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							- # This file is part of the ios-cmake project. It was retrieved from
 
- # https://github.com/cristeab/ios-cmake.git, which is a fork of
 
- # https://code.google.com/p/ios-cmake/. Which in turn is based off of
 
- # the Platform/Darwin.cmake and Platform/UnixPaths.cmake files which
 
- # are included with CMake 2.8.4
 
- #
 
- # The ios-cmake project is licensed under the new BSD license.
 
- #
 
- # Copyright (c) 2014, Bogdan Cristea and LTE Engineering Software,
 
- # Kitware, Inc., Insight Software Consortium.  All rights reserved.
 
- # Redistribution and use in source and binary forms, with or without
 
- # modification, are permitted provided that the following conditions
 
- # are met:
 
- # 1. Redistributions of source code must retain the above copyright
 
- # notice, this list of conditions and the following disclaimer.
 
- #
 
- # 2. Redistributions in binary form must reproduce the above copyright
 
- # notice, this list of conditions and the following disclaimer in the
 
- # documentation and/or other materials provided with the distribution.
 
- #
 
- # 3. Neither the name of the copyright holder nor the names of its
 
- # contributors may be used to endorse or promote products derived from
 
- # this software without specific prior written permission.
 
- #
 
- # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 
- # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 
- # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
 
- # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 
- # COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
 
- # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 
- # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 
- # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 
- # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 
- # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
 
- # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 
- # POSSIBILITY OF SUCH DAMAGE.
 
- #
 
- # This file is based off of the Platform/Darwin.cmake and
 
- # Platform/UnixPaths.cmake files which are included with CMake 2.8.4
 
- # It has been altered for iOS development.
 
- #
 
- # Updated by Alex Stewart (alexs.mac@gmail.com).
 
- # The following variables control the behaviour of this toolchain:
 
- #
 
- # IOS_PLATFORM: OS (default) or SIMULATOR or SIMULATOR64
 
- #    OS = Build for iPhoneOS.
 
- #    SIMULATOR = Build for x86 i386 iPhone Simulator.
 
- #    SIMULATOR64 = Build for x86 x86_64 iPhone Simulator.
 
- # CMAKE_OSX_SYSROOT: Path to the iOS SDK to use.  By default this is
 
- #    automatically determined from IOS_PLATFORM and xcodebuild, but
 
- #    can also be manually specified (although this should not be required).
 
- # CMAKE_IOS_DEVELOPER_ROOT: Path to the Developer directory for the iOS platform
 
- #    being compiled for.  By default this is automatically determined from
 
- #    CMAKE_OSX_SYSROOT, but can also be manually specified (although this should
 
- #    not be required).
 
- #
 
- # This toolchain defines the following variables for use externally:
 
- #
 
- # XCODE_VERSION: Version number (not including Build version) of Xcode detected.
 
- # IOS_SDK_VERSION: Version of iOS SDK being used.
 
- # CMAKE_OSX_ARCHITECTURES: Architectures being compiled for (generated from
 
- #    IOS_PLATFORM).
 
- #
 
- # This toolchain defines the following macros for use externally:
 
- #
 
- # set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
 
- #   A convenience macro for setting xcode specific properties on targets
 
- #   example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1").
 
- #
 
- # find_host_package (PROGRAM ARGS)
 
- #   A macro used to find executable programs on the host system, not within the
 
- #   iOS environment.  Thanks to the android-cmake project for providing the
 
- #   command.
 
- # Get the Xcode version being used.
 
- execute_process(COMMAND xcodebuild -version
 
-   OUTPUT_VARIABLE XCODE_VERSION
 
-   ERROR_QUIET
 
-   OUTPUT_STRIP_TRAILING_WHITESPACE)
 
- string(REGEX MATCH "Xcode [0-9\\.]+" XCODE_VERSION "${XCODE_VERSION}")
 
- string(REGEX REPLACE "Xcode ([0-9\\.]+)" "\\1" XCODE_VERSION "${XCODE_VERSION}")
 
- message(STATUS "Building with Xcode version: ${XCODE_VERSION}")
 
- # Default to building for iPhoneOS if not specified otherwise, and we cannot
 
- # determine the platform from the CMAKE_OSX_ARCHITECTURES variable.  The use
 
- # of CMAKE_OSX_ARCHITECTURES is such that try_compile() projects can correctly
 
- # determine the value of IOS_PLATFORM from the root project, as
 
- # CMAKE_OSX_ARCHITECTURES is propagated to them by CMake.
 
