|  | @@ -37,208 +37,258 @@
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				|  |  |  # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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				|  |  |  # POSSIBILITY OF SUCH DAMAGE.
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				|  |  |  #
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				|  |  | -# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
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				|  |  | -# files which are included with CMake 2.8.4
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				|  |  | -# It has been altered for iOS development
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				|  |  | +# This file is based off of the Platform/Darwin.cmake and
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				|  |  | +# Platform/UnixPaths.cmake files which are included with CMake 2.8.4
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				|  |  | +# It has been altered for iOS development.
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				|  |  | +#
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				|  |  | +# Updated by Alex Stewart (alexs.mac@gmail.com).
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				|  |  |  
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				|  |  | -# Options:
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				|  |  | +# The following variables control the behaviour of this toolchain:
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				|  |  |  #
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				|  |  | -# IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64
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				|  |  | -#   This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
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				|  |  | -#   OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
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				|  |  | -#   SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
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				|  |  | +# IOS_PLATFORM: OS (default) or SIMULATOR or SIMULATOR64
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				|  |  | +#    OS = Build for iPhoneOS.
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				|  |  | +#    SIMULATOR = Build for x86 i386 iPhone Simulator.
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				|  |  | +#    SIMULATOR64 = Build for x86 x86_64 iPhone Simulator.
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				|  |  | +# CMAKE_OSX_SYSROOT: Path to the iOS SDK to use.  By default this is
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				|  |  | +#    automatically determined from IOS_PLATFORM and xcodebuild, but
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				|  |  | +#    can also be manually specified (although this should not be required).
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				|  |  | +# CMAKE_IOS_DEVELOPER_ROOT: Path to the Developer directory for the iOS platform
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				|  |  | +#    being compiled for.  By default this is automatically determined from
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				|  |  | +#    CMAKE_OSX_SYSROOT, but can also be manually specified (although this should
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				|  |  | +#    not be required).
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				|  |  |  #
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				|  |  | -# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
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				|  |  | -#   By default this location is automatcially chosen based on the IOS_PLATFORM value above.
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				|  |  | -#   If set manually, it will override the default location and force the user of a particular Developer Platform
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				|  |  | +# This toolchain defines the following variables for use externally:
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				|  |  |  #
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				|  |  | -# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
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				|  |  | -#   By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
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				|  |  | -#   In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
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				|  |  | -#   If set manually, this will force the use of a specific SDK version
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				|  |  | -
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				|  |  | -# Macros:
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				|  |  | +# IOS_SDK_VERSION: Version of iOS SDK being used.
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				|  |  | +# CMAKE_OSX_ARCHITECTURES: Architectures being compiled for (generated from
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				|  |  | +#    IOS_PLATFORM).
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				|  |  | +#
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				|  |  | +# This toolchain defines the following macros for use externally:
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				|  |  |  #
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				|  |  |  # set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
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				|  |  | -#  A convenience macro for setting xcode specific properties on targets
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				|  |  | -#  example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
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				|  |  | +#   A convenience macro for setting xcode specific properties on targets
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				|  |  | +#   example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1").
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				|  |  |  #
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				|  |  |  # find_host_package (PROGRAM ARGS)
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				|  |  | -#  A macro used to find executable programs on the host system, not within the iOS environment.
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				|  |  | -#  Thanks to the android-cmake project for providing the command
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				|  |  | -
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				|  |  | -# Standard settings
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				|  |  | -set (CMAKE_SYSTEM_NAME Darwin)
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				|  |  | -set (CMAKE_SYSTEM_VERSION 1)
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				|  |  | -set (UNIX True)
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				|  |  | -set (APPLE True)
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				|  |  | -set (IOS True)
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				|  |  | -
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				|  |  | -# Required as of cmake 2.8.10
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				|  |  | -set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)
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				|  |  | -
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				|  |  | -# Determine the cmake host system version so we know where to find the iOS SDKs
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				|  |  | -find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
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				|  |  | -if (CMAKE_UNAME)
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				|  |  | -	exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
