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							- /*
 
-  *
 
-  * Copyright 2015, Google Inc.
 
-  * All rights reserved.
 
-  *
 
-  * Redistribution and use in source and binary forms, with or without
 
-  * modification, are permitted provided that the following conditions are
 
-  * met:
 
-  *
 
-  *     * Redistributions of source code must retain the above copyright
 
-  * notice, this list of conditions and the following disclaimer.
 
-  *     * Redistributions in binary form must reproduce the above
 
-  * copyright notice, this list of conditions and the following disclaimer
 
-  * in the documentation and/or other materials provided with the
 
-  * distribution.
 
-  *     * Neither the name of Google Inc. nor the names of its
 
-  * contributors may be used to endorse or promote products derived from
 
-  * this software without specific prior written permission.
 
-  *
 
-  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 
-  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 
-  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 
-  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 
-  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 
-  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 
-  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 
-  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 
-  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 
-  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 
-  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
-  *
 
-  */
 
- /// A completion queue implements a concurrent producer-consumer queue, with two
 
- /// main methods, \a Next and \a AsyncNext.
 
- #ifndef GRPCXX_COMPLETION_QUEUE_H
 
- #define GRPCXX_COMPLETION_QUEUE_H
 
- #include <grpc/support/time.h>
 
- #include <grpc++/impl/grpc_library.h>
 
- #include <grpc++/support/status.h>
 
- #include <grpc++/support/time.h>
 
- struct grpc_completion_queue;
 
- namespace grpc {
 
- template <class R>
 
- class ClientReader;
 
- template <class W>
 
- class ClientWriter;
 
- template <class R, class W>
 
- class ClientReaderWriter;
 
- template <class R>
 
- class ServerReader;
 
- template <class W>
 
- class ServerWriter;
 
- template <class R, class W>
 
- class ServerReaderWriter;
 
- template <class ServiceType, class RequestType, class ResponseType>
 
- class RpcMethodHandler;
 
- template <class ServiceType, class RequestType, class ResponseType>
 
- class ClientStreamingHandler;
 
- template <class ServiceType, class RequestType, class ResponseType>
 
- class ServerStreamingHandler;
 
- template <class ServiceType, class RequestType, class ResponseType>
 
- class BidiStreamingHandler;
 
- class UnknownMethodHandler;
 
- class Channel;
 
- class ClientContext;
 
- class CompletionQueueTag;
 
- class CompletionQueue;
 
- class RpcMethod;
 
- class Server;
 
- class ServerBuilder;
 
- class ServerContext;
 
- /// A thin wrapper around \a grpc_completion_queue (see / \a
 
- /// src/core/surface/completion_queue.h).
 
- class CompletionQueue : public GrpcLibrary {
 
-  public:
 
-   /// Default constructor. Implicitly creates a \a grpc_completion_queue
 
-   /// instance.
 
-   CompletionQueue();
 
-   /// Wrap \a take, taking ownership of the instance.
 
-   ///
 
-   /// \param take The completion queue instance to wrap. Ownership is taken.
 
-   explicit CompletionQueue(grpc_completion_queue* take);
 
-   /// Destructor. Destroys the owned wrapped completion queue / instance.
 
-   ~CompletionQueue() GRPC_OVERRIDE;
 
-   /// Tri-state return for AsyncNext: SHUTDOWN, GOT_EVENT, TIMEOUT.
 
-   enum NextStatus {
 
-     SHUTDOWN,  ///< The completion queue has been shutdown.
 
-     GOT_EVENT,  ///< Got a new event; \a tag will be filled in with its
 
-                 ///< associated value; \a ok indicating its success.
 
-     TIMEOUT  ///< deadline was reached.
 
-   };
 
-   /// Read from the queue, blocking up to \a deadline (or the queue's shutdown).
 
-   /// Both \a tag and \a ok are updated upon success (if an event is available
 
-   /// within the \a deadline).  A \a tag points to an arbitrary location usually
 
-   /// employed to uniquely identify an event.
 
-   ///
 
-   /// \param tag[out] Upon sucess, updated to point to the event's tag.
 
-   /// \param ok[out] Upon sucess, true if read a regular event, false otherwise.
 
-   /// \param deadline[in] How long to block in wait for an event.
 
-   ///
 
-   /// \return The type of event read.
 
