| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404 | /* * * Copyright 2016 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *     http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//* Benchmark gRPC end2end in various configurations */#ifndef TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H#define TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H#include <benchmark/benchmark.h>#include <sstream>#include "src/core/lib/profiling/timers.h"#include "src/proto/grpc/testing/echo.grpc.pb.h"#include "test/cpp/microbenchmarks/fullstack_context_mutators.h"#include "test/cpp/microbenchmarks/fullstack_fixtures.h"namespace grpc {namespace testing {/******************************************************************************* * BENCHMARKING KERNELS */static void* tag(intptr_t x) { return reinterpret_cast<void*>(x); }// Repeatedly makes Streaming Bidi calls (exchanging a configurable number of// messages in each call) in a loop on a single channel////  First parmeter (i.e state.range(0)):  Message size (in bytes) to use//  Second parameter (i.e state.range(1)): Number of ping pong messages.//      Note: One ping-pong means two messages (one from client to server and//      the other from server to client):template <class Fixture, class ClientContextMutator, class ServerContextMutator>static void BM_StreamingPingPong(benchmark::State& state) {  const int msg_size = state.range(0);  const int max_ping_pongs = state.range(1);  EchoTestService::AsyncService service;  std::unique_ptr<Fixture> fixture(new Fixture(&service));  {    EchoResponse send_response;    EchoResponse recv_response;    EchoRequest send_request;    EchoRequest recv_request;    if (msg_size > 0) {      send_request.set_message(std::string(msg_size, 'a'));      send_response.set_message(std::string(msg_size, 'b'));    }    std::unique_ptr<EchoTestService::Stub> stub(        EchoTestService::NewStub(fixture->channel()));    while (state.KeepRunning()) {      ServerContext svr_ctx;      ServerContextMutator svr_ctx_mut(&svr_ctx);      ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx);      service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(),                                fixture->cq(), tag(0));      ClientContext cli_ctx;      ClientContextMutator cli_ctx_mut(&cli_ctx);      auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1));      // Establish async stream between client side and server side      void* t;      bool ok;      int need_tags = (1 << 0) | (1 << 1);      while (need_tags) {        GPR_ASSERT(fixture->cq()->Next(&t, &ok));        GPR_ASSERT(ok);        int i = (int)(intptr_t)t;        GPR_ASSERT(need_tags & (1 << i));        need_tags &= ~(1 << i);      }      // Send 'max_ping_pongs' number of ping pong messages      int ping_pong_cnt = 0;      while (ping_pong_cnt < max_ping_pongs) {        request_rw->Write(send_request, tag(0));   // Start client send        response_rw.Read(&recv_request, tag(1));   // Start server recv        request_rw->Read(&recv_response, tag(2));  // Start client recv        need_tags = (1 << 0) | (1 << 1) | (1 << 2) | (1 << 3);        while (need_tags) {          GPR_ASSERT(fixture->cq()->Next(&t, &ok));          GPR_ASSERT(ok);          int i = (int)(intptr_t)t;          // If server recv is complete, start the server send operation          if (i == 1) {            response_rw.Write(send_response, tag(3));          }          GPR_ASSERT(need_tags & (1 << i));          need_tags &= ~(1 << i);        }        ping_pong_cnt++;      }      request_rw->WritesDone(tag(0));      response_rw.Finish(Status::OK, tag(1));      Status recv_status;      request_rw->Finish(&recv_status, tag(2));      need_tags = (1 << 0) | (1 << 1) | (1 << 2);      while (need_tags) {        GPR_ASSERT(fixture->cq()->Next(&t, &ok));        int i = (int)(intptr_t)t;        GPR_ASSERT(need_tags & (1 << i));        need_tags &= ~(1 << i);      }      GPR_ASSERT(recv_status.ok());    }  }  fixture->Finish(state);  fixture.reset();  state.SetBytesProcessed(msg_size * state.iterations() * max_ping_pongs * 2);}// Repeatedly sends ping pong messages in a single streaming Bidi call in a loop//     First parmeter (i.e state.range(0)):  Message size (in bytes) to usetemplate <class Fixture, class ClientContextMutator, class ServerContextMutator>static void BM_StreamingPingPongMsgs(benchmark::State& state) {  const int msg_size = state.range(0);  EchoTestService::AsyncService service;  std::unique_ptr<Fixture> fixture(new