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							- //
 
- // Copyright 2017 The Abseil Authors.
 
- //
 
- // Licensed under the Apache License, Version 2.0 (the "License");
 
- // you may not use this file except in compliance with the License.
 
- // You may obtain a copy of the License at
 
- //
 
- //      https://www.apache.org/licenses/LICENSE-2.0
 
- //
 
- // Unless required by applicable law or agreed to in writing, software
 
- // distributed under the License is distributed on an "AS IS" BASIS,
 
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 
- // See the License for the specific language governing permissions and
 
- // limitations under the License.
 
- // This file contains :int128 implementation details that depend on internal
 
- // representation when ABSL_HAVE_INTRINSIC_INT128 is defined. This file is
 
- // included by int128.h and relies on ABSL_INTERNAL_WCHAR_T being defined.
 
- namespace int128_internal {
 
- // Casts from unsigned to signed while preserving the underlying binary
 
- // representation.
 
- constexpr __int128 BitCastToSigned(unsigned __int128 v) {
 
-   // Casting an unsigned integer to a signed integer of the same
 
-   // width is implementation defined behavior if the source value would not fit
 
-   // in the destination type. We step around it with a roundtrip bitwise not
 
-   // operation to make sure this function remains constexpr. Clang and GCC
 
-   // optimize this to a no-op on x86-64.
 
-   return v & (static_cast<unsigned __int128>(1) << 127)
 
-              ? ~static_cast<__int128>(~v)
 
-              : static_cast<__int128>(v);
 
- }
 
- }  // namespace int128_internal
 
- inline int128& int128::operator=(__int128 v) {
 
-   v_ = v;
 
-   return *this;
 
- }
 
- constexpr uint64_t Int128Low64(int128 v) {
 
-   return static_cast<uint64_t>(v.v_ & ~uint64_t{0});
 
- }
 
- constexpr int64_t Int128High64(int128 v) {
 
-   // Initially cast to unsigned to prevent a right shift on a negative value.
 
-   return int128_internal::BitCastToSigned(
 
-       static_cast<uint64_t>(static_cast<unsigned __int128>(v.v_) >> 64));
 
- }
 
- constexpr int128::int128(int64_t high, uint64_t low)
 
-     // Initially cast to unsigned to prevent a left shift that overflows.
 
-     : v_(int128_internal::BitCastToSigned(static_cast<unsigned __int128>(high)
 
-                                            << 64) |
 
-          low) {}
 
- constexpr int128::int128(int v) : v_{v} {}
 
- constexpr int128::int128(long v) : v_{v} {}       // NOLINT(runtime/int)
 
- constexpr int128::int128(long long v) : v_{v} {}  // NOLINT(runtime/int)
 
- constexpr int128::int128(__int128 v) : v_{v} {}
 
- constexpr int128::int128(unsigned int v) : v_{v} {}
 
- constexpr int128::int128(unsigned long v) : v_{v} {}  // NOLINT(runtime/int)
 
- // NOLINTNEXTLINE(runtime/int)
 
- constexpr int128::int128(unsigned long long v) : v_{v} {}
 
- constexpr int128::int128(unsigned __int128 v) : v_{static_cast<__int128>(v)} {}
 
- inline int128::int128(float v) {
 
-   v_ = static_cast<__int128>(v);
 
- }
 
- inline int128::int128(double v) {
 
-   v_ = static_cast<__int128>(v);
 
- }
 
- inline int128::int128(long double v) {
 
-   v_ = static_cast<__int128>(v);
 
- }
 
- constexpr int128::int128(uint128 v) : v_{static_cast<__int128>(v)} {}
 
- constexpr int128::operator bool() const { return static_cast<bool>(v_); }
 
- constexpr int128::operator char() const { return static_cast<char>(v_); }
 
- constexpr int128::operator signed char() const {
 
-   return static_cast<signed char>(v_);
 
