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							- //     Underscore.js 1.3.1
 
- //     (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc.
 
- //     Underscore is freely distributable under the MIT license.
 
- //     Portions of Underscore are inspired or borrowed from Prototype,
 
- //     Oliver Steele's Functional, and John Resig's Micro-Templating.
 
- //     For all details and documentation:
 
- //     http://documentcloud.github.com/underscore
 
- (function() {
 
-   // Baseline setup
 
-   // --------------
 
-   // Establish the root object, `window` in the browser, or `global` on the server.
 
-   var root = this;
 
-   // Save the previous value of the `_` variable.
 
-   var previousUnderscore = root._;
 
-   // Establish the object that gets returned to break out of a loop iteration.
 
-   var breaker = {};
 
-   // Save bytes in the minified (but not gzipped) version:
 
-   var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
 
-   // Create quick reference variables for speed access to core prototypes.
 
-   var slice            = ArrayProto.slice,
 
-       unshift          = ArrayProto.unshift,
 
-       toString         = ObjProto.toString,
 
-       hasOwnProperty   = ObjProto.hasOwnProperty;
 
-   // All **ECMAScript 5** native function implementations that we hope to use
 
-   // are declared here.
 
-   var
 
-     nativeForEach      = ArrayProto.forEach,
 
-     nativeMap          = ArrayProto.map,
 
-     nativeReduce       = ArrayProto.reduce,
 
-     nativeReduceRight  = ArrayProto.reduceRight,
 
-     nativeFilter       = ArrayProto.filter,
 
-     nativeEvery        = ArrayProto.every,
 
-     nativeSome         = ArrayProto.some,
 
-     nativeIndexOf      = ArrayProto.indexOf,
 
-     nativeLastIndexOf  = ArrayProto.lastIndexOf,
 
-     nativeIsArray      = Array.isArray,
 
-     nativeKeys         = Object.keys,
 
-     nativeBind         = FuncProto.bind;
 
-   // Create a safe reference to the Underscore object for use below.
 
-   var _ = function(obj) { return new wrapper(obj); };
 
-   // Export the Underscore object for **Node.js**, with
 
-   // backwards-compatibility for the old `require()` API. If we're in
 
-   // the browser, add `_` as a global object via a string identifier,
 
-   // for Closure Compiler "advanced" mode.
 
-   if (typeof exports !== 'undefined') {
 
-     if (typeof module !== 'undefined' && module.exports) {
 
-       exports = module.exports = _;
 
-     }
 
-     exports._ = _;
 
-   } else {
 
-     root['_'] = _;
 
-   }
 
-   // Current version.
 
-   _.VERSION = '1.3.1';
 
-   // Collection Functions
 
-   // --------------------
 
-   // The cornerstone, an `each` implementation, aka `forEach`.
 
-   // Handles objects with the built-in `forEach`, arrays, and raw objects.
 
-   // Delegates to **ECMAScript 5**'s native `forEach` if available.
 
-   var each = _.each = _.forEach = function(obj, iterator, context) {
 
-     if (obj == null) return;
 
-     if (nativeForEach && obj.forEach === nativeForEach) {
 
-       obj.forEach(iterator, context);
 
-     } else if (obj.length === +obj.length) {
 
-       for (var i = 0, l = obj.length; i < l; i++) {
 
-         if (i in obj && iterator.call(context, obj[i], i, obj) === breaker) return;
 
-       }
 
-     } else {
 
-       for (var key in obj) {
 
-         if (_.has(obj, key)) {
 
-           if (iterator.call(context, obj[key], key, obj) === breaker) return;
 
-         }
 
-       }
 
-     }
 
-   };
 
-   // Return the results of applying the iterator to each element.
 
-   // Delegates to **ECMAScript 5**'s native `map` if available.
 
-   _.map = _.collect = function(obj, iterator, context) {
 
-     var results = [];
 
-     if (obj == null) return results;
 
-     if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);
 
-     each(obj, function(value, index, list) {
 
-       results[results.length] = iterator.call(context, value, index, list);
 
-     });
 
-     if (obj.length === +obj.length) results.length = obj.length;
 
-     return results;
 
-   };
 
-   // **Reduce** builds up a single result from a list of values, aka `inject`,
 
-   // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
 
-   _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
 
-     var initial = arguments.length > 2;
 
-     if (obj == null) obj = [];
 
-     if (nativeReduce && obj.reduce === nativeReduce) {
 
-       if (context) iterator = _.bind(iterator, context);
 
-       return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);
 
-     }
 
-     each(obj, function(value, index, list) {
 
-       if (!initial) {
 
-         memo = value;
 
-         initial = true;
 
-       } else {
 
-         memo = iterator.call(context, memo, value, index, list);
 
-       }
 
-     });
 
-     if (!initial) throw new TypeError('Reduce of empty array with no initial value');
 
-     return memo;
 
-   };
 
-   // The right-associative version of reduce, also known as `foldr`.
 
