| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934 | /* * * Copyright 2015 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *     http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */#ifndef GRPCPP_IMPL_CODEGEN_SYNC_STREAM_H#define GRPCPP_IMPL_CODEGEN_SYNC_STREAM_H#include <grpcpp/impl/codegen/call.h>#include <grpcpp/impl/codegen/channel_interface.h>#include <grpcpp/impl/codegen/client_context.h>#include <grpcpp/impl/codegen/completion_queue.h>#include <grpcpp/impl/codegen/core_codegen_interface.h>#include <grpcpp/impl/codegen/server_context.h>#include <grpcpp/impl/codegen/service_type.h>#include <grpcpp/impl/codegen/status.h>namespace grpc {namespace internal {/// Common interface for all synchronous client side streaming.class ClientStreamingInterface { public:  virtual ~ClientStreamingInterface() {}  /// Block waiting until the stream finishes and a final status of the call is  /// available.  ///  /// It is appropriate to call this method when both:  ///   * the calling code (client-side) has no more message to send  ///     (this can be declared implicitly by calling this method, or  ///     explicitly through an earlier call to <i>WritesDone</i> method of the  ///     class in use, e.g. \a ClientWriterInterface::WritesDone or  ///     \a ClientReaderWriterInterface::WritesDone).  ///   * there are no more messages to be received from the server (which can  ///     be known implicitly, or explicitly from an earlier call to \a  ///     ReaderInterface::Read that returned "false").  ///  /// This function will return either:  /// - when all incoming messages have been read and the server has  ///   returned status.  /// - when the server has returned a non-OK status.  /// - OR when the call failed for some reason and the library generated a  ///   status.  ///  /// Return values:  ///   - \a Status contains the status code, message and details for the call  ///   - the \a ClientContext associated with this call is updated with  ///     possible trailing metadata sent from the server.  virtual Status Finish() = 0;};/// Common interface for all synchronous server side streaming.class ServerStreamingInterface { public:  virtual ~ServerStreamingInterface() {}  /// Block to send initial metadata to client.  /// This call is optional, but if it is used, it cannot be used concurrently  /// with or after the \a Finish method.  ///  /// The initial metadata that will be sent to the client will be  /// taken from the \a ServerContext associated with the call.  virtual void SendInitialMetadata() = 0;};/// An interface that yields a sequence of messages of type \a R.template <class R>class ReaderInterface { public:  virtual ~ReaderInterface() {}  /// Get an upper bound on the next message size available for reading on this  /// stream.  virtual bool NextMessageSize(uint32_t* sz) = 0;  /// Block to read a message and parse to \a msg. Returns \a true on success.  /// This is thread-safe with respect to \a Write or \WritesDone methods on  /// the same stream. It should not be called concurrently with another \a  /// Read on the same stream as the order of delivery will not be defined.  ///  /// \param[out] msg The read message.  ///  /// \return \a false when there will be no more incoming messages, either  /// because the other side has called \a WritesDone() or the stream has failed  /// (or been cancelled).  virtual bool Read(R* msg) = 0;};/// An interface that can be fed a sequence of messages of type \a W.template <class W>class WriterInterface { public:  virtual ~WriterInterface() {}  /// Block to write \a msg to the stream with WriteOptions \a options.  /// This is thread-safe with respect to \a ReaderInterface::Read  ///  /// \param msg The message to be written to the stream.  /// \param options The WriteOptions affecting the write operation.  ///  /// \return \a true on success, \a false when the stream has been closed.  virtual bool Write(const W& msg, WriteOptions options) = 0;  /// Block to write \a msg to the stream with default write options.  /// This is thread-safe with respect to \a ReaderInterface::Read  ///  /// \param msg The message to be written to the stream.  ///  /// \return \a true on success, \a false when the stream has been closed.  