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				|  |  | -	string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
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				|  |  | -endif (CMAKE_UNAME)
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				|  |  | -
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				|  |  | -set(CMAKE_C_COMPIER clang)
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				|  |  | -set(CMAKE_CXX_COMPIER clang++)
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				|  |  | -set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
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				|  |  | -
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				|  |  | -# Skip the platform compiler checks for cross compiling
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				|  |  | -set (CMAKE_CXX_COMPILER_WORKS TRUE)
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				|  |  | -set (CMAKE_C_COMPILER_WORKS TRUE)
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				|  |  | -
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				|  |  | -# All iOS/Darwin specific settings - some may be redundant
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				|  |  | -set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
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				|  |  | -set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
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				|  |  | -set (CMAKE_SHARED_MODULE_PREFIX "lib")
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				|  |  | -set (CMAKE_SHARED_MODULE_SUFFIX ".so")
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				|  |  | -set (CMAKE_MODULE_EXISTS 1)
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				|  |  | -set (CMAKE_DL_LIBS "")
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				|  |  | -
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				|  |  | -set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
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				|  |  | -set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
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				|  |  | -set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
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				|  |  | -set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
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				|  |  | -
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				|  |  | -# Hidden visibilty is required for cxx on iOS
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				|  |  | -set (CMAKE_C_FLAGS_INIT "")
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				|  |  | -set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden")
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				|  |  | -set (CMAKE_CXX_FLAGS_RELEASE_INIT "-DNDEBUG -O3 -fomit-frame-pointer -ffast-math")
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				|  |  | -
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				|  |  | -set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
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				|  |  | -set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
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				|  |  | -
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				|  |  | -set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
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				|  |  | -set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
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				|  |  | -set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
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				|  |  | -set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
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				|  |  | -set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
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				|  |  | -set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
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				|  |  | -
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				|  |  | -# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
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				|  |  | -# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
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				|  |  | -# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
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				|  |  | -# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
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				|  |  | +#   A macro used to find executable programs on the host system, not within the
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				|  |  | +#   iOS environment.  Thanks to the android-cmake project for providing the
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				|  |  | +#   command.
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				|  |  | +
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				|  |  | +# Default to building for iPhoneOS if not specified otherwise, and we cannot
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				|  |  | +# determine the platform from the CMAKE_OSX_ARCHITECTURES variable.  The use
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				|  |  | +# of CMAKE_OSX_ARCHITECTURES is such that try_compile() projects can correctly
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				|  |  | +# determine the value of IOS_PLATFORM from the root project, as
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				|  |  | +# CMAKE_OSX_ARCHITECTURES is propagated to them by CMake.
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				|  |  | +if (NOT DEFINED IOS_PLATFORM)
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				|  |  | +  if (CMAKE_OSX_ARCHITECTURES)
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				|  |  | +    if (CMAKE_OSX_ARCHITECTURES MATCHES ".*arm.*")
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				|  |  | +      set(IOS_PLATFORM "OS")
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				|  |  | +    elseif (CMAKE_OSX_ARCHITECTURES MATCHES "i386")
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				|  |  | +      set(IOS_PLATFORM "SIMULATOR")
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				|  |  | +    elseif (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
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				|  |  | +      set(IOS_PLATFORM "SIMULATOR64")
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				|  |  | +    endif()
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				|  |  | +  endif()
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				|  |  | +  if (NOT IOS_PLATFORM)
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				|  |  | +    set(IOS_PLATFORM "OS")
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				|  |  | +  endif()
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				|  |  | +endif()
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				|  |  | +set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING
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				|  |  | +  "Type of iOS platform for which to build.")
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				|  |  | +
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				|  |  | +# Determine the platform name and architectures for use in xcodebuild commands
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				|  |  | +# from the specified IOS_PLATFORM name.
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				|  |  | +if (IOS_PLATFORM STREQUAL "OS")
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				|  |  | +  set(XCODE_IOS_PLATFORM iphoneos)
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				|  |  | +  set(IOS_ARCH armv7 armv7s arm64)
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				|  |  | +elseif (IOS_PLATFORM STREQUAL "SIMULATOR")