- if (NOT DEFINED IOS_PLATFORM)
 
-   if (CMAKE_OSX_ARCHITECTURES)
 
-     if (CMAKE_OSX_ARCHITECTURES MATCHES ".*arm.*")
 
-       set(IOS_PLATFORM "OS")
 
-     elseif (CMAKE_OSX_ARCHITECTURES MATCHES "i386")
 
-       set(IOS_PLATFORM "SIMULATOR")
 
-     elseif (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
 
-       set(IOS_PLATFORM "SIMULATOR64")
 
-     endif()
 
-   endif()
 
-   if (NOT IOS_PLATFORM)
 
-     set(IOS_PLATFORM "OS")
 
-   endif()
 
- endif()
 
- set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING
 
-   "Type of iOS platform for which to build.")
 
- # Determine the platform name and architectures for use in xcodebuild commands
 
- # from the specified IOS_PLATFORM name.
 
- if (IOS_PLATFORM STREQUAL "OS")
 
-   set(XCODE_IOS_PLATFORM iphoneos)
 
-   set(IOS_ARCH armv7 armv7s arm64)
 
- elseif (IOS_PLATFORM STREQUAL "SIMULATOR")
 
-   set(XCODE_IOS_PLATFORM iphonesimulator)
 
-   set(IOS_ARCH i386)
 
- elseif(IOS_PLATFORM STREQUAL "SIMULATOR64")
 
-   set(XCODE_IOS_PLATFORM iphonesimulator)
 
-   set(IOS_ARCH x86_64)
 
- else()
 
-   message(FATAL_ERROR "Invalid IOS_PLATFORM: ${IOS_PLATFORM}")
 
- endif()
 
- # If user did not specify the SDK root to use, then query xcodebuild for it.
 
- if (NOT CMAKE_OSX_SYSROOT)
 
-   execute_process(COMMAND xcodebuild -version -sdk ${XCODE_IOS_PLATFORM} Path
 
-     OUTPUT_VARIABLE CMAKE_OSX_SYSROOT
 
-     ERROR_QUIET
 
-     OUTPUT_STRIP_TRAILING_WHITESPACE)
 
-   message(STATUS "Using SDK: ${CMAKE_OSX_SYSROOT} for platform: ${IOS_PLATFORM}")
 
- endif()
 
- if (NOT EXISTS ${CMAKE_OSX_SYSROOT})
 
-   message(FATAL_ERROR "Invalid CMAKE_OSX_SYSROOT: ${CMAKE_OSX_SYSROOT} "
 
-     "does not exist.")
 
- endif()
 
- # Get the SDK version information.
 
- execute_process(COMMAND xcodebuild -sdk ${CMAKE_OSX_SYSROOT} -version SDKVersion
 
-   OUTPUT_VARIABLE IOS_SDK_VERSION
 
-   ERROR_QUIET
 
-   OUTPUT_STRIP_TRAILING_WHITESPACE)
 
- # Find the Developer root for the specific iOS platform being compiled for
 
- # from CMAKE_OSX_SYSROOT.  Should be ../../ from SDK specified in
 
- # CMAKE_OSX_SYSROOT.  There does not appear to be a direct way to obtain
 
- # this information from xcrun or xcodebuild.
 
- if (NOT CMAKE_IOS_DEVELOPER_ROOT)
 
-   get_filename_component(IOS_PLATFORM_SDK_DIR ${CMAKE_OSX_SYSROOT} PATH)
 
-   get_filename_component(CMAKE_IOS_DEVELOPER_ROOT ${IOS_PLATFORM_SDK_DIR} PATH)
 
- endif()
 
- if (NOT EXISTS ${CMAKE_IOS_DEVELOPER_ROOT})
 
-   message(FATAL_ERROR "Invalid CMAKE_IOS_DEVELOPER_ROOT: "
 
-     "${CMAKE_IOS_DEVELOPER_ROOT} does not exist.")
 
- endif()
 
- # Find the C & C++ compilers for the specified SDK.
 