-   // Delegates to **ECMAScript 5**'s native `reduceRight` if available.
 
-   _.reduceRight = _.foldr = function(obj, iterator, memo, context) {
 
-     var initial = arguments.length > 2;
 
-     if (obj == null) obj = [];
 
-     if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {
 
-       if (context) iterator = _.bind(iterator, context);
 
-       return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);
 
-     }
 
-     var reversed = _.toArray(obj).reverse();
 
-     if (context && !initial) iterator = _.bind(iterator, context);
 
-     return initial ? _.reduce(reversed, iterator, memo, context) : _.reduce(reversed, iterator);
 
-   };
 
-   // Return the first value which passes a truth test. Aliased as `detect`.
 
-   _.find = _.detect = function(obj, iterator, context) {
 
-     var result;
 
-     any(obj, function(value, index, list) {
 
-       if (iterator.call(context, value, index, list)) {
 
-         result = value;
 
-         return true;
 
-       }
 
-     });
 
-     return result;
 
-   };
 
-   // Return all the elements that pass a truth test.
 
-   // Delegates to **ECMAScript 5**'s native `filter` if available.
 
-   // Aliased as `select`.
 
-   _.filter = _.select = function(obj, iterator, context) {
 
-     var results = [];
 
-     if (obj == null) return results;
 
-     if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context);
 
-     each(obj, function(value, index, list) {
 
-       if (iterator.call(context, value, index, list)) results[results.length] = value;
 
-     });
 
-     return results;
 
-   };
 
-   // Return all the elements for which a truth test fails.
 
-   _.reject = function(obj, iterator, context) {
 
-     var results = [];
 
-     if (obj == null) return results;
 
-     each(obj, function(value, index, list) {
 
-       if (!iterator.call(context, value, index, list)) results[results.length] = value;
 
-     });
 
-     return results;
 
-   };
 
-   // Determine whether all of the elements match a truth test.
 
-   // Delegates to **ECMAScript 5**'s native `every` if available.
 
-   // Aliased as `all`.
 
-   _.every = _.all = function(obj, iterator, context) {
 
-     var result = true;
 
-     if (obj == null) return result;
 
-     if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context);
 
-     each(obj, function(value, index, list) {
 
-       if (!(result = result && iterator.call(context, value, index, list))) return breaker;
 
-     });
 
-     return result;
 
-   };
 
-   // Determine if at least one element in the object matches a truth test.
 
-   // Delegates to **ECMAScript 5**'s native `some` if available.
 
-   // Aliased as `any`.
 
-   var any = _.some = _.any = function(obj, iterator, context) {
 
-     iterator || (iterator = _.identity);
 
-     var result = false;
 
-     if (obj == null) return result;
 
-     if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context);
 
-     each(obj, function(value, index, list) {
 
-       if (result || (result = iterator.call(context, value, index, list))) return breaker;
 
-     });
 
-     return !!result;
 
-   };
 
-   // Determine if a given value is included in the array or object using `===`.
 
-   // Aliased as `contains`.
 
-   _.include = _.contains = function(obj, target) {
 
-     var found = false;
 
-     if (obj == null) return found;
 
-     if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;
 
-     found = any(obj, function(value) {
 
-       return value === target;
 
-     });
 
-     return found;
 
-   };
 
-   // Invoke a method (with arguments) on every item in a collection.
 
-   _.invoke = function(obj, method) {
 
-     var args = slice.call(arguments, 2);
 
-     return _.map(obj, function(value) {
 
-       return (_.isFunction(method) ? method || value : value[method]).apply(value, args);
 
-     });
 
-   };
 
-   // Convenience version of a common use case of `map`: fetching a property.
 
-   _.pluck = function(obj, key) {
 
-     return _.map(obj, function(value){ return value[key]; });
 
-   };
 
-   // Return the maximum element or (element-based computation).
 
-   _.max = function(obj, iterator, context) {
 
-     if (!iterator && _.isArray(obj)) return Math.max.apply(Math, obj);
 
-     if (!iterator && _.isEmpty(obj)) return -Infinity;
 
-     var result = {computed : -Infinity};
 
-     each(obj, function(value, index, list) {
 
-       var computed = iterator ? iterator.call(context, value, index, list) : value;
 
-       computed >= result.computed && (result = {value : value, computed : computed});
 
-     });
 
-     return result.value;
 
-   };
 
-   // Return the minimum element (or element-based computation).
 