- }
 
- constexpr int128::operator unsigned char() const {
 
-   return static_cast<unsigned char>(v_);
 
- }
 
- constexpr int128::operator char16_t() const {
 
-   return static_cast<char16_t>(v_);
 
- }
 
- constexpr int128::operator char32_t() const {
 
-   return static_cast<char32_t>(v_);
 
- }
 
- constexpr int128::operator ABSL_INTERNAL_WCHAR_T() const {
 
-   return static_cast<ABSL_INTERNAL_WCHAR_T>(v_);
 
- }
 
- constexpr int128::operator short() const {  // NOLINT(runtime/int)
 
-   return static_cast<short>(v_);            // NOLINT(runtime/int)
 
- }
 
- constexpr int128::operator unsigned short() const {  // NOLINT(runtime/int)
 
-   return static_cast<unsigned short>(v_);            // NOLINT(runtime/int)
 
- }
 
- constexpr int128::operator int() const {
 
-   return static_cast<int>(v_);
 
- }
 
- constexpr int128::operator unsigned int() const {
 
-   return static_cast<unsigned int>(v_);
 
- }
 
- constexpr int128::operator long() const {  // NOLINT(runtime/int)
 
-   return static_cast<long>(v_);            // NOLINT(runtime/int)
 
- }
 
- constexpr int128::operator unsigned long() const {  // NOLINT(runtime/int)
 
-   return static_cast<unsigned long>(v_);            // NOLINT(runtime/int)
 
- }
 
- constexpr int128::operator long long() const {  // NOLINT(runtime/int)
 
-   return static_cast<long long>(v_);            // NOLINT(runtime/int)
 
- }
 
- constexpr int128::operator unsigned long long() const {  // NOLINT(runtime/int)
 
-   return static_cast<unsigned long long>(v_);            // NOLINT(runtime/int)
 
- }
 
- constexpr int128::operator __int128() const { return v_; }
 
- constexpr int128::operator unsigned __int128() const {
 
-   return static_cast<unsigned __int128>(v_);
 
- }
 
- // Clang on PowerPC sometimes produces incorrect __int128 to floating point
 
- // conversions. In that case, we do the conversion with a similar implementation
 
- // to the conversion operators in int128_no_intrinsic.inc.
 
- #if defined(__clang__) && !defined(__ppc64__)
 
- inline int128::operator float() const { return static_cast<float>(v_); }
 
- inline int128::operator double () const { return static_cast<double>(v_); }
 
- inline int128::operator long double() const {
 
-   return static_cast<long double>(v_);
 
- }
 
- #else  // Clang on PowerPC
 
- // Forward declaration for conversion operators to floating point types.
 
- int128 operator-(int128 v);
 
- bool operator!=(int128 lhs, int128 rhs);
 
- inline int128::operator float() const {
 
-   // We must convert the absolute value and then negate as needed, because
 
-   // floating point types are typically sign-magnitude. Otherwise, the
 
-   // difference between the high and low 64 bits when interpreted as two's
 
-   // complement overwhelms the precision of the mantissa.
 
-   //
 
-   // Also check to make sure we don't negate Int128Min()
 
-   return v_ < 0 && *this != Int128Min()
 
-              ? -static_cast<float>(-*this)
 
-              : static_cast<float>(Int128Low64(*this)) +
 
-                    std::ldexp(static_cast<float>(Int128High64(*this)), 64);
 
- }
 
- inline int128::operator double() const {
 
-   // See comment in int128::operator float() above.
 
-   return v_ < 0 && *this != Int128Min()
 
-              ? -static_cast<double>(-*this)
 
-              : static_cast<double>(Int128Low64(*this)) +
 
-                    std::ldexp(static_cast<double>(Int128High64(*this)), 64);
 
- }
 
- inline int128::operator long double() const {
 
-   // See comment in int128::operator float() above.
 