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				|  |  | +  set(XCODE_IOS_PLATFORM iphonesimulator)
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				|  |  | +  set(IOS_ARCH i386)
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				|  |  | +elseif(IOS_PLATFORM STREQUAL "SIMULATOR64")
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				|  |  | +  set(XCODE_IOS_PLATFORM iphonesimulator)
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				|  |  | +  set(IOS_ARCH x86_64)
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				|  |  | +else()
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				|  |  | +  message(FATAL_ERROR "Invalid IOS_PLATFORM: ${IOS_PLATFORM}")
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				|  |  | +endif()
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				|  |  | +
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				|  |  | +message(STATUS "Configuring iOS build for platform: ${IOS_PLATFORM}, "
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				|  |  | +  "architecture(s): ${IOS_ARCH}")
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				|  |  | +
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				|  |  | +# If user did not specify the SDK root to use, then query xcodebuild for it.
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				|  |  | +if (NOT CMAKE_OSX_SYSROOT)
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				|  |  | +  execute_process(COMMAND xcodebuild -version -sdk ${XCODE_IOS_PLATFORM} Path
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				|  |  | +    OUTPUT_VARIABLE CMAKE_OSX_SYSROOT
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				|  |  | +    ERROR_QUIET
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				|  |  | +    OUTPUT_STRIP_TRAILING_WHITESPACE)
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				|  |  | +  message(STATUS "Using SDK: ${CMAKE_OSX_SYSROOT} for platform: ${IOS_PLATFORM}")
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				|  |  | +endif()
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				|  |  | +if (NOT EXISTS ${CMAKE_OSX_SYSROOT})
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				|  |  | +  message(FATAL_ERROR "Invalid CMAKE_OSX_SYSROOT: ${CMAKE_OSX_SYSROOT} "
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				|  |  | +    "does not exist.")
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				|  |  | +endif()
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				|  |  | +# Get the SDK version information.
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				|  |  | +execute_process(COMMAND xcodebuild -sdk ${CMAKE_OSX_SYSROOT} -version SDKVersion
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				|  |  | +  OUTPUT_VARIABLE IOS_SDK_VERSION
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				|  |  | +  ERROR_QUIET
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				|  |  | +  OUTPUT_STRIP_TRAILING_WHITESPACE)
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				|  |  | +
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				|  |  | +# Find the Developer root for the specific iOS platform being compiled for
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				|  |  | +# from CMAKE_OSX_SYSROOT.  Should be ../../ from SDK specified in
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				|  |  | +# CMAKE_OSX_SYSROOT.  There does not appear to be a direct way to obtain
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				|  |  | +# this information from xcrun or xcodebuild.
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				|  |  | +if (NOT CMAKE_IOS_DEVELOPER_ROOT)
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				|  |  | +  get_filename_component(IOS_PLATFORM_SDK_DIR ${CMAKE_OSX_SYSROOT} PATH)
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				|  |  | +  get_filename_component(CMAKE_IOS_DEVELOPER_ROOT ${IOS_PLATFORM_SDK_DIR} PATH)
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				|  |  | +endif()
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				|  |  | +if (NOT EXISTS ${CMAKE_IOS_DEVELOPER_ROOT})
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				|  |  | +  message(FATAL_ERROR "Invalid CMAKE_IOS_DEVELOPER_ROOT: "
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				|  |  | +    "${CMAKE_IOS_DEVELOPER_ROOT} does not exist.")
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				|  |  | +endif()
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				|  |  | +
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				|  |  | +# Find the C & C++ compilers for the specified SDK.
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				|  |  | +if (NOT CMAKE_C_COMPILER)
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				|  |  | +  execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang
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				|  |  | +    OUTPUT_VARIABLE CMAKE_C_COMPILER
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				|  |  | +    ERROR_QUIET
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				|  |  | +    OUTPUT_STRIP_TRAILING_WHITESPACE)
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				|  |  | +  message(STATUS "Using C compiler: ${CMAKE_C_COMPILER}")
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				|  |  | +endif()
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				|  |  | +if (NOT CMAKE_CXX_COMPILER)
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				|  |  | +  execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang++
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				|  |  | +    OUTPUT_VARIABLE CMAKE_CXX_COMPILER
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				|  |  | +    ERROR_QUIET
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				|  |  | +    OUTPUT_STRIP_TRAILING_WHITESPACE)
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				|  |  | +  message(STATUS "Using CXX compiler: ${CMAKE_CXX_COMPILER}")
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				|  |  | +endif()
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				|  |  | +
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				|  |  | +# Find (Apple's) libtool.
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				|  |  | +execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find libtool
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				|  |  | +  OUTPUT_VARIABLE IOS_LIBTOOL
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				|  |  | +  ERROR_QUIET
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				|  |  | +  OUTPUT_STRIP_TRAILING_WHITESPACE)
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				|  |  | +message(STATUS "Using libtool: ${IOS_LIBTOOL}")
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				|  |  | +# Configure libtool to be used instead of ar + ranlib to build static libraries.
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				|  |  | +# This is required on Xcode 7+, but should also work on previous versions of
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				|  |  | +# Xcode.
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				|  |  | +set(CMAKE_C_CREATE_STATIC_LIBRARY
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				|  |  | +  "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
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				|  |  | +set(CMAKE_CXX_CREATE_STATIC_LIBRARY
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				|  |  | +  "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
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				|  |  | +
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				|  |  | +# Get the version of Darwin (OS X) of the host.
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				|  |  | +execute_process(COMMAND uname -r
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				|  |  | +  OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION
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				|  |  | +  ERROR_QUIET
 | 
	