-   _.min = function(obj, iterator, context) {
 
-     if (!iterator && _.isArray(obj)) return Math.min.apply(Math, obj);
 
-     if (!iterator && _.isEmpty(obj)) return Infinity;
 
-     var result = {computed : Infinity};
 
-     each(obj, function(value, index, list) {
 
-       var computed = iterator ? iterator.call(context, value, index, list) : value;
 
-       computed < result.computed && (result = {value : value, computed : computed});
 
-     });
 
-     return result.value;
 
-   };
 
-   // Shuffle an array.
 
-   _.shuffle = function(obj) {
 
-     var shuffled = [], rand;
 
-     each(obj, function(value, index, list) {
 
-       if (index == 0) {
 
-         shuffled[0] = value;
 
-       } else {
 
-         rand = Math.floor(Math.random() * (index + 1));
 
-         shuffled[index] = shuffled[rand];
 
-         shuffled[rand] = value;
 
-       }
 
-     });
 
-     return shuffled;
 
-   };
 
-   // Sort the object's values by a criterion produced by an iterator.
 
-   _.sortBy = function(obj, iterator, context) {
 
-     return _.pluck(_.map(obj, function(value, index, list) {
 
-       return {
 
-         value : value,
 
-         criteria : iterator.call(context, value, index, list)
 
-       };
 
-     }).sort(function(left, right) {
 
-       var a = left.criteria, b = right.criteria;
 
-       return a < b ? -1 : a > b ? 1 : 0;
 
-     }), 'value');
 
-   };
 
-   // Groups the object's values by a criterion. Pass either a string attribute
 
-   // to group by, or a function that returns the criterion.
 
-   _.groupBy = function(obj, val) {
 
-     var result = {};
 
-     var iterator = _.isFunction(val) ? val : function(obj) { return obj[val]; };
 
-     each(obj, function(value, index) {
 
-       var key = iterator(value, index);
 
-       (result[key] || (result[key] = [])).push(value);
 
-     });
 
-     return result;
 
-   };
 
-   // Use a comparator function to figure out at what index an object should
 
-   // be inserted so as to maintain order. Uses binary search.
 
-   _.sortedIndex = function(array, obj, iterator) {
 
-     iterator || (iterator = _.identity);
 
-     var low = 0, high = array.length;
 
-     while (low < high) {
 
-       var mid = (low + high) >> 1;
 
-       iterator(array[mid]) < iterator(obj) ? low = mid + 1 : high = mid;
 
-     }
 
-     return low;
 
-   };
 
-   // Safely convert anything iterable into a real, live array.
 
-   _.toArray = function(iterable) {
 
-     if (!iterable)                return [];
 
-     if (iterable.toArray)         return iterable.toArray();
 
-     if (_.isArray(iterable))      return slice.call(iterable);
 
-     if (_.isArguments(iterable))  return slice.call(iterable);
 
-     return _.values(iterable);
 
-   };
 
-   // Return the number of elements in an object.
 
-   _.size = function(obj) {
 
-     return _.toArray(obj).length;
 
-   };
 
-   // Array Functions
 
-   // ---------------
 
-   // Get the first element of an array. Passing **n** will return the first N
 
-   // values in the array. Aliased as `head`. The **guard** check allows it to work
 
-   // with `_.map`.
 
-   _.first = _.head = function(array, n, guard) {
 
-     return (n != null) && !guard ? slice.call(array, 0, n) : array[0];
 
-   };
 
-   // Returns everything but the last entry of the array. Especcialy useful on
 
-   // the arguments object. Passing **n** will return all the values in
 
-   // the array, excluding the last N. The **guard** check allows it to work with
 
-   // `_.map`.
 
-   _.initial = function(array, n, guard) {
 
-     return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n));
 
-   };
 
-   // Get the last element of an array. Passing **n** will return the last N
 
-   // values in the array. The **guard** check allows it to work with `_.map`.
 
-   _.last = function(array, n, guard) {
 
-     if ((n != null) && !guard) {
 
-       return slice.call(array, Math.max(array.length - n, 0));
 
-     } else {
 
-       return array[array.length - 1];
 
-     }
 
-   };
 
-   // Returns everything but the first entry of the array. Aliased as `tail`.
 
-   // Especially useful on the arguments object. Passing an **index** will return
 
-   // the rest of the values in the array from that index onward. The **guard**
 
-   // check allows it to work with `_.map`.
 
-   _.rest = _.tail = function(array, index, guard) {
 
-     return slice.call(array, (index == null) || guard ? 1 : index);
 
-   };
 
-   // Trim out all falsy values from an array.
 
-   _.compact = function(array) {
 
-     return _.filter(array, function(value){ return !!value; });
 
-   };
 
-   // Return a completely flattened version of an array.
 
