| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485 | // Copyright 2017 The Abseil Authors.//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at////      https://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.//// Produces a stack trace for Windows.  Normally, one could use// stacktrace_x86-inl.h or stacktrace_x86_64-inl.h -- and indeed, that// should work for binaries compiled using MSVC in "debug" mode.// However, in "release" mode, Windows uses frame-pointer// optimization, which makes getting a stack trace very difficult.//// There are several approaches one can take.  One is to use Windows// intrinsics like StackWalk64.  These can work, but have restrictions// on how successful they can be.  Another attempt is to write a// version of stacktrace_x86-inl.h that has heuristic support for// dealing with FPO, similar to what WinDbg does (see// http://www.nynaeve.net/?p=97).  There are (non-working) examples of// these approaches, complete with TODOs, in stacktrace_win32-inl.h#1//// The solution we've ended up doing is to call the undocumented// windows function RtlCaptureStackBackTrace, which probably doesn't// work with FPO but at least is fast, and doesn't require a symbol// server.//// This code is inspired by a patch from David Vitek://   https://code.google.com/p/google-perftools/issues/detail?id=83#ifndef ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_#define ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_#include <windows.h>    // for GetProcAddress and GetModuleHandle#include <cassert>typedef USHORT NTAPI RtlCaptureStackBackTrace_Function(    IN ULONG frames_to_skip,    IN ULONG frames_to_capture,    OUT PVOID *backtrace,    OUT PULONG backtrace_hash);// Load the function we need at static init time, where we don't have// to worry about someone else holding the loader's lock.static RtlCaptureStackBackTrace_Function* const RtlCaptureStackBackTrace_fn =   (RtlCaptureStackBackTrace_Function*)   GetProcAddress(GetModuleHandleA("ntdll.dll"), "RtlCaptureStackBackTrace");template <bool IS_STACK_FRAMES, bool IS_WITH_CONTEXT>static int UnwindImpl(void** result, int* sizes, int max_depth, int skip_count,                      const void*, int* min_dropped_frames) {  int n = 0;  if (!RtlCaptureStackBackTrace_fn) {    // can't find a stacktrace with no function to call  } else {    n = (int)RtlCaptureStackBackTrace_fn(skip_count + 2, max_depth, result, 0);  }  if (IS_STACK_FRAMES) {    // No implementation for finding out the stack frame sizes yet.    memset(sizes, 0, sizeof(*sizes) * n);  }  if (min_dropped_frames != nullptr) {    // Not implemented.    *min_dropped_frames = 0;  }  return n;}namespace absl {ABSL_NAMESPACE_BEGINnamespace debugging_internal {bool StackTraceWorksForTest() {  return false;}}  // namespace debugging_internalABSL_NAMESPACE_END}  // namespace absl#endif  // ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_
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