-   return v_ < 0 && *this != Int128Min()
 
-              ? -static_cast<long double>(-*this)
 
-              : static_cast<long double>(Int128Low64(*this)) +
 
-                    std::ldexp(static_cast<long double>(Int128High64(*this)),
 
-                               64);
 
- }
 
- #endif  // Clang on PowerPC
 
- // Comparison operators.
 
- inline bool operator==(int128 lhs, int128 rhs) {
 
-   return static_cast<__int128>(lhs) == static_cast<__int128>(rhs);
 
- }
 
- inline bool operator!=(int128 lhs, int128 rhs) {
 
-   return static_cast<__int128>(lhs) != static_cast<__int128>(rhs);
 
- }
 
- inline bool operator<(int128 lhs, int128 rhs) {
 
-   return static_cast<__int128>(lhs) < static_cast<__int128>(rhs);
 
- }
 
- inline bool operator>(int128 lhs, int128 rhs) {
 
-   return static_cast<__int128>(lhs) > static_cast<__int128>(rhs);
 
- }
 
- inline bool operator<=(int128 lhs, int128 rhs) {
 
-   return static_cast<__int128>(lhs) <= static_cast<__int128>(rhs);
 
- }
 
- inline bool operator>=(int128 lhs, int128 rhs) {
 
-   return static_cast<__int128>(lhs) >= static_cast<__int128>(rhs);
 
- }
 
- // Unary operators.
 
- inline int128 operator-(int128 v) {
 
-   return -static_cast<__int128>(v);
 
- }
 
- inline bool operator!(int128 v) {
 
-   return !static_cast<__int128>(v);
 
- }
 
- inline int128 operator~(int128 val) {
 
-   return ~static_cast<__int128>(val);
 
- }
 
- // Arithmetic operators.
 
- inline int128 operator+(int128 lhs, int128 rhs) {
 
-   return static_cast<__int128>(lhs) + static_cast<__int128>(rhs);
 
- }
 
- inline int128 operator-(int128 lhs, int128 rhs) {
 
-   return static_cast<__int128>(lhs) - static_cast<__int128>(rhs);
 
- }
 
- inline int128 operator*(int128 lhs, int128 rhs) {
 
-   return static_cast<__int128>(lhs) * static_cast<__int128>(rhs);
 
- }
 
- inline int128 operator/(int128 lhs, int128 rhs) {
 
-   return static_cast<__int128>(lhs) / static_cast<__int128>(rhs);
 
- }
 
- inline int128 operator%(int128 lhs, int128 rhs) {
 
-   return static_cast<__int128>(lhs) % static_cast<__int128>(rhs);
 
- }
 
- inline int128 int128::operator++(int) {
 
-   int128 tmp(*this);
 
-   ++v_;
 
-   return tmp;
 
- }
 
- inline int128 int128::operator--(int) {
 
-   int128 tmp(*this);
 
-   --v_;
 
-   return tmp;
 
- }
 
- inline int128& int128::operator++() {
 
-   ++v_;
 
-   return *this;
 
- }
 
- inline int128& int128::operator--() {
 
-   --v_;
 
-   return *this;
 
- }
 
- inline int128 operator|(int128 lhs, int128 rhs) {
 
-   return static_cast<__int128>(lhs) | static_cast<__int128>(rhs);
 
- }
 
- inline int128 operator&(int128 lhs, int128 rhs) {
 
-   return static_cast<__int128>(lhs) & static_cast<__int128>(rhs);
 
- }
 
- inline int128 operator^(int128 lhs, int128 rhs) {
 
-   return static_cast<__int128>(lhs) ^ static_cast<__int128>(rhs);
 
- }
 
- inline int128 operator<<(int128 lhs, int amount) {
 
-   return static_cast<__int128>(lhs) << amount;
 
- }
 
- inline int128 operator>>(int128 lhs, int amount) {
 
-   return static_cast<__int128>(lhs) >> amount;
 
- }
 
 
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