inline bool Write(const W& msg) { return Write(msg, WriteOptions()); }  /// Write \a msg and coalesce it with the writing of trailing metadata, using  /// WriteOptions \a options.  ///  /// For client, WriteLast is equivalent of performing Write and WritesDone in  /// a single step. \a msg and trailing metadata are coalesced and sent on wire  /// by calling this function. For server, WriteLast buffers the \a msg.  /// The writing of \a msg is held until the service handler returns,  /// where \a msg and trailing metadata are coalesced and sent on wire.  /// Note that WriteLast can only buffer \a msg up to the flow control window  /// size. If \a msg size is larger than the window size, it will be sent on  /// wire without buffering.  ///  /// \param[in] msg The message to be written to the stream.  /// \param[in] options The WriteOptions to be used to write this message.  void WriteLast(const W& msg, WriteOptions options) {    Write(msg, options.set_last_message());  }};}  // namespace internal/// Client-side interface for streaming reads of message of type \a R.template <class R>class ClientReaderInterface : public internal::ClientStreamingInterface,                              public internal::ReaderInterface<R> { public:  /// Block to wait for initial metadata from server. The received metadata  /// can only be accessed after this call returns. Should only be called before  /// the first read. Calling this method is optional, and if it is not called  /// the metadata will be available in ClientContext after the first read.  virtual void WaitForInitialMetadata() = 0;};namespace internal {template <class R>class ClientReaderFactory { public:  template <class W>  static ClientReader<R>* Create(ChannelInterface* channel,                                 const ::grpc::internal::RpcMethod& method,                                 ClientContext* context, const W& request) {    return new ClientReader<R>(channel, method, context, request);  }};}  // namespace internal/// Synchronous (blocking) client-side API for doing server-streaming RPCs,/// where the stream of messages coming from the server has messages/// of type \a R.template <class R>class ClientReader final : public ClientReaderInterface<R> { public:  /// See the \a ClientStreamingInterface.WaitForInitialMetadata method for  /// semantics.  ///  //  Side effect:  ///   Once complete, the initial metadata read from  ///   the server will be accessable through the \a ClientContext used to  ///   construct this object.  void WaitForInitialMetadata() override {    GPR_CODEGEN_ASSERT(!context_->initial_metadata_received_);    ::grpc::internal::CallOpSet<::grpc::internal::CallOpRecvInitialMetadata>        ops;    ops.RecvInitialMetadata(context_);    call_.PerformOps(&ops);    cq_.Pluck(&ops);  /// status ignored  }  bool NextMessageSize(uint32_t* sz) override {    *sz = call_.max_receive_message_size();    return true;  }  /// See the \a ReaderInterface.Read method for semantics.  /// Side effect:  ///   This also receives initial metadata from the server, if not  ///   already received (if initial metadata is received, it can be then  ///   accessed through the \a ClientContext associated with this call).  bool Read(R* msg) override {    ::grpc::internal::CallOpSet<::grpc::internal::CallOpRecvInitialMetadata,                                ::grpc::internal::CallOpRecvMessage<R>>        ops;    if (!context_->initial_metadata_received_) {      ops.RecvInitialMetadata(context_);    }    ops.RecvMessage(msg);    call_.PerformOps(&ops);    return cq_.Pluck(&ops) && ops.got_message;  }  /// See the \a ClientStreamingInterface.Finish method for semantics.  ///  /// Side effect:  ///   The \a ClientContext associated with this call is updated with  ///   possible metadata received from the server.  