		
			
				|  |  | +  OUTPUT_STRIP_TRAILING_WHITESPACE)
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				|  |  | +
 | 
	
		
			
				|  |  | +# Standard settings.
 | 
	
		
			
				|  |  | +set(CMAKE_SYSTEM_NAME Darwin)
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				|  |  | +set(CMAKE_SYSTEM_VERSION ${IOS_SDK_VERSION})
 | 
	
		
			
				|  |  | +set(UNIX TRUE)
 | 
	
		
			
				|  |  | +set(APPLE TRUE)
 | 
	
		
			
				|  |  | +set(IOS TRUE)
 | 
	
		
			
				|  |  | +# Force unset of OS X-specific deployment target (otherwise autopopulated),
 | 
	
		
			
				|  |  | +# required as of cmake 2.8.10.
 | 
	
		
			
				|  |  | +set(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING
 | 
	
		
			
				|  |  | +  "Must be empty for iOS builds." FORCE)
 | 
	
		
			
				|  |  | +# Set the architectures for which to build.
 | 
	
		
			
				|  |  | +set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS")
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +# Skip the platform compiler checks for cross compiling.
 | 
	
		
			
				|  |  | +set(CMAKE_CXX_COMPILER_FORCED TRUE)
 | 
	
		
			
				|  |  | +set(CMAKE_CXX_COMPILER_WORKS TRUE)
 | 
	
		
			
				|  |  | +set(CMAKE_C_COMPILER_FORCED TRUE)
 | 
	
		
			
				|  |  | +set(CMAKE_C_COMPILER_WORKS TRUE)
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +# All iOS/Darwin specific settings - some may be redundant.
 | 
	
		
			
				|  |  | +set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
 | 
	
		
			
				|  |  | +set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
 | 
	
		
			
				|  |  | +set(CMAKE_SHARED_MODULE_PREFIX "lib")
 | 
	
		
			
				|  |  | +set(CMAKE_SHARED_MODULE_SUFFIX ".so")
 | 
	
		
			
				|  |  | +set(CMAKE_MODULE_EXISTS 1)
 | 
	
		
			
				|  |  | +set(CMAKE_DL_LIBS "")
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
 | 
	