-   _.flatten = function(array, shallow) {
 
-     return _.reduce(array, function(memo, value) {
 
-       if (_.isArray(value)) return memo.concat(shallow ? value : _.flatten(value));
 
-       memo[memo.length] = value;
 
-       return memo;
 
-     }, []);
 
-   };
 
-   // Return a version of the array that does not contain the specified value(s).
 
-   _.without = function(array) {
 
-     return _.difference(array, slice.call(arguments, 1));
 
-   };
 
-   // Produce a duplicate-free version of the array. If the array has already
 
-   // been sorted, you have the option of using a faster algorithm.
 
-   // Aliased as `unique`.
 
-   _.uniq = _.unique = function(array, isSorted, iterator) {
 
-     var initial = iterator ? _.map(array, iterator) : array;
 
-     var result = [];
 
-     _.reduce(initial, function(memo, el, i) {
 
-       if (0 == i || (isSorted === true ? _.last(memo) != el : !_.include(memo, el))) {
 
-         memo[memo.length] = el;
 
-         result[result.length] = array[i];
 
-       }
 
-       return memo;
 
-     }, []);
 
-     return result;
 
-   };
 
-   // Produce an array that contains the union: each distinct element from all of
 
-   // the passed-in arrays.
 
-   _.union = function() {
 
-     return _.uniq(_.flatten(arguments, true));
 
-   };
 
-   // Produce an array that contains every item shared between all the
 
-   // passed-in arrays. (Aliased as "intersect" for back-compat.)
 
-   _.intersection = _.intersect = function(array) {
 
-     var rest = slice.call(arguments, 1);
 
-     return _.filter(_.uniq(array), function(item) {
 
-       return _.every(rest, function(other) {
 
-         return _.indexOf(other, item) >= 0;
 
-       });
 
-     });
 
-   };
 
-   // Take the difference between one array and a number of other arrays.
 
-   // Only the elements present in just the first array will remain.
 
-   _.difference = function(array) {
 
-     var rest = _.flatten(slice.call(arguments, 1));
 
-     return _.filter(array, function(value){ return !_.include(rest, value); });
 
-   };
 
-   // Zip together multiple lists into a single array -- elements that share
 
-   // an index go together.
 
-   _.zip = function() {
 
-     var args = slice.call(arguments);
 
-     var length = _.max(_.pluck(args, 'length'));
 
-     var results = new Array(length);
 
-     for (var i = 0; i < length; i++) results[i] = _.pluck(args, "" + i);
 
-     return results;
 
-   };
 
-   // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
 
-   // we need this function. Return the position of the first occurrence of an
 
-   // item in an array, or -1 if the item is not included in the array.
 
-   // Delegates to **ECMAScript 5**'s native `indexOf` if available.
 
-   // If the array is large and already in sort order, pass `true`
 
-   // for **isSorted** to use binary search.
 
-   _.indexOf = function(array, item, isSorted) {
 
-     if (array == null) return -1;
 
-     var i, l;
 
-     if (isSorted) {
 
-       i = _.sortedIndex(array, item);
 
-       return array[i] === item ? i : -1;
 
-     }
 
-     if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item);
 
-     for (i = 0, l = array.length; i < l; i++) if (i in array && array[i] === item) return i;
 
-     return -1;
 
-   };
 
-   // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
 
-   _.lastIndexOf = function(array, item) {
 
-     if (array == null) return -1;
 
-     if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) return array.lastIndexOf(item);
 
-     var i = array.length;
 
-     while (i--) if (i in array && array[i] === item) return i;
 
-     return -1;
 
-   };
 
-   // Generate an integer Array containing an arithmetic progression. A port of
 
-   // the native Python `range()` function. See
 
-   // [the Python documentation](http://docs.python.org/library/functions.html#range).
 
-   _.range = function(start, stop, step) {
 
-     if (arguments.length <= 1) {
 
-       stop = start || 0;
 
-       start = 0;
 
-     }
 
-     step = arguments[2] || 1;
 
-     var len = Math.max(Math.ceil((stop - start) / step), 0);
 
-     var idx = 0;
 
-     var range = new Array(len);
 
-     while(idx < len) {
 
-       range[idx++] = start;
 
-       start += step;
 
-     }
 
-     return range;
 
-   };
 
-   // Function (ahem) Functions
 
-   // ------------------
 
-   // Reusable constructor function for prototype setting.
 
-   var ctor = function(){};
 
-   // Create a function bound to a given object (assigning `this`, and arguments,
 
-   // optionally). Binding with arguments is also known as `curry`.
 
-   // Delegates to **ECMAScript 5**'s native `Function.bind` if available.
 
-   // We check for `func.bind` first, to fail fast when `func` is undefined.
 