Status Finish() override {    ::grpc::internal::CallOpSet<::grpc::internal::CallOpClientRecvStatus> ops;    Status status;    ops.ClientRecvStatus(context_, &status);    call_.PerformOps(&ops);    GPR_CODEGEN_ASSERT(cq_.Pluck(&ops));    return status;  } private:  friend class internal::ClientReaderFactory<R>;  ClientContext* context_;  CompletionQueue cq_;  ::grpc::internal::Call call_;  /// Block to create a stream and write the initial metadata and \a request  /// out. Note that \a context will be used to fill in custom initial  /// metadata used to send to the server when starting the call.  template <class W>  ClientReader(::grpc::ChannelInterface* channel,               const ::grpc::internal::RpcMethod& method,               ClientContext* context, const W& request)      : context_(context),        cq_(grpc_completion_queue_attributes{            GRPC_CQ_CURRENT_VERSION, GRPC_CQ_PLUCK,            GRPC_CQ_DEFAULT_POLLING}),  // Pluckable cq        call_(channel->CreateCall(method, context, &cq_)) {    ::grpc::internal::CallOpSet<::grpc::internal::CallOpSendInitialMetadata,                                ::grpc::internal::CallOpSendMessage,                                ::grpc::internal::CallOpClientSendClose>        ops;    ops.SendInitialMetadata(context->send_initial_metadata_,                            context->initial_metadata_flags());    // TODO(ctiller): don't assert    GPR_CODEGEN_ASSERT(ops.SendMessage(request).ok());    ops.ClientSendClose();    call_.PerformOps(&ops);    cq_.Pluck(&ops);  }};/// Client-side interface for streaming writes of message type \a W.template <class W>class ClientWriterInterface : public internal::ClientStreamingInterface,                              public internal::WriterInterface<W> { public:  /// Half close writing from the client. (signal that the stream of messages  /// coming from the client is complete).  /// Blocks until currently-pending writes are completed.  /// Thread safe with respect to \a ReaderInterface::Read operations only  ///  /// \return Whether the writes were successful.  virtual bool WritesDone() = 0;};namespace internal {template <class W>class ClientWriterFactory { public:  template <class R>  static ClientWriter<W>* Create(::grpc::ChannelInterface* channel,                                 const ::grpc::internal::RpcMethod& method,                                 ClientContext* context, R* response) {    return new ClientWriter<W>(channel, method, context, response);  }};}  // namespace internal/// Synchronous (blocking) client-side API for doing client-streaming RPCs,/// where the outgoing message stream coming from the client has messages of/// type \a W.template <class W>class ClientWriter : public ClientWriterInterface<W> { public:  /// See the \a ClientStreamingInterface.WaitForInitialMetadata method for  /// semantics.  ///  //  Side effect:  ///   Once complete, the initial metadata read from the server will be  ///   accessable through the \a ClientContext used to construct this object.  void WaitForInitialMetadata() {    GPR_CODEGEN_ASSERT(!context_->initial_metadata_received_);    ::grpc::internal::CallOpSet<::grpc::internal::CallOpRecvInitialMetadata>        ops;    ops.RecvInitialMetadata(context_);    call_.PerformOps(&ops);    cq_.Pluck(&ops);  // status ignored  }  /// See the WriterInterface.Write(const W& msg, WriteOptions options) method  /// for semantics.  ///  /// Side effect:  ///   Also sends initial metadata if not already sent (using the  ///   \a ClientContext associated with this call).  using ::grpc::internal::WriterInterface<W>::Write;  bool Write(const W& msg, WriteOptions options) override {    ::grpc::internal::CallOpSet<::grpc::internal::CallOpSendInitialMetadata,                                ::grpc::internal::CallOpSendMessage,                                ::grpc::internal::CallOpClientSendClose>        ops;    if (options.is_last_message()) {      options.set_buffer_hint();      ops.ClientSendClose();    }    if (context_->initial_metadata_corked_) {      ops.SendInitialMetadata(context_->send_initial_metadata_,                              context_->initial_metadata_flags());      context_->set_initial_metadata_corked(false);    }    if (!ops.SendMessage(msg, options).ok()) {      return false;    }    call_.PerformOps(&ops);    return cq_.Pluck(&ops);  }  bool WritesDone() override {    ::grpc::internal::CallOpSet<::grpc::internal::CallOpClientSendClose> ops;    ops.ClientSendClose();    call_.PerformOps(&ops);    return cq_.Pluck(&ops);  }  /// See the ClientStreamingInterface.Finish method for semantics.  /// Side effects:  ///   - Also receives initial metadata if not already received.  ///   - Attempts to fill in the \a response parameter passed  ///     to the constructor of this instance with the response  ///     message from the server.  