|  | @@ -104,7 +104,7 @@ namespace Grpc.Core
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |          /// <summary>
 | 
	
		
			
				|  |  |          /// Gets current connectivity state of this channel.
 | 
	
		
			
				|  |  | -        /// After channel is has been shutdown, <c>ChannelState.FatalFailure</c> will be returned.
 | 
	
		
			
				|  |  | +        /// After channel is has been shutdown, <c>ChannelState.Shutdown</c> will be returned.
 | 
	
		
			
				|  |  |          /// </summary>
 | 
	
		
			
				|  |  |          public ChannelState State
 | 
	
		
			
				|  |  |          {
 | 
	
	
		
			
				|  | @@ -121,8 +121,8 @@ namespace Grpc.Core
 | 
	
		
			
				|  |  |          /// </summary>
 | 
	
		
			
				|  |  |          public Task WaitForStateChangedAsync(ChannelState lastObservedState, DateTime? deadline = null)
 | 
	
		
			
				|  |  |          {
 | 
	
		
			
				|  |  | -            GrpcPreconditions.CheckArgument(lastObservedState != ChannelState.FatalFailure,
 | 
	
		
			
				|  |  | -                "FatalFailure is a terminal state. No further state changes can occur.");
 | 
	
		
			
				|  |  | +            GrpcPreconditions.CheckArgument(lastObservedState != ChannelState.Shutdown,
 | 
	
		
			
				|  |  | +                "Shutdown is a terminal state. No further state changes can occur.");
 | 
	
		
			
				|  |  |              var tcs = new TaskCompletionSource<object>();
 | 
	
		
			
				|  |  |              var deadlineTimespec = deadline.HasValue ? Timespec.FromDateTime(deadline.Value) : Timespec.InfFuture;
 | 
	
		
			
				|  |  |              var handler = new BatchCompletionDelegate((success, ctx) =>
 | 
	
	
		
			
				|  | @@ -172,7 +172,7 @@ namespace Grpc.Core
 | 
	
		
			
				|  |  |          /// <summary>
 | 
	
		
			
				|  |  |          /// Allows explicitly requesting channel to connect without starting an RPC.
 | 
	
		
			
				|  |  |          /// Returned task completes once state Ready was seen. If the deadline is reached,
 | 
	
		
			
				|  |  | -        /// or channel enters the FatalFailure state, the task is cancelled.
 | 
	
		
			
				|  |  | +        /// or channel enters the Shutdown state, the task is cancelled.
 | 
	
		
			
				|  |  |          /// There is no need to call this explicitly unless your use case requires that.
 | 
	
		
			
				|  |  |          /// Starting an RPC on a new channel will request connection implicitly.
 | 
	
		
			
				|  |  |          /// </summary>
 | 
	
	
		
			
				|  | @@ -182,9 +182,9 @@ namespace Grpc.Core
 | 
	
		
			
				|  |  |              var currentState = GetConnectivityState(true);
 | 
	
		
			
				|  |  |              while (currentState != ChannelState.Ready)
 | 
	
		
			
				|  |  |              {
 | 
	
		
			
				|  |  | -                if (currentState == ChannelState.FatalFailure)
 | 
	
		
			
				|  |  | +                if (currentState == ChannelState.Shutdown)
 | 
	
		
			
				|  |  |                  {
 | 
	
		
			
				|  |  | -                    throw new OperationCanceledException("Channel has reached FatalFailure state.");
 | 
	
		
			
				|  |  | +                    throw new OperationCanceledException("Channel has reached Shutdown state.");
 | 
	
		
			
				|  |  |                  }
 | 
	
		
			
				|  |  |                  await WaitForStateChangedAsync(currentState, deadline).ConfigureAwait(false);
 | 
	
		
			
				|  |  |                  currentState = GetConnectivityState(false);
 | 
	
	
		
			
				|  | @@ -264,7 +264,7 @@ namespace Grpc.Core
 | 
	
		
			
				|  |  |              }
 | 
	
		
			
				|  |  |              catch (ObjectDisposedException)
 | 
	
		
			
				|  |  |              {
 | 
	
		
			
				|  |  | -                return ChannelState.FatalFailure;
 | 
	
		
			
				|  |  | +                return ChannelState.Shutdown;
 | 
	
		
			
				|  |  |              }
 | 
	
		
			
				|  |  |          }
 | 
	
		
			
				|  |  |  
 |