| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388 | /* * * Copyright 2015-2016 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *     http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//// A completion queue implements a concurrent producer-consumer queue, with/// two main API-exposed methods: \a Next and \a AsyncNext. These/// methods are the essential component of the gRPC C++ asynchronous API./// There is also a \a Shutdown method to indicate that a given completion queue/// will no longer have regular events. This must be called before the/// completion queue is destroyed./// All completion queue APIs are thread-safe and may be used concurrently with/// any other completion queue API invocation; it is acceptable to have/// multiple threads calling \a Next or \a AsyncNext on the same or different/// completion queues, or to call these methods concurrently with a \a Shutdown/// elsewhere./// \remark{All other API calls on completion queue should be completed before/// a completion queue destructor is called.}#ifndef GRPCPP_IMPL_CODEGEN_COMPLETION_QUEUE_H#define GRPCPP_IMPL_CODEGEN_COMPLETION_QUEUE_H#include <grpc/impl/codegen/atm.h>#include <grpcpp/impl/codegen/completion_queue_tag.h>#include <grpcpp/impl/codegen/core_codegen_interface.h>#include <grpcpp/impl/codegen/grpc_library.h>#include <grpcpp/impl/codegen/status.h>#include <grpcpp/impl/codegen/time.h>struct grpc_completion_queue;namespace grpc {template <class R>class ClientReader;template <class W>class ClientWriter;template <class W, class R>class ClientReaderWriter;template <class R>class ServerReader;template <class W>class ServerWriter;namespace internal {template <class W, class R>class ServerReaderWriterBody;}  // namespace internalclass Channel;class ChannelInterface;class ClientContext;class CompletionQueue;class Server;class ServerBuilder;class ServerContext;class ServerInterface;namespace internal {class CompletionQueueTag;class RpcMethod;template <class ServiceType, class RequestType, class ResponseType>class RpcMethodHandler;template <class ServiceType, class RequestType, class ResponseType>class ClientStreamingHandler;template <class ServiceType, class RequestType, class ResponseType>class ServerStreamingHandler;template <class ServiceType, class RequestType, class ResponseType>class BidiStreamingHandler;class UnknownMethodHandler;template <class Streamer, bool WriteNeeded>class TemplatedBidiStreamingHandler;template <class InputMessage, class OutputMessage>class BlockingUnaryCallImpl;}  // namespace internalextern CoreCodegenInterface* g_core_codegen_interface;/// A thin wrapper around \ref grpc_completion_queue (see \ref/// src/core/lib/surface/completion_queue.h)./// See \ref doc/cpp/perf_notes.md for notes on best practices for high/// performance servers.class CompletionQueue : private GrpcLibraryCodegen { public:  /// Default constructor. Implicitly creates a \a grpc_completion_queue  /// instance.  CompletionQueue()      : CompletionQueue(grpc_completion_queue_attributes{            GRPC_CQ_CURRENT_VERSION, GRPC_CQ_NEXT, GRPC_CQ_DEFAULT_POLLING}) {}  /// Wrap \a take, taking ownership of the instance.  ///  /// \param take The completion queue instance to wrap. Ownership is taken.  explicit CompletionQueue(grpc_completion_queue* take);  /// Destructor. Destroys the owned wrapped completion queue / instance.  ~CompletionQueue() {    g_core_codegen_interface->grpc_completion_queue_destroy(cq_);  }  /// Tri-state return for AsyncNext: SHUTDOWN, GOT_EVENT, TIMEOUT.  enum NextStatus {    SHUTDOWN,   ///< The completion queue has been shutdown and fully-drained    GOT_EVENT,  ///< Got a new event; \a tag will be filled in with its                ///< associated value; \a ok indicating its success.    TIMEOUT     ///< deadline was reached.  };  /// Read from the queue, blocking until an event is available or the queue is  /// shutting down.  ///  /// \param tag[out] Updated to point to the read event's tag.  /// \param ok[out] true if read a successful event, false otherwise.  ///  /// Note that each tag sent to the completion queue (through RPC operations  /// or alarms) will be delivered out of the completion queue by a call to  /// Next (or a related method), regardless of whether the operation succeeded  /// or not. Success here means that this operation completed in the normal  /// valid manner.  ///  /// Server-side RPC request: \a ok indicates that the RPC has indeed  /// been started. If it is false, the server has been Shutdown  /// before this particular call got matched to an incoming RPC.  ///  /// Client-side StartCall/RPC invocation: \a ok indicates that the RPC is  /// going to go to the wire. If it is false, it not going to the wire. This  /// would happen if the channel is either permanently broken or  /// transiently broken but with the fail-fast option. (Note that async unary  /// RPCs don't post a CQ tag at this point, nor do client-streaming  /// or bidi-streaming RPCs that have the initial metadata corked option set.)  ///  /// Client-side Write, Client-side WritesDone, Server-side Write,  /// Server-side Finish, Server-side SendInitialMetadata (which is  /// typically included in Write or Finish when not done explicitly):  /// \a ok means that the data/metadata/status/etc is going to go to the  /// wire. If it is false, it not going to the wire because the call  /// is already dead (i.e., canceled, deadline expired, other side  /// dropped the channel, etc).  ///  /// Client-side Read, Server-side Read, Client-side  /// RecvInitialMetadata (which is typically included in Read if not  /// done explicitly): \a ok indicates whether there is a valid message  /// that got read. If not, you know that there are certainly no more  /// messages that can ever be read from this stream. For the client-side  /// operations, this only happens because the call is dead. For the  /// server-sider operation, though, this could happen because the client  /// has done a WritesDone already.  ///  /// Client-side Finish: \a ok should always be true  ///  /// Server-side AsyncNotifyWhenDone: \a ok should always be true  ///  /// Alarm: \a ok is true if it expired, false if it was canceled  ///  /// \return true if got an event, false if the queue is fully drained and  ///         shut down.  bool Next(void** tag, bool* ok) {    return (AsyncNextInternal(tag, ok,                              g_core_codegen_interface->gpr_inf_future(                                  GPR_CLOCK_REALTIME)) != SHUTDOWN);  }  /// Read from the queue, blocking up to \a deadline (or the queue's shutdown).  /// Both \a tag and \a ok are updated upon success (if an event is available  /// within the \a deadline).  A \a tag points to an arbitrary location usually  /// employed to uniquely identify an event.  ///  /// \param tag[out] Upon sucess, updated to point to the event's tag.  /// \param ok[out] Upon sucess, true if a successful event, false otherwise  ///        See documentation for CompletionQueue::Next for explanation of ok  /// \param deadline[in] How long to block in wait for an event.  ///  /// \return The type of event read.  template <typename T>  NextStatus AsyncNext(void** tag, bool* ok, const T& deadline) {    TimePoint<T> deadline_tp(deadline);    return AsyncNextInternal(tag, ok, deadline_tp.raw_time());  }  /// EXPERIMENTAL  /// First executes \a F, then reads from the queue, blocking up to  /// \a deadline (or the queue's shutdown).  /// Both \a tag and \a ok are updated upon success (if an event is available  /// within the \a deadline).  A \a tag points to an arbitrary location usually  /// employed to uniquely identify an event.  ///  /// \param F[in] Function to execute before calling AsyncNext on this queue.  /// \param tag[out] Upon sucess, updated to point to the event's tag.  /// \param ok[out] Upon sucess, true if read a regular event, false otherwise.  /// \param deadline[in] How long to block in wait for an event.  ///  /// \return The type of event read.  template <typename T, typename F>  NextStatus DoThenAsyncNext(F&& f, void** tag, bool* ok, const T& deadline) {    CompletionQueueTLSCache cache = CompletionQueueTLSCache(this);    f();    if (cache.Flush(tag, ok)) {      return GOT_EVENT;    } else {      return AsyncNext(tag, ok, deadline);    }  }  /// Request the shutdown of the queue.  ///  /// \warning This method must be called at some point if this completion queue  /// is accessed with Next or AsyncNext. \a Next will not return false  /// until this method has been called and all pending tags have been drained.  /// (Likewise for \a AsyncNext returning \a NextStatus::SHUTDOWN .)  /// Only once either one of these methods does that (that is, once the queue  /// has been \em drained) can an instance of this class be destroyed.  /// Also note that applications must ensure that no work is enqueued on this  /// completion queue after this method is called.  void Shutdown();  /// Returns a \em raw pointer to the underlying \a grpc_completion_queue  /// instance.  ///  /// \warning Remember that the returned instance is owned. No transfer of  /// owership is performed.  grpc_completion_queue* cq() { return cq_; } protected:  /// Private constructor of CompletionQueue only visible to friend classes  CompletionQueue(const grpc_completion_queue_attributes& attributes) {    cq_ = g_core_codegen_interface->grpc_completion_queue_create(        g_core_codegen_interface->grpc_completion_queue_factory_lookup(            &attributes),        &attributes, NULL);    InitialAvalanching();  // reserve this for the future shutdown  } private:  // Friend synchronous wrappers so that they can access Pluck(), which is  // a semi-private API geared towards the synchronous implementation.  