Status Finish() override {    Status status;    if (!context_->initial_metadata_received_) {      finish_ops_.RecvInitialMetadata(context_);    }    finish_ops_.ClientRecvStatus(context_, &status);    call_.PerformOps(&finish_ops_);    GPR_CODEGEN_ASSERT(cq_.Pluck(&finish_ops_));    return status;  } private:  friend class internal::ClientWriterFactory<W>;  /// Block to create a stream (i.e. send request headers and other initial  /// metadata to the server). Note that \a context will be used to fill  /// in custom initial metadata. \a response will be filled in with the  /// single expected response message from the server upon a successful  /// call to the \a Finish method of this instance.  template <class R>  ClientWriter(ChannelInterface* channel,               const ::grpc::internal::RpcMethod& method,               ClientContext* context, R* response)      : context_(context),        cq_(grpc_completion_queue_attributes{            GRPC_CQ_CURRENT_VERSION, GRPC_CQ_PLUCK,            GRPC_CQ_DEFAULT_POLLING}),  // Pluckable cq        call_(channel->CreateCall(method, context, &cq_)) {    finish_ops_.RecvMessage(response);    finish_ops_.AllowNoMessage();    if (!context_->initial_metadata_corked_) {      ::grpc::internal::CallOpSet<::grpc::internal::CallOpSendInitialMetadata>          ops;      ops.SendInitialMetadata(context->send_initial_metadata_,                              context->initial_metadata_flags());      call_.PerformOps(&ops);      cq_.Pluck(&ops);    }  }  ClientContext* context_;  ::grpc::internal::CallOpSet<::grpc::internal::CallOpRecvInitialMetadata,                              ::grpc::internal::CallOpGenericRecvMessage,                              ::grpc::internal::CallOpClientRecvStatus>      finish_ops_;  CompletionQueue cq_;  ::grpc::internal::Call call_;};/// Client-side interface for bi-directional streaming with/// client-to-server stream messages of type \a W and/// server-to-client stream messages of type \a R.template <class W, class R>class ClientReaderWriterInterface : public internal::ClientStreamingInterface,                                    public internal::WriterInterface<W>,                                    public internal::ReaderInterface<R> { public:  /// Block to wait for initial metadata from server. The received metadata  /// can only be accessed after this call returns. Should only be called before  /// the first read. Calling this method is optional, and if it is not called  /// the metadata will be available in ClientContext after the first read.  virtual void WaitForInitialMetadata() = 0;  /// Half close writing from the client. (signal that the stream of messages  /// coming from the clinet is complete).  /// Blocks until currently-pending writes are completed.  /// Thread-safe with respect to \a ReaderInterface::Read  ///  /// \return Whether the writes were successful.  virtual bool WritesDone() = 0;};namespace internal {template <class W, class R>class ClientReaderWriterFactory { public:  static ClientReaderWriter<W, R>* Create(      ::grpc::ChannelInterface* channel,      const ::grpc::internal::RpcMethod& method, ClientContext* context) {    return new ClientReaderWriter<W, R>(channel, method, context);  }};}  // namespace internal/// Synchronous (blocking) client-side API for bi-directional streaming RPCs,/// where the outgoing message stream coming from the client has messages of/// type \a W, and the incoming messages stream coming from the server has/// messages of type \a R.template <class W, class R>class ClientReaderWriter final : public ClientReaderWriterInterface<W, R> { public:  /// Block waiting to read initial metadata from the server.  /// This call is optional, but if it is used, it cannot be used concurrently  /// with or after the \a Finish method.  ///  /// Once complete, the initial metadata read from the server will be  /// accessable through the \a ClientContext used to construct this object.  void WaitForInitialMetadata() override {    GPR_CODEGEN_ASSERT(!context_->initial_metadata_received_);    ::grpc::internal::CallOpSet<::grpc::internal::CallOpRecvInitialMetadata>        ops;    ops.RecvInitialMetadata(context_);    call_.PerformOps(&ops);    cq_.Pluck(&ops);  // status ignored  }  bool NextMessageSize(uint32_t* sz) override {    *sz = call_.max_receive_message_size();    return true;  }  /// See the \a ReaderInterface.Read method for semantics.  /// Side effect:  ///   Also receives initial metadata if not already received (updates the \a  ///   ClientContext associated with this call in that case).  bool Read(R* msg) override {    ::grpc::internal::CallOpSet<::grpc::internal::CallOpRecvInitialMetadata,                                ::grpc::internal::CallOpRecvMessage<R>>        ops;    if (!context_->initial_metadata_received_) {      ops.RecvInitialMetadata(context_);    }    ops.RecvMessage(msg);    call_.PerformOps(&ops);    return cq_.Pluck(&ops) && ops.got_message;  }  /// See the \a WriterInterface.Write method for semantics.  ///  /// Side effect:  ///   Also sends initial metadata if not already sent (using the  ///   \a ClientContext associated with this call to fill in values).  using ::grpc::internal::WriterInterface<W>::Write;  bool Write(const W& msg, WriteOptions options) override {    ::grpc::internal::CallOpSet<::grpc::internal::CallOpSendInitialMetadata,                                ::grpc::internal::CallOpSendMessage,                                ::grpc::internal::CallOpClientSendClose>        ops;    if (options.is_last_message()) {      options.set_buffer_hint();      ops.ClientSendClose();    }    if (context_->initial_metadata_corked_) {      ops.SendInitialMetadata(context_->send_initial_metadata_,                              context_->initial_metadata_flags());      context_->set_initial_metadata_corked(false);    }    if (!ops.SendMessage(msg, options).ok()) {      return false;    }    call_.PerformOps(&ops);    return cq_.Pluck(&ops);  }  bool WritesDone() override {    ::grpc::internal::CallOpSet<::grpc::internal::CallOpClientSendClose> ops;    ops.ClientSendClose();    call_.PerformOps(&ops);    return cq_.Pluck(&ops);  }  /// See the ClientStreamingInterface.Finish method for semantics.  ///  /// Side effect:  ///   - the \a ClientContext associated with this call is updated with  ///     possible trailing metadata sent from the server.  Status Finish() override {    ::grpc::internal::CallOpSet<::grpc::internal::CallOpRecvInitialMetadata,                                ::grpc::internal::CallOpClientRecvStatus>        ops;    if (!context_->initial_metadata_received_) {      ops.RecvInitialMetadata(context_);    }    Status status;    ops.ClientRecvStatus(context_, &status);    call_.PerformOps(&ops);    GPR_CODEGEN_ASSERT(cq_.Pluck(&ops));    return status;  } private:  friend class internal::ClientReaderWriterFactory<W, R>;  ClientContext* context_;  CompletionQueue cq_;  ::grpc::internal::Call call_;  /// Block to create a stream and write the initial metadata and \a request  /// out. Note that \a context will be used to fill in custom initial metadata  /// used to send to the server when starting the call.  ClientReaderWriter(::grpc::ChannelInterface* channel,                     const ::grpc::internal::RpcMethod& method,                     ClientContext* context)      : context_(context),        cq_(grpc_completion_queue_attributes{            GRPC_CQ_CURRENT_VERSION, GRPC_CQ_PLUCK,            GRPC_CQ_DEFAULT_POLLING}),  // Pluckable cq        call_(channel->CreateCall(method, context, &cq_)) {    if (!context_->initial_metadata_corked_) {      ::grpc::internal::CallOpSet<::grpc::internal::CallOpSendInitialMetadata>          ops;      ops.SendInitialMetadata(context->send_initial_metadata_,                              context->initial_metadata_flags());      call_.PerformOps(&ops);      cq_.Pluck(&ops);    }  }};/// Server-side interface for streaming reads of message of type \a R.template <class R>class ServerReaderInterface : public internal::ServerStreamingInterface,                              public internal::ReaderInterface<R> {};/// Synchronous (blocking) server-side API for doing client-streaming RPCs,/// where the incoming message stream coming from the client has messages of/// type \a R.template <class R>class ServerReader final : public ServerReaderInterface<R> { public:  /// See the \a ServerStreamingInterface.SendInitialMetadata method  /// for semantics. Note that initial metadata will be affected by the  /// \a ServerContext associated with this call.  void SendInitialMetadata() override {    