		
			
				|  |  | +set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
 | 
	
		
			
				|  |  | +set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
 | 
	
		
			
				|  |  | +set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +# Specify minimum version as latest SDK version.
 | 
	
		
			
				|  |  | +set(CMAKE_C_FLAGS
 | 
	
		
			
				|  |  | +  "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_SDK_VERSION} -fobjc-abi-version=2 -fobjc-arc ${CMAKE_C_FLAGS}")
 | 
	
		
			
				|  |  | +# Hidden visibilty is required for C++ on iOS.
 | 
	
		
			
				|  |  | +set(CMAKE_CXX_FLAGS
 | 
	
		
			
				|  |  | +  "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_SDK_VERSION} -fvisibility=hidden -fvisibility-inlines-hidden -fobjc-abi-version=2 -fobjc-arc ${CMAKE_CXX_FLAGS}")
 | 
	
		
			
				|  |  | +set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -O3 -fomit-frame-pointer -ffast-math ${CMAKE_CXX_FLAGS_RELEASE}")
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +set(CMAKE_C_LINK_FLAGS "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_SDK_VERSION} -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
 | 
	
		
			
				|  |  | +set(CMAKE_CXX_LINK_FLAGS "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_SDK_VERSION}  -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +# In order to ensure that the updated compiler flags are used in try_compile()
 | 
	
		
			
				|  |  | +# tests, we have to forcibly set them in the CMake cache, not merely set them
 | 
	
		
			
				|  |  | +# in the local scope.
 | 
	
		
			
				|  |  | +list(APPEND VARS_TO_FORCE_IN_CACHE
 | 
	
		
			
				|  |  | +  CMAKE_C_FLAGS
 | 
	
		
			
				|  |  | +  CMAKE_CXX_FLAGS
 | 
	
		
			
				|  |  | +  CMAKE_CXX_RELEASE
 | 
	
		
			
				|  |  | +  CMAKE_C_LINK_FLAGS
 | 
	
		
			
				|  |  | +  CMAKE_CXX_LINK_FLAGS)
 | 
	
		
			
				|  |  | +foreach(VAR_TO_FORCE ${VARS_TO_FORCE_IN_CACHE})
 | 
	
		
			
				|  |  | +  set(${VAR_TO_FORCE} "${${VAR_TO_FORCE}}" CACHE STRING "" FORCE)
 | 
	
		
			
				|  |  | +endforeach()
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
 | 
	
		
			
				|  |  | +set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
 | 
	
		
			
				|  |  | +set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
 | 
	
		
			
				|  |  | +set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
 | 
	
		
			
				|  |  | +set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
 | 
	
		
			
				|  |  | +set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +# Hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old
 | 
	
		
			
				|  |  | +# build tree (where install_name_tool was hardcoded) and where
 | 
	
		
			
				|  |  | +# CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't fail in
 | 
	
		
			
				|  |  | +# CMakeFindBinUtils.cmake (because it isn't rerun) hardcode
 | 
	
		
			
				|  |  | +# CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did
 | 
	
		
			
				|  |  | +# before, Alex.
 | 
	
		
			
				|  |  |  if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
 | 
	
		
			
				|  |  | -	find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
 | 
	
		
			
				|  |  | +  find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
 | 
	
		
			
				|  |  |  endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -# Setup iOS platform unless specified manually with IOS_PLATFORM
 | 
	
		
			
				|  |  | -if (NOT DEFINED IOS_PLATFORM)
 | 
	
		
			
				|  |  | -	set (IOS_PLATFORM "OS")
 | 
	
		
			
				|  |  | -endif (NOT DEFINED IOS_PLATFORM)
 | 
	
		
			
				|  |  | -set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -# Setup building for arm64 or not
 | 
	
