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							- // Copyright 2017 The Abseil Authors.
 
- //
 
- // Licensed under the Apache License, Version 2.0 (the "License");
 
- // you may not use this file except in compliance with the License.
 
- // You may obtain a copy of the License at
 
- //
 
- //      https://www.apache.org/licenses/LICENSE-2.0
 
- //
 
- // Unless required by applicable law or agreed to in writing, software
 
- // distributed under the License is distributed on an "AS IS" BASIS,
 
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 
- // See the License for the specific language governing permissions and
 
- // limitations under the License.
 
- //
 
- // -----------------------------------------------------------------------------
 
- // File: uniform_real_distribution.h
 
- // -----------------------------------------------------------------------------
 
- //
 
- // This header defines a class for representing a uniform floating-point
 
- // distribution over a half-open interval [a,b). You use this distribution in
 
- // combination with an Abseil random bit generator to produce random values
 
- // according to the rules of the distribution.
 
- //
 
- // `absl::uniform_real_distribution` is a drop-in replacement for the C++11
 
- // `std::uniform_real_distribution` [rand.dist.uni.real] but is considerably
 
- // faster than the libstdc++ implementation.
 
- //
 
- // Note: the standard-library version may occasionally return `1.0` when
 
- // default-initialized. See https://bugs.llvm.org//show_bug.cgi?id=18767
 
- // `absl::uniform_real_distribution` does not exhibit this behavior.
 
- #ifndef ABSL_RANDOM_UNIFORM_REAL_DISTRIBUTION_H_
 
- #define ABSL_RANDOM_UNIFORM_REAL_DISTRIBUTION_H_
 
- #include <cassert>
 
- #include <cmath>
 
- #include <cstdint>
 
- #include <istream>
 
- #include <limits>
 
- #include <type_traits>
 
- #include "absl/meta/type_traits.h"
 
- #include "absl/random/internal/fast_uniform_bits.h"
 
- #include "absl/random/internal/generate_real.h"
 
- #include "absl/random/internal/iostream_state_saver.h"
 
- namespace absl {
 
- ABSL_NAMESPACE_BEGIN
 
- // absl::uniform_real_distribution<T>
 
- //
 
- // This distribution produces random floating-point values uniformly distributed
 
- // over the half-open interval [a, b).
 
- //
 
- // Example:
 
- //
 
- //   absl::BitGen gen;
 
- //
 
- //   // Use the distribution to produce a value between 0.0 (inclusive)
 
- //   // and 1.0 (exclusive).
 
- //   double value = absl::uniform_real_distribution<double>(0, 1)(gen);
 
- //
 
- template <typename RealType = double>
 
- class uniform_real_distribution {
 
-  public:
 
-   using result_type = RealType;
 
-   class param_type {
 
-    public:
 
-     using distribution_type = uniform_real_distribution;
 
-     explicit param_type(result_type lo = 0, result_type hi = 1)
 
-         : lo_(lo), hi_(hi), range_(hi - lo) {
 
-       // [rand.dist.uni.real] preconditions 2 & 3
 
-       assert(lo <= hi);
 
-       // NOTE: For integral types, we can promote the range to an unsigned type,
 
-       // which gives full width of the range. However for real (fp) types, this
 
-       // is not possible, so value generation cannot use the full range of the
 
-       // real type.
 
-       assert(range_ <= (std::numeric_limits<result_type>::max)());
 
-       assert(std::isfinite(range_));
 
-     }
 
-     result_type a() const { return lo_; }
 
-     result_type b() const { return hi_; }
 
-     friend bool operator==(const param_type& a, const param_type& b) {
 
-       return a.lo_ == b.lo_ && a.hi_ == b.hi_;
 
-     }
 
-     friend bool operator!=(const param_type& a, const param_type& b) {
 
-       return !(a == b);
 
-     }
 
-    private:
 
-     friend class uniform_real_distribution;
 
-     result_type lo_, hi_, range_;
 
-     static_assert(std::is_floating_point<RealType>::value,
 
-                   "Class-template absl::uniform_real_distribution<> must be "
 
-                   "parameterized using a floating-point type.");
 
-   };
 
-   uniform_real_distribution() : uniform_real_distribution(0) {}
 
-   explicit uniform_real_distribution(result_type lo, result_type hi = 1)
 
-       : param_(lo, hi) {}
 
-   explicit uniform_real_distribution(const param_type& param) : param_(param) {}
 
-   // uniform_real_distribution<T>::reset()
 
-   //
 
-   // Resets the uniform real distribution. Note that this function has no effect
 
-   // because the distribution already produces independent values.
 