-   _.bind = function bind(func, context) {
 
-     var bound, args;
 
-     if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
 
-     if (!_.isFunction(func)) throw new TypeError;
 
-     args = slice.call(arguments, 2);
 
-     return bound = function() {
 
-       if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
 
-       ctor.prototype = func.prototype;
 
-       var self = new ctor;
 
-       var result = func.apply(self, args.concat(slice.call(arguments)));
 
-       if (Object(result) === result) return result;
 
-       return self;
 
-     };
 
-   };
 
-   // Bind all of an object's methods to that object. Useful for ensuring that
 
-   // all callbacks defined on an object belong to it.
 
-   _.bindAll = function(obj) {
 
-     var funcs = slice.call(arguments, 1);
 
-     if (funcs.length == 0) funcs = _.functions(obj);
 
-     each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
 
-     return obj;
 
-   };
 
-   // Memoize an expensive function by storing its results.
 
-   _.memoize = function(func, hasher) {
 
-     var memo = {};
 
-     hasher || (hasher = _.identity);
 
-     return function() {
 
-       var key = hasher.apply(this, arguments);
 
-       return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));
 
-     };
 
-   };
 
-   // Delays a function for the given number of milliseconds, and then calls
 
-   // it with the arguments supplied.
 
-   _.delay = function(func, wait) {
 
-     var args = slice.call(arguments, 2);
 
-     return setTimeout(function(){ return func.apply(func, args); }, wait);
 
-   };
 
-   // Defers a function, scheduling it to run after the current call stack has
 
-   // cleared.
 
-   _.defer = function(func) {
 
-     return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
 
-   };
 
-   // Returns a function, that, when invoked, will only be triggered at most once
 
-   // during a given window of time.
 
-   _.throttle = function(func, wait) {
 
-     var context, args, timeout, throttling, more;
 
-     var whenDone = _.debounce(function(){ more = throttling = false; }, wait);
 
-     return function() {
 
-       context = this; args = arguments;
 
-       var later = function() {
 
-         timeout = null;
 
-         if (more) func.apply(context, args);
 
-         whenDone();
 
-       };
 
-       if (!timeout) timeout = setTimeout(later, wait);
 
-       if (throttling) {
 
-         more = true;
 
-       } else {
 
-         func.apply(context, args);
 
-       }
 
-       whenDone();
 
-       throttling = true;
 
-     };
 
-   };
 
-   // Returns a function, that, as long as it continues to be invoked, will not
 
-   // be triggered. The function will be called after it stops being called for
 
-   // N milliseconds.
 
-   _.debounce = function(func, wait) {
 
-     var timeout;
 
-     return function() {
 
-       var context = this, args = arguments;
 
-       var later = function() {
 
-         timeout = null;
 
-         func.apply(context, args);
 
-       };
 
-       clearTimeout(timeout);
 
-       timeout = setTimeout(later, wait);
 
-     };
 
-   };
 
-   // Returns a function that will be executed at most one time, no matter how
 
-   // often you call it. Useful for lazy initialization.
 
-   _.once = function(func) {
 
-     var ran = false, memo;
 
-     return function() {
 
-       if (ran) return memo;
 
-       ran = true;
 
-       return memo = func.apply(this, arguments);
 
-     };
 
-   };
 
-   // Returns the first function passed as an argument to the second,
 
-   // allowing you to adjust arguments, run code before and after, and
 
-   // conditionally execute the original function.
 
-   _.wrap = function(func, wrapper) {
 
-     return function() {
 
-       var args = [func].concat(slice.call(arguments, 0));
 
-       return wrapper.apply(this, args);
 
-     };
 
-   };
 
-   // Returns a function that is the composition of a list of functions, each
 
-   // consuming the return value of the function that follows.
 
-   _.compose = function() {
 
-     var funcs = arguments;
 
-     return function() {
 
-       var args = arguments;
 
-       for (var i = funcs.length - 1; i >= 0; i--) {
 
-         args = [funcs[i].apply(this, args)];
 
-       }
 
-       return args[0];
 
-     };
 
-   };
 
-   // Returns a function that will only be executed after being called N times.
 
-   _.after = function(times, func) {
 
-     if (times <= 0) return func();
 
-     return function() {
 
-       if (--times < 1) { return func.apply(this, arguments); }
 
-     };
 
-   };
 
-   // Object Functions
 
-   // ----------------
 
-   // Retrieve the names of an object's properties.
 
-   // Delegates to **ECMAScript 5**'s native `Object.keys`
 
-   _.keys = nativeKeys || function(obj) {
 
-     if (obj !== Object(obj)) throw new TypeError('Invalid object');
 
-     var keys = [];
 
-     for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key;
 
-     return keys;
 
-   };
 
-   // Retrieve the values of an object's properties.
 