		
			
				|  |  | -if (NOT DEFINED BUILD_ARM64)
 | 
	
		
			
				|  |  | -    set (BUILD_ARM64 true)
 | 
	
		
			
				|  |  | -endif (NOT DEFINED BUILD_ARM64)
 | 
	
		
			
				|  |  | -set (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not")
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -# Check the platform selection and setup for developer root
 | 
	
		
			
				|  |  | -if (${IOS_PLATFORM} STREQUAL "OS")
 | 
	
		
			
				|  |  | -	set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	# This causes the installers to properly locate the output libraries
 | 
	
		
			
				|  |  | -	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
 | 
	
		
			
				|  |  | -elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
 | 
	
		
			
				|  |  | -    set (SIMULATOR true)
 | 
	
		
			
				|  |  | -	set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	# This causes the installers to properly locate the output libraries
 | 
	
		
			
				|  |  | -	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
 | 
	
		
			
				|  |  | -elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64")
 | 
	
		
			
				|  |  | -    set (SIMULATOR true)
 | 
	
		
			
				|  |  | -	set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	# This causes the installers to properly locate the output libraries
 | 
	
		
			
				|  |  | -	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
 | 
	
		
			
				|  |  | -else (${IOS_PLATFORM} STREQUAL "OS")
 | 
	
		
			
				|  |  | -	message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
 | 
	
		
			
				|  |  | -endif (${IOS_PLATFORM} STREQUAL "OS")
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
 | 
	
		
			
				|  |  | -# Note Xcode 4.3 changed the installation location, choose the most recent one available
 | 
	
		
			
				|  |  | -set (XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
 | 
	
		
			
				|  |  | -set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
 | 
	
		
			
				|  |  | -if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
 | 
	
		
			
				|  |  | -	if (EXISTS ${XCODE_POST_43_ROOT})
 | 
	
		
			
				|  |  | -		set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
 | 
	
		
			
				|  |  | -	elseif(EXISTS ${XCODE_PRE_43_ROOT})
 | 
	
		
			
				|  |  | -		set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
 | 
	
		
			
				|  |  | -	endif (EXISTS ${XCODE_POST_43_ROOT})
 | 
	
		
			
				|  |  | -endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
 | 
	
		
			
				|  |  | -set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
 | 
	
		
			
				|  |  | -if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
 | 
	
		
			
				|  |  | -	file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
 | 
	
		
			
				|  |  | -	if (_CMAKE_IOS_SDKS)
 | 
	
		
			
				|  |  | -		list (SORT _CMAKE_IOS_SDKS)
 | 
	
		
			
				|  |  | -		list (REVERSE _CMAKE_IOS_SDKS)
 | 
	
		
			
				|  |  | -		list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
 | 
	
		
			
				|  |  | -	else (_CMAKE_IOS_SDKS)
 | 
	
		
			
				|  |  | -		message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
 | 
	
		
			
				|  |  | -	endif (_CMAKE_IOS_SDKS)
 | 
	
		
			
				|  |  | -	message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
 | 
	
		
			
				|  |  | -endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
 | 
	
		
			
				|  |  | -set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -# Set the sysroot default to the most recent SDK
 | 
	
		
			
				|  |  | -set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -# set the architecture for iOS
 | 
	
		
			
				|  |  | -if (${IOS_PLATFORM} STREQUAL "OS")
 | 
	
		
			
				|  |  | -    set (IOS_ARCH armv7 armv7s arm64)
 | 
	
		
			
				|  |  | -elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
 | 
	
		
			
				|  |  | -    set (IOS_ARCH i386)
 | 
	
		
			
				|  |  | -elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64")
 | 
	
		
			
				|  |  | -    set (IOS_ARCH x86_64)
 | 
	
		
			
				|  |  | -endif (${IOS_PLATFORM} STREQUAL "OS")
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string  "Build architecture for iOS")
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -# Set the find root to the iOS developer roots and to user defined paths
 | 
	
