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				+/* 
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				+ * 
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				+ * Copyright 2016 gRPC authors. 
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				+ * 
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				+ * Licensed under the Apache License, Version 2.0 (the "License"); 
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				+ * you may not use this file except in compliance with the License. 
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				+ * You may obtain a copy of the License at 
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				+ * 
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				+ *     http://www.apache.org/licenses/LICENSE-2.0 
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				+ * 
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				+ * Unless required by applicable law or agreed to in writing, software 
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				+ * distributed under the License is distributed on an "AS IS" BASIS, 
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				+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
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				+ * See the License for the specific language governing permissions and 
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				+ * limitations under the License. 
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				+ * 
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				+ */ 
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				+ 
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				+/* Benchmark gRPC end2end in various configurations */ 
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				+ 
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				+#ifndef TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H 
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				+#define TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H 
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				+ 
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				+#include <benchmark/benchmark.h> 
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				+#include <sstream> 
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				+#include "src/core/lib/profiling/timers.h" 
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				+#include "src/cpp/client/create_channel_internal.h" 
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				+#include "src/proto/grpc/testing/echo.grpc.pb.h" 
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				+#include "test/cpp/microbenchmarks/fullstack_context_mutators.h" 
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				+#include "test/cpp/microbenchmarks/fullstack_fixtures.h" 
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				+ 
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				+namespace grpc { 
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				+namespace testing { 
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				+ 
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				+/******************************************************************************* 
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				+ * BENCHMARKING KERNELS 
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				+ */ 
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				+ 
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				+static void* tag(intptr_t x) { return reinterpret_cast<void*>(x); } 
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				+ 
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				+// Repeatedly makes Streaming Bidi calls (exchanging a configurable number of 
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				+// messages in each call) in a loop on a single channel 
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				+// 
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				+//  First parmeter (i.e state.range(0)):  Message size (in bytes) to use 
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				+//  Second parameter (i.e state.range(1)): Number of ping pong messages. 
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				+//      Note: One ping-pong means two messages (one from client to server and 
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				+//      the other from server to client): 
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				+template <class Fixture, class ClientContextMutator, class ServerContextMutator> 
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				+static void BM_StreamingPingPong(benchmark::State& state) { 
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				+  const int msg_size = state.range(0); 
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				+  const int max_ping_pongs = state.range(1); 
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				+ 
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				+  EchoTestService::AsyncService service; 
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				+  std::unique_ptr<Fixture> fixture(new Fixture(&service)); 
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				+  { 
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				+    EchoResponse send_response; 
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				+    EchoResponse recv_response; 
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				+    EchoRequest send_request; 
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				+    EchoRequest recv_request; 
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				+ 
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				+    if (msg_size > 0) { 
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				+      send_request.set_message(std::string(msg_size, 'a')); 
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				+      send_response.set_message(std::string(msg_size, 'b')); 
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				+    } 
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				+ 
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				+    std::unique_ptr<EchoTestService::Stub> stub( 
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				+        EchoTestService::NewStub(fixture->channel())); 
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				+ 
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				+    while (state.KeepRunning()) { 
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				+      ServerContext svr_ctx; 
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				+      ServerContextMutator svr_ctx_mut(&svr_ctx); 
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				+      ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx); 
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				+      service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(), 
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				+                                fixture->cq(), tag(0)); 
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				+ 
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				+      ClientContext cli_ctx; 
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				+      ClientContextMutator cli_ctx_mut(&cli_ctx); 
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				+      auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1)); 
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				+ 
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				+      // Establish async stream between client side and server side 
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				+      void* t; 
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				+      bool ok; 
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				+      int need_tags = (1 << 0) | (1 << 1); 
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				+      while (need_tags) { 
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				+        GPR_ASSERT(fixture->cq()->Next(&t, &ok)); 
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				+        GPR_ASSERT(ok); 
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				+        int i = (int)(intptr_t)t; 
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				+        GPR_ASSERT(need_tags & (1 << i)); 
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				+        need_tags &= ~(1 << i); 
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				+      } 
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				+ 
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				+      // Send 'max_ping_pongs' number of ping pong messages 
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				+      int ping_pong_cnt = 0; 
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				+      while (ping_pong_cnt < max_ping_pongs) { 
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				+        request_rw->Write(send_request, tag(0));   // Start client send 
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				+        response_rw.Read(&recv_request, tag(1));   // Start server recv 
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				+        request_rw->Read(&recv_response, tag(2));  // Start client recv 
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				+ 
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				+        need_tags = (1 << 0) | (1 << 1) | (1 << 2) | (1 << 3); 
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				+        while (need_tags) { 
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				+          GPR_ASSERT(fixture->cq()->Next(&t, &ok)); 
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				+          GPR_ASSERT(ok); 
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				+          int i = (int)(intptr_t)t; 
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				+ 
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				+          // If server recv is complete, start the server send operation 
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				+          if (i == 1) { 
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				+            response_rw.Write(send_response, tag(3)); 
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				+          } 
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				+ 
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				+          GPR_ASSERT(need_tags & (1 << i)); 
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				+          need_tags &= ~(1 << i); 
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				+        } 
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				+ 
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				+        ping_pong_cnt++; 
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				+      } 
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				+ 
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				+      request_rw->WritesDone(tag(0)); 
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				+      response_rw.Finish(Status::OK, tag(1)); 
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				+ 
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				+      Status recv_status; 
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				+      request_rw->Finish(&recv_status, tag(2)); 