-   _.values = function(obj) {
 
-     return _.map(obj, _.identity);
 
-   };
 
-   // Return a sorted list of the function names available on the object.
 
-   // Aliased as `methods`
 
-   _.functions = _.methods = function(obj) {
 
-     var names = [];
 
-     for (var key in obj) {
 
-       if (_.isFunction(obj[key])) names.push(key);
 
-     }
 
-     return names.sort();
 
-   };
 
-   // Extend a given object with all the properties in passed-in object(s).
 
-   _.extend = function(obj) {
 
-     each(slice.call(arguments, 1), function(source) {
 
-       for (var prop in source) {
 
-         obj[prop] = source[prop];
 
-       }
 
-     });
 
-     return obj;
 
-   };
 
-   // Fill in a given object with default properties.
 
-   _.defaults = function(obj) {
 
-     each(slice.call(arguments, 1), function(source) {
 
-       for (var prop in source) {
 
-         if (obj[prop] == null) obj[prop] = source[prop];
 
-       }
 
-     });
 
-     return obj;
 
-   };
 
-   // Create a (shallow-cloned) duplicate of an object.
 
-   _.clone = function(obj) {
 
-     if (!_.isObject(obj)) return obj;
 
-     return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
 
-   };
 
-   // Invokes interceptor with the obj, and then returns obj.
 
-   // The primary purpose of this method is to "tap into" a method chain, in
 
-   // order to perform operations on intermediate results within the chain.
 
-   _.tap = function(obj, interceptor) {
 
-     interceptor(obj);
 
-     return obj;
 
-   };
 
-   // Internal recursive comparison function.
 
-   function eq(a, b, stack) {
 
-     // Identical objects are equal. `0 === -0`, but they aren't identical.
 
-     // See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal.
 
-     if (a === b) return a !== 0 || 1 / a == 1 / b;
 
-     // A strict comparison is necessary because `null == undefined`.
 
-     if (a == null || b == null) return a === b;
 
-     // Unwrap any wrapped objects.
 
-     if (a._chain) a = a._wrapped;
 
-     if (b._chain) b = b._wrapped;
 
-     // Invoke a custom `isEqual` method if one is provided.
 
-     if (a.isEqual && _.isFunction(a.isEqual)) return a.isEqual(b);
 
-     if (b.isEqual && _.isFunction(b.isEqual)) return b.isEqual(a);
 
-     // Compare `[[Class]]` names.
 
-     var className = toString.call(a);
 
-     if (className != toString.call(b)) return false;
 
-     switch (className) {
 
-       // Strings, numbers, dates, and booleans are compared by value.
 
-       case '[object String]':
 
-         // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
 
-         // equivalent to `new String("5")`.
 
-         return a == String(b);
 
-       case '[object Number]':
 
-         // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
 
-         // other numeric values.
 
-         return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);
 
-       case '[object Date]':
 
-       case '[object Boolean]':
 
-         // Coerce dates and booleans to numeric primitive values. Dates are compared by their
 
-         // millisecond representations. Note that invalid dates with millisecond representations
 
-         // of `NaN` are not equivalent.
 
-         return +a == +b;
 
-       // RegExps are compared by their source patterns and flags.
 
-       case '[object RegExp]':
 
-         return a.source == b.source &&
 
-                a.global == b.global &&
 
-                a.multiline == b.multiline &&
 
-                a.ignoreCase == b.ignoreCase;
 
-     }
 
-     if (typeof a != 'object' || typeof b != 'object') return false;
 
-     // Assume equality for cyclic structures. The algorithm for detecting cyclic
 
-     // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
 
-     var length = stack.length;
 
-     while (length--) {
 
-       // Linear search. Performance is inversely proportional to the number of
 
-       // unique nested structures.
 
-       if (stack[length] == a) return true;
 
-     }
 
-     // Add the first object to the stack of traversed objects.
 
-     stack.push(a);
 
-     var size = 0, result = true;
 
-     // Recursively compare objects and arrays.
 
-     if (className == '[object Array]') {
 
-       // Compare array lengths to determine if a deep comparison is necessary.
 
-       size = a.length;
 
-       result = size == b.length;
 
-       if (result) {
 
-         // Deep compare the contents, ignoring non-numeric properties.
 
-         while (size--) {
 
-           // Ensure commutative equality for sparse arrays.
 
-           if (!(result = size in a == size in b && eq(a[size], b[size], stack))) break;
 
-         }
 
-       }
 
-     } else {
 
-       // Objects with different constructors are not equivalent.
 
-       if ('constructor' in a != 'constructor' in b || a.constructor != b.constructor) return false;
 
-       // Deep compare objects.
 
-       for (var key in a) {
 
-         if (_.has(a, key)) {
 
-           // Count the expected number of properties.
 
-           size++;
 
-           // Deep compare each member.
 
