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#ifndef GRPC_INTERNAL_CORE_CHANNEL_CLIENT_CHANNEL_H
#define GRPC_INTERNAL_CORE_CHANNEL_CLIENT_CHANNEL_H

#include "src/core/channel/channel_stack.h"

/* A client channel is a channel that begins disconnected, and can connect
   to some endpoint on demand. If that endpoint disconnects, it will be
   connected to again later.

   Calls on a disconnected client channel are queued until a connection is
   established. */

extern const grpc_channel_filter grpc_client_channel_filter;

/* post-construction initializer to let the client channel know which
   transport setup it should cancel upon destruction, or initiate when it needs
   a connection */
void grpc_client_channel_set_transport_setup(grpc_channel_stack *channel_stack,
                                             grpc_transport_setup *setup);

/* grpc_transport_setup_callback for binding new transports into a client
   channel - user_data should be the channel stack containing the client
   channel */
grpc_transport_setup_result grpc_client_channel_transport_setup_complete(
    grpc_channel_stack *channel_stack, grpc_transport *transport,
    grpc_channel_filter const **channel_filters, size_t num_channel_filters,
    grpc_mdctx *mdctx);

#endif  /* GRPC_INTERNAL_CORE_CHANNEL_CLIENT_CHANNEL_H */