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				+ 
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				+      need_tags = (1 << 0) | (1 << 1) | (1 << 2); 
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				+      while (need_tags) { 
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				+        GPR_ASSERT(fixture->cq()->Next(&t, &ok)); 
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				+        int i = (int)(intptr_t)t; 
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				+        GPR_ASSERT(need_tags & (1 << i)); 
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				+        need_tags &= ~(1 << i); 
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				+      } 
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				+ 
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				+      GPR_ASSERT(recv_status.ok()); 
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				+    } 
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				+  } 
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				+ 
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				+  fixture->Finish(state); 
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				+  fixture.reset(); 
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				+  state.SetBytesProcessed(msg_size * state.iterations() * max_ping_pongs * 2); 
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				+} 
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				+ 
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				+// Repeatedly sends ping pong messages in a single streaming Bidi call in a loop 
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				+//     First parmeter (i.e state.range(0)):  Message size (in bytes) to use 
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				+template <class Fixture, class ClientContextMutator, class ServerContextMutator> 
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				+static void BM_StreamingPingPongMsgs(benchmark::State& state) { 
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				+  const int msg_size = state.range(0); 
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				+ 
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				+  EchoTestService::AsyncService service; 
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				+  std::unique_ptr<Fixture> fixture(new Fixture(&service)); 
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				+  { 
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				+    EchoResponse send_response; 
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				+    EchoResponse recv_response; 
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				+    EchoRequest send_request; 
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				+    EchoRequest recv_request; 
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				+ 
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				+    if (msg_size > 0) { 
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				+      send_request.set_message(std::string(msg_size, 'a')); 
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				+      send_response.set_message(std::string(msg_size, 'b')); 
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				+    } 
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				+ 
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				+    std::unique_ptr<EchoTestService::Stub> stub( 
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				+        EchoTestService::NewStub(fixture->channel())); 
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				+ 
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				+    ServerContext svr_ctx; 
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				+    ServerContextMutator svr_ctx_mut(&svr_ctx); 
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				+    ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx); 
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				+    service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(), 
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				+                              fixture->cq(), tag(0)); 
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				+ 
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				+    ClientContext cli_ctx; 
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				+    ClientContextMutator cli_ctx_mut(&cli_ctx); 
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				+    auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1)); 
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				+ 
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				+    // Establish async stream between client side and server side 
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				+    void* t; 
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				+    bool ok; 
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				+    int need_tags = (1 << 0) | (1 << 1); 
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				+    while (need_tags) { 
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				+      GPR_ASSERT(fixture->cq()->Next(&t, &ok)); 
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				+      GPR_ASSERT(ok); 
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				+      int i = (int)(intptr_t)t; 
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				+      GPR_ASSERT(need_tags & (1 << i)); 
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				+      need_tags &= ~(1 << i); 
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				+    } 
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				+ 
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				+    while (state.KeepRunning()) { 
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				+      GPR_TIMER_SCOPE("BenchmarkCycle", 0); 
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				+      request_rw->Write(send_request, tag(0));   // Start client send 
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				+      response_rw.Read(&recv_request, tag(1));   // Start server recv 
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				+      request_rw->Read(&recv_response, tag(2));  // Start client recv 
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				+ 
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				+      need_tags = (1 << 0) | (1 << 1) | (1 << 2) | (1 << 3); 
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				+      while (need_tags) { 
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				+        GPR_ASSERT(fixture->cq()->Next(&t, &ok)); 
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				+        GPR_ASSERT(ok); 
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				+        int i = (int)(intptr_t)t; 
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				+ 
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				+        // If server recv is complete, start the server send operation 
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				+        if (i == 1) { 
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				+          response_rw.Write(send_response, tag(3)); 
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				+        } 
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				+ 
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				+        GPR_ASSERT(need_tags & (1 << i)); 
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				+        need_tags &= ~(1 << i); 
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				+      } 
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				+    } 
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				+ 
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				+    request_rw->WritesDone(tag(0)); 
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				+    response_rw.Finish(Status::OK, tag(1)); 
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				+    Status recv_status; 
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				+    request_rw->Finish(&recv_status, tag(2)); 
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				+ 
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				+    need_tags = (1 << 0) | (1 << 1) | (1 << 2); 
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				+    while (need_tags) { 
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				+      GPR_ASSERT(fixture->cq()->Next(&t, &ok)); 
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				+      int i = (int)(intptr_t)t; 
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				+      GPR_ASSERT(need_tags & (1 << i)); 
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				+      need_tags &= ~(1 << i); 
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				+    } 
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				+ 
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				+    GPR_ASSERT(recv_status.ok()); 
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				+  } 
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				+ 
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				+  fixture->Finish(state); 
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				+  fixture.reset(); 
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				+  state.SetBytesProcessed(msg_size * state.iterations() * 2); 
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				+} 
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				+ 
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				+// Repeatedly makes Streaming Bidi calls (exchanging a configurable number of 
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				+// messages in each call) in a loop on a single channel. Different from 
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				+// BM_StreamingPingPong we are using stream coalescing api, e.g. WriteLast, 
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				+// WriteAndFinish, set_initial_metadata_corked. These apis aim at saving 
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				+// sendmsg syscalls for streaming by coalescing 1. initial metadata with first 
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				+// message; 2. final streaming message with trailing metadata. 
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				+// 
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				+//  First parmeter (i.e state.range(0)):  Message size (in bytes) to use 
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				+//  Second parameter (i.e state.range(1)): Number of ping pong messages. 
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				+//      Note: One ping-pong means two messages (one from client to server and 
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				+//      the other from server to client): 
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				+//  Third parameter (i.e state.range(2)): Switch between using WriteAndFinish 
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				+//  API and WriteLast API for server. 
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				+template <class Fixture, class ClientContextMutator, class ServerContextMutator> 
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				+static void BM_StreamingPingPongWithCoalescingApi(benchmark::State& state) { 
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				 | 
				 | 
			