Fixture(&service));  {    EchoResponse send_response;    EchoResponse recv_response;    EchoRequest send_request;    EchoRequest recv_request;    if (msg_size > 0) {      send_request.set_message(std::string(msg_size, 'a'));      send_response.set_message(std::string(msg_size, 'b'));    }    std::unique_ptr<EchoTestService::Stub> stub(        EchoTestService::NewStub(fixture->channel()));    ServerContext svr_ctx;    ServerContextMutator svr_ctx_mut(&svr_ctx);    ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx);    service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(),                              fixture->cq(), tag(0));    ClientContext cli_ctx;    ClientContextMutator cli_ctx_mut(&cli_ctx);    auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1));    // Establish async stream between client side and server side    void* t;    bool ok;    int need_tags = (1 << 0) | (1 << 1);    while (need_tags) {      GPR_ASSERT(fixture->cq()->Next(&t, &ok));      GPR_ASSERT(ok);      int i = (int)(intptr_t)t;      GPR_ASSERT(need_tags & (1 << i));      need_tags &= ~(1 << i);    }    while (state.KeepRunning()) {      GPR_TIMER_SCOPE("BenchmarkCycle", 0);      request_rw->Write(send_request, tag(0));   // Start client send      response_rw.Read(&recv_request, tag(1));   // Start server recv      request_rw->Read(&recv_response, tag(2));  // Start client recv      need_tags = (1 << 0) | (1 << 1) | (1 << 2) | (1 << 3);      while (need_tags) {        GPR_ASSERT(fixture->cq()->Next(&t, &ok));        GPR_ASSERT(ok);        int i = (int)(intptr_t)t;        // If server recv is complete, start the server send operation        if (i == 1) {          response_rw.Write(send_response, tag(3));        }        GPR_ASSERT(need_tags & (1 << i));        need_tags &= ~(1 << i);      }    }    request_rw->WritesDone(tag(0));    response_rw.Finish(Status::OK, tag(1));    Status recv_status;    request_rw->Finish(&recv_status, tag(2));    need_tags = (1 << 0) | (1 << 1) | (1 << 2);    while (need_tags) {      GPR_ASSERT(fixture->cq()->Next(&t, &ok));      int i = (int)(intptr_t)t;      GPR_ASSERT(need_tags & (1 << i));      need_tags &= ~(1 << i);    }    GPR_ASSERT(recv_status.ok());  }  fixture->Finish(state);  fixture.reset();  state.SetBytesProcessed(msg_size * state.iterations() * 2);}// Repeatedly makes Streaming Bidi calls (exchanging a configurable number of// messages in each call) in a loop on a single channel. Different from// BM_StreamingPingPong we are using stream coalescing api, e.g. WriteLast,// WriteAndFinish, set_initial_metadata_corked. These apis aim at saving// sendmsg syscalls for streaming by coalescing 1. initial metadata with first// message; 2. final streaming message with trailing metadata.////  First parmeter (i.e state.range(0)):  Message size (in bytes) to use//  Second parameter (i.e state.range(1)): Number of ping pong messages.//      Note: One ping-pong means two messages (one from client to server and//      the other from server to client)://  Third parameter (i.e state.range(2)): Switch between using WriteAndFinish//  API and WriteLast API for server.template <class Fixture, class ClientContextMutator, class ServerContextMutator>static void BM_StreamingPingPongWithCoalescingApi(benchmark::State& state) {  const int msg_size = state.range(0);  const int max_ping_pongs = state.range(1);  // This options is used to test out server API: WriteLast and WriteAndFinish  // respectively, since we can not use both of them on server side at the same  // time. Value 1 means we are testing out the WriteAndFinish API, and  // otherwise we are testing out the WriteLast API.  const int write_and_finish = state.range(2);  EchoTestService::AsyncService service;  std::unique_ptr<Fixture> fixture(new Fixture(&service));  {    EchoResponse send_response;    EchoResponse recv_response;    EchoRequest send_request;    EchoRequest recv_request;    if (msg_size > 0) {      send_request.set_message(std::string(msg_size, 'a'));      send_response.set_message(std::string(msg_size, 'b'));    }    std::unique_ptr<EchoTestService::Stub> stub(        EchoTestService::NewStub(fixture->channel()));    while (state.KeepRunning()) {      ServerContext svr_ctx;      ServerContextMutator svr_ctx_mut(&svr_ctx);      ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx);      service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(),                                fixture->cq(), tag(0));      ClientContext cli_ctx;      ClientContextMutator cli_ctx_mut(&cli_ctx);      cli_ctx.set_initial_metadata_corked(true);      // tag:1 here will never comes up, since we are not performing any op due      // to initial metadata coalescing.      auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1));      void* t;      bool ok;      int expect_tags = 0;      // Send 'max_ping_pongs' number of ping pong messages      int ping_pong_cnt = 0;      while (ping_pong_cnt < max_ping_pongs) {        if (ping_pong_cnt == max_ping_pongs - 1) {          request_rw->WriteLast(send_request, WriteOptions(), tag(2));        } else {          request_rw->Write(send_request, tag(2));  // Start client send        }        int await_tags = (1 << 2);        if (ping_pong_cnt == 0) {          // wait for the server call structure (call_hook, etc.) to be          // initialized (async stream between client side and server side          // established). It is necessary when client init metadata is          // coalesced          GPR_ASSERT(fixture->cq()->Next(&t, &ok));          while ((int)(intptr_t)t != 0) {            // In some cases tag:2 comes before tag:0 (write tag comes out            // first), this while loop is to make sure get tag:0.            int i = (int)(intptr_t)t;            GPR_ASSERT(await_tags & (1 << i));            await_tags &= ~(1 << i);            GPR_ASSERT(fixture->cq()->Next(&t, &ok));          }        }        response_rw.Read(&recv_request, tag(3));   // Start server recv        request_rw->Read(&recv_response, tag(4));  // Start client recv        await_tags |= (1 << 3) | (1 << 4);        expect_tags = await_tags;        await_tags |= (1 << 5);        while (await_tags != 0) {          GPR_ASSERT(fixture->cq()->Next(&t, &ok));          GPR_ASSERT(ok);          int i = (int)(intptr_t)t;          // If server recv is complete, start the server send operation          if (i == 3) {            if (ping_pong_cnt == max_ping_pongs - 1) {              if (write_and_finish == 1) {                response_rw.WriteAndFinish(send_response, WriteOptions(),                                           Status::OK, tag(5));                expect_tags |= (1 << 5);              } else {                response_rw.WriteLast(send_response, WriteOptions(), tag(5));                // WriteLast buffers the write, so it's possible neither server                // write op nor client read op will finish inside the while                // loop.                await_tags &= ~(1 << 4);                await_tags &= ~(1 << 5);                expect_tags |= (1 << 5);              }            } else {              response_rw.Write(send_response, tag(5));              expect_tags |= (1 << 5);            }          }          GPR_ASSERT(expect_tags & (1 << i));          expect_tags &= ~(1 << i);          await_tags &= ~(1 << i);        }        ping_pong_cnt++;      }      if (max_ping_pongs == 0) {        expect_tags |= (1 << 6) | (1 << 7) | (1 << 8);      } else {        if (write_and_finish == 1) {          expect_tags |= (1 << 8);        } else {          // server's buffered write and the client's read of the buffered write          // tags should come up.          expect_tags |= (1 << 7) | (1 << 8);        }      }      // No message write or initial metadata write happened yet.      if (max_ping_pongs == 0) {        request_rw->WritesDone(tag(6));        // wait for server call data structure(call_hook, etc.) to be        // initialized, since initial metadata is corked.        GPR_ASSERT(fixture->cq()->Next(&t, &ok));        while ((int)(intptr_t)t != 0) {          int i = (int)(intptr_t)t;          GPR_ASSERT(expect_tags & (1 << i));          expect_tags &= ~(1 << i);          GPR_ASSERT(fixture->cq()->Next(&t, &ok));        }        response_rw.Finish(Status::OK, tag(7));      } else {        if (write_and_finish != 1) {          response_rw.Finish(Status::OK, tag(7));        }      }      Status recv_status;      request_rw->Finish(&recv_status, tag(8));      while (expect_tags) {        GPR_ASSERT(fixture->cq()->Next(&t, &ok));        int i = (int)(intptr_t)t;        GPR_ASSERT(expect_tags & (1 << i));        expect_tags &= ~(1 << i);      }      GPR_ASSERT(recv_status.ok());    }  }  fixture->Finish(state);  fixture.reset();  state.SetBytesProcessed(msg_size * state.iterations() * max_ping_pongs * 2);}}  // namespace testing}  // namespace grpc#endif  // TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H
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