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							- // Copyright 2017 The Abseil Authors.
 
- //
 
- // Licensed under the Apache License, Version 2.0 (the "License");
 
- // you may not use this file except in compliance with the License.
 
- // You may obtain a copy of the License at
 
- //
 
- //      https://www.apache.org/licenses/LICENSE-2.0
 
- //
 
- // Unless required by applicable law or agreed to in writing, software
 
- // distributed under the License is distributed on an "AS IS" BASIS,
 
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 
- // See the License for the specific language governing permissions and
 
- // limitations under the License.
 
- #include "absl/synchronization/blocking_counter.h"
 
- #include "absl/base/internal/raw_logging.h"
 
- namespace absl {
 
- ABSL_NAMESPACE_BEGIN
 
- // Return whether int *arg is zero.
 
- static bool IsZero(void *arg) {
 
-   return 0 == *reinterpret_cast<int *>(arg);
 
- }
 
- bool BlockingCounter::DecrementCount() {
 
-   MutexLock l(&lock_);
 
-   count_--;
 
-   if (count_ < 0) {
 
-     ABSL_RAW_LOG(
 
-         FATAL,
 
-         "BlockingCounter::DecrementCount() called too many times.  count=%d",
 
-         count_);
 
-   }
 
-   return count_ == 0;
 
- }
 
- void BlockingCounter::Wait() {
 
-   MutexLock l(&this->lock_);
 
-   ABSL_RAW_CHECK(count_ >= 0, "BlockingCounter underflow");
 
-   // only one thread may call Wait(). To support more than one thread,
 
-   // implement a counter num_to_exit, like in the Barrier class.
 
-   ABSL_RAW_CHECK(num_waiting_ == 0, "multiple threads called Wait()");
 
-   num_waiting_++;
 
-   this->lock_.Await(Condition(IsZero, &this->count_));
 
-   // At this point, We know that all threads executing DecrementCount have
 
-   // released the lock, and so will not touch this object again.
 
-   // Therefore, the thread calling this method is free to delete the object
 
-   // after we return from this method.
 
- }
 
- ABSL_NAMESPACE_END
 
- }  // namespace absl
 
 
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