			
				+  const int msg_size = state.range(0); 
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				+  const int max_ping_pongs = state.range(1); 
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				+  // This options is used to test out server API: WriteLast and WriteAndFinish 
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				+  // respectively, since we can not use both of them on server side at the same 
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				+  // time. Value 1 means we are testing out the WriteAndFinish API, and 
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				+  // otherwise we are testing out the WriteLast API. 
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				+  const int write_and_finish = state.range(2); 
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				+ 
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				+  EchoTestService::AsyncService service; 
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				+  std::unique_ptr<Fixture> fixture(new Fixture(&service)); 
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				+  { 
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				+    EchoResponse send_response; 
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				+    EchoResponse recv_response; 
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				+    EchoRequest send_request; 
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				+    EchoRequest recv_request; 
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				+ 
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				+    if (msg_size > 0) { 
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				+      send_request.set_message(std::string(msg_size, 'a')); 
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				+      send_response.set_message(std::string(msg_size, 'b')); 
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				+    } 
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				+ 
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				+    std::unique_ptr<EchoTestService::Stub> stub( 
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				+        EchoTestService::NewStub(fixture->channel())); 
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				+ 
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				+    while (state.KeepRunning()) { 
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				+      ServerContext svr_ctx; 
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				+      ServerContextMutator svr_ctx_mut(&svr_ctx); 
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				+      ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx); 
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				+      service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(), 
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				+                                fixture->cq(), tag(0)); 
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				+ 
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				+      ClientContext cli_ctx; 
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				+      ClientContextMutator cli_ctx_mut(&cli_ctx); 
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				+      cli_ctx.set_initial_metadata_corked(true); 
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				+      // tag:1 here will never comes up, since we are not performing any op due 
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				+      // to initial metadata coalescing. 
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				+      auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1)); 
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				+ 
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				+      void* t; 
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				+      bool ok; 
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				+      int need_tags; 
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				+ 
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				+      // Send 'max_ping_pongs' number of ping pong messages 
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				+      int ping_pong_cnt = 0; 
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				+      while (ping_pong_cnt < max_ping_pongs) { 
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				+        if (ping_pong_cnt == max_ping_pongs - 1) { 
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				+          request_rw->WriteLast(send_request, WriteOptions(), tag(2)); 
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				+        } else { 
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				+          request_rw->Write(send_request, tag(2));  // Start client send 
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				+        } 
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				+ 
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				+        need_tags = (1 << 2) | (1 << 3) | (1 << 4) | (1 << 5); 
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				+ 
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				+        if (ping_pong_cnt == 0) { 
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				+          // wait for the server call structure (call_hook, etc.) to be 
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				 | 
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				+          // initialized (async stream between client side and server side 
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				 | 
			
