| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245 | # This file is part of the ios-cmake project. It was retrieved from# https://github.com/cristeab/ios-cmake.git, which is a fork of# https://code.google.com/p/ios-cmake/. Which in turn is based off of# the Platform/Darwin.cmake and Platform/UnixPaths.cmake files which# are included with CMake 2.8.4## The ios-cmake project is licensed under the new BSD license.## Copyright (c) 2014, Bogdan Cristea and LTE Engineering Software,# Kitware, Inc., Insight Software Consortium.  All rights reserved.# Redistribution and use in source and binary forms, with or without# modification, are permitted provided that the following conditions# are met:# 1. Redistributions of source code must retain the above copyright# notice, this list of conditions and the following disclaimer.## 2. Redistributions in binary form must reproduce the above copyright# notice, this list of conditions and the following disclaimer in the# documentation and/or other materials provided with the distribution.## 3. Neither the name of the copyright holder nor the names of its# contributors may be used to endorse or promote products derived from# this software without specific prior written permission.## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE# COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE# POSSIBILITY OF SUCH DAMAGE.## This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake# files which are included with CMake 2.8.4# It has been altered for iOS development# Options:## IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64#   This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders#   OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.#   SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.## CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder#   By default this location is automatcially chosen based on the IOS_PLATFORM value above.#   If set manually, it will override the default location and force the user of a particular Developer Platform## CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder#   By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.#   In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.#   If set manually, this will force the use of a specific SDK version# Macros:## set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)#  A convenience macro for setting xcode specific properties on targets#  example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")## find_host_package (PROGRAM ARGS)#  A macro used to find executable programs on the host system, not within the iOS environment.#  Thanks to the android-cmake project for providing the command# Standard settingsset (CMAKE_SYSTEM_NAME Darwin)set (CMAKE_SYSTEM_VERSION 1)set (UNIX True)set (APPLE True)set (IOS True)# Required as of cmake 2.8.10set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)# Determine the cmake host system version so we know where to find the iOS SDKsfind_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)if (CMAKE_UNAME)	exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)	string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")endif (CMAKE_UNAME)# Force the compilers to gcc for iOSinclude (CMakeForceCompiler)CMAKE_FORCE_C_COMPILER (clang Apple)CMAKE_FORCE_CXX_COMPILER (clang++ Apple)set(CMAKE_AR ar CACHE FILEPATH "" FORCE)# Skip the platform compiler checks for cross compilingset (CMAKE_CXX_COMPILER_WORKS TRUE)set (CMAKE_C_COMPILER_WORKS TRUE)# All iOS/Darwin specific settings - some may be redundantset (CMAKE_SHARED_LIBRARY_PREFIX "lib")set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")set (CMAKE_SHARED_MODULE_PREFIX "lib")set (CMAKE_SHARED_MODULE_SUFFIX ".so")set (CMAKE_MODULE_EXISTS 1)set (CMAKE_DL_LIBS "")set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")# Hidden visibilty is required for cxx on iOSset (CMAKE_C_FLAGS_INIT "")set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden")set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alexif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)	find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)# Setup iOS platform unless specified manually with IOS_PLATFORMif (NOT DEFINED IOS_PLATFORM)	set (IOS_PLATFORM "OS")endif (NOT DEFINED IOS_PLATFORM)set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")# Setup building for arm64 or notif (NOT DEFINED BUILD_ARM64)    set (BUILD_ARM64 true)endif (NOT DEFINED BUILD_ARM64)set (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not")# Check the platform selection and setup for developer rootif (${IOS_PLATFORM} STREQUAL "OS")	set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")	# This causes the installers to properly locate the output libraries	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")    set (SIMULATOR true)	set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")	# This causes the installers to properly locate the output libraries	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64")    set (SIMULATOR true)	set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")	# This causes the installers to properly locate the output libraries	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")else (${IOS_PLATFORM} STREQUAL "OS")	message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")endif (${IOS_PLATFORM} STREQUAL "OS")# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT# Note Xcode 4.3 changed the installation location, choose the most recent one availableset (XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)	if (EXISTS ${XCODE_POST_43_ROOT})		set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})	elseif(EXISTS ${XCODE_PRE_43_ROOT})		set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})	endif (EXISTS ${XCODE_POST_43_ROOT})endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOTif (NOT DEFINED CMAKE_IOS_SDK_ROOT)	file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")	if (_CMAKE_IOS_SDKS)		list (SORT _CMAKE_IOS_SDKS)		list (REVERSE _CMAKE_IOS_SDKS)		list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)	else (_CMAKE_IOS_SDKS)		message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")	endif (_CMAKE_IOS_SDKS)	message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")# Set the sysroot default to the most recent SDKset (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")# set the architecture for iOSif (${IOS_PLATFORM} STREQUAL "OS")    set (IOS_ARCH armv7 armv7s arm64)elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")    set (IOS_ARCH i386)elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64")    set (IOS_ARCH x86_64)endif (${IOS_PLATFORM} STREQUAL "OS")set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string  "Build architecture for iOS")# Set the find root to the iOS developer roots and to user defined pathsset (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string  "iOS find search path root")# default to searching for frameworks firstset (CMAKE_FIND_FRAMEWORK FIRST)# set up the default search directories for frameworksset (CMAKE_SYSTEM_FRAMEWORK_PATH	${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks	${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks	${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks)# only search the iOS sdks, not the remainder of the host filesystemset (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)# This little macro lets you set any XCode specific propertymacro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)	set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})endmacro (set_xcode_property)# This macro lets you find executable programs on the host systemmacro (find_host_package)	set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)	set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)	set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)	set (IOS FALSE)	find_package(${ARGN})	set (IOS TRUE)	set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)	set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)	set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)endmacro (find_host_package)
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