| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139 | /* * * Copyright 2015 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *     http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */#include <iostream>#include <memory>#include <string>#include <grpc++/grpc++.h>#include <grpc/support/log.h>#include <thread>#include "helloworld.grpc.pb.h"using grpc::Channel;using grpc::ClientAsyncResponseReader;using grpc::ClientContext;using grpc::CompletionQueue;using grpc::Status;using helloworld::HelloRequest;using helloworld::HelloReply;using helloworld::Greeter;class GreeterClient {  public:    explicit GreeterClient(std::shared_ptr<Channel> channel)            : stub_(Greeter::NewStub(channel)) {}    // Assembles the client's payload and sends it to the server.    void SayHello(const std::string& user) {        // Data we are sending to the server.        HelloRequest request;        request.set_name(user);        // Call object to store rpc data        AsyncClientCall* call = new AsyncClientCall;        // stub_->AsyncSayHello() performs the RPC call, returning an instance to        // store in "call". Because we are using the asynchronous API, we need to        // hold on to the "call" instance in order to get updates on the ongoing RPC.        call->response_reader = stub_->AsyncSayHello(&call->context, request, &cq_);        // Request that, upon completion of the RPC, "reply" be updated with the        // server's response; "status" with the indication of whether the operation        // was successful. Tag the request with the memory address of the call object.        call->response_reader->Finish(&call->reply, &call->status, (void*)call);    }    // Loop while listening for completed responses.    // Prints out the response from the server.    void AsyncCompleteRpc() {        void* got_tag;        bool ok = false;        // Block until the next result is available in the completion queue "cq".        while (cq_.Next(&got_tag, &ok)) {            // The tag in this example is the memory location of the call object            AsyncClientCall* call = static_cast<AsyncClientCall*>(got_tag);            // Verify that the request was completed successfully. Note that "ok"            // corresponds solely to the request for updates introduced by Finish().            GPR_ASSERT(ok);            if (call->status.ok())                std::cout << "Greeter received: " << call->reply.message() << std::endl;            else                std::cout << "RPC failed" << std::endl;            // Once we're complete, deallocate the call object.            delete call;        }    }  private:    // struct for keeping state and data information    struct AsyncClientCall {        // Container for the data we expect from the server.        HelloReply reply;        // Context for the client. It could be used to convey extra information to        // the server and/or tweak certain RPC behaviors.        ClientContext context;        // Storage for the status of the RPC upon completion.        Status status;        std::unique_ptr<ClientAsyncResponseReader<HelloReply>> response_reader;    };    // Out of the passed in Channel comes the stub, stored here, our view of the    // server's exposed services.    std::unique_ptr<Greeter::Stub> stub_;    // The producer-consumer queue we use to communicate asynchronously with the    // gRPC runtime.    CompletionQueue cq_;};int main(int argc, char** argv) {    // Instantiate the client. It requires a channel, out of which the actual RPCs    // are created. This channel models a connection to an endpoint (in this case,    // localhost at port 50051). We indicate that the channel isn't authenticated    // (use of InsecureChannelCredentials()).    GreeterClient greeter(grpc::CreateChannel(            "localhost:50051", grpc::InsecureChannelCredentials()));    // Spawn reader thread that loops indefinitely    std::thread thread_ = std::thread(&GreeterClient::AsyncCompleteRpc, &greeter);    for (int i = 0; i < 100; i++) {        std::string user("world " + std::to_string(i));        greeter.SayHello(user);  // The actual RPC call!    }    std::cout << "Press control-c to quit" << std::endl << std::endl;    thread_.join();  //blocks forever    return 0;}
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