GPR_CODEGEN_ASSERT(!ctx_->sent_initial_metadata_);    internal::CallOpSet<internal::CallOpSendInitialMetadata> ops;    ops.SendInitialMetadata(ctx_->initial_metadata_,                            ctx_->initial_metadata_flags());    if (ctx_->compression_level_set()) {      ops.set_compression_level(ctx_->compression_level());    }    ctx_->sent_initial_metadata_ = true;    call_->PerformOps(&ops);    call_->cq()->Pluck(&ops);  }  bool NextMessageSize(uint32_t* sz) override {    *sz = call_->max_receive_message_size();    return true;  }  bool Read(R* msg) override {    internal::CallOpSet<internal::CallOpRecvMessage<R>> ops;    ops.RecvMessage(msg);    call_->PerformOps(&ops);    return call_->cq()->Pluck(&ops) && ops.got_message;  } private:  internal::Call* const call_;  ServerContext* const ctx_;  template <class ServiceType, class RequestType, class ResponseType>  friend class internal::ClientStreamingHandler;  ServerReader(internal::Call* call, ServerContext* ctx)      : call_(call), ctx_(ctx) {}};/// Server-side interface for streaming writes of message of type \a W.template <class W>class ServerWriterInterface : public internal::ServerStreamingInterface,                              public internal::WriterInterface<W> {};/// Synchronous (blocking) server-side API for doing for doing a/// server-streaming RPCs, where the outgoing message stream coming from the/// server has messages of type \a W.template <class W>class ServerWriter final : public ServerWriterInterface<W> { public:  /// See the \a ServerStreamingInterface.SendInitialMetadata method  /// for semantics.  /// Note that initial metadata will be affected by the  /// \a ServerContext associated with this call.  void SendInitialMetadata() override {    GPR_CODEGEN_ASSERT(!ctx_->sent_initial_metadata_);    internal::CallOpSet<internal::CallOpSendInitialMetadata> ops;    ops.SendInitialMetadata(ctx_->initial_metadata_,                            ctx_->initial_metadata_flags());    if (ctx_->compression_level_set()) {      ops.set_compression_level(ctx_->compression_level());    }    ctx_->sent_initial_metadata_ = true;    call_->PerformOps(&ops);    call_->cq()->Pluck(&ops);  }  /// See the \a WriterInterface.Write method for semantics.  ///  /// Side effect:  ///   Also sends initial metadata if not already sent (using the  ///   \a ClientContext associated with this call to fill in values).  using internal::WriterInterface<W>::Write;  bool Write(const W& msg, WriteOptions options) override {    if (options.is_last_message()) {      options.set_buffer_hint();    }    if (!ctx_->pending_ops_.SendMessage(msg, options).ok()) {      return false;    }    if (!ctx_->sent_initial_metadata_) {      ctx_->pending_ops_.SendInitialMetadata(ctx_->initial_metadata_,                                             ctx_->initial_metadata_flags());      if (ctx_->compression_level_set()) {        ctx_->pending_ops_.set_compression_level(ctx_->compression_level());      }      ctx_->sent_initial_metadata_ = true;    }    call_->PerformOps(&ctx_->pending_ops_);    // if this is the last message we defer the pluck until AFTER we start    // the trailing md op. This prevents hangs. See    // https://github.com/grpc/grpc/issues/11546    if (options.is_last_message()) {      ctx_->has_pending_ops_ = true;      return true;    }    ctx_->has_pending_ops_ = false;    return call_->cq()->Pluck(&ctx_->pending_ops_);  } private:  internal::Call* const call_;  ServerContext* const ctx_;  template <class ServiceType, class RequestType, class ResponseType>  friend class internal::ServerStreamingHandler;  ServerWriter(internal::Call* call, ServerContext* ctx)      : call_(call), ctx_(ctx) {}};/// Server-side interface for bi-directional streaming.template <class W, class R>class ServerReaderWriterInterface : public internal::ServerStreamingInterface,                                    public internal::WriterInterface<W>,                                    public internal::ReaderInterface<R> {};/// Actual implementation of bi-directional streamingnamespace internal {template <class W, class R>class ServerReaderWriterBody final { public:  ServerReaderWriterBody(Call* call, ServerContext* ctx)      : call_(call), ctx_(ctx) {}  void SendInitialMetadata() {    GPR_CODEGEN_ASSERT(!ctx_->sent_initial_metadata_);    