			
				+          // established). It is necessary when client init metadata is 
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				 | 
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				+          // coalesced 
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				+          GPR_ASSERT(fixture->cq()->Next(&t, &ok)); 
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				+          while ((int)(intptr_t)t != 0) { 
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				+            // In some cases tag:2 comes before tag:0 (write tag comes out 
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				 | 
				 | 
			
			
				+            // first), this while loop is to make sure get tag:0. 
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				 | 
				 | 
			
			
				+            int i = (int)(intptr_t)t; 
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				 | 
				 | 
			
			
				+            GPR_ASSERT(need_tags & (1 << i)); 
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				 | 
				 | 
			
			
				+            need_tags &= ~(1 << i); 
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				 | 
				 | 
			
			
				+            GPR_ASSERT(fixture->cq()->Next(&t, &ok)); 
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				 | 
				 | 
			
			
				+          } 
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				 | 
				 | 
			
			
				+        } 
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				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        response_rw.Read(&recv_request, tag(3));   // Start server recv 
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				 | 
				 | 
			
			
				+        request_rw->Read(&recv_response, tag(4));  // Start client recv 
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				 | 
				 | 
			
			
				+ 
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				 | 
				 | 
			
			
				+        while (need_tags) { 
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				 | 
				 | 
			
			
				+          GPR_ASSERT(fixture->cq()->Next(&t, &ok)); 
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				 | 
				 | 
			
			
				+          GPR_ASSERT(ok); 
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				 | 
				 | 
			
			
				+          int i = (int)(intptr_t)t; 
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				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          // If server recv is complete, start the server send operation 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          if (i == 3) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (ping_pong_cnt == max_ping_pongs - 1) { 
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				 | 
				 | 
			
			
				+              if (write_and_finish == 1) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                response_rw.WriteAndFinish(send_response, WriteOptions(), 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                                           Status::OK, tag(5)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+              } else { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                response_rw.WriteLast(send_response, WriteOptions(), tag(5)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                // WriteLast buffers the write, so neither server write op nor 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                // client read op will finish inside the while loop. 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                need_tags &= ~(1 << 4); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                need_tags &= ~(1 << 5); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+              } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } else { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+              response_rw.Write(send_response, tag(5)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          GPR_ASSERT(need_tags & (1 << i)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          need_tags &= ~(1 << i); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        ping_pong_cnt++; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      if (max_ping_pongs == 0) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        need_tags = (1 << 6) | (1 << 7) | (1 << 8); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      } else { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (write_and_finish == 1) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          need_tags = (1 << 8); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } else { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          // server's buffered write and the client's read of the buffered write 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          // tags should come up. 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          need_tags = (1 << 4) | (1 << 5) | (1 << 7) | (1 << 8); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      // No message write or initial metadata write happened yet. 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      if (max_ping_pongs == 0) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        request_rw->WritesDone(tag(6)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // wait for server call data structure(call_hook, etc.) to be 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // initialized, since initial metadata is corked. 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        GPR_ASSERT(fixture->cq()->Next(&t, &ok)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        while ((int)(intptr_t)t != 0) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          int i = (int)(intptr_t)t; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          GPR_ASSERT(need_tags & (1 << i)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          need_tags &= ~(1 << i); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          GPR_ASSERT(fixture->cq()->Next(&t, &ok)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        response_rw.Finish(Status::OK, tag(7)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      } else { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (write_and_finish != 1) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          response_rw.Finish(Status::OK, tag(7)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      Status recv_status; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      request_rw->Finish(&recv_status, tag(8)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      while (need_tags) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        GPR_ASSERT(fixture->cq()->Next(&t, &ok)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        int i = (int)(intptr_t)t; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        GPR_ASSERT(need_tags & (1 << i)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        need_tags &= ~(1 << i); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      GPR_ASSERT(recv_status.ok()); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  fixture->Finish(state); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  fixture.reset(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+  state.SetBytesProcessed(msg_size * state.iterations() * max_ping_pongs * 2); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+} 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+}  // namespace testing 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+}  // namespace grpc 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+#endif  // TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H 
			 |