		
			
				|  |  | -set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string  "iOS find search path root")
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -# default to searching for frameworks first
 | 
	
		
			
				|  |  | -set (CMAKE_FIND_FRAMEWORK FIRST)
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -# set up the default search directories for frameworks
 | 
	
		
			
				|  |  | -set (CMAKE_SYSTEM_FRAMEWORK_PATH
 | 
	
		
			
				|  |  | -	${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
 | 
	
		
			
				|  |  | -	${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
 | 
	
		
			
				|  |  | -	${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
 | 
	
		
			
				|  |  | -)
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -# only search the iOS sdks, not the remainder of the host filesystem
 | 
	
		
			
				|  |  | -set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
 | 
	
		
			
				|  |  | -set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
 | 
	
		
			
				|  |  | -set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -# This little macro lets you set any XCode specific property
 | 
	
		
			
				|  |  | -macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
 | 
	
		
			
				|  |  | -	set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
 | 
	
		
			
				|  |  | -endmacro (set_xcode_property)
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -# This macro lets you find executable programs on the host system
 | 
	
		
			
				|  |  | -macro (find_host_package)
 | 
	
		
			
				|  |  | -	set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
 | 
	
		
			
				|  |  | -	set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
 | 
	
		
			
				|  |  | -	set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
 | 
	
		
			
				|  |  | -	set (IOS FALSE)
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	find_package(${ARGN})
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	set (IOS TRUE)
 | 
	
		
			
				|  |  | -	set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
 | 
	
		
			
				|  |  | -	set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
 | 
	
		
			
				|  |  | -	set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
 | 
	
		
			
				|  |  | -endmacro (find_host_package)
 | 
	
		
			
				|  |  | +# Set the find root to the iOS developer roots and to user defined paths.
 | 
	
		
			
				|  |  | +set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_OSX_SYSROOT}
 | 
	
		
			
				|  |  | +  ${CMAKE_PREFIX_PATH} CACHE string  "iOS find search path root" FORCE)
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +# Default to searching for frameworks first.
 | 
	
		
			
				|  |  | +set(CMAKE_FIND_FRAMEWORK FIRST)
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +# Set up the default search directories for frameworks.
 | 
	
		
			
				|  |  | +set(CMAKE_SYSTEM_FRAMEWORK_PATH
 | 
	
		
			
				|  |  | +  ${CMAKE_OSX_SYSROOT}/System/Library/Frameworks
 | 
	
		
			
				|  |  | +  ${CMAKE_OSX_SYSROOT}/System/Library/PrivateFrameworks
 | 
	
		
			
				|  |  | +  ${CMAKE_OSX_SYSROOT}/Developer/Library/Frameworks)
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +# Only search the specified iOS SDK, not the remainder of the host filesystem.
 | 
	
		
			
				|  |  | +set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
 | 
	
		
			
				|  |  | +set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
 | 
	
		
			
				|  |  | +set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +# This little macro lets you set any XCode specific property.
 | 
	
		
			
				|  |  | +macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
 | 
	
		
			
				|  |  | +  set_property(TARGET ${TARGET} PROPERTY
 | 
	
		
			
				|  |  | +    XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
 | 
	
		
			
				|  |  | +endmacro(set_xcode_property)
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +# This macro lets you find executable programs on the host system.
 | 
	
		
			
				|  |  | +macro(find_host_package)
 | 
	
		
			
				|  |  | +  set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
 | 
	
		
			
				|  |  | +  set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
 | 
	
		
			
				|  |  | +  set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
 | 
	
		
			
				|  |  | +  set(IOS FALSE)
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  find_package(${ARGN})
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  set(IOS TRUE)
 | 
	
		
			
				|  |  | +  set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
 | 
	
		
			
				|  |  | +  set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
 | 
	
		
			
				|  |  | +  set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
 | 
	
		
			
				|  |  | +endmacro(find_host_package)
 |