in order to get updates on the ongoing RPC.
 
-         call->response_reader = stub_->AsyncSayHello(&call->context, request, &cq_);
 
-         // Request that, upon completion of the RPC, "reply" be updated with the
 
-         // server's response; "status" with the indication of whether the operation
 
-         // was successful. Tag the request with the memory address of the call object.
 
-         call->response_reader->Finish(&call->reply, &call->status, (void*)call);
 
-     }
 
-     // Loop while listening for completed responses.
 
-     // Prints out the response from the server.
 
-     void AsyncCompleteRpc() {
 
-         void* got_tag;
 
-         bool ok = false;
 
-         // Block until the next result is available in the completion queue "cq".
 
-         while (cq_.Next(&got_tag, &ok)) {
 
-             // The tag in this example is the memory location of the call object
 
-             AsyncClientCall* call = static_cast<AsyncClientCall*>(got_tag);
 
-             // Verify that the request was completed successfully. Note that "ok"
 
-             // corresponds solely to the request for updates introduced by Finish().
 
-             GPR_ASSERT(ok);
 
-             if (call->status.ok())
 
-                 std::cout << "Greeter received: " << call->reply.message() << std::endl;
 
-             else
 
-                 std::cout << "RPC failed" << std::endl;
 
-             // Once we're complete, deallocate the call object.
 
-             delete call;
 
-         }
 
-     }
 
-   private:
 
-     // struct for keeping state and data information
 
-     struct AsyncClientCall {
 
-         // Container for the data we expect from the server.
 
-         HelloReply reply;
 
-         // Context for the client. It could be used to convey extra information to
 
-         // the server and/or tweak certain RPC behaviors.
 
-         ClientContext context;
 
-         // Storage for the status of the RPC upon completion.
 
-         Status status;
 
-         std::unique_ptr<ClientAsyncResponseReader<HelloReply>> response_reader;
 
-     };
 
-     // Out of the passed in Channel comes the stub, stored here, our view of the
 
-     // server's exposed services.
 
-     std::unique_ptr<Greeter::Stub> stub_;
 
-     // The producer-consumer queue we use to communicate asynchronously with the
 
-     // gRPC runtime.
 
-     CompletionQueue cq_;
 
- };
 
- int main(int argc, char** argv) {
 
-     // Instantiate the client. It requires a channel, out of which the actual RPCs
 
-     // are created. This channel models a connection to an endpoint (in this case,
 
-     // localhost at port 50051). We indicate that the channel isn't authenticated
 
-     // (use of InsecureChannelCredentials()).
 
-     GreeterClient greeter(grpc::CreateChannel(
 
-             "localhost:50051", grpc::InsecureChannelCredentials()));
 
-     // Spawn reader thread that loops indefinitely
 
-     std::thread thread_ = std::thread(&GreeterClient::AsyncCompleteRpc, &greeter);
 
-     for (int i = 0; i < 100; i++) {
 
-         std::string user("world " + std::to_string(i));
 
-         greeter.SayHello(user);  // The actual RPC call!
 
-     }
 
-     std::cout << "Press control-c to quit" << std::endl << std::endl;
 
-     thread_.join();  //blocks forever
 
-     return 0;
 
- }
 
 
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