| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485 | 
							- // Copyright 2017 The Abseil Authors.
 
- //
 
- // Licensed under the Apache License, Version 2.0 (the "License");
 
- // you may not use this file except in compliance with the License.
 
- // You may obtain a copy of the License at
 
- //
 
- //      https://www.apache.org/licenses/LICENSE-2.0
 
- //
 
- // Unless required by applicable law or agreed to in writing, software
 
- // distributed under the License is distributed on an "AS IS" BASIS,
 
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 
- // See the License for the specific language governing permissions and
 
- // limitations under the License.
 
- //
 
- // Produces a stack trace for Windows.  Normally, one could use
 
- // stacktrace_x86-inl.h or stacktrace_x86_64-inl.h -- and indeed, that
 
- // should work for binaries compiled using MSVC in "debug" mode.
 
- // However, in "release" mode, Windows uses frame-pointer
 
- // optimization, which makes getting a stack trace very difficult.
 
- //
 
- // There are several approaches one can take.  One is to use Windows
 
- // intrinsics like StackWalk64.  These can work, but have restrictions
 
- // on how successful they can be.  Another attempt is to write a
 
- // version of stacktrace_x86-inl.h that has heuristic support for
 
- // dealing with FPO, similar to what WinDbg does (see
 
- // http://www.nynaeve.net/?p=97).  There are (non-working) examples of
 
- // these approaches, complete with TODOs, in stacktrace_win32-inl.h#1
 
- //
 
- // The solution we've ended up doing is to call the undocumented
 
- // windows function RtlCaptureStackBackTrace, which probably doesn't
 
- // work with FPO but at least is fast, and doesn't require a symbol
 
- // server.
 
- //
 
- // This code is inspired by a patch from David Vitek:
 
- //   https://code.google.com/p/google-perftools/issues/detail?id=83
 
- #ifndef ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_
 
- #define ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_
 
- #include <windows.h>    // for GetProcAddress and GetModuleHandle
 
- #include <cassert>
 
- typedef USHORT NTAPI RtlCaptureStackBackTrace_Function(
 
-     IN ULONG frames_to_skip,
 
-     IN ULONG frames_to_capture,
 
-     OUT PVOID *backtrace,
 
-     OUT PULONG backtrace_hash);
 
- // Load the function we need at static init time, where we don't have
 
- // to worry about someone else holding the loader's lock.
 
- static RtlCaptureStackBackTrace_Function* const RtlCaptureStackBackTrace_fn =
 
-    (RtlCaptureStackBackTrace_Function*)
 
-    GetProcAddress(GetModuleHandleA("ntdll.dll"), "RtlCaptureStackBackTrace");
 
- template <bool IS_STACK_FRAMES, bool IS_WITH_CONTEXT>
 
- static int UnwindImpl(void** result, int* sizes, int max_depth, int skip_count,
 
-                       const void*, int* min_dropped_frames) {
 
-   int n = 0;
 
-   if (!RtlCaptureStackBackTrace_fn) {
 
-     // can't find a stacktrace with no function to call
 
-   } else {
 
-     n = (int)RtlCaptureStackBackTrace_fn(skip_count + 2, max_depth, result, 0);
 
-   }
 
-   if (IS_STACK_FRAMES) {
 
-     // No implementation for finding out the stack frame sizes yet.
 
-     memset(sizes, 0, sizeof(*sizes) * n);
 
-   }
 
-   if (min_dropped_frames != nullptr) {
 
-     // Not implemented.
 
-     *min_dropped_frames = 0;
 
-   }
 
-   return n;
 
- }
 
- namespace absl {
 
- ABSL_NAMESPACE_BEGIN
 
- namespace debugging_internal {
 
- bool StackTraceWorksForTest() {
 
-   return false;
 
- }
 
- }  // namespace debugging_internal
 
- ABSL_NAMESPACE_END
 
- }  // namespace absl
 
- #endif  // ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_
 
 
  |