- if (NOT CMAKE_C_COMPILER)
 
-   execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang
 
-     OUTPUT_VARIABLE CMAKE_C_COMPILER
 
-     ERROR_QUIET
 
-     OUTPUT_STRIP_TRAILING_WHITESPACE)
 
-   message(STATUS "Using C compiler: ${CMAKE_C_COMPILER}")
 
- endif()
 
- if (NOT CMAKE_CXX_COMPILER)
 
-   execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang++
 
-     OUTPUT_VARIABLE CMAKE_CXX_COMPILER
 
-     ERROR_QUIET
 
-     OUTPUT_STRIP_TRAILING_WHITESPACE)
 
-   message(STATUS "Using CXX compiler: ${CMAKE_CXX_COMPILER}")
 
- endif()
 
- # Find (Apple's) libtool.
 
- execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find libtool
 
-   OUTPUT_VARIABLE IOS_LIBTOOL
 
-   ERROR_QUIET
 
-   OUTPUT_STRIP_TRAILING_WHITESPACE)
 
- message(STATUS "Using libtool: ${IOS_LIBTOOL}")
 
- # Configure libtool to be used instead of ar + ranlib to build static libraries.
 
- # This is required on Xcode 7+, but should also work on previous versions of
 
- # Xcode.
 
- set(CMAKE_C_CREATE_STATIC_LIBRARY
 
-   "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
 
- set(CMAKE_CXX_CREATE_STATIC_LIBRARY
 
-   "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
 
- # Get the version of Darwin (OS X) of the host.
 
- execute_process(COMMAND uname -r
 
-   OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION
 
-   ERROR_QUIET
 
-   OUTPUT_STRIP_TRAILING_WHITESPACE)
 
- # Specify minimum version of deployment target.
 
- # Unless specified, the latest SDK version is used by default.
 
- set(IOS_DEPLOYMENT_TARGET "${IOS_SDK_VERSION}"
 
-     CACHE STRING "Minimum iOS version to build for." )
 
- message(STATUS "Building for minimum iOS version: ${IOS_DEPLOYMENT_TARGET}"
 
-                " (SDK version: ${IOS_SDK_VERSION})")
 
- if (NOT IOS_DEPLOYMENT_TARGET VERSION_LESS 11.0)
 
-   # iOS 11+ does not support 32-bit architectures (armv7).
 
-   foreach(ARCH ${IOS_ARCH})
 
-     if (ARCH MATCHES "armv7*")
 
-       message(STATUS "Removing iOS architecture: ${ARCH} from build as it is "
 
-         "not supported by the minimum iOS version to build for: "
 
-         "${IOS_DEPLOYMENT_TARGET} (iOS >= 11 requires 64-bit).")
 
-     else()
 
-       list(APPEND VALID_IOS_ARCH_FOR_SDK_VERSION ${ARCH})
 
-     endif()
 
-   endforeach()
 
-   set(IOS_ARCH ${VALID_IOS_ARCH_FOR_SDK_VERSION})
 
- endif()
 
- message(STATUS "Configuring iOS build for platform: ${IOS_PLATFORM}, "
 
-   "architecture(s): ${IOS_ARCH}")
 
- # Standard settings.
 
- set(CMAKE_SYSTEM_NAME Darwin)
 
- set(CMAKE_SYSTEM_VERSION ${IOS_SDK_VERSION})
 
- set(UNIX TRUE)
 
- set(APPLE TRUE)
 
- set(IOS TRUE)
 
- # Force unset of OS X-specific deployment target (otherwise autopopulated),
 
- # required as of cmake 2.8.10.
 
- set(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING
 
-   "Must be empty for iOS builds." FORCE)
 
- # Set the architectures for which to build.
 
- set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS")
 
- # All iOS/Darwin specific settings - some may be redundant.
 
- set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
 
- set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
 
- set(CMAKE_SHARED_MODULE_PREFIX "lib")
 
- set(CMAKE_SHARED_MODULE_SUFFIX ".so")
 
- set(CMAKE_MODULE_EXISTS 1)
 
- set(CMAKE_DL_LIBS "")
 
- set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
 
- set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
 
- set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
 
- set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
 
- # Note that only Xcode 7+ supports the newer more specific:
 
- # -m${XCODE_IOS_PLATFORM}-version-min flags, older versions of Xcode use:
 
- # -m(ios/ios-simulator)-version-min instead.
 