template <class R>  friend class ::grpc::ClientReader;  template <class W>  friend class ::grpc::ClientWriter;  template <class W, class R>  friend class ::grpc::ClientReaderWriter;  template <class R>  friend class ::grpc::ServerReader;  template <class W>  friend class ::grpc::ServerWriter;  template <class W, class R>  friend class ::grpc::internal::ServerReaderWriterBody;  template <class ServiceType, class RequestType, class ResponseType>  friend class ::grpc::internal::RpcMethodHandler;  template <class ServiceType, class RequestType, class ResponseType>  friend class ::grpc::internal::ClientStreamingHandler;  template <class ServiceType, class RequestType, class ResponseType>  friend class ::grpc::internal::ServerStreamingHandler;  template <class Streamer, bool WriteNeeded>  friend class ::grpc::internal::TemplatedBidiStreamingHandler;  friend class ::grpc::internal::UnknownMethodHandler;  friend class ::grpc::Server;  friend class ::grpc::ServerContext;  friend class ::grpc::ServerInterface;  template <class InputMessage, class OutputMessage>  friend class ::grpc::internal::BlockingUnaryCallImpl;  /// EXPERIMENTAL  /// Creates a Thread Local cache to store the first event  /// On this completion queue queued from this thread.  Once  /// initialized, it must be flushed on the same thread.  class CompletionQueueTLSCache {   public:    CompletionQueueTLSCache(CompletionQueue* cq);    ~CompletionQueueTLSCache();    bool Flush(void** tag, bool* ok);   private:    CompletionQueue* cq_;    bool flushed_;  };  NextStatus AsyncNextInternal(void** tag, bool* ok, gpr_timespec deadline);  /// Wraps \a grpc_completion_queue_pluck.  /// \warning Must not be mixed with calls to \a Next.  bool Pluck(internal::CompletionQueueTag* tag) {    auto deadline =        g_core_codegen_interface->gpr_inf_future(GPR_CLOCK_REALTIME);    auto ev = g_core_codegen_interface->grpc_completion_queue_pluck(        cq_, tag, deadline, nullptr);    bool ok = ev.success != 0;    void* ignored = tag;    GPR_CODEGEN_ASSERT(tag->FinalizeResult(&ignored, &ok));    GPR_CODEGEN_ASSERT(ignored == tag);    // Ignore mutations by FinalizeResult: Pluck returns the C API status    return ev.success != 0;  }  /// Performs a single polling pluck on \a tag.  /// \warning Must not be mixed with calls to \a Next.  ///  /// TODO: sreek - This calls tag->FinalizeResult() even if the cq_ is already  /// shutdown. This is most likely a bug and if it is a bug, then change this  /// implementation to simple call the other TryPluck function with a zero  /// timeout. i.e:  ///      TryPluck(tag, gpr_time_0(GPR_CLOCK_REALTIME))  void TryPluck(internal::CompletionQueueTag* tag) {    auto deadline = g_core_codegen_interface->gpr_time_0(GPR_CLOCK_REALTIME);    auto ev = g_core_codegen_interface->grpc_completion_queue_pluck(        cq_, tag, deadline, nullptr);    if (ev.type == GRPC_QUEUE_TIMEOUT) return;    bool ok = ev.success != 0;    void* ignored = tag;    // the tag must be swallowed if using TryPluck    GPR_CODEGEN_ASSERT(!tag->FinalizeResult(&ignored, &ok));  }  /// Performs a single polling pluck on \a tag. Calls tag->FinalizeResult if  /// the pluck() was successful and returned the tag.  ///  /// This exects tag->FinalizeResult (if called) to return 'false' i.e expects  /// that the tag is internal not something that is returned to the user.  void TryPluck(internal::CompletionQueueTag* tag, gpr_timespec deadline) {    auto ev = g_core_codegen_interface->grpc_completion_queue_pluck(        cq_, tag, deadline, nullptr);    if (ev.type == GRPC_QUEUE_TIMEOUT || ev.type == GRPC_QUEUE_SHUTDOWN) {      return;    }    bool ok = ev.success != 0;    void* ignored = tag;    GPR_CODEGEN_ASSERT(!tag->FinalizeResult(&ignored, &ok));  }  /// Manage state of avalanching operations : completion queue tags that  /// trigger other completion queue operations. The underlying core completion  /// queue should not really shutdown until all avalanching operations have  /// been finalized. Note that we maintain the requirement that an avalanche  /// registration must take place before CQ shutdown (which must be maintained  /// elsehwere)  void InitialAvalanching() {    gpr_atm_rel_store(&avalanches_in_flight_, static_cast<gpr_atm>(1));  }  void RegisterAvalanching() {    gpr_atm_no_barrier_fetch_add(&avalanches_in_flight_,                                 static_cast<gpr_atm>(1));  }  void CompleteAvalanching();  grpc_completion_queue* cq_;  // owned  gpr_atm avalanches_in_flight_;};/// A specific type of completion queue used by the processing of notifications/// by servers. Instantiated by \a ServerBuilder.class ServerCompletionQueue : public CompletionQueue { public:  bool IsFrequentlyPolled() { return polling_type_ != GRPC_CQ_NON_LISTENING; } protected:  /// Default constructor  ServerCompletionQueue() {} private:  /// \param is_frequently_polled Informs the GRPC library about whether the  /// server completion queue would be actively polled (by calling Next() or  /// AsyncNext()). By default all server completion queues are assumed to be  /// frequently polled.  ServerCompletionQueue(grpc_cq_polling_type polling_type)      : CompletionQueue(grpc_completion_queue_attributes{            GRPC_CQ_CURRENT_VERSION, GRPC_CQ_NEXT, polling_type}),        polling_type_(polling_type) {}  grpc_cq_polling_type polling_type_;  friend class ServerBuilder;};}  // namespace grpc#endif  // GRPCPP_IMPL_CODEGEN_COMPLETION_QUEUE_H
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