-   void reset() {}
 
-   template <typename URBG>
 
-   result_type operator()(URBG& gen) {  // NOLINT(runtime/references)
 
-     return operator()(gen, param_);
 
-   }
 
-   template <typename URBG>
 
-   result_type operator()(URBG& gen,  // NOLINT(runtime/references)
 
-                          const param_type& p);
 
-   result_type a() const { return param_.a(); }
 
-   result_type b() const { return param_.b(); }
 
-   param_type param() const { return param_; }
 
-   void param(const param_type& params) { param_ = params; }
 
-   result_type(min)() const { return a(); }
 
-   result_type(max)() const { return b(); }
 
-   friend bool operator==(const uniform_real_distribution& a,
 
-                          const uniform_real_distribution& b) {
 
-     return a.param_ == b.param_;
 
-   }
 
-   friend bool operator!=(const uniform_real_distribution& a,
 
-                          const uniform_real_distribution& b) {
 
-     return a.param_ != b.param_;
 
-   }
 
-  private:
 
-   param_type param_;
 
-   random_internal::FastUniformBits<uint64_t> fast_u64_;
 
- };
 
- // -----------------------------------------------------------------------------
 
- // Implementation details follow
 
- // -----------------------------------------------------------------------------
 
- template <typename RealType>
 
- template <typename URBG>
 
- typename uniform_real_distribution<RealType>::result_type
 
- uniform_real_distribution<RealType>::operator()(
 
-     URBG& gen, const param_type& p) {  // NOLINT(runtime/references)
 
-   using random_internal::GeneratePositiveTag;
 
-   using random_internal::GenerateRealFromBits;
 
-   using real_type =
 
-       absl::conditional_t<std::is_same<RealType, float>::value, float, double>;
 
-   while (true) {
 
-     const result_type sample =
 
-         GenerateRealFromBits<real_type, GeneratePositiveTag, true>(
 
-             fast_u64_(gen));
 
-     const result_type res = p.a() + (sample * p.range_);
 
-     if (res < p.b() || p.range_ <= 0 || !std::isfinite(p.range_)) {
 
-       return res;
 
-     }
 
-     // else sample rejected, try again.
 
-   }
 
- }
 
- template <typename CharT, typename Traits, typename RealType>
 
- std::basic_ostream<CharT, Traits>& operator<<(
 
-     std::basic_ostream<CharT, Traits>& os,  // NOLINT(runtime/references)
 
-     const uniform_real_distribution<RealType>& x) {
 
-   auto saver = random_internal::make_ostream_state_saver(os);
 
-   os.precision(random_internal::stream_precision_helper<RealType>::kPrecision);
 
-   os << x.a() << os.fill() << x.b();
 
-   return os;
 
- }
 
- template <typename CharT, typename Traits, typename RealType>
 
- std::basic_istream<CharT, Traits>& operator>>(
 
-     std::basic_istream<CharT, Traits>& is,     // NOLINT(runtime/references)
 
-     uniform_real_distribution<RealType>& x) {  // NOLINT(runtime/references)
 
-   using param_type = typename uniform_real_distribution<RealType>::param_type;
 
-   using result_type = typename uniform_real_distribution<RealType>::result_type;
 
-   auto saver = random_internal::make_istream_state_saver(is);
 
-   auto a = random_internal::read_floating_point<result_type>(is);
 
-   if (is.fail()) return is;
 
-   auto b = random_internal::read_floating_point<result_type>(is);
 
-   if (!is.fail()) {
 
-     x.param(param_type(a, b));
 
-   }
 
-   return is;
 
- }
 
- ABSL_NAMESPACE_END
 
- }  // namespace absl
 
- #endif  // ABSL_RANDOM_UNIFORM_REAL_DISTRIBUTION_H_
 
 
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