CallOpSet<CallOpSendInitialMetadata> ops;    ops.SendInitialMetadata(ctx_->initial_metadata_,                            ctx_->initial_metadata_flags());    if (ctx_->compression_level_set()) {      ops.set_compression_level(ctx_->compression_level());    }    ctx_->sent_initial_metadata_ = true;    call_->PerformOps(&ops);    call_->cq()->Pluck(&ops);  }  bool NextMessageSize(uint32_t* sz) {    *sz = call_->max_receive_message_size();    return true;  }  bool Read(R* msg) {    CallOpSet<CallOpRecvMessage<R>> ops;    ops.RecvMessage(msg);    call_->PerformOps(&ops);    return call_->cq()->Pluck(&ops) && ops.got_message;  }  bool Write(const W& msg, WriteOptions options) {    if (options.is_last_message()) {      options.set_buffer_hint();    }    if (!ctx_->pending_ops_.SendMessage(msg, options).ok()) {      return false;    }    if (!ctx_->sent_initial_metadata_) {      ctx_->pending_ops_.SendInitialMetadata(ctx_->initial_metadata_,                                             ctx_->initial_metadata_flags());      if (ctx_->compression_level_set()) {        ctx_->pending_ops_.set_compression_level(ctx_->compression_level());      }      ctx_->sent_initial_metadata_ = true;    }    call_->PerformOps(&ctx_->pending_ops_);    // if this is the last message we defer the pluck until AFTER we start    // the trailing md op. This prevents hangs. See    // https://github.com/grpc/grpc/issues/11546    if (options.is_last_message()) {      ctx_->has_pending_ops_ = true;      return true;    }    ctx_->has_pending_ops_ = false;    return call_->cq()->Pluck(&ctx_->pending_ops_);  } private:  Call* const call_;  ServerContext* const ctx_;};}  // namespace internal/// Synchronous (blocking) server-side API for a bidirectional/// streaming call, where the incoming message stream coming from the client has/// messages of type \a R, and the outgoing message streaming coming from/// the server has messages of type \a W.template <class W, class R>class ServerReaderWriter final : public ServerReaderWriterInterface<W, R> { public:  /// See the \a ServerStreamingInterface.SendInitialMetadata method  /// for semantics. Note that initial metadata will be affected by the  /// \a ServerContext associated with this call.  void SendInitialMetadata() override { body_.SendInitialMetadata(); }  bool NextMessageSize(uint32_t* sz) override {    return body_.NextMessageSize(sz);  }  bool Read(R* msg) override { return body_.Read(msg); }  /// See the \a WriterInterface.Write(const W& msg, WriteOptions options)  /// method for semantics.  /// Side effect:  ///   Also sends initial metadata if not already sent (using the \a  ///   ServerContext associated with this call).  using internal::WriterInterface<W>::Write;  bool Write(const W& msg, WriteOptions options) override {    return body_.Write(msg, options);  } private:  internal::ServerReaderWriterBody<W, R> body_;  friend class internal::TemplatedBidiStreamingHandler<ServerReaderWriter<W, R>,                                                       false>;  ServerReaderWriter(internal::Call* call, ServerContext* ctx)      : body_(call, ctx) {}};/// A class to represent a flow-controlled unary call. This is something/// of a hybrid between conventional unary and streaming. This is invoked/// through a unary call on the client side, but the server responds to it/// as though it were a single-ping-pong streaming call. The server can use/// the \a NextMessageSize method to determine an upper-bound on the size of/// the message. A key difference relative to streaming: ServerUnaryStreamer/// must have exactly 1 Read and exactly 1 Write, in that order, to function/// correctly. Otherwise, the RPC is in error.template <class RequestType, class ResponseType>class ServerUnaryStreamer final    : public ServerReaderWriterInterface<ResponseType, RequestType> { public:  /// Block to send initial metadata to client.  /// Implicit input parameter:  ///    - the \a ServerContext associated with this call will be used for  ///      sending initial metadata.  void SendInitialMetadata() override { body_.SendInitialMetadata(); }  /// Get an upper bound on the request message size from the client.  bool NextMessageSize(uint32_t* sz) override {    return body_.NextMessageSize(sz);  }  /// Read a message of type \a R into \a msg. Completion will be notified by \a  /// tag on the associated completion queue.  /// This is thread-safe with respect to \a Write or \a WritesDone methods. It  /// should not be called concurrently with other streaming APIs  /// on the same stream. It is not meaningful to call it concurrently  /// with another \a ReaderInterface::Read on the same stream since reads on  /// the same stream are delivered in order.  ///  /// \param[out] msg Where to eventually store the read message.  /// \param[in] tag The tag identifying the operation.  bool Read(RequestType* request) override {    if (read_done_) {      return false;    }    read_done_ = true;    return body_.Read(request);  }  /// Block to write \a msg to the stream with WriteOptions \a options.  /// This is thread-safe with respect to \a ReaderInterface::Read  ///  /// \param msg The message to be written to the stream.  /// \param options The WriteOptions affecting the write operation.  ///  /// \return \a true on success, \a false when the stream has been closed.  using internal::WriterInterface<ResponseType>::Write;  bool Write(const ResponseType& response, WriteOptions options) override {    if (write_done_ || !read_done_) {      return false;    }    write_done_ = true;    return body_.Write(response, options);  } private:  internal::ServerReaderWriterBody<ResponseType, RequestType> body_;  bool read_done_;  bool write_done_;  friend class internal::TemplatedBidiStreamingHandler<      ServerUnaryStreamer<RequestType, ResponseType>, true>;  ServerUnaryStreamer(internal::Call* call, ServerContext* ctx)      : body_(call, ctx), read_done_(false), write_done_(false) {}};/// A class to represent a flow-controlled server-side streaming call./// This is something of a hybrid between server-side and bidi streaming./// This is invoked through a server-side streaming call on the client side,/// but the server responds to it as though it were a bidi streaming call that/// must first have exactly 1 Read and then any number of Writes.template <class RequestType, class ResponseType>class ServerSplitStreamer final    : public ServerReaderWriterInterface<ResponseType, RequestType> { public:  /// Block to send initial metadata to client.  /// Implicit input parameter:  ///    - the \a ServerContext associated with this call will be used for  ///      sending initial metadata.  void SendInitialMetadata() override { body_.SendInitialMetadata(); }  /// Get an upper bound on the request message size from the client.  bool NextMessageSize(uint32_t* sz) override {    return body_.NextMessageSize(sz);  }  /// Read a message of type \a R into \a msg. Completion will be notified by \a  /// tag on the associated completion queue.  /// This is thread-safe with respect to \a Write or \a WritesDone methods. It  /// should not be called concurrently with other streaming APIs  /// on the same stream. It is not meaningful to call it concurrently  /// with another \a ReaderInterface::Read on the same stream since reads on  /// the same stream are delivered in order.  ///  /// \param[out] msg Where to eventually store the read message.  /// \param[in] tag The tag identifying the operation.  bool Read(RequestType* request) override {    if (read_done_) {      return false;    }    read_done_ = true;    return body_.Read(request);  }  /// Block to write \a msg to the stream with WriteOptions \a options.  /// This is thread-safe with respect to \a ReaderInterface::Read  ///  /// \param msg The message to be written to the stream.  /// \param options The WriteOptions affecting the write operation.  ///  /// \return \a true on success, \a false when the stream has been closed.  using internal::WriterInterface<ResponseType>::Write;  bool Write(const ResponseType& response, WriteOptions options) override {    return read_done_ && body_.Write(response, options);  } private:  internal::ServerReaderWriterBody<ResponseType, RequestType> body_;  bool read_done_;  friend class internal::TemplatedBidiStreamingHandler<      ServerSplitStreamer<RequestType, ResponseType>, false>;  ServerSplitStreamer(internal::Call* call, ServerContext* ctx)      : body_(call, ctx), read_done_(false) {}};}  // namespace grpc#endif  // GRPCPP_IMPL_CODEGEN_SYNC_STREAM_H
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