|  | @@ -90,8 +90,8 @@ namespace ceres {
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				|  |  |  //
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				|  |  |  // An example that occurs commonly in Structure from Motion problems
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				|  |  |  // is when camera rotations are parameterized using Quaternion. There,
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				|  |  | -// it is useful only make updates orthogonal to that 4-vector defining
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				|  |  | -// the quaternion. One way to do this is to let delta be a 3
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				|  |  | +// it is useful to only make updates orthogonal to that 4-vector
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				|  |  | +// defining the quaternion. One way to do this is to let delta be a 3
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				|  |  |  // dimensional vector and define Plus to be
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				|  |  |  //
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				|  |  |  //   Plus(x, delta) = [cos(|delta|), sin(|delta|) delta / |delta|] * x
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				|  | @@ -99,7 +99,7 @@ namespace ceres {
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				|  |  |  // The multiplication between the two 4-vectors on the RHS is the
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				|  |  |  // standard quaternion product.
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				|  |  |  //
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				|  |  | -// Given g and a point x, optimizing f can now be restated as
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				|  |  | +// Given f and a point x, optimizing f can now be restated as
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				|  |  |  //
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				|  |  |  //     min  f(Plus(x, delta))
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				|  |  |  //    delta
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