-           if (!(result = _.has(b, key) && eq(a[key], b[key], stack))) break;
 
-         }
 
-       }
 
-       // Ensure that both objects contain the same number of properties.
 
-       if (result) {
 
-         for (key in b) {
 
-           if (_.has(b, key) && !(size--)) break;
 
-         }
 
-         result = !size;
 
-       }
 
-     }
 
-     // Remove the first object from the stack of traversed objects.
 
-     stack.pop();
 
-     return result;
 
-   }
 
-   // Perform a deep comparison to check if two objects are equal.
 
-   _.isEqual = function(a, b) {
 
-     return eq(a, b, []);
 
-   };
 
-   // Is a given array, string, or object empty?
 
-   // An "empty" object has no enumerable own-properties.
 
-   _.isEmpty = function(obj) {
 
-     if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
 
-     for (var key in obj) if (_.has(obj, key)) return false;
 
-     return true;
 
-   };
 
-   // Is a given value a DOM element?
 
-   _.isElement = function(obj) {
 
-     return !!(obj && obj.nodeType == 1);
 
-   };
 
-   // Is a given value an array?
 
-   // Delegates to ECMA5's native Array.isArray
 
-   _.isArray = nativeIsArray || function(obj) {
 
-     return toString.call(obj) == '[object Array]';
 
-   };
 
-   // Is a given variable an object?
 
-   _.isObject = function(obj) {
 
-     return obj === Object(obj);
 
-   };
 
-   // Is a given variable an arguments object?
 
-   _.isArguments = function(obj) {
 
-     return toString.call(obj) == '[object Arguments]';
 
-   };
 
-   if (!_.isArguments(arguments)) {
 
-     _.isArguments = function(obj) {
 
-       return !!(obj && _.has(obj, 'callee'));
 
-     };
 
-   }
 
-   // Is a given value a function?
 
-   _.isFunction = function(obj) {
 
-     return toString.call(obj) == '[object Function]';
 
-   };
 
-   // Is a given value a string?
 
-   _.isString = function(obj) {
 
-     return toString.call(obj) == '[object String]';
 
-   };
 
-   // Is a given value a number?
 
-   _.isNumber = function(obj) {
 
-     return toString.call(obj) == '[object Number]';
 
-   };
 
-   // Is the given value `NaN`?
 
-   _.isNaN = function(obj) {
 
-     // `NaN` is the only value for which `===` is not reflexive.
 
-     return obj !== obj;
 
-   };
 
-   // Is a given value a boolean?
 
-   _.isBoolean = function(obj) {
 
-     return obj === true || obj === false || toString.call(obj) == '[object Boolean]';
 
-   };
 
-   // Is a given value a date?
 
-   _.isDate = function(obj) {
 
-     return toString.call(obj) == '[object Date]';
 
-   };
 
-   // Is the given value a regular expression?
 
-   _.isRegExp = function(obj) {
 
-     return toString.call(obj) == '[object RegExp]';
 
-   };
 
-   // Is a given value equal to null?
 
-   _.isNull = function(obj) {
 
-     return obj === null;
 
-   };
 
-   // Is a given variable undefined?
 
-   _.isUndefined = function(obj) {
 
-     return obj === void 0;
 
-   };
 
-   // Has own property?
 
-   _.has = function(obj, key) {
 
-     return hasOwnProperty.call(obj, key);
 
-   };
 
-   // Utility Functions
 
-   // -----------------
 
-   // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
 
-   // previous owner. Returns a reference to the Underscore object.
 
-   _.noConflict = function() {
 
-     root._ = previousUnderscore;
 
-     return this;
 
-   };
 
-   // Keep the identity function around for default iterators.
 
-   _.identity = function(value) {
 
-     return value;
 
-   };
 
-   // Run a function **n** times.
 
-   _.times = function (n, iterator, context) {
 
-     for (var i = 0; i < n; i++) iterator.call(context, i);
 
-   };
 
-   // Escape a string for HTML interpolation.
 
-   _.escape = function(string) {
 
-     return (''+string).replace(/&/g, '&').replace(/</g, '<').replace(/>/g, '>').replace(/"/g, '"').replace(/'/g, ''').replace(/\//g,'/');
 
-   };
 
-   // Add your own custom functions to the Underscore object, ensuring that
 
-   // they're correctly added to the OOP wrapper as well.
 
-   _.mixin = function(obj) {
 
-     each(_.functions(obj), function(name){
 
-       addToWrapper(name, _[name] = obj[name]);
 
-     });
 
-   };
 
-   // Generate a unique integer id (unique within the entire client session).
 
-   // Useful for temporary DOM ids.
 