- if (XCODE_VERSION VERSION_LESS 7.0)
 
-   if (IOS_PLATFORM STREQUAL "OS")
 
-     set(XCODE_IOS_PLATFORM_VERSION_FLAGS
 
-       "-mios-version-min=${IOS_DEPLOYMENT_TARGET}")
 
-   else()
 
-     # SIMULATOR or SIMULATOR64 both use -mios-simulator-version-min.
 
-     set(XCODE_IOS_PLATFORM_VERSION_FLAGS
 
-       "-mios-simulator-version-min=${IOS_DEPLOYMENT_TARGET}")
 
-   endif()
 
- else()
 
-   # Xcode 7.0+ uses flags we can build directly from XCODE_IOS_PLATFORM.
 
-   set(XCODE_IOS_PLATFORM_VERSION_FLAGS
 
-     "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}")
 
- endif()
 
- set(CMAKE_C_FLAGS
 
-   "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fobjc-abi-version=2 -fobjc-arc ${CMAKE_C_FLAGS}")
 
- # Hidden visibilty is required for C++ on iOS.
 
- set(CMAKE_CXX_FLAGS
 
-   "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fvisibility=hidden -fvisibility-inlines-hidden -fobjc-abi-version=2 -fobjc-arc ${CMAKE_CXX_FLAGS}")
 
- set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -O3 -fomit-frame-pointer -ffast-math ${CMAKE_CXX_FLAGS_RELEASE}")
 
- set(CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
 
- set(CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS}  -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
 
- # In order to ensure that the updated compiler flags are used in try_compile()
 
- # tests, we have to forcibly set them in the CMake cache, not merely set them
 
- # in the local scope.
 
- list(APPEND VARS_TO_FORCE_IN_CACHE
 
-   CMAKE_C_FLAGS
 
-   CMAKE_CXX_FLAGS
 
-   CMAKE_CXX_RELEASE
 
-   CMAKE_C_LINK_FLAGS
 
-   CMAKE_CXX_LINK_FLAGS)
 
- foreach(VAR_TO_FORCE ${VARS_TO_FORCE_IN_CACHE})
 
-   set(${VAR_TO_FORCE} "${${VAR_TO_FORCE}}" CACHE STRING "" FORCE)
 
- endforeach()
 
- set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
 
- set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
 
- set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
 
- set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
 
- set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
 
- set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
 
- # Hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old
 
- # build tree (where install_name_tool was hardcoded) and where
 
- # CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't fail in
 
- # CMakeFindBinUtils.cmake (because it isn't rerun) hardcode
 
- # CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did
 
- # before, Alex.
 
- if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
 
-   find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
 
- endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
 
- # Set the find root to the iOS developer roots and to user defined paths.
 
- set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_OSX_SYSROOT}
 
-   ${CMAKE_PREFIX_PATH} CACHE STRING  "iOS find search path root" FORCE)
 
- # Default to searching for frameworks first.
 
- set(CMAKE_FIND_FRAMEWORK FIRST)
 
- # Set up the default search directories for frameworks.
 
- set(CMAKE_SYSTEM_FRAMEWORK_PATH
 
-   ${CMAKE_OSX_SYSROOT}/System/Library/Frameworks
 
-   ${CMAKE_OSX_SYSROOT}/System/Library/PrivateFrameworks
 
-   ${CMAKE_OSX_SYSROOT}/Developer/Library/Frameworks)
 
- # Only search the specified iOS SDK, not the remainder of the host filesystem.
 
- set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
 
- set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
 
- set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
 
- set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
 
- # This little macro lets you set any XCode specific property.
 
- macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
 
-   set_property(TARGET ${TARGET} PROPERTY
 
-     XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
 
- endmacro(set_xcode_property)
 
- # This macro lets you find executable programs on the host system.
 
- macro(find_host_package)
 
-   set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
 
-   set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
 
-   set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
 
-   set(IOS FALSE)
 
-   find_package(${ARGN})
 
-   set(IOS TRUE)
 
-   set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
 
-   set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
 
-   set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
 
- endmacro(find_host_package)
 
 
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