-   template <typename T>
 
-   NextStatus AsyncNext(void** tag, bool* ok, const T& deadline) {
 
-     TimePoint<T> deadline_tp(deadline);
 
-     return AsyncNextInternal(tag, ok, deadline_tp.raw_time());
 
-   }
 
-   /// Read from the queue, blocking until an event is available or the queue is
 
-   /// shutting down.
 
-   ///
 
-   /// \param tag[out] Updated to point to the read event's tag.
 
-   /// \param ok[out] true if read a regular event, false otherwise.
 
-   ///
 
-   /// \return true if read a regular event, false if the queue is shutting down.
 
-   bool Next(void** tag, bool* ok) {
 
-     return (AsyncNextInternal(tag, ok, gpr_inf_future(GPR_CLOCK_REALTIME)) !=
 
-             SHUTDOWN);
 
-   }
 
-   /// Request the shutdown of the queue.
 
-   ///
 
-   /// \warning This method must be called at some point. Once invoked, \a Next
 
-   /// will start to return false and \a AsyncNext will return \a
 
-   /// NextStatus::SHUTDOWN. Only once either one of these methods does that
 
-   /// (that is, once the queue has been \em drained) can an instance of this
 
-   /// class be destroyed.
 
-   void Shutdown();
 
-   /// Returns a \em raw pointer to the underlying \a grpc_completion_queue
 
-   /// instance.
 
-   ///
 
-   /// \warning Remember that the returned instance is owned. No transfer of
 
-   /// owership is performed.
 
-   grpc_completion_queue* cq() { return cq_; }
 
-  private:
 
-   // Friend synchronous wrappers so that they can access Pluck(), which is
 
-   // a semi-private API geared towards the synchronous implementation.
 
-   template <class R>
 
-   friend class ::grpc::ClientReader;
 
-   template <class W>
 
-   friend class ::grpc::ClientWriter;
 
-   template <class R, class W>
 
-   friend class ::grpc::ClientReaderWriter;
 
-   template <class R>
 
-   friend class ::grpc::ServerReader;
 
-   template <class W>
 
-   friend class ::grpc::ServerWriter;
 
-   template <class R, class W>
 
-   friend class ::grpc::ServerReaderWriter;
 
-   template <class ServiceType, class RequestType, class ResponseType>
 
-   friend class RpcMethodHandler;
 
-   template <class ServiceType, class RequestType, class ResponseType>
 
-   friend class ClientStreamingHandler;
 
-   template <class ServiceType, class RequestType, class ResponseType>
 
-   friend class ServerStreamingHandler;
 
-   template <class ServiceType, class RequestType, class ResponseType>
 
-   friend class BidiStreamingHandler;
 
-   friend class UnknownMethodHandler;
 
-   friend class ::grpc::Server;
 
-   friend class ::grpc::ServerContext;
 
-   template <class InputMessage, class OutputMessage>
 
-   friend Status BlockingUnaryCall(Channel* channel, const RpcMethod& method,
 
-                                   ClientContext* context,
 
-                                   const InputMessage& request,
 
-                                   OutputMessage* result);
 
-   NextStatus AsyncNextInternal(void** tag, bool* ok, gpr_timespec deadline);
 
-   /// Wraps \a grpc_completion_queue_pluck.
 
-   /// \warning Must not be mixed with calls to \a Next.
 
-   bool Pluck(CompletionQueueTag* tag);
 
-   /// Performs a single polling pluck on \a tag.
 
-   void TryPluck(CompletionQueueTag* tag);
 
-   grpc_completion_queue* cq_;  // owned
 
- };
 
- /// An interface allowing implementors to process and filter event tags.
 
- class CompletionQueueTag {
 
-  public:
 
-   virtual ~CompletionQueueTag() {}
 
-   // Called prior to returning from Next(), return value is the status of the
 
-   // operation (return status is the default thing to do). If this function
 
-   // returns false, the tag is dropped and not returned from the completion
 
-   // queue
 
-   virtual bool FinalizeResult(void** tag, bool* status) = 0;
 
- };
 
- /// A specific type of completion queue used by the processing of notifications
 
- /// by servers. Instantiated by \a ServerBuilder.
 
- class ServerCompletionQueue : public CompletionQueue {
 
-  private:
 
-   friend class ServerBuilder;
 
-   ServerCompletionQueue() {}
 
- };
 
- }  // namespace grpc
 
- #endif  // GRPCXX_COMPLETION_QUEUE_H
 
 
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