-   var idCounter = 0;
 
-   _.uniqueId = function(prefix) {
 
-     var id = idCounter++;
 
-     return prefix ? prefix + id : id;
 
-   };
 
-   // By default, Underscore uses ERB-style template delimiters, change the
 
-   // following template settings to use alternative delimiters.
 
-   _.templateSettings = {
 
-     evaluate    : /<%([\s\S]+?)%>/g,
 
-     interpolate : /<%=([\s\S]+?)%>/g,
 
-     escape      : /<%-([\s\S]+?)%>/g
 
-   };
 
-   // When customizing `templateSettings`, if you don't want to define an
 
-   // interpolation, evaluation or escaping regex, we need one that is
 
-   // guaranteed not to match.
 
-   var noMatch = /.^/;
 
-   // Within an interpolation, evaluation, or escaping, remove HTML escaping
 
-   // that had been previously added.
 
-   var unescape = function(code) {
 
-     return code.replace(/\\\\/g, '\\').replace(/\\'/g, "'");
 
-   };
 
-   // JavaScript micro-templating, similar to John Resig's implementation.
 
-   // Underscore templating handles arbitrary delimiters, preserves whitespace,
 
-   // and correctly escapes quotes within interpolated code.
 
-   _.template = function(str, data) {
 
-     var c  = _.templateSettings;
 
-     var tmpl = 'var __p=[],print=function(){__p.push.apply(__p,arguments);};' +
 
-       'with(obj||{}){__p.push(\'' +
 
-       str.replace(/\\/g, '\\\\')
 
-          .replace(/'/g, "\\'")
 
-          .replace(c.escape || noMatch, function(match, code) {
 
-            return "',_.escape(" + unescape(code) + "),'";
 
-          })
 
-          .replace(c.interpolate || noMatch, function(match, code) {
 
-            return "'," + unescape(code) + ",'";
 
-          })
 
-          .replace(c.evaluate || noMatch, function(match, code) {
 
-            return "');" + unescape(code).replace(/[\r\n\t]/g, ' ') + ";__p.push('";
 
-          })
 
-          .replace(/\r/g, '\\r')
 
-          .replace(/\n/g, '\\n')
 
-          .replace(/\t/g, '\\t')
 
-          + "');}return __p.join('');";
 
-     var func = new Function('obj', '_', tmpl);
 
-     if (data) return func(data, _);
 
-     return function(data) {
 
-       return func.call(this, data, _);
 
-     };
 
-   };
 
-   // Add a "chain" function, which will delegate to the wrapper.
 
-   _.chain = function(obj) {
 
-     return _(obj).chain();
 
-   };
 
-   // The OOP Wrapper
 
-   // ---------------
 
-   // If Underscore is called as a function, it returns a wrapped object that
 
-   // can be used OO-style. This wrapper holds altered versions of all the
 
-   // underscore functions. Wrapped objects may be chained.
 
-   var wrapper = function(obj) { this._wrapped = obj; };
 
-   // Expose `wrapper.prototype` as `_.prototype`
 
-   _.prototype = wrapper.prototype;
 
-   // Helper function to continue chaining intermediate results.
 
-   var result = function(obj, chain) {
 
-     return chain ? _(obj).chain() : obj;
 
-   };
 
-   // A method to easily add functions to the OOP wrapper.
 
-   var addToWrapper = function(name, func) {
 
-     wrapper.prototype[name] = function() {
 
-       var args = slice.call(arguments);
 
-       unshift.call(args, this._wrapped);
 
-       return result(func.apply(_, args), this._chain);
 
-     };
 
-   };
 
-   // Add all of the Underscore functions to the wrapper object.
 
-   _.mixin(_);
 
-   // Add all mutator Array functions to the wrapper.
 
-   each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
 
-     var method = ArrayProto[name];
 
-     wrapper.prototype[name] = function() {
 
-       var wrapped = this._wrapped;
 
-       method.apply(wrapped, arguments);
 
-       var length = wrapped.length;
 
-       if ((name == 'shift' || name == 'splice') && length === 0) delete wrapped[0];
 
-       return result(wrapped, this._chain);
 
-     };
 
-   });
 
-   // Add all accessor Array functions to the wrapper.
 
-   each(['concat', 'join', 'slice'], function(name) {
 
-     var method = ArrayProto[name];
 
-     wrapper.prototype[name] = function() {
 
-       return result(method.apply(this._wrapped, arguments), this._chain);
 
-     };
 
-   });
 
-   // Start chaining a wrapped Underscore object.
 
-   wrapper.prototype.chain = function() {
 
-     this._chain = true;
 
-     return this;
 
-   };
 
-   // Extracts the result from a wrapped and chained object.
 
-   wrapper.prototype.value = function() {
 
-     return this._wrapped;
 
-   };
 
- }).call(this);
 
 
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